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Uncle Seth

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Everything posted by Uncle Seth

  1. Montreal LW- Tikkanen C- Murphy RW- Juneau LD- Burt RD- Suter 3RD D- Yushkevich G- McLean X- Kvartalnov (make #11)
  2. Team Name: Wild LD: Lumme RD: Lowe LW: Davydov C: Fedorov RW: Tikkanen X: Cullen 3rd D: Burt G: Cheveldae
  3. Team: Carolina LW: Ricci C: Sanderson RW: Reichel LD: Patrick RD: Ellett 3rd D: Ulf G: Roussell Extra: Nolan Make Konroyd # 7
  4. OTTAWA Make Kasparaitis 21 and Poulin 18 please. LD: Patrick RD: Ulf LW: Davydov C: Recchi RW: Tikkanen X: Clark If Patrick gets PIM or injury, put in : Lowe If Ulf gets PIM or injury, put in : Kasparaitis G: Roussel
  5. this section used to be poppin............where are all the trading whores?
  6. Such an intense game, a real workout for your fingers. Never seems to get enough credit.
  7. For reviving & running GDL-type league, "Chaos Draft League", (just announced) the man should be miles ahead in votes. Dominion machines?
  8. Klima 5th......don't do it! Trade that pick for volume in the 2nd and 3rd round.
  9. Did this happen a lot in the past or was it like one azzhole who did that? I only know of 1 guy who might pull something like that but he doesn't play anymore.
  10. What about draft order. Random or based on ability? I think if some high A coach randomly ends up with 1st pick & gets JR, makes things very tough for everyone else. You know me, always against the luck factor, so I think random draft order is garbage. People can always trade if there are players they really want. FPB used to give up his picks in round 2-8 to get that 1st pick JR. We all know Roenick is worth his weight in gold.
  11. I really enjoyed listening to Raph, Smoz, Dan, Chaos & AJ on the mic during that recent online KO94. It's such a complex game and you all notice & point out things that other's might not. Would be great to hear 2 of you collaborate (on video) on the deep dive idea.
  12. There's still downsides to trying to check everyone with C or CB, you miss and you take yourself out of position. If you the move the puck right before you get hit, no harm done and more ice opens up. Plus C check whores aren't a problem for anyone IMO. PS, I've always felt making great big hits should be rewarded not punished, so all this time big hitters have been screwed IMO. Imagine Tikkanen playing the entire time instead of being in the box 8 minutes of a 15 minute game. A vote is fine. I'll just have to ballot harvest from all the pro-checking coaches lol. Lastly, I like to phrase hot/cold as... "do you like consistent performance (that match the rating you look at when you're drafting) from your players or do you like randomly generated wild swings in performance". I personally feel hot/cold effects are excessive in 94, unrealistically so. If hot & cold were based on say previous game performance that carried over or in-game performance (like NBA jam for example) where you get hot after hitting consecutive shot, then it would be realistic. But Patrick Laine doesn't have a rocket wrister one game & weak the next. Johnny hockey isn't super agile one day & the following night loses a lot of agility. Kane doesn't stickhandle through heavy traffic one game then the next game lose that ability. McDavid doesn't blow past everyone on Monday night but Wednesday be fast but not overly fast. I think you get my drift. The swings are too pronounced in 94. We already have the momentum factor & user/coach based variability. No need for Ron Barr to hijack it all lol. However, if keeping it in the game wins the vote, it's definitely better to know who's hot with ratings on the screen matching on-ice performance. After all, real life coaches always play the hot hand and are be able to witness who is playing like s**t. I know AJ for example likes more randomness (like hot/cold, pims) and that's his preference, but we have that in all the other leagues. Removing more randomness means user ability & performance has a bigger role in the outcome (than refs or Ron Barr). Also, if hot/cold wins the vote, having a bigger roster is better so you can bench the cold and play the hot or average. A benefit of static (no hot cold) means you can have a shorter draft/less rounds. Also Chaos, Plabax's rom neutralized home/away advantages (again, to take more randomness out of the game). PS, I bet Habs would join too if Sebe did. And I'd do my best to convince Icestorm to come back from retirement. He'd be tempted by a serious draft league, especially if I call him out publicly . The thought of having a Phousse & Hogue duo would be too hard to resist for him. I have another trick up my sleeve if he doesn't join right away. I could threaten to show up at his door (he's like 15-20 min from me), with clown gear on if he doesn't. Last but not least, with pims OFF, I rarely change lines. With pims on, I change often. Just trying to sweeten the pot! OK one more thing before Dickon chimes in. Weight bug must stay in the game. Go play SNES if you want your weight bug fix fix.
  13. There's definitely some truth to this. But it's far easier to retain clients than try to recapture them or wait it out for yrs. And to do that, you need to keep them interested. And by "them" I mean your core of dedicated coaches. See Sebe's recent remark in the other topped thread as evidence.
  14. Sebe gets it. This type of league that has prestige (and history) is so much more fun than classic. It brings people out from the shadows, like chum for sharks. And I know some are thinking "but we have draft style leagues going and blah blah". True, but not a gold-standard, serious league like GDL was; the biggest prize in all of 94 land and anyone who was around when it was, knows this is true. The level of play can even be argued to be a tad higher because people make an entire team of players with skills that they are their best with. For example, Raph when he drafts Scott Stevens and Iafrate together as a D pair, and someone like Gartner up front, it's frightening. Give Habs a team with Tikkanen, Makarov, Housley, you'll see him at his best too. The one issue that kind of plagued GDL was that with 24 coaches, it became extremely top heavy in terms of talent (as there was no A, B, C etc). A lot of people don't want to admit it, but most top guys don't want to crush lower guys, it's a predictable outcome and waste of time for both parties. Not fun to get destroyed by someone way above your own level or be the one committing the massacre on the lower guy. In addition to the non-fun factor of leagues with so much variance in ability, it doesn't help the lower guy get any better if they are too far in over their head. So the easy fix is to just have 1 draft, but 2 levels (and B). But A's play each other and B's play each other, none of this inter-level play. Each compete for their own championship. Of course there is the decisions about the details of the rom. I (and many who aren't active these days to verify this) believe Plabax made some tweaks that perfected a rom like GDL (it was called Plablegs but can be renamed to something more normal sounding lol). Like I said a couple paragraphs above.... Imagine playing Raph with his D core of Stevens and Iafrate. Now imagine penalties are off. No downside to having those aggressive, checking monsters. Quicker access to GC was also added, making it a little harder to score. It's big-boy hockey (one of my favorite phrases by the way). Don't get me started on how great it is not to have hot/cold. Or if it is included, how nice it is to be able to SEE accurately who's hot and who's cold (or avg). There's also a sense of pride when you create/draft your entire team. The downside (for some) is there are not many available excuses when you lose. Can't blame the ref, hot/cold, home advantage, bad team AI etc. YOU MADE THIS TEAM, OWN IT. I remember when I drafted Garter with my first pick. I was so excited. But I never drafted any other fast players to keep up with him. I ended up hating having him out there because he was always too ahead of the play for my liking. But it was my fault and lesson learned. There were also times I drafted a team of clone fwds with average skills but nothing extraordinary in terms of passing, stickhandling, speed or agility. I thought I was doing good w/them until I ran into Plabax. He not only showed me, but told me something like, "you're not going to beat me if you can't get a step on my D, you need to have at least 1 fast fwd". Another time (might have even been the same team) I discovered how important awareness ratings are. I had a bunch of good shooters and passers but all had average awareness ratings. As a consequence, they weren't in the spots I needed them to be in, when I needed them there. I'd be talking to my monitor, "anyone want to go to the slot, want to grab that loose puck sitting in front of you". Awareness matters. So in summation after this sloppy, long-winded post, this type of league makes you a better player because you learn firsthand what works for you and what doesn't, who other coaches do really with, ratings details that make differences on the ice etc.
  15. I would be permanently retired if it wasn't for Chaos spending 5 total hours trying to get my mysterious tech issues fixed. All you guys are valuable but Chaos brought me back to life.
  16. A) I like to delete and B), I felt it was a redundant statement of mine that no one wants to hear. PS, it ended with "But I'm a realist, it ain't happening". Habs is a 2v2 only weirdo. But he used to be a very good player and played in leagues. Very much like Ice's game (remember him?) with the wild pass shots. Probably not so much anymore as that's what happens to most when they are away from the game for years. Sebe tried coming back too but he didn't stay long. So yeah, it's a shame. They're not coming back permanently, just for this tourney.
  17. -Ditch penalties completely, they're in every other league we have not having them is (or at least was) a major hit, no pun intended) -Ditch hot/cold completely, they're in every other league we have. Static ratings = consistent performance. -Yes, 1 min penalties are better than 2 min penalties. But even with 1 min pims, you still (if you care about having your best players on the ice for the PK) often have to make a line change at the beginning and also when the penalty expires. -Basically this rom is already made, Plablegs, as it has everything you mentioned (minus pims) and plus adds static consistency. -Yes, love the idea of A & B but it has to be based on ability, not preference (ahem dickon). -Keep it simple by not having salary cap stuff or player retention. -As for trades, assign a knowledgeable veteran (even better if he isn't in the league) to make the call on questionable trade offers with ability to reject, regardless of who the coach is. In other words, guys like Lupz can't build an all-star team simply because everyone knows he's not a threat (so they allow rape-job-trades). - Lastly, weight bug fix is for SNES geeks who want to make it more like SNES. Sega is and always will be defined by the weight bug. PS, don't start the league when classic is running. And starting it right now would also not be optimal with holiday season right around the corner. Guys leave town, get too busy etc. Leads to delays in games and seriesseseses being played.
  18. I know, it's amazing. Hokkee too. But it feels like more of the exception than the rule. So many others still MIA. And some who can be contacted but just don't bite on the offer. So difficult to re-hook the fish after it's gotten away.
  19. No not dead but MIA. Some people get too busy or whatever the case and lose interest. But there's more to it IMO & from experience. When people take time off, the addictive aspect (very strong when one's an active player)...it wears off. That physiological urge isn't there anymore. It can be reignited but it's just not easy to coax former players back onto the ice because the brain has changed a little. The stimulus of even thinking about 94 doesn't excite like it does when you're active. How many of us have played exis when asked even though we're dead tired or think we aren't in the mood? It takes very little to bait that other guy into exiing (assuming he's an active player). It's that switch that goes off, you have to play. Your brain's reward center made the decision for you. Jack Vandal (former player) used to exi w/me nightly for 2 years. He was a bartender at the time and we'd play after he was out of work. There were many instances he admitted, where he'd turn down invitations to chill with hot, tipsy broads, usually guaranteed lays. He'd make up a reason not to hang w/them just so he could exi me instead. Other times, he'd bring the girl home w/him then wouldn't be able to resist turning on the PC to see if I was around to play. 94 was competing with sex. He'd want his cake and eat it too, so he'd be like "I'll be back on in 45min, gotta go right now" LOL. Now it wasn't that Jack was a jacked up stud, rich, or packed a monster schlong. He had something these women wanted they couldn't resist. A little bit of coke. Their version of 94. So anyway, we have to keep the dedicated members engaged or at least not go too long without activity. Just my 2 (ok about 5) cents.
  20. Valiant effort but almost all those guys are long gone. Best to try to keep the ones in jeopardy of sailing away, in the harbor with us. Ahem Ass-storm.
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