IceStorm70 Posted May 9, 2012 Report Share Posted May 9, 2012 I dunno, Drake-Yzerman-Ciccarelli may be a tad better Quote Link to comment Share on other sites More sharing options...
smozoma Posted May 9, 2012 Report Share Posted May 9, 2012 I dunno, Drake-Yzerman-Ciccarelli may be a tad better Right, forgot about that. Plus they have great shots. Quote Link to comment Share on other sites More sharing options...
Limpan Posted June 10, 2019 Report Share Posted June 10, 2019 (edited) On 11/5/2009 at 4:08 PM, smozoma said: The game actually uses just 0-6 internally and shows a random value in a range (that's why players' ratings are slightly different each game). 0=25-29 1=29-38 2=38-47 3=47-62 4=63-80 5=80-98 6=99 Sorry but could anyone explain to me! If player rating is 29 in for example agility, is he then a "0" or a "1"? Same for 38, 47 and 80. Is this table correct? Edited June 10, 2019 by Limpan Quote Link to comment Share on other sites More sharing options...
smozoma Posted June 10, 2019 Report Share Posted June 10, 2019 8 hours ago, Limpan said: Sorry but could anyone explain to me! If player rating is 29 in for example agility, is he then a "0" or a "1"? Same for 38, 47 and 80. Is this table correct? Whoops... I don't remember the exact cutoffs. You could experiment to figure it out. Since the base attribute doesn't change, then if he had a 29 one time you ran the game, then the next time he had a 26, then it's 25-29 and 30-??. Unless it can overlap. I don't remember. Quote Link to comment Share on other sites More sharing options...
smozoma Posted June 10, 2019 Report Share Posted June 10, 2019 Thinking more about this... The basic formula is: 18 × n + [-9, +8] Square brackets mean an inclusive range. If the value is under 50, divide by 2 and add 25. Unfortunately I don't remember if you need to round down or up. Typically on this kind of hardware you just omit the decimal, 9/2 = 4. so.. base values... 0: 18×0 + [-9, +8] -> [0, 8] -> 25+[0, 4] -> [25, 29] 1: 18×1 + [-9, +8] -> [9, 26] -> 25+[4, 13] -> [29, 38] (maybe 30-38) 2: 18×2 + [-9, +8] -> [27, 44] -> 25+[13, 22] -> [38, 47] (maybe 39-47) 3: 18×3 + [-9, +8] -> [45, 62] -> [25+22, 62] -> [47, 62] (maybe 48-62) 4: 18×4 + [-9, +8] -> [63, 80] 5: 18×5 + [-9, +8] -> [81, 98] 6: 99 Quote Link to comment Share on other sites More sharing options...
clockwise Posted June 10, 2019 Report Share Posted June 10, 2019 AJ made a video about explaining the ratings that might help you out. Quote Link to comment Share on other sites More sharing options...
Limpan Posted June 12, 2019 Report Share Posted June 12, 2019 On 6/10/2019 at 4:53 PM, smozoma said: Whoops... I don't remember the exact cutoffs. You could experiment to figure it out. Since the base attribute doesn't change, then if he had a 29 one time you ran the game, then the next time he had a 26, then it's 25-29 and 30-??. Unless it can overlap. I don't remember. Thanks for your answers. I will find it out the "hard" way. The reason I asked is because I was going to make a table to get a better overview! Put together a first draft for Pittsburgh last night :-) pos # first last hand weight agility speed off aw def aw shot p shot a pass a stick h endur aggr check Def 55 Larry Murphy right 10 4 3 4 5 4 2 4 4 5 3 3 5 Ulf Samuelsson left 8 4 4 3 5 3 0 3 3 4 5 5 2 Jim Peak left 8 2 3 2 2 2 1 2 2 3 2 2 23 Paul Stanton right 8 3 3 2 3 4 1 4 2 3 3 3 32 Peter Taglianeti left 9 2 2 2 3 3 0 2 3 4 4 4 6 Mike Ramsey left 8 3 2 2 3 2 2 2 2 3 2 3 28 Kjell Samuelsson right 14 2 2 1 3 4 1 2 3 4 3 4 3 Grant Jennings left 9 2 2 1 3 2 0 1 2 2 3 3 33 Bryan Fogarty left 8 1 1 2 1 1 0 1 2 1 1 2 For 66 Mario Lemieux right 10 5 4 6 4 4 6 6 6 6 2 3 10 Ron Francis left 9 4 3 4 4 4 3 4 4 4 2 4 15 Shawn McEachern left 7 3 3 3 3 3 3 3 3 4 2 2 26 Mike Stapleton right 6 3 2 2 2 2 1 3 2 2 0 2 25 Kevin Stevens left 11 3 4 5 3 3 4 4 4 5 4 3 14 Dave Tippett left 6 2 3 2 3 2 2 2 2 3 2 2 24 Troy Loney left 10 2 3 2 3 2 1 1 2 3 3 4 20 Jeff Daniels left 9 2 2 1 2 2 3 2 2 2 1 2 68 Jaromir Jagr left 10 5 4 4 3 3 3 4 5 4 2 4 22 Rick Tocchet right 9 2 2 5 4 4 5 3 3 4 4 3 7 Joe Mullen right 6 4 3 4 3 3 5 3 4 4 0 3 82 Martin Straka left 5 3 3 3 2 2 2 3 2 2 2 2 39 Mike Needham right 6 2 2 2 2 2 3 2 2 2 1 2 16 Jay Caufield right 14 1 2 0 1 1 0 1 1 1 4 3 ...though I do not need a schedule to see that Fogarty and Caufield will struggle to get some ice time haha Quote Link to comment Share on other sites More sharing options...
smozoma Posted June 13, 2019 Report Share Posted June 13, 2019 On 6/12/2019 at 4:40 AM, Limpan said: Thanks for your answers. I will find it out the "hard" way. The reason I asked is because I was going to make a table to get a better overview! Put together a first draft for Pittsburgh last night :-) pos # first last hand weight agility speed off aw def aw shot p shot a pass a stick h endur aggr check Def 55 Larry Murphy right 10 4 3 4 5 4 2 4 4 5 3 3 5 Ulf Samuelsson left 8 4 4 3 5 3 0 3 3 4 5 5 2 Jim Peak left 8 2 3 2 2 2 1 2 2 3 2 2 23 Paul Stanton right 8 3 3 2 3 4 1 4 2 3 3 3 32 Peter Taglianeti left 9 2 2 2 3 3 0 2 3 4 4 4 6 Mike Ramsey left 8 3 2 2 3 2 2 2 2 3 2 3 28 Kjell Samuelsson right 14 2 2 1 3 4 1 2 3 4 3 4 3 Grant Jennings left 9 2 2 1 3 2 0 1 2 2 3 3 33 Bryan Fogarty left 8 1 1 2 1 1 0 1 2 1 1 2 For 66 Mario Lemieux right 10 5 4 6 4 4 6 6 6 6 2 3 10 Ron Francis left 9 4 3 4 4 4 3 4 4 4 2 4 15 Shawn McEachern left 7 3 3 3 3 3 3 3 3 4 2 2 26 Mike Stapleton right 6 3 2 2 2 2 1 3 2 2 0 2 25 Kevin Stevens left 11 3 4 5 3 3 4 4 4 5 4 3 14 Dave Tippett left 6 2 3 2 3 2 2 2 2 3 2 2 24 Troy Loney left 10 2 3 2 3 2 1 1 2 3 3 4 20 Jeff Daniels left 9 2 2 1 2 2 3 2 2 2 1 2 68 Jaromir Jagr left 10 5 4 4 3 3 3 4 5 4 2 4 22 Rick Tocchet right 9 2 2 5 4 4 5 3 3 4 4 3 7 Joe Mullen right 6 4 3 4 3 3 5 3 4 4 0 3 82 Martin Straka left 5 3 3 3 2 2 2 3 2 2 2 2 39 Mike Needham right 6 2 2 2 2 2 3 2 2 2 1 2 16 Jay Caufield right 14 1 2 0 1 1 0 1 1 1 4 3 ...though I do not need a schedule to see that Fogarty and Caufield will struggle to get some ice time haha I never realized how poorly rated Fogarty was in this. Mats Sundin said of Fogarty when he played ("played") for the Nordiques, "Bryan Fogarty could skate faster, shoot harder and pass crisper drunk than the rest of us could sober." If you use the NOSE editor, you can look up the values directly in that. https://forum.nhl94.com/index.php?/forum/18-nose/ Quote Link to comment Share on other sites More sharing options...
Limpan Posted June 28, 2019 Report Share Posted June 28, 2019 On 6/14/2019 at 12:40 AM, smozoma said: I never realized how poorly rated Fogarty was in this. Mats Sundin said of Fogarty when he played ("played") for the Nordiques, "Bryan Fogarty could skate faster, shoot harder and pass crisper drunk than the rest of us could sober." If you use the NOSE editor, you can look up the values directly in that. https://forum.nhl94.com/index.php?/forum/18-nose/ Didn't know Fogarty's story before you wrote. Tragic. Thanks for the tip about the nose editor! Quote Link to comment Share on other sites More sharing options...
clockwise Posted June 29, 2019 Report Share Posted June 29, 2019 Is there anything like this for SNES, or is there a guide for SNES players? I have a lot of learn'n to do. EDIT: guess I'll start here Quote Link to comment Share on other sites More sharing options...
angryjay93 Posted June 29, 2019 Author Report Share Posted June 29, 2019 Oilers has a few epiphanies up but that's pretty much it in terms of documented stuff. It's kind of a bummer because before CB checking was discovered in GENS, I feel like SNES gave people a lot more freedom in their lineup choices. The general SNES summary is this (when talking to a GENS guy who is only familiar with weight bug checking) -Heavy, fast and skilled players are monsters (Bourque, Lemieux, Neely) -Light but fast and/or skilled players are pretty damn useful, especially at wing (Roenick, Selanne, Mogilny, Bure) -Heavy but slower players with some skills are also useful (Andreychuk, Shanahan, Lindros) -Light and unskilled players don't really warrant ice time. (Bassen, Emerson, Kovalenko) -Goalies almost don't matter. When it comes to checking, weight isnt the end all be all. Momentum can be a great equalizer for smaller players when going after bigger ones. Quote Link to comment Share on other sites More sharing options...
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