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Showing content with the highest reputation on 04/18/2023 in all areas

  1. I have fixed the playoffs bug in NHL95. You can get a fixed version of the game here. If you don't know what this is about: There was a game-breaking bug in NHL95 that made it so you missed the playoffs if you got 128 or more points in the regular season. (See some discussion about that in this other thread) I made a short video covering the fix The short story of the bug is that the programmer accidentally used some CPU instructions that only work for numbers up to 127. I switched them to use the instructions that work for numbers up to 255. If you have a season you've already started (but haven't started the playoffs yet), the fix will work for it (you don't need to start a new season) There are 3 different ways to get the fix here. You just need 1. I recommend getting the fixed ROM. Option 1 - Download Fixed ROM Here is the fixed ROM (complete game file). You can play this file in any emulator software, or on original hardware with an EverDrive cartridge: NHL95-PlayoffsFix.bin Option 2 - IPS Patch Here is an IPS patch for if you want to update the ROM yourself: NHL95-PlayoffsFix.ips Option 3 - Game Genie Codes And if you want to use the fix on an original cartridge on an original Sega Genesis, here are the Game Genie codes to use: MUST DO before beginning playoffs: ATDA-AA6T - Disable Checksum (if you don't do this one, other codes will cause game to refuse to load) ADLT-WE7L - Playoffs Fix 1/2 ADLT-WL7R - Playoffs Fix 2/2 OPTIONAL: AANA-WE4E - Standings Fix 1/2 AANA-WL4J - Standings Fix 2/2 I verified these in an emulator, so I am just assuming they work on real hardware. You only really need to enter the first 3 codes once you finish the regular season, but before selecting the "Move on to playoffs" option. The last 2 codes just fix the standings display, so you would use those ones during the regular season to see yourself at the top of the standings -- but they aren't needed for the playoff seeding. If I made a mistake in the game genie codes and it doesn't work, I'm sorry. I will test it out when I can. Game Genie is in the mail.
    2 points
  2. Hi folks, I updated @kingraph's spreadsheet to support the 32-Team '94 ROMs. https://docs.google.com/spreadsheets/d/1l1oqGZSDN5IIgwqEwh-Dvw-mDRzNYlfUwm4HoECVgBQ/edit?usp=sharing I also updated the notes, to hopefully make it a bit easier to understand. One very important detail. I have it setup for 800 players (25 players per team) instead of the 26 players per team in the original. This is easy enough to change if you like. If you decide to edit this spreadsheet, please note that there are some hidden fields! I didn't notice this at first, and nothing made sense to me until I set this to visible.
    1 point
  3. After extensive work, I have posted my (final) recommended NHL team colourations. I have also updated the Hacks section. Will be posting some other graphic editing tutorials, and will cross-link them here as well.
    1 point
  4. Since completing the 90's ones, I've been debating doing a current one, but I left it too late this year. Although, if someone were to get all the roster data together for me, I could finish up the rest of the new artwork for it.
    1 point
  5. Figured I'd vent since it might also help me find what I was looking for, but I had a concept that would be assisted by limiting the number of selectable teams in NHLPA'93. Had some information on '92 and '94, and had a few spare minutes to see if that information would be transferable to the one in the middle. Turns out the option to limit the teams in the Playoffs was easy, Regular Game options were not as obvious. But then I come across some code that looks similar, but has 0003 instead of 0020. Figured I'd mess with it to see what it does and almost didn't notice this. Not obvious here, but there are actually four active penalties to that home team. So lets increment. Hypothesis appears confirmed, so obviously... Well clearly the next obvious step is to get excited... And then immediately feel disappointed. Guess the search continues.
    1 point
  6. Dude. All of the thanks. I had all of the other ones changed, but it appeared that offset 00013BAC only took care of the Playoff teams and 00014492 and 00014498 didn't actually do anything. My notes were missing this one and that was exactly what I needed for exhibition games. To add to what @Sedge said, this is using the 32-team mod of NHLPA'93. And on a side note, if anyone is interested in removing icing calls, that one appears to be at 0000CC9E. Just change 08F8 to 6002.
    1 point
  7. To limit selectable teams in NHLPA '93 at 00013D2E change 001A 001A is the Hex # of teams (default 1A = 26) at 00014492 change 0017 where 17 is the Hex # number of playoff teams -1 (default is 0017 =23) at 00014498 change 7417 where 17 is the Hex # number of playoff teams -1 (default is 0017 = 23) at 00013BAC change 7818 where 18 is the Hex # number of teams (default is 24)
    1 point
  8. Кто знает когда если был бы рядом компьютер я бы это зделал но увы
    1 point
  9. 1 point
  10. There's a more in-depth forum post coming down the road plus an updated tool set that does even more, but for now, here is v0.1 of the NHL95 PC sprite extractor https://github.com/abdulahmad/EA-NHL-Tools
    1 point
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