CoachMac Posted August 14, 2017 Report Share Posted August 14, 2017 (edited) Coach Mac’s NHL 94 Original 6 Player Ratings Template Skating (Speed and Agility) = Reputation. Mostly 3 and 4 for Forwards. Mostly 2 and 3 for Defensemen. Better teams will typically skate better.Shooting (Shot Power/Shot Accuracy) = Goals Scored. *Reputation in very isolated situations. Forwards Defensemen 50+ = 5/5 40-49 = 4/5 30-39 = 4/4 20-29 = 3/3 4/3 10-19 = 2/2 4/2 0-9 = 1/1 3/1 (Offensive Awareness/Stickhandling) = Points Scored. Forwards Defensemen 1st = 6/6 6/6 2nd-3rd-5th (varies = 5/5 5/6 6th-20th = 4/4 4/6 21st-40th = 3/3 3/5 41st-60th = 2/2 2/4 61st- = 1/1 1/3 (Defensive Awareness) = Reputation Mostly 2 and 3 for Forwards. Mostly 3 and 4 for Defensemen. 1st and 2nd Team All-Star Defensemen = 6 (Endurance) Everyone = 6 I play with line changes OFF so no fatigue for anyone. (Shot Bias) All Forwards = 2 All Defensemen = 1 (Pass Accuracy) = Assist 50+ = 6 40-49 = 5 30-39 = 4 20-29 = 3 10-19 = 2 0-9 = 1 (Checking/Aggression) = PIM Reputation in certain situations (ex. Dave Keon very low PIMs, but a great checker) 200+ = 6 120-199 =- 5 80-119 = 4 40-79 = 3 20-39 = 2 10-19 = 1 0-9 = 0 (Jersey #, Weight, Handedness)www.hockeyreference.com (Fighting) = Fightswww.dropyourgloves.com 10+ = 100 8/9 = 85 7 = 71 5/6 = 57 4 = 42 2/3 = 28 1 = 14 0 = 0 Goalies GAA Rank = (Stick Left/Right and Glove Left/Right) Wins = (Defensive Awareness) Shutouts/Reputation = (Puck Control) Reputation = (Agility) For the 1970’s and 80’s roms I used the same template except for: (Offensive Awareness/Stickhandling) = Points Scored. Forwards Defensemen 125+ = 6/6 6/6 89-124 = 5/5 5/6 65-88 = 4/4 4/6 50-64 = 3/3 3/5 35-49 = 2/2 2/4 0-34 = 1/1 1/3 (Pass Accuracy) = Assist 75+ = 6 50-74 = 5 40-49 = 4 30-39 = 3 20-29 = 2 0-19 = 1 Edited September 13, 2017 by CoachMac update 1 2 Quote Link to comment Share on other sites More sharing options...
CoachMac Posted September 13, 2017 Author Report Share Posted September 13, 2017 Since I imagine we are getting close to Naples and Slapshot/Skip releasing their 2017 roms, I am curious what they or others are using to establish rating players. I have updated my ratings templates for my historic roms and they are posted above. If you have an interest let me know what you think of my template. I have some new and updated roms coming shortly. I am struggling with Olympic ratings as they play so few games and many players are abscure. Quote Link to comment Share on other sites More sharing options...
kingraph Posted September 13, 2017 Report Share Posted September 13, 2017 I like the way you thought through the ratings, bringing some structure to the approach. I have never gone through the painful process of rating all players on a team, but one thing I like about '94 is the allocation of the players. There is a limited amount of elite players, limited 6's on ratings, etc. I never liked the boosted feeling of some of the updated ROMs I've tried. I think if I tried to do modern ratings, I'd likely steal the current EA ratings and force scale them down to a similar '94 distribution. Quote Link to comment Share on other sites More sharing options...
smozoma Posted September 14, 2017 Report Share Posted September 14, 2017 4 hours ago, kingraph said: I'd likely steal the current EA ratings and force scale them down to a similar '94 distribution. I tried that before. It was horrible. The new EA ratings are incredibly boring. Basically good players are good at everything, bad players are not quite as good at everything. The players end up all flat, Muller or Muller but 5s or Muller but 3s. You'd need to do something like stretch out the ratings of each player, like a caricature. 1 Quote Link to comment Share on other sites More sharing options...
CoachMac Posted September 15, 2017 Author Report Share Posted September 15, 2017 (edited) On 9/13/2017 at 8:48 PM, smozoma said: I tried that before. It was horrible. The new EA ratings are incredibly boring. Basically good players are good at everything, bad players are not quite as good at everything. The players end up all flat, Muller or Muller but 5s or Muller but 3s. You'd need to do something like stretch out the ratings of each player, like a caricature. This what I was trying to avoid and agree that ratings can become boring and generic. I really think 94 got it right in almost every way with variation. When making my template and I looked at how the actual players that we use from the Original rom perform and tried to have a similar type distribution. That is what 94 did so well. Here is how the skating of the actual players people use in 94 skate. (3 Forwards and 2 D from building lines with AJ) I also did this for shooting and stickhandling. Forwards Skating Defensemen 6/6 = 1 6/5 = 1 2 6/4 = 1 6/3 = 0 1 5/6 = 3 5/5 = 8 4/5 = 1 5/4 = 12 4 4/6 = 1 4/4 = 25 14 4/3 = 5 15 4/2 = 1 3/4 = 4 2 3/3 = 12 8 3/2 = 1 1 2/4 = 1 2/3 = 1 2 2/2 = 0 3 Edited September 15, 2017 by CoachMac 1 Quote Link to comment Share on other sites More sharing options...
kingraph Posted September 15, 2017 Report Share Posted September 15, 2017 What I meant by normalize to '94 ratings was to force them into the structure. So if there is one Muller, it stays that way and the next person drops to Bellows, etc. So not normalizing in the traditional sense, but stretching out like you say. 1 Quote Link to comment Share on other sites More sharing options...
segathon Posted September 15, 2017 Report Share Posted September 15, 2017 Great thought put into this. I agree with Smoz ROMs need a few caricatures with weird attributes that don't match. Need wildcards, like a guy that is all speed but nothing else, Super Slow Sniper etc. Quote Link to comment Share on other sites More sharing options...
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