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  1. NHL 94: 2025 Edition by Adam Catalyst v2.2 released 2024 12 19 Hello there friendly strangers, Here is the launch version of my 2025 ROM. The goal is to try to provide the most refined and realistic up-to-date versions of this all-time classic game. I'm thrilled to be able to share this with you. Here are the top reasons you might want to give it a try… New in '25 Gameplay has been completely rebalanced, and optional patches provide alternate Arcade, Classic, and Rookie gameplay balance modes and more. Plus, for the first time, an optional wide display mode! 800 players obsessively rated, up-to-date rosters and realistic lines, based on even more extensive 2020-2024 regular season data. New player Photos, updated Logos, Colours, Uniforms, Arena names… everything up-to-date for the 2025 season. Gameplay Revisioned The gameplay has been carefully re-balanced for a more realistic modern hockey feel, with harder to score goals, easier to hit crossbars and posts, more realistic speed burst, fewer penalty calls, custom energy depletion and recovery rates (balanced for more realistic line rolling and shift length), and player rating distribution curves that have been carefully calibrated for more realistic gameplay on the ice. Graphical Refinements Hundreds of refinements have been made including title screens, banners, player photos, scoreboard, audience, face-offs, bench area, player sprites, nets, ice markings, scorekeepers, Zamboni driver, and more. The goal is to bring the most graphically refined version of NHL 94 ever made, remastered for modern flat screens, while remaining faithful to the spirit of the original art direction. And so much more Of course there is the weight bug fix, but also a custom weight scale, less variance in Hot/Cold rating randomization, immediate goalie control by pressing the (Y) button with a six-button controller, a custom 3-Stars of the Game rating formula, numerous bug fixes, and so much more. Every single feature & modification is documented below. I would love it if you would give it a try, and leave me any feedback! -Adam Current Version NHL 94 [h] 2025 AC v2.2 - 2024 12 19.zip Previous Version NHL 94 [h] 2025 AC v2.1 - 2024 12 12.zip NHL 94 [h] 2025 AC v2.0 - 2024 12 08.zip NHL 94 [h] 2025 AC v1.0 - 2024 11 10.zip Box Art Features & Modifications Title Screens & Under the Hood ROM Header: Updated to indicate support for Japan region, 6-Button Controller, both domestic & foreign ROM names, and updated checksum. Title Screen: Opening Logo screens display time reduced by 30%. Graphics: EA logo screen heavily modified and updated to reflect current Stanley Cup winner. Graphics: High Score Production screen refined. Graphics: Custom splash image. Graphics: Masthead re-drawn to match EA’s current NHL25 lettering. Text: Credits re-coloured & edited. Above: The player sprites design was revised to more accurately accommodate the wide range of colourations for all 32 NHL teams. Taped composite sticks complete the more realistic contemporary look. Above & Beyond: Teams have been systemically coloured to have as accurate a representation as possible, with a consistent sense of depth, and realistic colour shifts for shadows and highlights. Tests were done with demo play, and final colour decisions were made to give the most accurate impression in motion, and not necessarily what looked the best in stills. Main Menu Settings: Default teams set for the 2024 Stanley Cup finals. Settings: Playoff brackets updated to the 2024 seedings and all inter-division possibilities. Settings: 7-minute period length option added. Settings: Line Changes & Penalties defaults set to on "On," because that's how I roll. Graphics: Team Banners & Logos updated and refined. Graphics: Team Banner names removed, and replaced with "VISITORS" and "HOME" for clarity. Graphics: Player Photos all updated with official NHL headshot images, and a new generic photo image. Graphics: Error removed from the selection box. Hack: Player Photo carousel cycling order modified. Hack: Bug that would causes crashes upon cycling through the Player Photos for Vegas, Washington, and Winnipeg has been eliminated. Please note, this comes at the cost of preventing saved stats from showing under player names. Text: Re-wording of a couple menu options for greater clarity. Typesetting: Player names centred vertically. Above Right: All logos were revised or re-drawn by hand, and matched for visual weight. Official team colours were relatively mapped to the Sega MD/Genesis colour space, and banners were matched to key logo colours, with some minor re-wording in the menus. Pre-Game Graphics: Banners typesetting improved, and colours improved for greater clarity and consistency with the team colours used throughout. Graphics: The Pre-Game Announcer's picture frame has been revised for consistency with similar elements. Graphics: Ron Barr image restored to be closer to original. Arena Names: All up-to-date as of November 2024. Pre-Game: Match-up position names have been simplified to “Forward,” “Defence,” & “Goaltender.” Above: When EA released Rewind (left), they kept the same colour palette as the original, despite decades of new teams and new team colours. I've optimized this restrictive colour palette (right) so that all teams now look much closer to their authentic colours, and improved the typesetting to be better than Rewind. Rink Audio: Organ Music track assignments updated for TOR and all post '94 expansion teams. Graphics: Colour Palette has been altered to improve the audience effect with more uniform tonal contrast, improve the accuracy of the team banners, and to give the nets more realistic colouring. Sprites: Audience members design and animations have been refined. Graphics: Goal light & animation revised. Graphics: Instant Replay Reverse view inconsistencies fixed. Graphics: Minor refinements throughout the arena. Rink - On the Ice Graphics: Ice Colour lightened slightly. Graphics: Centre ice logos updated, adapted from NHL Rewind designs. Graphics: Face-off circles modification. (author unknown) Graphics: Net re-drawn to the most recent (2013) NHL proportions, with an updated goalie crease. Graphics: Trapezoid area lines drawn to NHL scale. Graphics: Glass & stanchions behind bottom net revised to be symmetrical and parallel to glass & stanchions at the top, horizontal seam in top glass has been removed, and on-ice reflections of stanchions have been fixed throughout. Above: There have been hundreds of refinements to the rink design. Beyond the obvious things like the redesigned bench area and time keepers, there are far more subtle touches like the symmetrical glass re-design at the bottom, the updated net designs, and the refined audience member designs & animations. Rink - On the Sidelines Graphics: Bench area completely re-designed, including refined animations, and the addition of animated coaches and backup goaltenders inspired by @slapshot67. Graphics: Time-keepers officials added, and time-keeper area Stanchion misalignment fixed. Graphics: Bench, Penalty Box, & Time-keepers area Stanchions modified to be consistent with the Sideboards view. Sprites: Bug fixed that would stack multiple Visitors players in the Penalty box incorrectly. Above: The original (Left) benches had floors coloured like the ice, and the players chirped with unhinged jaws, with no supervision from a coach. I've completely re-designed the bench area, including revised players, refined animation, an animated coach, and more. Plus, a new more three-dimensional puck design! Rink - Sideboards view Graphics: Sideboards Bench, Boards, Glass, Ice, Stanchions, etc. revised. Graphics: Scoreboard Banners refined to improve typesetting, and colours modified for clarity and consistency throughout. Graphics: Sideboard Scoreboard has custom drawn NHL logo. Graphics: Side-boards Score-Keepers added. (Based on the SNES version) Sprites: Zamboni driver revised to better match the perspective of the side-boards. Sprites: Player in Penalty box refined, and placement revised. Above Below: The original Zamboni driver (Left) looked like a small ruddy-faced hunchback. I re-designed him to fit the style and perspective of the scene better, adapted the design of the scorekeepers from the SNES version to match, improved the design of the player in the penalty box (who disturbingly had no lower body in the original), and have made hundreds of minor refinements to the audience, animation, bench, stanchions, the light refraction on the edge of the glass, etc. Above Top: Beyond the improved banners, the scoreboard features brighter lettering and scores along with custom drawn a modern NHL logo. In-Play Sprites: Player design was revised to more accurately accommodate the wide range of uniform colourations for all 32 NHL teams. Tests were done with demo play, and final colour decisions were made to give the most accurate impression in motion, and not necessarily what looked the best in stills. Sprites: Face-off animations revised. Sprites: Players given grey composite sticks, because grey pixels have better puck feel, more flex, and are lighter weight. Sprites: Goaltenders masks revised to reveal their faces. Sprites: Player Helmet colour patch. (@clockwise) Sprites: Player Eye, Boots & Gloves, and Stick Tape patches. (@clockwise) Sprites: Improved Checking animations patch. (@clockwise) Sprites: Player stick animations refined. Sprites: Puck design & animation revised. Graphics: On-Ice Player Numbers changed to white for better legibility against the ice. Graphics: On-Ice Player indicator (star) for Player 1 lightened to be less conspicuous and increase relative on-ice contrast for the Player 2 indicator. Graphics: Penalty box player colour error fixed. (@Slapshot67) Above Top Row: The original face-off animations had a linesman that was looking in the wrong direction (Top Left & Centre), freakishly long & thin stick blades, stick shadows that would overlap incorrectly (Top Left), disproportionally dark shadows that sometimes overlapped the image frame (Top Right), and a frisbee instead of a puck. Above Bottom Row: I’ve painstakingly gone through the 108 possible graphic combinations that can occur during a face-off, revised every issue I could find, re-drew the sticks to be more realistically shaped & taped, and perhaps most importantly, turned the linesman’s head to face the right direction. We all need to do our part to improve NHL officiating. Rosters Rosters & Lines: Updated based on extensive 2020–2024 regular season player usage data. Rosters & Lines: 800 total players have been included, covering the 25 players (14F, 8D, & 3G) with the most ice-time in 2023-2024 on each team. Above. 192 official NHL headshots used in-game), all individually cropped and colour graded for visual balance. Ratings Team Ratings: Team attribute & overall ratings updated as per April 19, 2024 end of regular season data. Player Ratings: Underlying system has been changed from the default 1-6 scale to a 0-15 scale for more accurate differentiation of players. (@smozoma) Player Ratings: ustom player ratings based on a mix of real-world data and gameplay oriented parameters. The goal is to make gameplay more contemporary, and individual player performance more realistic. Player Ratings: Custom overall rating formula. Player Ratings: More parity between the best and the worst of the league, with all players having a minimum 52 rating. Player Ratings: Weight scale modification patch. (@smozoma) Player Ratings: Edit lines bug fix patch. (@smozoma) Player Ratings: Hot & Cold variance is hidden from the menus, so you will have to feel which players are hot or cold through gameplay. (@smozoma) Behind the Scenes: Rosters, ratings, and lines are based on extensive real-world data and advanced analytics. All of this is conformed to custom ratings distribution curves, which give the gameplay its unique feel. This single most important feature can't be shown in stills. You have to play it to feel it. Gameplay Controls: Goalie control can now be accessed immediately by pressing the (Y) button with a six-button controller. (clockwise) Gameplay: Goalies without the puck can move slightly farther towards centre ice. (@smozoma) Gameplay: Goalies can hold the puck very slightly longer before the play is whistled dead. (@smozoma) Gameplay: Body Checking and Aggressiveness have been balanced to reduce the penalty rate from the original, and approximate the real body checking and penalty rates of each team in the 2023–2024 season. Gameplay: Hot & Cold range of variance has been reduced by ~25%, and the frequency of variance has been reduced by ~50%. Gameplay: The "goal" area of the net has been reduced slightly, making it more difficult to score, and more likely that you will hit the post. Gameplay: Player Start/Stop Crossover rate increased for more responsive skating. Gameplay: Player Speed Burst set to 25% of the original, for a more realistic feel and higher difficulty. Gameplay: Custom Stamina Depletion & Recovery rates. Gameplay: Weight / Checking bug fix patch. (@smozoma) Gameplay: Second-Assist bug fix patch. (@smozoma) Gameplay: CPU pulls Goalie with 2 minutes left when trailing by 1 or 2 goals. (@McMarkis, @smozoma, & @chaos) Gameplay: Overtime set to 5 minutes, Penalty Shots set to 20 seconds. Player Ratings: Attribute rating distributions have been careful set and thoroughly tested to produce a faster more contemporary feel to puck movement & gameplay, with better goaltending. Stars of the Game: New custom formula. Above Right: The Timekeeper design has been adapted from the SNES version, and modernized with touchscreens. The players in the penalty box have been re-designed (and errors fixed), the puck & animation have been redesigned along with a "translucent" shadow, and the scorebox has been nudged off to the side. Above: Note how in the original (Left) the player one indicator is distractingly high contrast, while the player two indicator is more difficult to see with low tonal contrast. I’ve re-balanced the colours (Right) so that both players visual indicators are equally easy to see, and the player numbers are much clearer to read against the ice. In-Game Overlays Graphics: Linesman & Referee pop-overs refined. Graphics: In-Game Timer logo has been re-drawn. (based on @Sauce's design) Graphics: Score Clock and Line Change overlays relocated. Graphics: Line Change Energy bars have been re-drawn to have an inverse quasi-logarithmic gradation. Graphics: Overlays for Shoot-Outs, Penalty Shots, Goals, and Injuries revised. Graphics: Instant Replay controls graphic revised. Graphics: Stars of the Game overlay re-designed. Text: "Cross Check," "Face-Off," and "Fight Instigator" renamed to "Cross-checking," "Face-off," and "Instigator" as per the official NHL rulebook. Above: Various evolutions… Updated ice markings, including a to-scale trapezoid area and crease. The Net has been re-drawn to closely match the current NHL proportions, and to slightly reduce the scoring area. Improved sprite designs, including details like the Goalie’s mask now showing a bit of their face underneath (Right). The Stars of the Game overlay has been redesigned, along with the underlying selection formula. In-Game Menus Graphics: NHL & NHLPA Logos re-drawn. Graphics: "Hockey Night" Banner slightly re-coloured. Hack: Player Cards bugs that would causes crashes upon cycling through Cards for WSH (and possibly also VGK & WPG) have been eliminated. Hack: Player Stats now showing Checks instead of Penalty Minutes. (@smozoma) Text: The “Change Goalie” option for “no goalie” is now in ALL-CAPS for greater visibility. Extras Box Art: Matching box art was made! The artwork is high resolution, print quality, and stays very close to the original North American box design. Player Ratings: The distribution includes a CSV with all the player ratings. Thumbnail Art: The distribution includes thumbnail artwork for popular emulators. Known Issues The Main Menu and Player Cards do not show saved User Records, in order to prevent crashes that on these pages with Vegas / Washington / Winnipeg. User Records may incorrectly store user data if playing with Vegas / Washington / Winnipeg. Builds are tested with Genesis Plus 1.7.4.15 and Genesis Plus GX 1.7.5-RC1 r24-10-2021. If you are having any technical issues, you may want to try one of these emulators. If you are reporting a technical issue, please note the exact console or emulator version that you are using for me. Future Wish-List I'm not sure how much time I will have to work on this in the future, but if I did find more time, here is what I would like to focus on next… Gameplay: Increase the puck ice friction slightly. Gameplay: Reduce the force with which pucks rebounds off the boards, etc. CPU play: Increase the goaltenders lateral stopping abilities, reduce five-hole stopping effectiveness. Gameplay: Enable line changes to be initiated without possession of the puck, preferably with a dedicated button. CPU play: Prevent the goaltenders from skating into the trapezoid areas. Gameplay: Decrease accuracy of One-Timers. Gameplay: Enable players in the Penalty Box to re-generate energy as if they were on the bench. Graphics: Fix the Face-Off overlay to show the player on the right with the correct handedness. If you are able to help me with any of these changes, please let me know! Credits This project was built decades of work by the NHL94.com community, and never would have been possible without them. I’m sure there are more contributors than I could ever possibly know, let alone acknowledge, but I will do my best… Contributors This ROM contains contributions from the following individuals… Brodeur30 Rink & Net collision logic. chaos Hot/Cold variation logic. Team Attribute bonus logic. Image Updater tool development. Clockwise Goalie Control with a six-button controller. Player sprites boots & gloves colour patch. Player sprites eye colour patch. Player sprites helmet colour patch. Player sprites hockey tape patch. Player sprites improved checking animations patch. Dervin10 Roster extractor & importer tool development. Drezz Team uniforms Yoke colour isolated. Kline Organ Music cataloguing. kingraph Animation block logic. Sideboards modification logic. Stars of the Game modification logic. McMarkis CPU Goalie pull logic. (+ Smozoma & Chaos) Paul294met (offsite) Wide display mode hacking. slapshot67 30 to 32 team ROM re-structuring. Bench backup goalie hack and original design. Penalty Box player sprite colouring fix. smozoma 0–15 Player Rating scale patch. Checking / Weight bug fix patch. Credits editing logic. Displayed Ratings bug fix patch. Goalie range of motion. Goalie puck hold time before whistle. Organ Music assignment logic. Period lengths logic. Player Overall rating formula logic. Player Stats Checking patch. Player Weight scale modification patch. Second-Assist bug fix patch. Stars of the Game formula logic. swos Organ music sampling. Tony H. Stopping & Crossover Rate logic. wboy 28 to 30 team ROM re-structuring. Default settings logic. Player photo logic. Player energy depletion & recovery rates logic. Rink modification logic. Speed burst rate logic. NOSE tool development. Author unknown Face-off circles graphic modification. Team uniforms colour restructuring. Special Thanks to… @Drezz - selflessly sharing original work & resources. @Jkline3 - tips, resources, & candor. @kingraph - tips, resources, & encouragement. @McMarkis - helping me out with wide display mode when I was truly stuck. @naples39 & @Sauce - inspiration. @Sean - tips, encouragement, & inspiration. @smozoma - utterly invaluable tips, resources, tools, & support. @von Ozbourne - brainstorming, resources, wit, wisdom, & cryptic wordplay. …and everyone at nhl94.com who tested Betas or provided feedback. Extra Special Thanks to… Ena - I never could have done this without her support. I hope you enjoy!
  2. I've been thinking of new ideas for ROMs and decided to make a 'Pond Hockey' aka 3v3 ROM where 3 skaters(regardless of F/D position) make up the LW-C-RW positions. I've gone ahead and edited the lines for every team. Some have all forwards on the 'Best'(no line changes) line while some have 2 forwards and a D man. I also made it so any player(F/D) is eligible to play a forward position via Edit Lines. Because there are technically no defensemen, D-control does not work. I feel this adds to the fun on getting back to play defense. Attached are the 'Best' lines I've set up. I'm looking to eventually run a league using this ROM sometime towards the end of the upcoming SNES Stock league and before Spring Classic '24. Please let me know if you notice any bugs and I'd be happy to fix them. 2/18/24 Update - Added a 1-minute penalty version thanks to @McMarkis pond_hockey_nhl94.smc Pond Hockey 3v3 Lines.pdf pond_hockey_nhl94_1min.smc
  3. Today is the day I have been waiting for since last Summer. The All-Time Greatest Players ROM is finally being released! Some notes about the ROM: 28-team ROM replacing Campbell and Wales All-Star teams with Original Six and Expansion All-Time All-Star teams. I used the 70s Orange/White/Black All-Star jerseys for the Original Six and the 95-96(Purple/Black and Teal/white) All-Star jerseys for the Expansion jerseys. Used different team/same franchise jerseys including DAL/MIN, QUE/COL, HFD/CAR, WPG/PHX Home jerseys are light jerseys, regardless if it was ever their home or away jersey Included some fan favorites over others(i.e. Terry O'Reilly, Bob Probert, Wendel Clark) but did my best with including HOFs. It was really tough for the Original Six teams for sure. Some players were great but didn't make the cut due to others with more Cups, All-Star votes, stats leaders, and/or HOF. Some players appear on multiple teams but the attributes are different depending on the team(i.e. Gretzky better on EDM than LA). Players in general would need to have played at least 3+ seasons with the team to be included. Most players have Endurance of 3. If anyone uses this ROM for line changes let me know. I'll need to edit the Endurance for everyone and that will change their Overall score. I didn't want everyone to have inflated Overall due to Endurance. I tried to keep some famous lines together which will reflect if line changes are on. Otherwise I just made the best available line based on overall. Players have abbreviated first name with their full last name(i.e W Gretzky). I have not updated player cards yet but might do so in the future. I hope to 'port' this to Gens once I get a handle on NOSE. Thank You's: @clockwise - General roster input/PHI roster input/Jersey idea @CoachMac - Attributes template @Bob Kudelski - General roster input/OTT roster input @Sauce - Roster input @kingraph - Roster input/Overall calculation @halifax - Roster input/SNES Godfather @seamor - TB Roster input/ROM input @smozoma - Roster input/Attributes/ROM Genius @Jkline3 - Jersey links @chaos - ROM questions/Roster Tool/Website Genius @statto - ROM Editor @Xstioph - ROM Editor/SNES ROM badass @dangler-HUGE thanks for hex editor navigation/fixing the abbreviations on ANA/FLA by altering the hex code If I left anyone out please let me know! You guys were all a great help whether it was actively helping me or from forum documentation. Links used: CoachMac's Rating Template My All-Time Greatest Team Forum KingRaph's Overall Attributes Calculation Smozoma's Attribute Descriptions https://en.wikipedia.org/wiki/NHL_All-Star_team#Teams https://www.hockey-reference.com https://www.quanthockey.com/nhl/ https://bleacherreport.com/articles/837952-nhl-lines-ranking-the-top-15-most-famous-lines-in-nhl-history https://bleacherreport.com/articles/662187-nhl-ranking-the-top-50-line-combinations-of-the-modern-era https://thehockeywriters.com/ http://www.sportsforecaster.com https://www.hhof.com/LegendsOfHockey https://www.trucolor.net/portfolio/national-hockey-league-franchise-colors-1917-1918-through-present/ http://nhluniforms.com/ Update 3/22/21: Version 4.0 is attached here with the following adjustments: @dangler fixed player abbreviations on FLA and ANA to match every other team. Now all teams have first initial, full last name. Update 1/31/22: Version 4.2(4.1 had 2 injury player replacement issues that were fixed) 3 names were corrected due to typos 45 players handedness was corrected - The main ones were M. Richard, Cook brothers, Carlyle, and Stamkos. All others were mainly bench players. Updated 10/5/22: Version 4.3 is attached here with the following updates: Team/Player updates: NYR-Flipped Bill and Bun Cook as they were incorrect in previous versions QUE/COL-Removed Erik Johnson and replaced him with Cale Makar TOR-Removed Bob Pulford and replace him with Auston Matthews EXP(Expansion All-Star team)-Removed Peter Forsberg and replaced him with Brett Hull Updated through 21-22 season(McDavid, Marchand, Barkov, Huberdeau, Kucherov, Hedman, Vasilesvky, Makar, Bergeron, Matthews all increased) Fixed weight for the majority of players thanks to @dangler for noticing this Slightly updated Team Ranking Sheet attached and shown below. Trimmed down ANH and FLA to 18 players so I didn't have to abbreviate any names. This allows me to continue to use statto's ROM editor for future updates. Player portraits updated(only if one existed for them in 94). Otherwise, they'll get one of the placeholder portraits. Updated 10/4/23: Version 23(4.4) is attached here with the following updates: Team/Player updates BOS-Added Oates/Removed O'Reilly DAL-Added Robertson/Removed Payne NYI-Added Sorokin/Removed Greiss PIT-Added Guentzel/Removed Apps Jr. QUE-Added Rantanen/Removed Duchene SJ-Added Karlsson/Removed Ragnarsson VAN: Added Hughes/Removed Kearns, Added Pettersson/Removed Lever, Added Miller/Removed Kurtenbach WPG: Added Keller/Removed Nagy Updated attributes through 22-23 season(mainly award winners and top 10 players in various season stat categories) A handful of legacy players attributes were slightly boosted Slightly updated Team Ranking Sheet attached and shown below Added ROM version on intro(flying puck) screen Updated 2/18/24: Added additional version with 1-minute penalties thanks to @McMarkis Team Ranking Sheet(sorted by overall starting lineup): Jerseys: Things I want to work on: Setting penalties to 1 min instead of 2 min Creating new player cards Jersey Sheet.pdf All-Time Greatest Rosters Team Ranking.pdf ATR23.smc ATR23_1min.smc
  4. Today is the day I'm finally releasing the All-Time Greatest Players ROM for Gens(see here for the SNES version). I still have bells and whistles to add/update but wanted to officially release the ROM as it's 100% playable. I will be updating jerseys, logos, player cards, and other stuff in the upcoming months. I've included both the weight bug and weight bug fix versions. Some notes about the ROM: 28-team ROM replacing Campbell and Wales All-Star teams with Original Six and Expansion All-Time All-Star teams. Set all team advantages to: Offense/Defense/PP/PK/Home/Away as 4/4/1/1/1/1 Used different team/same franchise including DAL/MIN, QUE/COL, HFD/CAR, WPG/PHX Included some fan favorites over others(i.e. Terry O'Reilly, Bob Probert, Wendel Clark) but did my best with including HOFs. It was really tough for the Original Six teams for sure. Some players were great but didn't make the cut due to others with more Cups, All-Star votes, stats leaders, and/or HOF. Some players appear on multiple teams but the attributes are different depending on the team(i.e. Gretzky better on EDM than LA). Players in general would need to have played at least 3+ seasons with the team to be included. Most players have Endurance of 3. If anyone uses this ROM for line changes let me know. I'll need to edit the Endurance for everyone and that will change their Overall score. I didn't want everyone to have inflated Overall due to Endurance. I tried to keep some famous lines together which will reflect if line changes are on. Otherwise I just made the best available line based on overall. Used SmozROM to: Fix the weight bug in one version while retaining it in another version Correct the Three Stars calculation to better reflect the players of the game Have players match the Edit Lines ratings. Players will be hot/cold on each individual attribute(i.e. hot speed/cold agility). Version 1.0 was different where all attributes were either hot or cold resulting in too many players being at or near 100 overall. Future updates: Jerseys Player cards Logos Splash Screen Once again thanking the following: @clockwise - General roster input/PHI roster input/Jersey idea @CoachMac - Attributes template @Bob Kudelski - General roster input/OTT roster input @Sauce - Roster input @kingraph - Roster input/Overall calculation @halifax - Roster input @seamor - TB Roster input/ROM input @smozoma - Roster input/Attributes/ROM Genius/SmozROM/NOSE @Jkline3 - Jersey links @chaos - ROM questions/Website Genius All-Time Greatest Rosters Team Ranking - Sheet1.pdf nhl94ATR_2.0_wgtbugfix.bin nhl94ATR_2.0.bin
  5. Hi guys! Been reading the forums in the last few days trying to learn everything I need to create my own ROM. I've learned a lot, thanks to your input and very interesting discussion! You guys are beasts. So I had this idea of creating a new ROM with, for example, the following teams (please add any suggestions!): - All-time* best [country] born (federov with ovechkin, for example) - All-time best [franchise] players (have crosby w/ lemieux, gretzky/mcdavid, laine/selanne, etc.) - Rookie team (Rookie Lemieux, Selanne, Crosby, Bossy, Nieuwendyk, Larmer...) - Undrafted / late picks? - Small Form factor, jumbos, ... - Etc. *all time, or maybe since ... 1980 I'm not really familiar with leagues, but I think this would not be suitable for leagues. I'm just doing this for fun. -> Obviously I have players from different eras, sometimes even the same player from 2 different years. I think the only way I can build these rosters is based on stats. Also, since i have players from a while back, I can't used advanced stats. I MIGHT or might not get creative here and there depending on how my ratings come out. Anyways my question would be: there is so much information all over this forum on some of the attributes; but is there a widely respected or accepted approach to defining all attributes? Any known approach? I know OFF was based on points, def on +/- if I'm not mistaking, but how about speed and agility, etc.? I did see one thread asking this specific question, but it appears to have died before it was completely debated. An alternative approach to stats would be to find an extraction of all games attributes from 93 and up and readjust them on the same scale. But that would leave out all players from before those games. Unless I use another method for them....! Better stick to all stats based. Any ideas? Did I miss and obvious source of information in my research? Team ideas? Oh! And I saw there are bugs that need to be fixed (weigth bug on gens). Anything else? Cool features that can be implemented in the roms? I was planning to use NOPE, btw. Hope this post isnt too messy. Thanks guys, have fun playing!
  6. Hello Everyone! I have now finished the BETA version of this rom, so I'll release it for people to play while I make it better. I used NOSE to edit Skip and Slapshot's Playoff rom(Under his permission). I plan to add a new title screen, Different rating, and remove a few players. Notes: Sedin brothers will be in for one last time Only the lines are editied, but by the time the rom is complete, it will be much, much different(ok maybe a stretch) Sorry Winnipeg fans: I couldn't edit the lines to make it 2v2, NOSE wouldn't let me, so it still has 5 players on a line.(This will change) Same goes for NHL 94 all-stars, which are also still 5 players Thank you for your patience! Nintenda's NHL 94 2018 2v2.bin
  7. https://tcrf.net/NHL_Hockey_94_(Genesis) Kinda sparse, especially for such an excellent game, wouldn't you say? What are the hidden things that we know of so far? The ones I can think of off the top of my head are... NHLPA '93 music Weight bug Ice time tracking What else is there?
  8. 99% credit to Skip for the great work on the original ROM. 1% credit to me for making it 2 on 2. There is probably some screw ups here and there but it's my first time using NOSE. Let me know what I did wrong and I'll (try to) fix it . NHL-94-15(2on2).bin (Note: This is made from nhlpa93easn's graphic update on the ROM.) (Also credit to smozoma for telling me how to '2on2ify' it.)
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