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chaos

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Everything posted by chaos

  1. Welcome bud! You can always join the Discord as that's more active now than the forums. - SNES version runs at a different frame rate, so skating seems a little skippy, whereas Genesis is a much smoother experience. - If you choose to play manual goalie control, SNES has a dedicated button (X button) assigned to switch to the goalie, as compared to Genesis (you have to hold down the B button to switch to goalie). - In SNES, the team rankings are closely to their overall rating, whereas in Genesis because of something called the weight bug, which causes players lighter in weight to be able to check more effectively, the team rankings are much different. - You can take a slapshot holding down the shoot button, then letting go, or you can quickly hit it for a "wrist shot" or a "snap shot" whichever you want to call it - SNES has defense control, which you turn on in the menu before starting the game, which allows you to use the L and R button to switch to your left or right defensemen without needing to cycle through players like you would usually do with the B button (when you dont have the puck) - SNES you can exit the game at anytime from the pause game menu, whereas in Genesis you have to either wait for the game to be over, or reset the emulator - SNES game play is a little more unpredictable (shots going in that look like they have no chance, body checks succeeding are more random, lots of shots that hit the post, etc), so it seems more like an "arcade game" feel. Genesis is a little bit more predictable. There are more mods to Genesis because of how much work had been done on the ROM in the early days for hacking. SNES wasn't as popular, and since no one has figured out a way how to reliably change the team logos and stuff like that, it doesnt have much of a hacking following. Also, there's only a few ROMs who add the hacking for the goalie button in Genesis, so you just need to read and check for those. Each controller (SNES and Genesis) have different advantages. Just use the controller you like to use. A 6 button Genesis will work fine with a SNES emulator, and an SNES controller will work fine on Genesis emulator.
  2. If you don't see "Download Core" in the Load Core window, go to Settings-User Interface-Menu Item Visibility and turn "Show Core Downloader" to on.
  3. Posting this here for preservation. The Playoffs version has the rink graphics fix for DAL. CDL_season_06.bin CDL6_Playoffs.bin
  4. This is clearer. You made it sound like go to end of the whole ROM and add it in. Makes more sense now, thanks.
  5. Are you sure you can just post it at the end of the ROM file instead of finding open space? It might work in an emulator, but if someone tries it on real hardware it might crash because of the abnormal ROM size. In the decompressed ROM there should be plenty of empty space near the end of the ROM to use.
  6. More than likely has to do with either there is no header in the ROM or there is one and it needs to be removed. Look on the internet for a tool that will add or remove the ROM header. Then try again
  7. Time to start setting your lines. This basic format works for most, but if you want to set particular replacements, you can if you understand how that works - How It Works Otherwise, I assume you want a 3rd defensemen to come in for either LD/RD who gets a penalty/gets injured. The 4th only comes in as necessary. I also assume your extra attacker will be your 4th F if an injury occurs. On a penalty, I'll keep your starters on unless otherwise indicated. IF YOU KNOW OF A JERSEY NUMBER CONFLICT - you can also indicate it below. Otherwise I will bump up the lesser known players up/down one. If you have two starters with the same number, I'll look for a previous NHL number. Example Line: Team Name: Anaheim Ducks LD: Al Iafrate RD: Kevin Lowe LW: Russ Courtnall C: Pierre Turgeon RW: Joe Niewendyk X: Jari Kurri 3rd D: Mikhail Tatarinov G: Ed Belfour
  8. There's internet in the Middle East?
  9. A League Champs: S1: Uncle Seth S2: angryjay93 S3: Uncle Seth S4: kingraph S5: angryjay93 B League Champs: S1: sonoffett87 S2: hokkeefan2 S3: Tickenest S4: szpakman S5: kazelegend C League Champs: S2: INDIO S3: TecmoDPS S4: Charlesworth S5: Big Valboski Draft Cameos: S2: Jeremy Roenick S3: Luc Robitaille (no show) S4: Russ Courtnall S5: Teemu Selanne CDL Season 6 I plan on starting this league in a few weeks. I will give a week, starting 11/22/22 for S5 players from A, B, and C Leagues to let me know if they are returning. Once the week is done (or I've heard from everyone), there may be some open spots. Open spots in A will be filled by previous A league caliber players (ones who have played in A and still qualified to stay in A), or I will do a play in of sorts from top B teams to determine replacements (though I doubt we will need this). Open spots in B will more than likely be filled by C league players from S5, with a play in as well. Note, the only thing holding up the draft will be A and B signups. Once this is figured out, I will announce the start of the draft (along with the draft order). Draft show participants is TBD at this point (hopefully the usual 4). You will get a 1 week heads up on the start date. Currently, I would like to plan the draft show for Mid Dec. or thereabouts. C and D league signups will be open up to the day of the A/B League Draft, and are open to anyone. The total number of coaches in both leagues combined will be capped at 24. I also have some plans in store for a CDL tournament to take place in between CDL 5 and 6. Stay tuned! Relegation and Promotion The criteria is still the same. Last season we had 12 teams in A, and 12 in B. 2 players from A will be moving down (worst reg season record, not counting the fill-ins), 2 players from B will be moving up to A, and another 2 moving down to C, and 2 players from C will be moving up to B. As of right now: Moving up to A - kazelegend (B Champ) and chaos (.682 win PCT) Moving down to B - @danTML7 (.182 win PCT) and Mr T with his controller (.136 win PCT) Moving up to B - @BigValboski (C Champ) and @annatar (best reg. season record - .773 win PCT) Moving down to C - @TecmoJon (.295 win PCT) and SOH (.200 win PCT) Again, this could change, depending on who is returning, signing up, etc. There could be more movement. Sign-ups C League is more of like a "farm" league, where coaches will choose (via a Team Selection Draft) one of the drafted A/B teams to play a season with, continued with a playoff. The C Champ and the team with the best reg. season record will be promoted to B league the following season, and allowed to partake in the A/B draft. With the increased difference of skill in C league, there will be a D league this season. This league is geared more towards the guys who are more novices at the game. This will help keep parity in the C and D league. There was a large difference in skill across C last season. C and D League is open to any player whose setup has been CONFIRMED to work (they will have a role assigned to them in Discord). Sign-up deadline will be the day of the A/B League Draft, and cannot exceed 24 teams total. I may be open to increasing this later, depending on sign-ups. Please let me know if you want to be in C or D league. League spots are for CDL5 returnees first, followed by previous CDL participants who qualify for A or B, followed by top players from the league below, followed by new CDL coaches. Draft News Once A/B returnees all report, and I fill out the remaining spots, I will post the draft order. The draft order will use the previous season's record as a base. The A champ will pick last in the list, the B champ will pick 18th, and the 2nd promoted player from B will pick 15th. The 2 teams from A that were relegated will pick 16th and 17th. The rest of the selections will go by winning pct and playoff performance from CDL 4, regardless of A or B league. I thought the live draft worked really well. Please give us some feedback. The picks came in pretty quickly, I don't think we really waited on anyone (I think the hosts actually slowed it down a bit so we could give some overview on the pick). If you cant make it or need to step out, leave a pick list or a phone number and I'll text you, if deadline passes, you get best available, depending on position of need. We can soft start the draft before the show. It would be nice to get 3 rounds of picks in. We can stream rounds 4 and 5 (hopefully), and give some insight into selections already made. @angryjay93, as A champ, has been assigned to get the Cameo for the draft show. League Info The ROM will not change from S5: - 5 min periods, 10 min OT, 1 min Penalties - Quicker control and longer range of Goalie - Goalie stat boosts (+1 to agl, +1 to each Stk/Glv attribute, excluding Roy and Belfour) - 0 Team Bonuses and PP/PK bonus - Warm/Cool Bonus (very slight hot/cold, attributes in the Edit Lines screen will be accurate) - Small Home Team Bonus in the Playoff ROM (+1), to make home ice a little more meaningful. Let me know if you are returning or not, by posting below, or DM me in Discord. If I don't hear from you, I will assume you are not returning.
  10. Check your windows firewall and see if Windows is blocking RA. https://pureinfotech.com/allow-apps-firewall-windows-10/
  11. No, I'm wrong, it's just the web installer. I believe I linked the offline in the pinned messages in help channel on Discord. I will have to add that to the package. Though it is 100MB...
  12. The offline installer is included in the RetroArch package on nhl94online.com
  13. Ottawa Senators: F- Gartner (4) F- Sundin (3) F- Oates (1) F- Gretzky (2) F- Mario (3) F- Drake (4) D- Ray Ray (1) D- Murphy (5) D- Leetch (4) D- Numminen (2,3) G- Roy (2) G- Blue (1, 4)
  14. For their player cards? I don't understand exactly what you are asking. If you are going to ask single questions, you are better off doing it in the rom-hacking channel on Discord
  15. you have to make the photos, put them into an unused area of the ROM, and update the pointers.
  16. The info is in the zip file in the final link of the first post. It's called a tutorial, you need to read it
  17. Guys I don’t need lineups right now, just let me know if you’re in
  18. CDL All Stars Tournament Introducing the CDL All Stars Tournament! The tournament will consist of a playoff bracket, single elimination (A and B currently, I'm thinking about adding C if there is enough interest). Your team's roster of 6F, 4D, 2G can consist of any players that were on your roster from CDL1-5. You get to pick and choose who you want to represent your team at the All Star tournament! This will be a fun little tournament to bridge the gap between CDL5 and 6. Rules as of right now (subject to change): - CDL Playoffs will be used as the ROM (same rules, 5 min periods, penalties on/no offsides (1 min PIM), small Home boost to home team, Warm/Cool for players, boosted goalies) - In order to participate, you must have played AT LEAST 1 CDL A or B season. For those of you who have moved up from C to B, you will be eligible to choose players that you had on your C league teams as well. - 30 team cap (the size of the ROM) - Whichever team city and nickname you used in your last CDL season you played will be used (if there are duplicates, we will figure it out) - Series will be best of 5 (currently), up to the semi finals in each league, which will be best of 7 - Obviously, no duplicates on your team (no, you can't have 3 JRs) - Players (obviously) must play their assigned positions - As far as placement in A or B, I will use your status for the upcoming CDL 6. I may make exceptions (especially for those returning from a hiatus) I'll leave registration open until Saturday, August 6th (1 week). Post here if you want to join, or DM me on Discord. If there is enough interest for C, I will do a C team selection draft, allowing the C leaguers to choose from the A and B teams (like usual).
  19. Team Name: Ottawa Senators LD: Nik Lidstrom RD: Larry Murphy LW: Esa Tikkanen C: Mark Recchi RW: Valeri Zelepukin X: Brian Bellows Change Kelly Miller's number to 40 3rd D: Kevin Dahl G: Darren Puppa
  20. Did you try searching on Youtube or Google? I would assume you can follow this along:
  21. A League Champs: S1: Uncle Seth S2: angryjay93 S3: Uncle Seth S4: kingraph B League Champs: S1: sonoffett87 S2: hokkeefan2 S3: Tickenest S4: szpakman C League Champs: S2: INDIO S3: TecmoDPS S4: Charlesworth Draft Cameos: S2: Jeremy Roenick S3: Luc Robitaille (no show) S4: Russ Courtnall CDL Season 5 I plan on starting this league in a few weeks. I will give a week, starting 5/3/22 for S4 players from A, B, and C Leagues to let me know if they are returning. Once the week is done (or I've heard from everyone), there may be some open spots. Open spots in A will be filled by previous A league caliber players (ones who have won A league in Classic or in previous draft leagues), or I will take the next best teams from B the previous season. Open spots in B will more than likely be filled by C league players from S4. Note, the only thing holding up the draft will be A and B signups. Once this is figured out, I will announce the start of the draft (along with the draft order). @kingraph, @angryjay93, @halifax,and I will do a draft show again. You will get a 1 week heads up on the start date. Currently, I would like to plan the draft show for May 20th or thereabouts. C and D league signups will be open up to the day of the A/B League Draft, and are open to anyone. The total number of coaches in both leagues combined will be capped at 24. I also have some plans in store for a CDL tournament to take place in between CDL 5 and 6. Stay tuned! Relegation and Promotion The criteria is still the same. Last season we had 12 teams in A, and 12 in B. 2 players from A will be moving down (worst reg season record, not counting the fill-ins), 2 players from B will be moving up to A, and another 2 moving down to C, and 2 players from C will be moving up to B. As of right now: Moving up to A - szpakman (B Champ) and @danTML7 (.659 win PCT) Moving down to B - @hokkeefan (on his own accord) and @Mitch Kramer (Chris O - .295 win PCT) Moving up to B - @Charlesworth (C Champ) and @JackVandal (best reg. season record - .889 win PCT) Moving down to C - @jay22 (.386 win PCT) and @LeifErikson (.250 win PCT) Again, this could change, depending on who is returning, signing up, etc. There could be more movement. Sign-ups C and D League is more of like a "farm" league, where coaches will choose (via a Team Selection Draft) one of the drafted A/B teams to play a season with, continued with a playoff. The C Champ and the team with the best reg. season record will be promoted to B league the following season, and allowed to partake in the A/B draft. With the increased difference of skill in C league, there will be a D league this season. This league is geared more towards the guys who are more novices at the game. This will help keep parity in the C and D league. There was a large difference in skill across C last season. C and D League is open to any player whose setup has been CONFIRMED to work (they will have a role assigned to them in Discord). Sign-up deadline will be the day of the A/B League Draft, and cannot exceed 24 teams total. I may be open to increasing this later, depending on sign-ups. Please let me know if you want to be in C or D league. Draft News Once A/B returnees all report, and I fill out the remaining spots, I will post the draft order. The draft order will use the previous season's record as a base. The A champ will pick last in the list, the B champ will pick 18th, and the 2nd promoted player from B will pick 15th. The 2 teams from A that were relegated will pick 16th and 17th. The rest of the selections will go by winning pct and playoff performance from CDL 4, regardless of A or B league. I thought the live draft worked really well. Please give us some feedback. The picks came in pretty quickly, I don't think we really waited on anyone (I think the hosts actually slowed it down a bit so we could give some overview on the pick). If you cant make it or need to step out, leave a pick list or a phone number and I'll text you, if deadline passes, you get best available, depending on position of need. We can soft start the draft before the show. It would be nice to get 3 rounds of picks in. We can stream rounds 4 and 5 (hopefully), and give some insight into selections already made. If anyone has a suggestion for the draft Cameo this season, let me know. Look on Cameo to get an idea on prices. I'd like to keep it below $150. League Info The ROM will not change from S4: - 5 min periods, 10 min OT, 1 min Penalties - Quicker control and longer range of Goalie - Goalie stat boosts (+1 to agl, +1 to each Stk/Glv attribute, excluding Roy and Belfour) - 0 Team Bonuses and PP/PK bonus - Warm/Cool Bonus (very slight hot/cold, attributes in the Edit Lines screen will be accurate) - Small Home Team Bonus in the Playoff ROM (+1), to make home ice a little more meaningful. From what I remember, this didn't make that much of a difference record wise, but I like the idea. No negative bonus to the Away team. Let me know if you are returning or not, by posting below, or DM me in Discord. If I don't hear from you, I will assume you are not returning.
  22. i think text only, there might be away to make it speech to text
  23. Starting with playoffs in the leagues coming up (as of 2/14/22), I would like everyone to start using the RA 1.10 package. This can be downloaded from the nhl94online.com front page as of today. To update, download the package, then set your name in Settings-User, restart RA. Copy over your ROMs folder from 1.8.8 to the RA 1.10 folder, and choose "Replace" if asked. DO NOT copy over your retroarch.cfg file from 1.8.8! There are a lot of changes made between config files from 1.8.8 and 1.10. Improvements Controllers - 1.10 should have less fussing with controller binds. It should recognize more controllers out of the box, without the need to manually configure. There were bugs in 1.8.8 for some of the controller config stuff. Relay Server - The relay server is back, for those of you who can't host, or if there is framerate drops when you host. The relay server code is re-built from the ground up, and I believe (?) should be a smoother experience than it was in the past. Also, we have the ability to set up a custom relay server, which we can use for the 94 community only. This will be looked at in the future. Netplay Room List Cleanup - Rooms that are not joinable will be removed from the list, so it should be easier to find the person you are looking to connect to Netplay Code Revamped - I'm not guaranteeing that you will have a better experience, but a lot of things have been streamlined when it comes to netplay. For example, the host's latency settings will be used for the game (before you had to make sure the host and the person joining had the same settings). Some changes I made - RA will now open in fullscreen by default. I removed some of the menu categories to make it less confusing. Tons of bug fixes; it's been 2 years since we updated! Switched to the 64-bit version on Windows - We had been using the 32-bit version since we started 4 years ago using RA. Which limits the amount of RAM that can be used to 4GB. At this point, everyone should have a 64-bit CPU, if your PC was made in the last 10 years. New Features Host Settings There's a few new settings when it comes to hosting. "Max Simultaneous Connections" - limits how many people can connect to you. I have this default to 2 right now (2 people can connect, like a person playing and a streamer). Change this when you want more people to connect to you (like for 2v2, set it to 3). This only affects when you are hosting. "Ping Limiter" - Now when someone connects to your host, it will display their ping on connection. This value will limit that ping (it's in ms). So if it is set to 200, and someone tries connecting to you that has a ping of 240, it won't let them connect. I changed this value to 250 in the final config file. You can change this whenever you wish. It only affects when you are hosting. "Use Relay Server" - Turn this on when you have problems hosting a game. This will use the relay server to set up the host. Ping Display For those of you who are clients (you are connecting to a host), you will see your ping to the host in the bottom right corner of the RA window. This gives you a decent idea on how well the network connection is. The host will only see the ping during the moment the client connects to them, in a notification window. Chat RA has finally added an in-game chat. To chat with your opponent, or whoever is connected to you, hit the Tab key on your keyboard. This will open up the on-screen keyboard window (like when you enter a netplay password). You can type using your keyboard (or if you wish to click on the on-screen keyboard with a mouse), hit Enter, and the message will show in the bottom left of the screen. It will fade away after a little bit. This is more useful than you would think; instead of having to chat in Discord, you can use the in-game chat now.
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