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tru

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Posts posted by tru

  1. nobody? well, I guess that makes this easy for me. I know my limitations and what I can accomplish. I have four or five rosters left to (preliminarily) revamp before making tweaks and setting lines after the season starts. I would need help with anything else that could be done. please read the first post and respond if you can help in any way.

  2. thanks. you are quite welcome. I'm making great progress on a roster update and I'm looking for any with many different aspects of editing this thing further. with the progress made in center ice images I hope we are close to being able to rearrange the order teams list in and maybe even add Arizona and Nashville. there is plenty left to do, but you can at least expect an update in the first month or two of the coming regular season.

    welcome to the board. any further comments/critiques/questions are encouraged.

  3. ....other values behind 72 7F are values for referee's uniform, menu background...alter the original values to 00 00 (black color) and you will have an idea what graphics are affected by the values....

    I'm wondering if this could be used to be rid of more logos and branding like in the menus and stats pages. could it change the referees' skin tone to something less weird? is the gameclock here? any further mapping is encouraged. is a color chart possible or are there too many palettes in play? can allstars having two portraits help make a cheatsheet for portrait color changes?

    typing of portraits, I'm adding the following selfishly so I can more easily find the chart in this thread that I use the most often:

    Player-to-Portrait pointer table

    In the SNES version of the game, each team has 26 picture pointers allocated to it. This means each team can have up to 26 players with portraits. In the original NHL 94 ROM, only 6 players on each team (the starting lineup) actually have portraits, so their pointers point to their portraits, and the remaining pointers point to generic pictures. The exception to this is the All Star teams, which use most of their pointers, since most of the players are starting players on their normal teams.

    Within each team, the pointers go in the same order as the team roster data (goalies, then forwards, then defensemen). If the team doesn't have 26 players (none do, actually), then extra pointers still point to generic pictures.

    Starting at @0ecd53, there is a massive pointer table with 26 pointers for 28 teams. That's 728 pointers!

    As a pointer is 4 bytes and each team has 26 pointers, this means the start of each team is separated by 104 bytes ($68 bytes).

    @0ECD53 - ANA (1st: Hebert, 4th: Loney, 6th: Yake, 8th: Semenov 12th: Kasatonov, 14th: Ladouceur)

    @0ECDBB - BOS

    @0ECE23 - BUF

    @0ECE8B - CGY

    @0ECEF3 - CHI

    @0ECF5B - DAL

    @0ECFC3 - DET

    @0ED02B - EDM

    @0ED093 - FLA

    @0ED0FB - HFD

    @0ED163 - L.A

    @0ED1CB - MTL

    @0ED233 - N.J

    @0ED29B - NYI

    @0ED303 - NYR

    @0ED36B - OTT

    @0ED3D3 - PHI

    @0ED43B - PIT

    @0ED4A3 - QUE

    @0ED50B - S.J

    @0ED573 - STL

    @0ED5DB - T.B

    @0ED643 - TOR

    @0ED6AB - VAN

    @0ED713 - WSH

    @0ED77B - WPG

    @0ED7E3 - ASE

    @0ED84B - ASW

    For example, if you go to @0ecd53 in the ROM (Anaheim) (remember my offsets are headless! Add $200 if you have a header), the first pointer is $36ac9900. In data bank notation: $0099:ac36. Rom offset: @0cac36. So, Hebert's picture is stored at @0cac36....The next pointer is $4EC69900. If you skip ahead $68 bytes (104 decimal), you'll see that the same pointer appears again. This is the generic goalie picture that the backup goalies use. A few teams don't have backups (NYI, NYR, to name two).

    remember to change goalie player card images if you change a team's number of goalies, as goalies look different from the rest of the players.
  4. I think you have a (stuck or sensitive) button registering for each slot. analog sticks that also function as buttons are notorious for that issue. it could also just be registering the slightest lean in a direction of one of the sticks as every spot. good luck. there are very few emulator/controller combos that I don't have such problems with. I can't get Fusion nor any NES emulators to work with any of my various controllers.

  5. so... it's like NHL '94 for the other systems. I haven't really run up the score, yet, but I'm not using one of the best teams and I haven't figured out mapping the controller, making my first instinct on every play to be the opposite of what I should do, so maybe I'll get to the point where I can run up the score. right now I'm one month into a season with the Bruins and I've lost like four games with five-minute periods by a goal or two and won the rest by like four goals at the most. I'm not trying to say this game is best version of '94, but it sure isn't the worst and it's fun.

  6. of the people that stick around, I think the method most often used around here is emulating SNES on PCs. Macs would likely be second. some people play on mobile devices. I imagine that a decent SNES emulator on any capable machine would find the file to be compatible.

    welcome.

  7. I enjoyed my few single games when I had tried this in the past, but I've recently given it a proper go. it's excellent. if you like Genesis '92 and/or SNES '94, you'll probably enjoy this thing. it's not going to hold up the the playability of the flow, but it's in the game. there's too much to mention that is lacking in this game, but it also has a lot of other stuff, like:

    -season play

    -fourth lines

    -two-line whistles

    -interactive refereeing

    -scratching/dressing

    there's a high level of scoring variety. slapshots and rebound shoves go in. there are plays that develop very much like set plays and there is a fairly predictable momentum. it has decent AI and logical matchup factoring. it has a lot going for it, but it isn't perfect. I spent a while trying to find the nonexistent third action button. it certainly sucks to not have all of those other control commands, but having just shoot/check and pass/poke/selection works pretty well.

    if I could have figured out screenshots I'd be showing one with crowd signage, the ref skating with his back to the play, the goal light on....during one of sixteen frames after the puck settles in the net where the goalie is shown as a regular skater. I'm sorry this post isn't prettier. I encourage you to give this game an hour and see it in action for yourself.

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