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Depch last won the day on April 7 2018

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About Depch

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    NHL94 Lord

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    Helsinki, Finland

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  1. If people can get RetroArch work and the long distance emulation is good as well as is suggested by Scribe "Netplay is intriguing because it supposedly uses a peer-to-peer setup with frame rollback similar to ggpo to reduce latency. " then I'd be willing to play some games again. As I've stated in the past my main problem is Gens and how I've perceived drastical changes to my online experience by using different version of the emulator and the latency settings provided by it (you cannot actually know is the opponent using it), I have been vocal and transparent about it since finding it. This i
  2. The online experience should be revamped in a new version of Gens that is a mixture of re-recording & newest Gens. #1 When players connect in Kaillera have the new Gens show that it's a new version. The version number of Gens has stayed the same for quite a while so you do not know which version the other one is using when they connect to Kaillera, I have tried this and made posts about it. This is a way to prove that the other one is using the same version and we have a way to have a rule to enforce it. #2 There is something a miss in the network code or how Gens is handling the info
  3. Interesting and raises questions. The app is free so that's all good. From the looks of it you can host / join directly or you can rent a cloud gaming server where you connect to. A "cloud" gaming server is something that has been discussed here as well at times that it would be nice to have one on the western coast of France for cross Atlantic connections. The guy was using Steam on the cloud server to install Fifa so I can't see why you could not install a Gens / Kega and run a server there where people then connect. But there is also a false claim on that video. He says that the cli
  4. The only NHL jersey I got. It's a Starter one bought from the US and I got no name / number on it, but was planning to have #10 Bure put on it. Might still do it at a later date. Started to gain interest towards the NHL more after seeing Bure skate around the Blackhawks D and slap the shot from back from the blueline to the goal 91-92 in a clip on Finnish TV.
  5. I am using a basic Microsoft keyboard at the moment with USB connection to my laptop. Probably a cost of 10$. No adjusted USB polling rates to registry. In 2000's while playing Quake etc. I've played the game also with adjusted polling rates and they can make a tiny difference. Aka negate the effects on low agility a bit. I think I had that with my last keyboard 2014 in Ducky Shine 4 mechanical keyboard, probably the best keyboard I've ever used for gaming. Clearly as I'm not using that now I can say that lag compensation has much more effect playing online in NHL94. Changing polling r
  6. I think this is a troll attempt, but in case it is not it needs a clarification at least for not so familiar players with the game. -Dallas has won Gens A as well and has the same home/away as Detroit. Your claim still stands that no one else could win with Detroit, but it is not because of advantages as Dallas proves that point wrong. -In ETB home/away was changed to minimum effect and more teams ended up having better road record than home record than ever before, so it looks like advantages do play a part even in static rom. Their effect is probably closer to what Smoz already proved i
  7. By default most connections should be steady nowadays. For overseas by default do not use smoothing. The +1 frame adds to input lag that is already high from the latency alone. Problems with specific connections should be more rare by default, if you experience problems with someone then consider using smoothing, but do not use it pre-emptively (it would be silly). What was meant is that Discord eats a lot of resources for a chat/voIP program. So especially for older computers it's good to turn off while gaming. Some of the players who play Overwatch for example with more powerfull comput
  8. Discord is very heavy to use. Some of the guys who play Overwatch competitively told me this and that they shut it down while playing with more powerfull desktop computers. For VoIP there are more lighter options during gameplay. But I like discord for how it connects people, it's good for chat and PM for me.
  9. I don't know what UB exactly means but I guess it is to do with connection on a breakdown / desync. It tries to help it with adding rope to the connection with extra latency, but 4ms is not really much so I'm not even using that. I think Hamachi pays no difference here. It's just a tool to give you a virtual IP-address and fake a LAN connection with guys in the same network via those IP-addresses. The connection itself should be direct between the players so that the data does not go through any hamachi server or so. Of course in theory it's better the less programs are running in the backg
  10. That is A type lag. High latency -> delay in your controls. If the game on Pearate end is all smooth then it's probably not the connection causing it but something on his computer rather or the rare compatibility issue. On P2P connection if the other connection has packetloss/high fluctuation in ping then both experience it.
  11. Oh, great news. Why not ditch Gens and play with Kega. The emulation is smoother and closer to real Genesis as well. The last time I tested Kega online was probably somewhere in the last decade, perhaps it's netcode has also been updated. It also eliminates the problem of someone gaining advantage of rerecording and it's lag compensation over someone who does not. If Kega does not however have a updated netplay and it's like I recall it to be then it's still a bad option (for me). Kega also has default linux version that run 100% smooth on Linux, just tried the 3.63x version from the site
  12. Yes Kega is much smoother but you guys should be below/around 100ms in ping to still make it playable. When it gets to 140ms+ it should be too slow and unbearable to me at least. Also how would you send a savestate to the site to have that game show up there? Only option would be to do it manually in a gens afterwards, sounds like awfully a lot to do.
  13. To answer your first question. Yes, do not use smoothing. It is only good against jumpy screen problem. Otherwise you only ADD to latency, which makes A type of lag worse aka long distance connections. Like the word smoothing says it is to smoothen down an edgy / jumpy connection by adding artificial latency to the connection to not react to jumpiness in ping, which is worse for response. In kaillera Ping = Frames = Latency = A type Lag. The more frames, the more delay in your controls, that is bad for competitive gaming. To the second question. So when you say I have a be
  14. Yes, very good topics Aqua. I modified my long post and it should be easier to read now. It's still a wall of text but should cover majority of the issues. This has been an issue for me in the past as well and now that there are possible tools to help in it it is for the community to decide what direction all this goes. There is nothing much else I can provide. I'd prefer the competitive way and reverting back would probably make me look at other games. Probably frustration shining through here as I've tried to be vocal about it.
  15. Know the lag you are facing. Lag is commonly defined to having problems in online gaming but not especially defined what it is. For TLDR type guys I recommend to read at least A & B. A ) Over long distance there will always be delay with how modern physics work unless something new is found. So even with the speed of light there will be a harsh input delay between the continents on p2p or client side connection. This is what I usually call lagging, it's a high ping aka high latency. It makes your controller inputs work in delay, so that it's much harder to react to the opponent in rea