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  2. Took a stab at a couple more tonight. Abbotsford and Tucson weren't bad. But then I figured I should get a word mark one out of the way. Can't say I like the results so far. Ended up spending about an hour on this one. Even going as far as to start redrawing the text, but halfway through the spacing of that awkward font was becoming a problem, so a new tact is in order. Basically looks like it's a question of what will be the least ugly/most legible. Getting late though so that will have to wait for tomorrow.
  3. Yesterday
  4. I also am wondering this - assuming no support for 32 teams right now?\ Edit: I think I have this working with 32-teams with some edits to your code. I'll share once tested more.
  5. Calgary -R- -G- -B- 000 000 000 [black unused] 224 224 224 [white] 192 000 032 224 096 128 224 160 192 224 192 192 224 224 160 224 192 032 224 160 064 224 096 032 192 064 032 Chicago -R- -G- -B- 000 000 000 [black] 224 224 224 [white] 192 000 032 096 032 032 128 160 032 192 192 192 160 160 160 128 128 128 096 096 096 064 064 064 032 032 032 Coachella Valley -R- -G- -B- 000 000 000 [black] 224 224 224 [white] 192 000 032 128 000 032 064 032 032 224 096 032 160 064 032 224 032 032 192 192 192 160 160 160 032 032 032 Iowa -R- -G- -B- 000 000 000 [black unused] 224 224 224 [white] 000 064 032 000 096 032 032 096 064 032 128 064 064 128 096 128 160 128 096 128 128 160 192 160 192 192 192 Laval -R- -G- -B- 000 000 000 [black unused] 224 224 224 [white] 000 032 096 032 032 128 128 128 160 160 160 192 192 192 224 [#13 - #16 unused] Rochester -R- -G- -B- 000 000 000 [black unused] 224 224 224 [white] 000 000 064 032 032 096 064 064 128 128 128 160 160 160 192 192 000 000 224 064 064 224 128 128 192 192 192 Texas -R- -G- -B- 000 000 000 [black] 224 224 224 [white] 032 064 032 064 128 096 096 160 128 128 192 160 160 192 160 192 192 192 160 160 160 096 096 096 064 064 064 Toronto -R- -G- -B- 000 000 000 [black unused] 224 224 224 [white] 000 032 128 032 064 128 096 128 160 224 160 192 064 032 064 032 096 064 224 192 032 224 064 032 192 192 192
  6. Well shoot guys. I did up a few last night, but something wasn't feeling right. Slept on it and realized the problem. I was using the wrong number of colours. I remembered that the bottom 9-16 and the #8 spot are used for logo colours and #6 & #7 are for white and black and #2 & #3 are the Home team banner, #4 & #5 are the Away team banner, but that leave #1, which is, like many other assets, still for transparency. Shouldn't be too much of an issue to remove the one more tone. Some of these didn't even need the full allotment of colours. I edited the Moose entry already and will post the rest a bit later.
  7. Agreed the road to Tampa rom is absolute fav 94 rom the music alone 🙏
  8. I guess I'll post this here as a general note. My trick is to use photoshop to create an index colour image with about three times the allowable colours and the then use the colour table option to decide which colours to round up or down in order to adhere to the SEGA palette, but also maintain some sort of contrast when reducing to twelve including the default white and black. Still requires some manual drawing, but at least this way it's 90-95% of the way there. The other reason[s] for posting is that I used the version of the logo without the word mark. Is there a preference to which to use? I figure in the case of the Moose, Phantoms, Admirals, Ice Hogs, Thunderbirds and Roadrunners, at least they have versions of their logos that don't contain text and that would drastically improve how well they translate in 48x48 pixels, never mind tacking on the twelve colour restriction on top of that. Colours: -R- -G- -B- 000 000 000 [black unused] 224 224 224 [white] 000 000 032 000 032 064 032 032 064 000 064 128 000 096 160 064 064 064 096 096 096 128 128 128 160 160 160 192 192 192
  9. 12-colour wolf pack logo, ready for importing to TM RED GREEN BLUE 224 224 224 :white 128 128 160 :2 64 64 96 :3 96 96 128 :4 128 160 160 :5 160 192 192 :6 32 32 96 :7 192 96 96 :8 224 32 64 :9 128 96 96 :10 192 32 32 :11 12th colour is black
  10. "Lofty goals" again? Fingers crossed. You can do it! * Remember the ACHA D1/2.
  11. Last week
  12. In hindsight I wish I hadn’t taken the year off, but the modern NHL stuff was fun and a cool challenge. Might try and find a way to convert FHM10 rosters to NHL 94 rosters which would make doing a 23-24 roster super easy, and some guys would definitely make the all-time roster for their schools from this past season. I think this one is worth revisiting too, but don’t wanna get too ahead of myself yet. It would look great with the crowd/music updates, and and the sprite tweaks I made inspired by some of what Drezz did.
  13. That would be awesome. I was hoping you were gonna do a NCAA Road to St. Paul 2024 especially with all the great freshman talent this year. I went back and discovered the college rom you did with power 5 programs that don t have hockey teams. My mind was blown getting to play USC vs UCLA.
  14. Is there interest in a project with alumni rosters for the top 32 or so programs? I was feeling very nostalgic for this mod after playing it during a train ride, and would love to make something again. I have some unused sprite and music updates that I’d love everyone to see!
  15. Well this calls for a new mode in smozDither
  16. I've added the teams in my OP -- looks like a few teams I have done previously. So there's a start!
  17. For team logos - one color will be white and one black. Then you have 10 other colors you can use. 4 are unusable as they are used for the home/visitor banner colors.
  18. I had a little better luck by removing the white border around the WOLF PACK text. Will post tomorrow.
  19. EDIT: ignore, used too many colours I took a stab at a logo, but the AHL logos are so.. busy.. they need a lot of manual touching up. Needs a proper pixel artist But anyway this one is all set up for importing straight into a ROM (pre-darkened for Tile Molester accurate import) Palette: RED GREEN BLUE 224 224 224 :1 128 128 160 :2 64 64 96 :3 96 96 128 :4 128 160 160 :5 192 192 192 :6 160 160 192 :7 192 96 96 :8 192 64 64 :9 160 96 96 :10 32 32 96 :11 192 32 32 :12 224 64 96 :13 192 96 128 :14 160 32 64 :15 (Does one need to be black for it to be valid in Tile Molester?)
  20. An AHL team may be looking for a fun NHL'94 way to introduce their season via social media. In short, I think getting a base ROM with the AHL team logos set up is what would be needed as a start. There's no need for in depth player ratings, or even roster updates at this time. I personally don't have enough time on my plate to knock this out, so I'm seeing if there's anyone interested in collaborating. 32 teams, would be better if 4 people knocked out 8 teams each or even better 8 people did 4! You can PM me if interested or respond here. Abbotsford Canucks Bakersfield Condors Belleville Senators Bridgeport Islanders Calgary Wranglers Charlotte Checkers Chicago Wolves Cleveland Monsters Coachella Valley Firebirds Colorado Eagles Grand Rapids Griffins Hartford Wolf Pack - SMOZ Henderson Silver Knights Hershey Bears - DONE Iowa Wild Laval Rocket Lehigh Valley Phantoms Manitoba Moose Milwaukee Admirals - DONE Ontario Reign Providence Bruins Rochester Americans Rockford IceHogs - DONE San Diego Gulls San Jose Barracuda Springfield Thunderbirds Syracuse Crunch Texas Stars Toronto Marlies Tucson Roadrunners Utica Comets Wilkes-Barre/Scranton Penguins
  21. This is a very interesting mod. Thanks for finding this. I will have to give this a try when I get a chance.
  22. Yes that was the idea. That's basically what this code does, it works essentially as a player lock with some quirks. If you follow my instructions in the OP, you should be able to activate this hidden feature. To answer your questions, no, it has not been improved upon in any way. If we were to take a deep dive into it, maybe it's possible to turn it into something more robust but all I was ever able to do was to use it as described in this topic. In my opinion, even as it is, it adds a lot of depth to the gameplay. I will say that one thing that would make this mod even better is a camera modification that stays focused on the player that is being controlled, rather than who has the puck. What happens when you use this mod is that when you are controlling a player without the puck, while on offense, the camera still follows the puck, which means that the player you are controlling can go off screen. It would be nice to be able to make the camera stay centered on the player you are controlling, instead of the puck. Or at least on a specific player of your choice, rather than the puck. That would be something worth exploring, the camera movement and making it centered on a player instead of the puck. That way we can skate off screen away from the puck and not have the player you are controlling go off screen.
  23. The bins are unavailable when you are not logged. When you are logged in, you should be able to download the roms. I only ever released the smallest goal versions 1.0 and 1.1. I was planning on releasing version 1.2 which contained some experimental new goal CPU movement but I got side tracked with some other projects. If anyone is interested in smallest goal version 1.2 I could release that. What I tried to do was to make it so the CPU goalies don't overrun the goal itself. Since the smallest goal is so much smaller, the normal left right movement of the CPU goalie causes them to move beyond each post of the smaller goal when they move left or right depending on where the puck is when the opposing team is in the attacking zone. Ideally the CPU goalie should only move as far left or right to be in line with each goal post, but not to go beyond it. Well with the smaller goal, the normal goalie left right movement isn't exactly aligned with the narrower posts anymore since they move beyond the post. It's not a major problem but it was enough for me to try to improve it. Well I found a rom code that does adjust the CPU left right movement to not go as far left and right but with the values I found also caused some other glitches to the CPU goalie movement, which is why I never released it. However if anyone is interested I could release it. With the understanding that there's room for improvement. I also have the rom for medium goal which I also never released. There was just one finishing touch that I wanted to do before releasing it, but it's pretty much ready. If you guys are interested I could release that as well. My original plan was to apply my smaller goals (new goal artwork aligned with barrier code edits) to some of my favorite roms that have been released by other rom makers. But over the last several years I have been working on other projects and sort of got away from modding NHL 94 Genesis. But it's still a big passion of mine, and I'm glad that there has been some interest in my mods since I've been gone.
  24. Just adding the rosters from when this league was run:
  25. Adding the lineup sheet from when this league was run: https://docs.google.com/spreadsheets/d/1cvULy0D3xeHECAF9a83a60_qeJLL4xfDeeM_2Vc3eM8/edit?usp=sharing
  26. Thanks man! I really appreciate hearing that. I'll never say never, but I'm not so sure I can keep up doing these and still have time for new projects I want to commit myself to. Only time will tell what actually happens.
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