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Penalize a whole team


xot82

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A friend and I decided to try to penalize a whole team today, to see what actually happened. I bet someone has tried this before though. Anyway, here is some info about it.

We used a hack where the opposing team only had the goalie, just to make it easy to get penalties.

Seemed like the maximum PK time was 20 mins:

post-2635-0-69320600-1346611326_thumb.jp

When all the skaters are penalized, the goalies goes to the box:

post-2635-0-88415700-1346611378_thumb.jp

post-2635-0-09197500-1346611349_thumb.jp

post-2635-0-53583300-1346611370_thumb.jp

There are always three players on the ice (and one goalie) even if the whole team is penalized. Seems like the center and defenders from Scoring 1 always are on the ice then, which means those players can get "unlimited" penalties:

post-2635-0-54896800-1346611363_thumb.jp

post-2635-0-52638200-1346611340_thumb.jp

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http://forum.nhl94.c...010/#entry93270

used this ROM to put up 134 points (doing the opposite of what the ROM is meant for). was a shutout, but the goalie didn't get a star of the game awarded to him. pretty uneventful. this score could easily be beaten, especially if you want to bother using save states. still trying to hurt/penalize enough of the scrub teams' players to see what happens when they are truly shorthanded, but I've yet to get that final player out. possibilities abound. check it out.

edit: when too many players are in the box and they need a skater, one is pulled form the box and his time remaining reads as 0:00 until his penalty expires. I still want to know what happens in a similar instance with too many players injured.

http://forum.nhl94.com/index.php?/topic/11963-nhl-94-tru-scrubs-2010/#entry95294

finally cleared that third injury thing up. the first injured player gets healed and comes back. not very exciting, but I didn't know that a dead player could be resurrected, so at least that was determined (the last image below is the previously dead player assisting the two goalies on a goal). also, the goals/assists/points stats on the player stats screen can only handle two digits... nothing too revolutionary there, but I figured I'd test it anyway. yeah. an updated ROM file (with sixty-minute periods) to come soon.
Edited by trudatman
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