Jump to content
NHL'94 Forums

von Ozbourne

Members
  • Posts

    445
  • Joined

  • Last visited

  • Days Won

    113

Everything posted by von Ozbourne

  1. Heh. Because the traditional 80/20 ratio just isn't quite extensive enough.
  2. Not much to add that hasn't been addressed. Just wanted to say that I like the goalie changes and am interested in seeing what you try next. Oh and double what Adan said about the cartoon look. I'm not sure if I should feel relieved that I am not the only one who uses that same 10/90 rule.
  3. @Sedge Hmm, I may have. Right now I'm only remembering how much of a hassle the PS2 port of '94 was to do stuff with. <shudder> I'd say with '96, the most fiddly bit was the fact that in some cases you might need to put a team with a long name into a spot originally occupied by a team with a short name. And unlike wboy's '94 mod with its standardized name bars located in a single spot, these names and logos are spread out and only allotted enough tiles to accommodate what was required for the original team. The other more minor issue that stands out is that the main menu is configured differently, so NOSE doesn't know how to access the data to edit it. The only thing that makes this a problem is that you can't set the default match up. There is also the team ranking system, the simulation AI, playoff team selection and everything related to season mode, but I'd like to think that with enough will and time, most of that could be cracked. With the exception of season mode I suppose, given that we know how to edit a season in '95, but it causes major memory issues when you try to incorporate the additional teams into the mix.
  4. Unfortunately there is also that problem of there only being 26 teams in '96. Even if someone were able to crack the code to add the six newer teams into the game, I'm not even sure there is enough free memory to accommodate them. Perhaps '98 with it's five All-Star [plus two hidden teams] is a possible candidate if someone is able to figure out how to get the hidden teams to be available the game without them taking the place of the East/West All-Stars, there is still those other complexity issues that Sean alluded to.
  5. So now that there is an updated widescreen patch that works on the expanded '95 game, I guess this needs to be a thing now. Only drawback now is that score kind of floating at the 1/3 mark, but maybe there will be a 1.3 patch eventually. Hockey Stars 2 [v1.3] Wide Screen.bin Updated the original post too.
  6. The '96-'98 based mods use the original ROMs so there isn't that glitching that was a problem with the expanded memory. Although I just tested on the 34-Team '95 mod and found out that the patch works. This could be interesting. Unfortunately as of the time of this post, the '94 wide mode patch still does not work on the expanded ROMs.
  7. Widescreen Patch 1.2 posted on Romhacking.net fixed some of the crowd animation and player display issues. Updated IIHF 99's widescreen mode. IIHF 99 - [Widescreen Edition 1.2].bin Updated in the original post as well.
  8. Thanks for pointing out the 1.2 patch. Glad to say that fixed some of the widescreen display issues. Updated the original post.
  9. Nah. Unfortunately I've always noticed that, well, all of the games from '92-'98 really, will seed the first round to whatever parameters existed at the time, but then just follow the old format of escaping the Charles Adams, Lester Patrick, Conne Smythe and Chuck Norris divisions to get to the conference finals. I'm guessing that the programmers didn't even bother with any reseeding code.
  10. Alright. Time to get this one out the door. The Trade Deadline has come and past, so it's about time this update was posted. New to this version: Updated rosters obviously. Revamped Title screen for more colours and nicer artwork. All players can play at any position, so go ahead and put five forwards on the PP or five D-men on the checking line. Goalie Y-button hack has finally been applied. New Menu BG [shout out to the amazing @Drezz] Including some branding. Probably forgetting a couple things, or forgot to fix a couple things... Those can wait for the playoffs. Let me know if something is egregiously wrong. [or if you have any suggestions for future updates too] Updated the original post as well. NHL2023 RR94 Trade Deadline Ed.bin
  11. Huh, I had noticed the box thing before. I'd fixed it on a couple games in the past by adding that one extra pixel to the top of the boards to fill the gap. Forget if I remembered to do it in my last mods... The glass edge completely slipped by unnoticed though ...until now. *grumble*
  12. Well that's too bad. Admittedly I only played a few games with this mod applied and wasn't really paying attention to that. Although I guess I'm not surprised. I find that modding these games is a lot like playing with LEGO. You can create anything that your imagination can desire, ...just as long as it works within the limitations of the medium and you realize that you're probably going to end up breaking something else apart to build it.
  13. The first step would be to get Lunar IPS. It's pretty straight forward from there. You just open the program and it asks you to select the patch, then the ROM you want to patch and then it applies it and you're done. You may want to keep an Standard Resolution backup just in case. Or, thanks for the interest in the '96 Playoff Edition. If it's easier, I uploaded a widescreen version of that mod to the original post.
  14. Reminded of this mod so added a Widescreen Edition to the original post.
  15. Yeah, to be honest I figured that was the case rather than it being an accident. I've seen the quality of your work. I think for me, the ideal "webbing" would need to be half a pixel, but since that is impossible, it's kind of hard to tell which way to round off. The key though is that in full motion, it really gets the point across.
  16. Oh, did Belfour recently face an Al MacInnis blast? It looks like he has a hole in his glove. Liking the masks. Looks like the old Cooper birdcage.
  17. Ah, I miss the days when a player's cap space only meant this: And the perspective tapering on the sideways logos is a really nice touch. Looking forward to correcting the travesty of the Jets loss to the Oilers after taking a 3-1 lead. No popcorn allowed!
  18. There are 30 and 32-Team versions of NHLPA'93 posted here. I've only used them for IIHF ROMs but they do have team logos put in there. I think the original mod was based on the NHL 2018-19 season. Don't recall seeing a more recent one though. Just checked. The 30-Team ROM has team logos in the banners and center ice locations. Unfortunately the 32-Team version actually only has one common center ice logo for all teams.
  19. So I guess I have two questions. 1. I found an instance of a 054E24 at offset 870F. Weird thing was that when I changed that one to my new offset, it changed the Line Editor screen background, but when I changed it back to the original 054E24, it messed up the tiling pattern on same background. 2. I glitched all of the menu overlays on my first attempt, so I'll need to re-examine what I did there and try again, but in testing the game after Step 2, I noticed that all of the backgrounds looked just fine, but a lot of the text would look like this now. Edit: Well that was quick. On a hunch I checked the third and fourth palette that were included in the redirection instructions. Noted that the colours matched what I had in there as place holders and changed the light colours and voilĂ . Green is the 3rd palette, Magenta is 4th. I guess I just need to change them to match what they used to look like when they referenced the original palette. So I guess my follow up question is: I don't actually understand what Steps 3 to 5 do.
  20. Ah, I knew it was only a matter of time before this genius was going to force me to revisit a couple ROMs. Clearly you have no respect for my time.
  21. I don't know about a contact sheet, I just know that those ten bytes between pictures is a pain for importing. Not sure if there is something better, but the method I've settled on involves opening two files in TM and set to Go To Offset on relative mode of Hex 36A. Then I use one as my scrap file [usually just a previous save] and set the window size to 6x128 tiles. Since my photoshop file of all of the player photos is arranged as a giant cube so I can edit all of them at the same time, I just import it, usually one team at a time to make sure they look good. Then it's really just a matter of resizing it to 6x6 and mashing page Down, ctrl c, click [next window], F5, ctrl v, click [first window] a bunch of times until you get to the end and it's time to import the next team. I suppose a keyboard macro might be a good idea here, but the paranoid control freak in me likes to observe the entire process in case I need to make changes. Ideally it might also be possible to set up a photoshop action that could arrange the photos and compensate for the pointer info, but so far that feels like a self check-out at the grocery store. Automation that feels like more work than just doing it the old way.
  22. Okay, have to say it, this is fantastic information that I will reference later when I have had more time to learn how to do this. But now I do have a question. If I cannot find a midi of a song I like, but I do have an NSF, SPC or VGZ version, do I need to convert it first?
  23. Huh, I always wondered about that.... Uh, I mean, what are you talking about? It looks perfectly fine to me.
  24. Tell you what, we can make it a community effort. I played the first two months as Boston, [they were first in line] got them to 23-0-1 with an accidental scoreless tie due to picking a team with few shooters, but that's okay because I liked ties. A third of the way there. Now if somebody else will tag in for a round, we can get this done. NHL 95.srm
×
×
  • Create New...