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Steveyzerman

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Posts posted by Steveyzerman

  1. Hi,

    Could be one of two things,

    Firstly if I remember correctly Tilemolester was written in Java, check you have the right version of the JRE (Java Runtime Environment) installed,

    The other thing it could be the language files for some reason havent been copied over correctly, to check this go to your tile molester folder and go to your languages folder and then ensure you have file called language_en_US.properties.

    Let me know if this helps!

  2. I take it you mean the number underneath the player star (For example Steve Yzerman's jersey Number is 19, so underneath the player star it would display 19), I once changed the number to black by fluke, I changed the wrong Hex Value while trying to edit the Ice colour! I will expirement with NHL 94 and I will get back to you on changing the player number!

  3. I've actually implemented all the bit shifting (which VB does not natively support) to convert the 3 BPP bytes in the the 4 BPP equiavlent... just never got around to representing the graphic within a player card window within NOSE. D'oh.... was hoping to get that into a 1.3, when and if that ever happens...

    Generic color palette editor (for any palette in game) has been seriously considered (as even I could of used it in the editing days), again, never got around to it.

    Oh right!! Well I hope 1.3 happens!

    I just wish I could be of assistance but I don't know VB very well, I am more of a Java man myself!

  4. I don't know how difficult this is to implement in VB but is there any chance of adding a player card previewer, if the hex address of Steve Yzerman picture was typed in, then the program could use TM or TLP to decrypt the picture! Also changing colours of teams on the start up section, so for example in my current ROM that I am making, I have the Alberta Oilers but when I go to select them, they have Anahiem colors, if NOSE had a way of changing the colors with ease that would be great!

    Anyway thats my recommendations!

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