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Showing content with the highest reputation on 11/13/2018 in Posts

  1. Yeah, it's similar to how if I got pokechecked on a penalty shot (which sometimes doesn't invoke a whistle), I wouldn't go pick up the puck and try to score again.
    2 points
  2. I don't know if these have been discussed at all, but I'm curious to know what everyone else likes about NHL '94 that is kinda quirky! One that comes to mind is when you check someone into the boards just right and it sends the opponent flying off into the middle of the ice. Another one is when you have offsides on and you pass to a skater who is offside but still score a goal with a one timer; doesn't happen often but it's funny when it works! Anyone have some good quirks they want to share?
    1 point
  3. Oh yeah, I call that "losing friction". Usually seems to happen when backchecking, then you fly past your opponent and need to bounce off the boards in order to regain friction. I've also seen it happen a couple times during the penalty screen (when the player is heading to the box and you can still skate around). Pretty funny when the guy flies by super fast. Oh and there's that weird quirk/bug/oversight where during the penalty screen the up/down/left/right is still relative to the usual rink view, so you need to press left or right to go 'up' on the screen to "talk to the ref" or check a guy into the penalty box.
    1 point
  4. I'm also a fan of the checks sending players all the way back across the ice. If they make it nearly all the way across to the other side, that's cause for an instant replay to verify if they did in fact hit the far boards or not. Another checking quirk is that sometimes you'll check the player and then continue your speed boost check really far, like from the goal line up until almost centre ice. If you aim for the top corner from in close and off to the side of the net, but miss the net, the puck will fly off into the sky at a billion miles per hour. You can one-time the puck out of mid-air. Sometimes the player will automatically one-time their own rebound (regular slapshot on goal, bounces off the goalie, player automatically makes a huge wind-up and slapshots it again, usually for a goal). It is possible for two players to check one player at the same time (with the crosscheck animation, into the boards) Sometimes the goalie spontaneously morphs into a skater and lays a huge crosscheck on an opponent who got too close. If you check a player and he's relatively near the boards, but another player is between him and the boards, he will still fly into the boards, but from farther than usual. If you slapshot a puck and hit a player in the head when he's near the boards, he'll fly into the boards violently. Most of these appear in my old highlights videos https://www.youtube.com/watch?v=7bMFquzwdFw https://www.youtube.com/watch?v=RyYwEXRUYE8
    1 point
  5. Always love reliving NHL Hockey as when I was growing up it seemed like such a big deal to play a *CD-Rom* version of a game. Knowing that there was a version of a game I already loved with better graphics and more features was a pretty big deal to me. I remember as a kid being so intimidated about running a game in DOS--Mounting the C Drive? I was so used to my beloved SNES on/off switch. Anyway, again, always love seeing posts and screen shots about this version of the game. As mentioned prior it had a lot of little details that the SNES and Gens versions lacked: Being able to run 4 lines comes to mind along with the Season mode with active stats. Has anyone played through or simmed a season recently? I am curious how the stats play out (Team and Player). I seem to remember my seasons always had a lot of high goals and low assist players. I feel like I played through a season with my Flames and Nieuwendyk ended up with like 95 goals and 15 assists, or something like that. Co-sign also on the Jersey templates in this version of the game. I always felt each team was represented 10x better than the SNES and Gens version (SNES jersey colors are much better than Gens version, FWIW). Also more little details like the Center Ice Logos being unique for each team (Kings and Penguins I know had their Logo closer to the Blue line than Center Ice--really cool touch that is overlooked). Did you know if you check the ref you would get a game misconduct penalty? I remember trying to rack up PIMS and tried doing that and it doesn't even reflect in your stats--just tosses you out for the game. Last thing... Would love to see a list of the rosters in this game versus the SNES and Gens version as I know they were different. I remember CGY had Andrei Trefilov as their third-string goalie (personal favorite player of mine as a 7 year old).
    1 point
  6. (I was unclear, I was trying to show why it's not really feasible in a tournament to do honour goals, because it creates questions. The tournament rule is: if it's in the game, it's in the game. A goal is a goal. Also good point by Raph that you lose your earned penalty shot so giving back the goal is actually hurting yourself assuming an upcoming penalty shot is worth like 0.5 goals, and you've just turned it into -0.5 goals)
    1 point
  7. Good sportsmanship should always prevail, if you didn't earn the goal - you should give it back. This should be the way it is played in league or tournament play IMO. If you are playing exis, or just for fun - if you plan to play any other way (any goal counts), it should be agreed to beforehand ie. House Rules.
    1 point
  8. Hi, everyone. New SNES player here and new to the scene. I played in the King of 94 tournament in Richmond and got destroyed. Just registered for the fall league, hoping to improve my game. Looking forward to seeing you on the virtual ice.
    1 point
  9. Trust me, if your wife wakes up because your kid is crying/talking before you get there, the "I was waiting for a whistle in my '94 game to get them" excuse could be the end of your '94 career.
    1 point
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