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Showing content with the highest reputation on 03/25/2023 in all areas

  1. They've done this with Pro Evolution Soccer... some guy created a companion app (incomplete at the moment) which runs on the side (he called it 'MatchUp')... it's a GUI interface (which sits in the background when playing the actual game) that creates a save file for PES and once the game is played inside PES it pulls the result in... Such an interface would need to offer a way of simulating results accurately and realistically however. But the possibilities of creating seasons/tournaments etc are endless. Like a full management sim but with the gameplay of the classic we all know and love
    2 points
  2. Can't wait until next season to have the chance to play with Connor Bedard in 16-bit glory? Here's your chance to take control of some of the top draft prospects and future stars in the NHL. Uh-oh, is Bedard feeling the nerves? OT thriller! Also included is a playoff mode with (unplayable) Division I teams to round out the bracket: Thank you as always to @slapshot67 @clockwise @smozoma for their original resources. Apologies to anyone I've missed, it certainly wasn't intentional. Looking forward to incorporating some of the amazing new discoveries out there in future projects but I was too deep into this one already. Special thanks to @von Ozbourne for the original opening screen, Zamboni, NHL Network and three stars artwork from the Reverse Retro mod and for general "technical support" aka answering stupid questions. Enjoy! 2023 WJC.bin
    2 points
  3. Wow big PES fan here, since the very first release in SNES to the PS2 glory days. Nowadays I stick to Winning Eleven 2002/PES 2 for PS1, tons of mods every year.
    1 point
  4. I think you might be misunderstanding when I said bingo yesterday - I meant bingo as in “correct, Excel files can’t change the ROMs”.
    1 point
  5. One quick tip for trading players is to open 2 instances of NOSE. You can copy players in instance 2 and paste into instance 1. When you're done, close instance 2 without saving, then close instance 1 and save it. Lines can be done in a hex editor , pasting data from a spreadsheet. Check out my NHL93 64-team hack and excel sheet. You'd still have to do each team individually (if changed), but it's easier than doing it in NOSE (https://forum.nhl94.com/index.php?/topic/11734-nhlpa-hockey-93-64-team-rom-snes/)
    1 point
  6. Thanks for your kind words. I struggle enough as it is for the few little changes I make. Implementing a season mode, stats, etc. is orders of magnitude beyond what I could broach. I honestly think it would be easier from someone to develop a platform that did all that on its own, and used an embedded ROM for gameplay, rather than pushing the original to go that far.
    1 point
  7. If this was a one-time release… yes, I would do that in a heartbeat. But there’s a good reason and I’ll share it. The main reason I don’t do that is because this project began in October, so keeping heavily structured pods (regions based heavily on conference and geography, alphabetized) as opposed to rankings saved me hours and hours of boring meticulous work reordering and repodding and made the navigation a little easier while playing, and saved guesswork as to who would have a good year and who wouldn’t. While the big symptom is that you can’t play the real tournament without Challonge and have to switch ROMs for certain match-ups, for now I’m okay with that because I’m burnt out on hacking and 5 minutes of work to set up a bracket when I log on for a weekend beats hours and hours of making a new ROM (but I completely understand why as a player who didn’t make the game that it would be an inconvenience). TLDR: next year I’ll maybe do a Top 32 commemorating the tournament, but for now I just can’t
    1 point
  8. Very noticeable and a great touch. Your a pure genius!!!
    1 point
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