Jump to content
NHL'94 Forums

Hash Dash - A look at player speed/acceleration


jer_33

Recommended Posts

So since joining the site and participating in all of the draft leagues I've always thought it would be interesting to know which players stack up speed-wise.

We know that there are 3 attributes that play into a player's speed:

  1. Weight (higher weight reduces acceleration)
  2. Speed (top speed)
  3. Agility (acceleration)

Now, we all know who the speedsters are - but how do the heavier weights stack up? This is an important topic when you get to the later rounds of a draft.

I did not test the entire league, and have only tested 3 teams (CGY/VAN/QUE 69 players total) - but think the results are important.

My test was simple, how fast could a player go from a dead stop at center-ice to the first set of hash-marks skating in a straight line? I used smoz's hot/cold hack to collect proper agility/speed numbers, and set each player from each team in the shoot-out mode in Retroarch. I had RA display a running frame total, and recorded each player skating. I then marked the starting frame and ending frame for each which gave me a measurement that I could convert to time (# frames divided by 60 = seconds). Now some of these players would not have reached top speed in that short distance - but that is not what I was measuring, this was a sprint - all acceleration.

Fastest player in the test was Bure (1.93 seconds), slowest was Smyth (3.00 seconds). So there is more than a full second spread in that dataset.

Let's have a look a look at the data:

ScreenClip000001.jpg

It's important to note that many of these players would have had hot/cold stats, Looking at 7 weight players with 4Agi/4Spd - there is a 0.12 second spread depending on the bonuses. Sundin was neither hot/cold on the highend and Ricci's Spd stat was COLD.

Also interesting to see the 3/3 speed players of various weights, all in the 2.30-2.38 range. You've got players ranging from 6 weight all the way up to 10 weights putting up similar times. Lapointe in this group had a max speed bonus, while those putting up the low end of the range were COLD.

I kind of threw this post together, just to get the information posted somewhere - before it disappeared on my hard-drive. Hopefully someone will find this handy when drafting a team.

I'll make an effort to add another couple teams, and update my findings in the future.

 

 

 

  • Like 3
Link to comment
Share on other sites

11 hours ago, jer_33 said:

So since joining the site and participating in all of the draft leagues I've always thought it would be interesting to know which players stack up speed-wise.

We know that there are 3 attributes that play into a player's speed:

  1. Weight (higher weight reduces acceleration)
  2. Speed (top speed)
  3. Agility (acceleration)

Now, we all know who the speedsters are - but how do the heavier weights stack up? This is an important topic when you get to the later rounds of a draft.

I did not test the entire league, and have only tested 3 teams (CGY/VAN/QUE 69 players total) - but think the results are important.

My test was simple, how fast could a player go from a dead stop at center-ice to the first set of hash-marks skating in a straight line? I used smoz's hot/cold hack to collect proper agility/speed numbers, and set each player from each team in the shoot-out mode in Retroarch. I had RA display a running frame total, and recorded each player skating. I then marked the starting frame and ending frame for each which gave me a measurement that I could convert to time (# frames divided by 60 = seconds). Now some of these players would not have reached top speed in that short distance - but that is not what I was measuring, this was a sprint - all acceleration.

Fastest player in the test was Bure (1.93 seconds), slowest was Smyth (3.00 seconds). So there is more than a full second spread in that dataset.

Let's have a look a look at the data:

ScreenClip000001.jpg

It's important to note that many of these players would have had hot/cold stats, Looking at 7 weight players with 4Agi/4Spd - there is a 0.12 second spread depending on the bonuses. Sundin was neither hot/cold on the highend and Ricci's Spd stat was COLD.

Also interesting to see the 3/3 speed players of various weights, all in the 2.30-2.38 range. You've got players ranging from 6 weight all the way up to 10 weights putting up similar times. Lapointe in this group had a max speed bonus, while those putting up the low end of the range were COLD.

I kind of threw this post together, just to get the information posted somewhere - before it disappeared on my hard-drive. Hopefully someone will find this handy when drafting a team.

I'll make an effort to add another couple teams, and update my findings in the future.

 

 

 

Hey @jer_33 I wasnt sure if you know but you can advance frame-by-frame in RA (k key? I think check hotkey binds). This might help in determining exact end frames (unless you did this already :) )

  • Like 1
Link to comment
Share on other sites

"I used smoz's hot/cold hack to collect proper agility/speed numbers"

One of the hacks allows you to disable hot/cold entirely. Should make it much easier to see a pattern.

Link to comment
Share on other sites

24 minutes ago, smozoma said:

"I used smoz's hot/cold hack to collect proper agility/speed numbers"

One of the hacks allows you to disable hot/cold entirely. Should make it much easier to see a pattern.

I did consider that, even made the rom - but I also wanted to see how hot/cold stats compared to players around them. Is a hot 3/3 player as fast as a cold 4/4 player (it would appear not), but hot agility/speed would make a 10 weight player faster than a non-bonused 7 weight.

If this practice has shown me anything, it's opened my eyes up to the true effects of HOT/COLD.

 

Link to comment
Share on other sites

A 3/3 player who is maximum hot should be the same as a 4/4 player who is maximum cold, because each 1 point increase in base attribute is worth 5 in the game, and the maximum hot bonus is +2 and the largest cold bonus is -3. That -3 is very rare though.  3*5+2 = 17 = 4*5-3.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Who's Online   0 Members, 1 Anonymous, 31 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...