Report Editor v0.8.1 in SNES Tools Posted January 15, 2014 Great editor, thanks for it statto! I have done some research with it and here are the outcoming data: Useful info: 1. Goalkeepers 1. ENDurance is not endurance for goalkeepers (goalies' endurance is completely missing in the game), it is STICK RIGHT. You can check it yourself by changing this value in editor to 100 and then check STICK RIGHT skill in the game. So keep this in mind when editing goalkeepers skills. 2. All goalies have Stick Handling, Checking and Shot Accuracy set to 25, these skills are completely missing in the game and when changed to higher values the game works with no problem and goalkeepers overall ratings are not affected. 3. Offensive Awareness - again not listed in the game and does not affect overall rating* but originally it is set to higher values than 25. Some goalies are rated 100 (Belfour, Joseph, Potvin), some 85 (Fuhr, Hasek, Blue, Vanbiesbrouck, Stauber, Barrasso, Soderstrom, Essensa, Whitmore), rest 65 or less. *Does not affect overall rating when it is set to 100 separately, it might affect overall rating when it is set to higher value with other skills, read the paragraph 3. Goalkeepers overall rating for more (confusing) information. Not very useful info: 2. Players' overall rating Aggression and ?????? (or weight or L/R) have no influence on overall rating (when set to higher values separately, read paragraph 3). ?????? is passing-shooting bias probably, I read it somewhere on this forum and after playing couple of matches against teams with all players set this skill to 25 and then couple of matches against teams with all players set to 100 I can confirm that. Btw, the higher this ?????? value is, the more difficult the the game is, you have less time to steal the puck. Rest of the skills can be divided into four groups: 1. Endurance, Passing Accuracy and Shooting Power - affect overall rating very little 2. Shooting Accuracy - affects overall rating little 3. Agility, Defensive Awareness and Checking - affect overall rating much 4. Speed, Offensive Awareness and Stick Handling - affect overall rating very much I did following tests with defensemen and forwards in two different lines (always for two defensemen and two forwards, third forward was unchanged) at least three times for each skill to get statiscally most accurate results. First I set up all the skills to 25. All players in the game had overall rating 25 after that. Other skills were 25 or higher, depended on hot/cold streaks/randomness, overall rating was always 25, never higher. Then I set one (only one) of the skills to 100 to see what happened with the overall rating. 1. After changing endurance or passing accuracy or shooting power to 100, overall rating was 2-3 points higher (27-28). 2. After changing shooting accuracy to 100, overall went 4-6 points higher (29-31). 3. 100 in agility or in def awareness or in checking made overall rating 6-7 (31-32) points higher, rarely 5 (30). 4. 100 in speed or in off awareness or in stick handling - overall was 6-9 points higher (31-34), rarely 10 points higher (35). When I set up two skills from group 4 to 100, overall rating went up by 16 to 20 points (8-10 pts per skill) to 41-45 , when I set up three skills from that group to 100, overall rating went up by 24-40 points (8-10 pts per skill) to 49-65. Then I did the same procedure with all skills set to 55. Overall rating varied from 58-62. There is a slight progression, compare overall rating when all values are set to 25. 1. END or PAS ACC or SHO POW set to 100; overall rating = 7-8 points, rarely 9, higher than 55 = 62-63 (64) Two skills set to 100 = adds 3-4 pts more to overall rating (62 to 64 + 3 to 4) Three skills set to 100 = adds 3-4 pts more to overall rating (62 to 64 + 3 to 4)+3 to 4 I hope you are not lost here :-D In words, when more than one skill from this group is set to 100 the overall rating is only 3 to 4 pts higher, there is a degression. 2. SHO ACC set to 100; overall rating = 10-11 points higher than 55 = 65-66 3. AGI or DEF AWA or CHE set to 100; overall rating = 11-13 pts higher than 55 = 66-68 4. SPE or OFF AWA or STI HAN set to 100; overall rating = 14-15 pts higher than 55 = 69-70 Two skills set to 100 = adds 8-9 pts more to overall rating (69 to 70 + 8 to 9) Three skills set to 100 = adds 8-9 pts more to overall rating (69 to 70 + 8 to 9)+8 to 9 When all skills are set to 65, overall rating is 77-82, when all skills are set to 85, overall rating is 100. 3. Goalkeepers overall rating This was much easier than players ratings but it is much more confusing. When all these skills - STICK RIGHT (ENDURANCE in the editor), STICK LEFT, GLOVE RIGHT, GLOVE LEFT, SPEED, AGILITY, DEF AWARENESS, OFF AWARENESS, PUCK CONTROL are set to 25, overall is 25. When any of these skills (group 1) STICK RIGHT (ENDURANCE in the editor), STICK LEFT, GLOVE RIGHT, GLOVE LEFT, SPEED, AGILITY is set separately to 100, overall rating is still 25. It looks like they do not affect overall rating but its not true. When any of these skills (group 2) AGILITY, DEFENSIVE AWARENESS, PUCK CONTROL is set separately to 100, overall goes to 38 to 40. When two of them are set to 100, overall goes to 51 to 55. When all of them are set to 100, overall goes to 74 to 80. The skills from the first group do not affect overall rating separately but they definitely affect overall rating when more of them are changed from 25 to higher values because goalkeepers can be valued more than just 80 points which is maximum when all three skills from group 2 are set to 100. All skils set to 55 --> overall is 50-55 All skills set to 65 --> overall is 65-70 All skills set to 85 --> overall is 85-9x Resume: No overall formula found. NHL 94 calculates overall formula in a mathematically perverted way. I completely wasted one afternoon More info in my next post.