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annatar

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Everything posted by annatar

  1. Thanks for this hali. Already had some good games. Kashim went down big in our first tilt then came back with a vengeance in game 2 handing me my first loss. Plenty more to come no doubt. Usually if I'm online, I'm good for games, so hit me up people.
  2. This is just for the draft fenty fango. It will be one league of 17.
  3. Hey I can confirm Rmac111 we just played a few games and everything is good to go. See you on the ice bud!
  4. Any kind of classic league, or any league, would be good at this point.
  5. I'm fine with it too if he plays the rest of his games.
  6. Owing to... differences of opinion in my 1 1/2 games with Houly I suggest before any official games are played we agree on offsides either on or off because it seems to be a potential issue.
  7. Sorry, got back into town late yesterday. Have teams been assigned? Do I need to pick still?
  8. Northway wants to be the Pens.
  9. I'm away this weekend with no net access, can I PM you my team choices or something?
  10. Yeah, doesn't really make sense on the SNES side.
  11. Unfortunately even with penalties on the refs don't do a very good job of calling the holding/hooking. Other than the weird effect on tripping, I also like the dose of chaos penalties inject. And I don't think being shorthanded is a massive disadvantage. Nice recap Northway, I laughed at the Link Gaetz shoutout.
  12. Really fun season. I will post a bit of recap when I have a chance, but congrats to Bob again. That was one of the best series I've been involved in even if it ended in heartbreak for me. Really impressed with everyone getting their games in and generally being awesome buds. Everyone give yourself a pat on the back! Much respect to hali, chaos, c4 and anyone else who was involved in setting this up, making it run smoothly, and giving us all a place to play. As for the issues on the table. 1. I would vote for penalties ON because pens off nerfs the poke check and it changes the way a lot of people play d. Also would be nice to penalize ramming the goalie but that's less important. No real opinion on 1 vs. 2 minute penalties. 2. I didn't bother trying to make trades but no harm in leaving the option there in case someone wants to I guess? 3. Not sure how dropping players is going to play out. Need to look at it a bit more.
  13. I'm online now and not going anywhere for at least like 5 hours... come look for me on AIM we'll set something up.
  14. First of all congrats Bob and Northway for what looks like it was a hard fought semifinal. I'm here all week... no really I am. Would prefer not to play on nights the Habs are going but I'm flexible evenings and weekends. Let me know what works bud.
  15. I already spoke to Bo but we're probably not going to play before Thursday. No rush as the QFs aren't done yet I guess.
  16. So no divisional seedings, no byes? I like it. Simple format.
  17. Love this one, I use it as a strategy if someone has a breakaway in the last few seconds and I figure I can keep from touching the puck before the whistle goes. Dirty trick if people don't know about it, but all's fair in love and war.
  18. Congrats NN, well deserved, and revenge for your gut-wrenching 7-game loss to me last year. But seriously, well done! And congrats jbalicki for making him sweat for it, two very solid players.
  19. In the SNES version, as far as I know the CPU will never yank the starter no matter how many goals you put up. But they will always pull the goalie in favour of the extra man as long as there is less than a minute left in the game, they have the puck in your half, and they're down by 1-2 goals. It's automatic. In the PC version (it's been a while) I remember the CPU would pull the goalie if you scored a certain number of goals, which was more realistic. Also, in season play the backup might start some games (not sure about this).
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