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  1. 4 points
    How are they still available? Pitt! EDIT: Oh, now I see...
  2. 4 points
    I love my everdrive. It’s caused me to sell most of my game collection. One thing you’d notice playing on real hardware compared to a software emulation box (rPi) is input lag. This is extremely noticeable in platformers. Real hardware just performs much better. Everdrives can add up in price. My new special toy is a MiSTer. It’s $150 for the de10 board, and all the emulators (cores) for it are open source and free. It is an FPGA based solution (like the Analogue products) and instead of emulating with software like the rPi does (or any PC emulator), the cores emulate with hardware. It uses the FPGA and programs it to act like the real hardware. The results are great. There’s a lot of different cores (the usual consoles, and even better, arcade cores!). Check it out. Playing the arcade version of games like SF2 are great. And more cores are still in development. one thing about everdrives, is they don’t have the special chips for some games (like super fx for star fox). So there are some games that are incompatible with it.
  3. 3 points
    I'll be streaming games from leagues/tournaments every Thursday. Typically for about 2 hours some time between 7-11PM. Twitch URL: twitch.tv/kingofnhl94 Example stream: annatar vs BobKudelski Summer League Finals To get notifications on your phone that the stream is about to start: Download the Twitch app to your phone - iPhone | Android Make an account (or sign in with your account) Go to twitch.tv/kingofnhl94 Click the 'Follow' button (might need to start playing one of the videos first)
  4. 3 points
    To customize Raph's Google doc: * for an online copy, use the File -> Make a Copy option to make your own copy which you can edit * for a downloaded copy, use the File -> Download and select the Excel format
  5. 2 points
    Joe h takes chi
  6. 2 points
  7. 2 points
    @kidswasted hey bud I’ve had a forwards ranking in draft form for the last 3 years. Never finalized it. I’ll dust it off soon, and release it to the world. But remember, these are really just my own personal rankings, for fun and to for debate. Fatties in SNES are generally slower, but I think more valuable given how much better they can give and take hits.
  8. 2 points
    @CaseBC we seriously need you guys to sign up for 2on2, RetroArch matches. https://forum.nhl94.com/index.php?/topic/16398-snes-2v2-the-beginning/
  9. 2 points
    Season 1 of the Genesisi Line Changes League has been completed! Congrats to @kingraph for winning the title 3 games to 0 over @corbettkb. Raph took over a team that was 6-4 and went on a 16-0 run to capture the number 1 seed. In the playoffs he went the max 5 games vs @danTML7 winning game 5 in OT. He also took out @IceStorm70 in 5 games with Dave Andreychuck scoring the winner with :24 left in 3rd period of deciding game. Highlights of the season: 100% games played! All 4 first round series went the full 5 games League Leaders: Wins - Kingraph (22) Goals for - Corbett (127)(4.88) Goals Against - Corbett (58)(2.22) Team Sh% - Icestorm (44.8%) Team Sv% - Icestorm (.761%) Best PP - Corbett (34.1%) Best PK - Kingraph (91.4%) Most PPG - Corbett (15) Most SH Goals - Icestorm (12) Trophies: Art Ross Trophy: Doug Gilmour (56) Rocket Richard Trophy - Doug Gilmour (35) Norris Trophy - Igor Kravchuck Vezina Trophy - Tommy Soderstrom with a sterling .761 sv% William Jennings Trophy - Bill Ranford sparkling 2.18 GAA Jack Adams Trophy: @Triple A despite being new to GENS and absorbing some decent lumps, he stuck with it and completed his season. He'll get that initial win next season i'm sure! Looking forward to season 2. Will keep everyone posted on when it'll start and also discuss some potential changes. Thank you Everyone for making this season a success!
  10. 2 points
    This has been asked a bunch, so here it is. This Google Sheet has all of the NHL'94 players, duplicates removed, and their ratings. This is useful for draft leagues or anyone interested in the player attributes. https://docs.google.com/spreadsheets/d/1Vr9sVwLbLhpp3baIKDvk-VaA2aom2IonjEB84u5wgqc/edit?usp=sharing I added the ability to customize the player overall scores as compared to the original version. For reference, here is how the overall calculation works in NHL'94 (thanks @smozoma! - original reference) OVERALL CALCULATION Wayne Gretzky is 87 overall! But what does that mean? The default overall calculation that the game uses for Forwards and Defensemen is as follows. Take the attributes values (0-6) and multiply them by the following factors: Agility x 2 Speed x 3 Offensive Awareness x 3 Defensive Awareness x 2 Shot Power x 1 Checking x 2 Stickhandling x 3 Shot Accuracy x 2 Endurance x 1 Passing x 1 Add all of those numbers together to get the “overall” number. There are two caveats: If the total is less than 50, divide the total number by 2 and add 25. the total is above 99, the overall will display 99. So for Wayne Gretzky, his calculation would be as follows. Agility: 6 x 2 = 12 Speed: 4 x 3 = 12 Offensive Awareness: 5 x 3 = 15 Defensive Awareness 4 x 2 = 8 Shot Power: 2 x 1 = 2 Checking: 2 x 2 = 4 Stickhandling: 6 x 3 = 18 Shot Accuracy: 2 x 2 = 4 Endurance: 6 x 1 = 6 Passing: 6 x 1 = 6 12+12+15+8+2+4+18+6+6 = 87! For Goalies Agility x 4.5 (round down) Defensive Awareness x 4.5 (round down) Puck Control x 4.5 (round down) Stick Right x 1 Stick Left x 1 Glove Right x 1 Glove Left x 1 The same two caveats apply. Note that the game has given the most importance to speed, offensive awareness and stickhandling for both forwards and defensemen by weighing those attributes by 3, but this is not likely what you value most in a player. The sheet that I provided allows you to value the attributes to your OWN preference to come up with new calculated ratings: On this page you can change the values in the "custom" ratings and the sheet that says "new ratings" will update automatically. The automatic scale will make sure the top rated F/D/G are the same as the original game so the data makes sense. The sheet is defaulting to be equal to the original. I'll show you an example for forwards. Let's say I value Speed, Shot Power, Stick Handling and Agility a bunch, while I don't really care about Endurance, or the Awareness. And so I put in my new custom attributes as follows: When I go to my Forwards on the "New Ratings" sheet, you can see the updated overall calculations as compared to the original: Mario isn't the top rated player anymore, but Mogilny, Yzerman, Bure, etc. If you want lighter players, put a negative value on weight. Really, you can customize your ratings however you prefer. This is very helpful for draft leagues, or in general. Note that the automatic scale won't work in Excel unless you have the Excel 365 version because it uses the function MAXIFS. If you have an older version of Excel, you'll need to manually adjust the scale.
  11. 1 point
    I’m taking the Edmonton Oilers
  12. 1 point
    Mighty Ducks still on the board too
  13. 1 point
  14. 1 point
    I don’t think anyone has made a comprehensive list of defensive rankings for SNES, so here it is. The definitive list! This is not about team defence. This is about defensemen only; I have not considered forwards or goaltenders. This is based on Classic League rules (i.e. penalties on, no line changes), so depth of defence has very little weighting here. There is also some bias here as I tend to prioritize size and mobility over shooting and passing, when it comes to defensemen. I will begin with the bottom 6 and periodically release the rest of the list in groups of 5, by updating this post. Let me know your thoughts below. Boston (9.5/10) - Bourque is the best defenceman in the game, and Wesley is an underrated partner who can defend adequately and chip in offensively with his smooth skating. New Jersey (9/10) - Stevens is a star who can do it all. Fetisov, despite his lack of speed, is an extremely effective player. He has a rare combination of massive size, agility, stickhandling and passing. Washington (9/10) - Iafrate is like an untamed beast, with a killer slapshot and a beautiful skullet. Hatcher has intimidating size, but lacks agility and can get caught flat-footed. Los Angeles (8.5/10) - Blake is a talented, physical defenseman. McSorley is huge and imposing, but skates like a Zamboni, tends to bobble the puck, and take bad penalties. Detroit (8/10) - Coffey is known for his dynamic skating and scoring, but weighs in at a deceptive 212 lbs. The added weight allows him to take care of his own end too. Chiasson is adequate in a supporting role. Chicago (8/10) - Chelios has good skills but lacks the size needed to be a true star in the game. Smith is very solid across the board and might actually be the more valuable player, given his heavyweight status. Hartford (7.5/10) - In the confines of this game, Zalapski is a star defenseman who can get the job done at both ends of the ice. Weinrich leaves something to be desired, but can use his size and straight-ahead speed to be a force at times. Edmonton (7/10) - Both Manson and Kravchuck have good size and above average skills. Often overlooked and underrated, this is the best Canadian-team pairing. Pittsburgh (7/10) - Murphy and Samuelsson form a solid but bland pair that get the job done supporting the Pens’ superstar forwards. Samuelsson tends to lay the lumber on guys, so you’ll have to put up with his penalties. New York Rangers (6.5/10) - Patrick is very solid in all categories, but Leetch can be problematic in his own end. He’s a lightweight with below average speed. Instead, try the steady, if unspectacular, Kevin Lowe. Calgary (6/10) - MacInnis and Suter provide excellent mobility and offense, but lack the weight needed to stop the heavier forwards found on most top teams. Winnipeg (6/10) - Housley is supremely skilled and skates like the wind. But the wind is also one of many things that will easily knock him to the ice. Numminen is decent, but Olausson will add some size without sacrificing any skill. Quebec (5/10) - While not overly skilled or large, Duchesne is an above-average defender that can skate and compliment the skilled forwards. Leschyshyn has nice size and speed, but handles the puck like a grenade. That said, he’s been known to enter “beast mode” once in a while. Toronto (5/10) - Ellett is a nice two-way player that doesn’t get enough recognition. Replace no-skill-Gill with Macoun, who has a great moustache. Montreal (4.5/10) - I look at the Desjardins / Schneider pairing and I want it to be that classic size / skill pairing. Problem is, Desjardins isn’t that big and Schneider isn’t that skilled. Meh. Vancouver (4.5/10) - Lumme and Lidster are solid, but unspectacular. They both have good stickhandling, so won’t bobble the puck much. They survive by getting in the way and moving the puck to the Canucks skilled forwards as soon as possible. St. Louis (4.5/10) - Brown has a great shot, and he and Butcher are 212 lbs which is nice. But both have skating issues. In fact, Butcher skates like a dump truck with a flat tire. Buffalo (3.5/10) - Svoboda has great mobility, but gets eaten up in his own zone by most capable forwards. Smehlik and Bodger are big bodied stay-at-home guys that will create congestion in the D-zone, but don’t expect them to do much else. Anaheim (3/10) - Kasatonov is a hidden gem. He’s basically Fetisov with more speed but less D awareness. He has the size, stickhandling and passing you like to see in a top D-man. Plug in a big body like Ladouceur for a pairing that’s arguably better than some non-expansion teams. New York Islanders (2.5/10) - Malakhov has nice size at 220, but he lacks skating speed, much like the smaller Kasparaitis. Neither of them are good stickhandlers or passers. No quality bench players available either. Dallas (2/10) - “Stars” isn’t the first term that comes to mind when assessing the Dallas D. Tinordi has decent size but that’s about it. Sjodin is a lightweight with nice agility, but lacking any other offensive skills. Unfortunately there are no capable replacements. Enjoy! Florida (2/10) - Murphy is a very strong skater. He’s like a poor man’s Glen Wesley. This alone elevates the Florida D above the other expansion teams, save Anaheim. Cirella is a plug. Philadelphia (1/10) - Galley, Yushkevich, and Hawgood are almost like clones.. mediocre clones. They are all 196 lbs (which is less than ideal), and lack the speed, stickhandling, and passing skills. Galley is probably the odd man out. San Jose (1/10) - Wilson has some offensive tools including a big shot, but he has average size and mobility. Neil Wilkinson is also a defenseman on this team. Ottawa (0.5/10) - Despite a team-leading 63 points in 92/93, Maciver got no love from the ratings guys. He’s small, slow and has no offensive skills. Brad Shaw, also a terrible player, is slightly larger. Tampa Bay (0.5/10) - Hamrlik and Beers. These guys have great names!
  15. 1 point
  16. 1 point
  17. 1 point
    Not sure if that popped up right but toss me Pittsburgh
  18. 1 point
    Try steps 3 & 4 from the NOSE instructions. They both are made using the same (old, obsolete) programming language. https://forum.nhl94.com/index.php?/topic/14217-nose-12b-download/ They're made with Visual Basic 6, which was a hugely popular language in the 90s (and the one I cut my teeth on as well). It was an easy language to use to create GUI programs. Actually a very fun (if unsophisticated) programming language & environment to use.
  19. 1 point
    For reference: https://forum.nhl94.com/index.php?/topic/19828-custom-nhl94-player-attribute-overall-calculation-spreadsheet/
  20. 1 point
    For Genesis, @kingraph crafted an awesome excel file that first replicated and ties to the stock rating calculation within the original game but then also created a dynamic calculation where the user can give more or less weight to any attribute. I toyed with those a little bit. We landed on final dollar amounts after eye balling values with the help of Raph, AJ, and Chaos based on everyone’s use playing online. I’m not sure how much modifying goes on with snes guys that’s a blind spot for me in the community.
  21. 1 point
    There's a lot of great stuff on the boards in the inactive league sub-forums. Lots of old drama that is fun to revisit and there's a lot of great memories from the last 15 years. It's quite the rabbit hole. Having a public tournament would make more sense for Sega CD. Also, the offsets are different for uploading save states, so, we'd have to figure that out. Yep. The shot sound effect is the one that bothers me the most. There are some nice things about the .WAV audio files, but it was just a gimmick at the time to just have a CD based, NHL hockey game. EA could have added a lot of the stuff to the SEGA CD version, to the point that it'd be the only one that we play, today. And the Yamaha 2612 chip is classic; so many great chip tunes. When we remake the game, we have to keep the audio true to the era with the same chip or a similar one.
  22. 1 point
    Hasn't been one, yet. Other reason why we haven't had a league is because draft leagues aren't possible, and simple things like reducing penalty length can't be adjusted easily in NOSE. @don16086 was working on modding the CD version, but it's been 15 years. Can't say I'm a fan of the audio. Doesn't feel like it fits the game, to me.
  23. 1 point
    Maybe you could use the 8bitdo with the Retrousb adapter? Retrousb SNES to USB adapter. Looks like it on sale right now, too.
  24. 1 point
    OP is a little confusing. Kinda-thought this was what you were looking for? I'd check around their website some more. They have manuals for retrofitting OEM controllers, too.
  25. 1 point
    Only one I know of: Tech Specs System Compatibility SNES Super Familiy Computer Analogue Super Nt Connectivity 2.4g Wireless Technology for original SNES/SFC *Bluetooth connection is not applicable Dimensions/weight 144*63.5*26.2mm 98g Battery Type / Battery Life 480mAh Li-on battery, rechargeable 18-20 play hours with 1-2 hour charging time Includes SN30 2.4g Controller 2.4g Wireless USB Receiver USB Cable https://www.8bitdo.com/sn30-wireless-for-original-snes-sfc/
  26. 1 point
    chaos hooked me up last night and I was able to sign up (and get added to the bottom of the registration list) late last night.
  27. 1 point
    Also, NHL'94 got me to finally find Facebook and Twitch and stuff worthwhile. Proof that NHL'94 changes lives.
  28. 1 point
    I would like to play. Please place me at whatever level you need to make the numbers work and/or you think is appropriate for someone who hasn't played in like 12 years.
  29. 1 point
    I second that. Need to stream it too.
  30. 1 point
    Hey guys! I’m 2times I love NHL and I’m really excited to be playing online matches. This is my first circuit. Just recently been playing the Genesis version a lot due to quarantine life. I’m a diehard San Jose Sharks fan. I can’t wait to start playing in some leagues with you guys! I’m so thrilled I found NHL94Online!
  31. 1 point
    The FXPAK Pro used to be called SD2SNES. You can prob find them on eBay for much cheaper now.
  32. 1 point
    Yeah Mario Kart uses the DSP chip. The Super Everdrives had a spot on the board where you can solder one on to. Mario Andretti's racing also has the DSP chip, and goes for like $5 on eBay, so you could take the chip out of there and put it in the Everdrive and can play games like Mario Kart. I don't think theres a spot on the new versions to do that though.
  33. 1 point
    @kidswasted My thoughts on the Model 3 from last year, but the post is mostly about the Retro-Bit, USB repros. The Model-3 was made by Tectoy, a company from Brazil. They produced SEGA consoles in Brazil in the 90's and into the early 2000s'.
  34. 1 point
    How many tabs of acid do I have to drop to understand these? Or maybe it's like one of those Magic Eye posters that you have to stare at until you're crosseyed.
  35. 1 point
  36. 1 point
    lol je suis idiot. @chaos can you swap out the other 2v2 rom for this one in the retro arch package? This one is way better with all player stats boosted.
  37. 1 point
    If that is the case, I wonder if something like this could be used to get a better 5on5 game https://arstechnica.com/gaming/2019/08/blast-processing-in-2019-how-an-snes-emulator-solved-overclocking/
  38. 1 point
    I would like to participate in the Gnes Classic league. I am a first time coach. I played in the SoChel tourney and my connection has already been approved. Please let me know if I need to do anything else to participate. Thanks Chuck Schervish (Discord: Charlesworth)
  39. 1 point
    Hey everyone. I'm brand new to this community after hearing about it through the Mario Lemieux Foundation's sponsorship of the SoChel distancing tourney. I'd like to be involved in the classic season starting up soon. I'm waiting on a test game for SNES. Looking forward to getting started!
  40. 1 point
    New coach, waiting a tester
  41. 1 point
    Hi there, My name is Laith Toma, username TokenToma. Longtime player of this fabulous game (SNES version), but just started online play last week. This is amazing. Happy to be hear and just registered for summer league. I just relocated to Austin, TX from Portland, OR last year. I'm currently waiting on a test game. Thanks!
  42. 1 point
    @smozoma Do you know if it works with Dosbox?
  43. 1 point
    between showergate and picturegate this has got to be some of the funniest s**t I've seen on here in awhile ....I got no dog this race but it's a shame we can't lock them up in a room and see who comes out the Victor or alive lol
  44. 1 point
    Looks like a lot of the buds around here are saying some pretty helpful things but I think I can still help out a little bit. I've taken a look at the stats you've accumulated so far this season and have made these assumptions based on what I'm reading. -you have a very direct game style. everything is geared towards passing the puck or skating the puck with the desire of attacking the opposite goal as soon as possible. -you like to skate up ice and attack directly with your defenders -you play a very loose style which leads to high event games (lots of shots for and against as well as a lot of goals being scored) -You're getting abused by B check -Goalie issues are evident due to the save percentage being under .600 -The forwards don't back check much leaving gaps in your defense and too many responsibilities for your d-men. These are just guesses on what may be happening. It'll be up to you to determine how much these things occur if at all during your games. I do have some basic suggestions to hopefully help you slow the game down a tad. Key #1: Delegate more responsibilities to your forwards Right now I think the defense is being asked too much and because of this they may often be out of position. When you get the puck with a defender the focus should be eluding checks and finding outlet passes to eventually work the puck up the ice. All of these offensive excursions they go on only pull them out of position and leave you prone to being counter attacked. A great way to give up goals is to give up breakaways and odd man breaks. By keeping your defenders home they should do a better job of fending off these counters. Also the forwards are key to sustaining a good defense. When you lose the puck in the offensive zone don't automatically start throwing random body checks with your forwards or smashing the B button to gain control of a defender. Often, the better choice is to start back checking immediately in an attempt to block off the neutral zone. This may seem counter intuitive because you want to create a turnover right away, unfortunately these chances aren't always there for the taking. Therefore it is usually best to clog the neutral zone by reading passing lanes and attempting to direct the puck carrier out to the boards where he can be isolated from his teammates. Good players take advantage of over aggressive and out of position defenses. By playing a bit more systematic, getting your forwards to help your defenders, and keeping your defenders in position more often, you should experience better results. Key #2: Less is more with your goalie As you learn to GC try to limit your need to control it to slap shots, crease cuts, and breakaways. These situations are typically easy to recognize and if you can learn to read these situations and react appropriately then you will deter the opponent from such rudimentary methods of scoring. Don't go nuts trying to read every play and flopping around with the goalie as that will just lead to a lot of disasters. One thing I also like to recommend is something I've seen a couple other guys do and that is to refrain from using the "C" button to initiate a save animation. While these can be helpful in expanding the goalie hit box (the area he's capable of making a save) it leaves him in a freezed animation and it's really tricky to react to dekes and or rebounds if the goalie is frozen. Essentially what you want to do is to just get your chest protector in front, let the puck hit you and then switch back over to a defender if you think you can get to the loose puck before your opponent. Key #3 Be patient This may seem absolutely outlandish because the game is moving at such a fast pace but learning when to push and when to build the play can make all the difference. Like I said above, I sense that your style is very straight forward and while that can work in certain situations it isn't always needed. If you watch NHL games these days you'll notice a lot of good defenders don't just throw the puck up the ice hoping something good comes of it. A lot of them are very adept at eluding a defender by creating space for themselves or by finding their fellow defense partner with a pass to open up the play a bit. A lot of new players will just chuck the puck up the ice hoping to find a streaking forward or try to go Bobby Orr style and start motoring up the ice recklessly. These are great ways to get the play shoved back into your own zone quickly because there is no possession being held. I personally like to think of it in these terms. It is really hard to get the puck away from the other team, why in the hell am I going to give it back to them so easily? To help accomplish this you will need to work on eluding checks by not being afraid to skate backward or laterally a bit to where some open ice is. If your d-partner is on the opposite side and wide open, pass it to him and then look to break the puck up the ice. If you have a wing on the half wall wide open, use him. No sense in throwing a cross ice pass through traffic or trying to hit a streaking center with a hail mary if your winger is right there begging for the puck. Not everything needs to be pushed up towards the other teams net as soon as you get the puck. Try to build the play a bit, the AI is remarkable at times when it comes to positioning for an offensive breakout and then working it's way into the zone. Let the puck do the work instead of yourself. Then when you find specific areas to attack, go for the net and put the heat on. Key #4: Learn from your opponent Basically what you're doing here is learning on the job. Watch how they play defense, watch how they score, watch their passing, watch how they build the play. When I was learning many years ago the first thing I did was watch how people scored on me and try to learn from it by not just learning how to minimize it but by also learning how to score in that manner myself. When I first came onto the site I only knew how to score crease cuts and one-timers. I made it a focus of mine to learn the ways I was being scored on and use it for myself because if they weren't helpful tactics in which to score with, then I wouldn't be giving up those goals. Also, by watching your opponent you will learn their tendencies more and learn where to try and slow them down. This will take time and experience, a lot of trial and error because everyone is different and you will evolve as you play more games. Try to break the game down and don't focus on just winning and losing because it's how you get to those results that matter. Start slow, focus on playing better and smarter hockey and the results will come organically.
  45. 1 point
  46. 1 point
    first we need to buy Hokkee a plane ticket to Pittsburgh so he can kick Voc in the ball sack. From there... get Halifax a new computer so he can start SNES Dynasty
  47. 1 point
    Here's the 1st attempt at game #1 with Mav: Clearly he gave up when he chimes in around 2:27 with "gg" on AIM. The game locks up because he's quit the game. He then claims to have disconnected, ok at this point we're all supposed to play stupid. So, figuring I can beat him regardless I agree to play again, replaying game 1. Here's the 2nd attempt at game #2: In this game he doesn't disconnect. He instead moves his goalie to the corner, takes his goalie completely out of the game, and keeps up the integrity of a 12 year old. To top it off the save didn't work. Not a huge deal. But mark me down now for 4 (did not plays) vs Mav. I'm not putting up with this bs because some immature idiot can't handle losing on a game who's age is a higher number than his IQ.
  48. 1 point
    We don't care what you have to say about playing in person because we're playing online. You can't pull all of the BS in person
  49. 1 point
    lol that guy is an all time turd. LA robbie have a look at all of turdatmans posts, he is either hating on gens or something or another trying hard to entice ppl to argue with him. He is what is called a TROLL. hence the reactions your seeing when he posts, i like to just skip right over his posts when i see it, basically doesnt exist because there is usually never any real content or contribution in anything that he says. Sad but true.
  50. 1 point
    FPB is the worst 1 of anyone that i have played that pauses at every bad thing that happens to him, but in the middle of a pass is total BS...p.s ICEGUY CALL YOUR PROVIDER AND UPGRADE!