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Showing content with the highest reputation on 01/21/2021 in all areas

  1. Hi everyone! So, just like in past years, I am posting my NHL94 2021 edition ROMs (various updates throughout the season). About the ROM: *32 teams. Seattle Kraken are included. The team contains players from the Seattle Metropolitans circa 1917-1919. *The ROM is based off of the Slapshot67 32-team template. *60 Min. OT. *The ROM has the "weight bug fix". *The "stamina hack" is available on the Playoff Version only. The is a non-stamina hack playoff version as well. *The ROM has Clockwise's sprite patch. *The rom has the WAS/WPG freeze bug. When corrected, it causes an issue for the playoff mode. If you use Kega Fusion, it will not freeze the player cards for those teams. *Uniforms have been updated for Calgary, Ottawa, Buffalo and Colorado. Calgary and Ottawa are going retro this season and Buffalo is returning to their royal blue color. Colorado will wear blue helmets and pants. The retro Sens and Flames logos have been added for team selection and center ice. *Lines/d pairs may not accurate, in several cases, especially, for teams who have coaches who change them every five minutes. Feel free to change them to what you'd like them to be. The opening night players are all there for you to select. There are some "taxi squad" folks as well (but not all). *Injured/COVID-affected players expected/rumored to be returning during the season are in the active rosters for line changes. If someone is confirmed as being out for the season (Kucherov, for example) they will be on the roster but inactive for anything but NLC. UPDATE - 5/19/21: Kucherov has been added back into the active roster in the Playoffs Edition. Anywho... enjoy! The ROM: v1: Posted on 1/14/21 (start of regular season) NHL94 2021 V1.bin vPO: Posted on 5/19/21 (Playoffs Edition) NHL94 2021 vPO.bin vPO with SH: Posted on 7/5/21 (Playoffs Edition with Stamina Hack) NHL94 2021 vPO with SH.bin
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  2. Congrats to @MikeGartner22... Game 6 against chaos in a tight final. was tied 2-2, and gartner won the next 2 by a goal each. Coulda went either way! Here's our season 12 lineup below. Good luck to all participants!! Only 5 more chances to win and punch your ticket to the OHPL Master Series where the 16 winners will face off for cool cash and prizes. Trading allowed between players, or changing teams within same tier or below. GOOD LUCK! 1) @JSchmidt - TAMPA BAY 2) @chaos - PHILADELPHIA3) @Mitch Kramer - EDMONTON4) @hokkeefan - QUEBEC 5) @Mr. T - TORONTO 6) @sheehy - DALLAS7) @cronning - CALGARY 8) @DPS - LOS ANGELES9) @Raidercanuck1329 - VANCOUVER10) @seventieslord - BOSTON 11) @Joe H - BUFFALO 12) @lego - MONTREAL 13) @aepurniet - CHICAGO 14) @TecmoJon - DETROIT 15) @BigValboski - ALL STARS EAST 16) @SlapshotSean - ALL STARS WEST Waitlist: @niuhuskie224 @onceaguru @DoubleDown @#KentuckyWindage Tier 0 - ASW/ASETier 1 - DET, CHI, BUFTier 2 - VAN, MTL, BOS Tier 3 - WPG, LA, CGY Tier 4 - DAL, TOR, QUE Tier 5 - NYR, PHI, EDM Tier 6 - PIT, STL, WSH Tier 7 - NJD, NYI, HFDTier 8 - TB, FLA, SJ, ANA, OTT
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  3. Original 6 Era Dynasty League (1951-1967) Team Draft of @CoachMac Premium Retro Roms WBF/CB Fix Period Length = 5 minutes Penalties = OFF (B checkenabled) No overtime in Regular Season 20 Game Regular Season Play each team 4 times (2 H 2 A) Playoffs Best of 7 Top 4 make Playoffs (1 v 3 and 2 v 4) Bobbleheads and other cool retro hockey swag will be given each season and to the overall dynasty coach. First Season will be 1951 NHL'51.bin Team Draft Order #1 @CoachMac (Red Wings) #2 @aqualizard (Maple Leafs) #3 @AtomicRaven #4 @sheehy #5 @JSchmidt #6 @angryjay93
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  4. Player Data / Ratings Immediately following the Team Data is the Player Data. Each player has 14 bytes, except 2 players on each team that are "Enforcers". Those players have 16 bytes. There are 482 players listed. It's the 24 players on the 20 non-All-Star teams (total 480), plus Buggy Skull and Maim Zitzky are listed twice. The duplicate entries are the same except the jersey numbers for when they have duplicates on the all-stars. Buggy is #8 on the Toxic All-Pros and Zitzky is 89 on the Maniac All-Stars. I'll post the complete rosters and ratings separately as a Google Sheet in the future Here's the breakdown of 14/16 bytes: Offset to Player Name Text - 4 bytes Jersey Number (hex) - 1 byte TBD Next 2 bytes all value either 0001, 0002, 0003, 0004, 0005, 0006. The next 7 bytes are the ratings/info: ? (not sure...value is either 0 or 1, I'm guessing L/R?) Monster Type 1 = Skeleton 2 = Robot 3 = Troll 4 = Goalie Stamina ? (goes from 2 - A) Fighting/Wounding (if goalie) Skating Passing Speed Offense Defense Power/Block Left (if goalie) Accuracy/Block Right (if goalie) Enforcer Flag (1 = Enforcer) Checking/Consistency (if goalie) The following 2 bytes only exist for the Enforcers: Aggression ? (values 0, 1,2,4) Instinct ? (values 5-A) So at this point I'm not sure what a few of these values represent. The displayed stats are all identified above.
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  5. MUTANT LEAGUE HOCKEY FANS - I started to tinker around with hacking this game again and figured I would share my findings as I made some significant progress. Ultimately the goal is to create a ROM that can be modded for future updates. I don't think I will expand the teams, but that may be something to consider for the future. This game is 2MB with no real extra room in the ROM. It uses up a ton of space on graphics data with all the animations, as well as text (there's a lot of descriptions, talking, etc). In theory I can expand to 4MB, but I know it gets tricky with the RAM space. TBD if that's even necessary. Please let me know if you are interested in helping, investigating or suggesting things to unlock. Items to investigate: Remove checksum Offset 0690: 4EB9 001F FD60 change to 4E71 4E71 4E71 Data Player Structure/Location - Done Player Ratings - Done Team Structure/Location - Done Stadium/Rinks - Location found, haven't looked into structure Coach Info - Done, it's just the name offset. Period Length Special Plays Graphics Team Logos (location, palette, possible decompress) - Done (will post later) Team palette - Done (will post later) Scoreboard Start Menu MLH Logo Referee Coaches Fighting Players Away Team colors Other? Framerate Issue Puns! - posted here
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  6. No, each logo has a separate palette that you have to load in order to see it properly. The colors I had loaded for that particular image was for the Black Hearts only.
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