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angryjay93

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Everything posted by angryjay93

  1. you'd win that bet, thats exactly what im referring to. As for the goalie puck control, I have a strong belief that the goalie puck control rating has something to do with passing. Guys like Roy and Belfour can really fire the puck around the ice, which makes them really dangerous because they can make the big save and set up a very quick counter. A guy like Fiset or Healy really labor to get the puck up ice with their slow lob type passes. When it comes to rebound control, I'm not sure if thats affected by the saves ratings or the puck control.
  2. New York Islanders Team Overview: One of the most overlooked and under used teams in the league, it is easy to forget that the Islanders do boast a nice 1-2-3 combo on the front line. To be fair though, the Isles are over looked for a good reason, their absolutely pathetic defenders and goalies. Make no mistake about it, this is not a team for newcomers, seasoned veterans only need apply, and it’d be wise to have a high tolerance for defensive ineptitude. Forwards: As mentioned earlier, the Isles have a nice trio of Pierre Turgeon, Benoit Hogue, and Steve Thomas. This is a very versatile line that can light the lamp. What the line lacks though is a true lightweight to throw his weight around and cause havoc. This wouldn’t be such a big deal if the defense wasn’t so heavy and slow, but that is the dilemma we are presented with. With that in mind, even with the lack of forward depth after the top 3, a substitute may be a wise play. The Franchise: Hogue-Turgeon-Thomas Benoit Hogue: 7 weight, 4/5 skating, 3/5 shot, 4 sth & pass, 4/3 aware, Shoots: L Despite not being among the top end 5+ speed skaters, Hogue is still responsible for being the main offensive weapon for the Islanders. Hogue really excels in open ice, he is a shifty forward who can leave slower defenders in his wake. Despite being something of a middle weight, Hogue is still perfectly capable of going 1 on 1 to drive to the net and create a deke opportunity, his supreme shot accuracy will only aid him in converting those chances into goals. Hogue can also play the role of set up man, he has a decent amount of puck skills to aid him in dishing the puck towards the middle to feed the opportunistic Pierre Turgeon. When it comes to defense, Hogue is very capable of shadowing opponents, but he’s a finesse defender in that he must use his poke check to be effective. Pierre Turgeon: 9 weight, 4/4 skating, 4/5 shot, 4 sth & pass, 5/3 aware, Shoots: L The prototypical goal scoring slug, Turgeon is an exceptional one timer option because he has a great knack for finding open space in the slot and then tickling the twine with his powerful, accurate shot. Remarkably though, Turgeon, despite his pristine shot ratings, can run a bit hot and cold, more than the average player it seems. When it comes to a slug like Turgeon, the defense and ability to carry the puck is the real worry here. While a decent skater, light weight teams can take advantage of him by closing off the middle of the ice and dominating him physically. Defensively, Turgeon is reduced to poke checking and holding, Steve Thomas: 6 weight, 4/4 skating, 3/3 shot, 3 sth, 4 pass, 4/3 aware, Shoots: L A solid, gritty, playmaking winger, Thomas doesn’t bring any jaw dropping skills to the table. That’s ok though, that’s what Turgeon and Hogue are for anyways. Thomas is a good complimentary 3rd forward because he can carry the puck up the ice effectively with solid skating skills and a fairly low weight to help him withstand body checks. Unlike other low weight, light shooting forwards on other soft teams in the game, Thomas is very adept at dishing the puck off effectively, which makes Turgeon’s one timing option that much more dangerous. He is also a solid 4 checker, meaning the idea of checking someone in AI mode is not a foreign concept. With a solid combination of speed, shooting, skating, and grit, this line is more than capable of putting a few goals up on even the best of teams. One thing to take into consideration is swapping Thomas for Turgeon on the penalty kill. The Isles have no weight advantage on defense, thus any advantage on the front line should be utilized to the fullest. Dale Hunter Special: Thomas-Hogue-Volek Dave Volek: 6 weight, 4/4 skating, 2/2 shot, 4 sth, 3 pass, 3/2 aware, Shoots: L As mentioned earlier, the Isles only weight advantage options are on the frontline, so in the right situation it might be wise to bench the supremely skilled Turgeon for the lighter, although far less skilled Volek. What makes Volek a viable option though is his light weight and his skating skills, he is the only other 4 speed player on the roster and thus allows him to keep up better with the offensive pace of Hogue. Volek should primarily be used as a defensive force and a playmaking forward because his slap shot is utterly pathetic and it won’t beat any goalie from range. Couple that with his low awareness and his inability to fill one-timing spots, it becomes a chore to try and make him a consistent scorer. Hogue’s speed and one-on-one ability brings a different sort of dynamic to the team that would obviously benefit a user that is more interested in dekeing from the middle than setting up one timers and using speed on the wings. While Thomas is on his natural wing now, thus making him a bit more effective in the goal scoring department, this line is still woefully light on slap shot options and shot power in general. It will take very precise efforts from in close to get goals from anyone not named Hogue. Other options: The Islanders lack a lot of top end depth. What they do have though is a handful of guys that might come in useful once in a blue moon and help fill out a depth chart late in a draft. Ray Ferraro: 6 weight, 3/3 skating, 4/3 shot, 4 sth, 3 pass, 3/3 aware, Shoots: L A poor man’s Joe Juneau, Ferraro is a man without a natural position. He doesn’t have the shot accuracy or awareness to be a center, nor does he have the skating or playmaking skills to be a productive winger. He is merely a light weight option who can sneak a slapper or quick deke by the goalie, but how often will he get that chance with such average skating? Derek King: 9 weight, 3/2 skating, 4/5 shot, 4 sth, 2 pass, 4/3 aware, shoots: L Built in the Rick Tocchet mold, King should never be on the ice at the same time as Turgeon, which makes him the ideal substitute if Turgeon gets hurt. A great shooter who is fairly decent at finding the open ice, he should be a solid option for one timers. Other than that though, King is a liability, hes slow, heavy, and a weak passer, if he ever has the puck on his stick for more than a split second, hes hurting the team. Marty McInnis: 4 weight, 3/3 skating, 2/3 shot, 3 sth, 2 pass, 3/2 aware, Shoots: R The lone pure weight bugger, McInnis can be effective in a hard hitting game, but even then, that might be stretching his limits. Possessing average speed and less than mediocre skills, McInnis will really hamper the offense, something that is a must have with such a weak defensive corps and goaltending. Forward Rating: 7/10 Defense: There isn’t much to like about the Islanders defense, its slow, heavy, and far too focused on offensive skills. Now for something positive to say about it...their sticks won’t break, likely not very helpful since they might not be using them much. Kasparitis-Kurvers Darius Kasparitis: 7 weight, 4/3 skating, 3/1 shot, 3 sth & pass, 2/3 aware, Shoot: L On a team with an average defense, Kasparitis would be nothing more than a #2 D-man option, ideally though he would be a #3 guy and the first option off the bench. On the Isles, he is the de-facto #1 guy. Sadly, Kasparitis doesn’t have a single elite skill, he’s a slightly above average skater, but everything else is merely average. It isn’t that he is necessarily a bad player, he just isn’t the top tier defensive stud that this team is in desperate need of. Try to avoid using Kasparitis on offensive rushes at all costs, he doesn’t have the skills to take advantage of such chances, he’s not fast enough to get back, and he’s the best d option, keep him back there. Tom Kurvers: 8 weight, 3/3 skating, 4/1 shot, 3 sth & pass, 4/3 aware, Shoots: L When one of the starters on defense isn’t a sure fire draft pick in the 12 round GDL draft, it’s a clear sign that a D-core is in major trouble. Kurvers is simply the lesser of many evils on the Isles depth chart. An average skating middle weight with 4 shot power, Kurvers is a very vanilla option. One unique thing about him though, is that he has an offensive awareness rating higher than his defensive rating, this is not a good thing. Kurvers has a tendency to get lost in all three zones when the Isles do not possess the puck. Trust me though, he is the second best defenseman on this team despite all these shortcomings. Kasparitis-Norton Jeff Norton: 8 weight, 3/3 skating, 2/2 shot, 2 sth, 3 pass, 4/3 aware, Shoots: L Look a little familiar? It should, Norton is exactly the same as Kurvers save for his shooting and stick handling. Inserting Norton into the lineup is beyond nothing more than personal preference as he and Kurvers are interchangeable. Other Option: Vladimir Malakhov: 10 weight, 3/3 skating, 4/2 shot, 3 sth & pass, 4/3 aware, Shoots: L Another 4/3 awareness? Yeah, it seems the Isles have a monopoly on these defenseman. If it weren’t for Malakhov’s massive weight and average skating, he could be a somewhat useful option. But in a league that is flooded with fleet footed, hard hitting forwards, icing Malakhov is just asking for trouble. In certain matchups, or in spot duty, Malakhov can tread water. These opportunities are few and far between though. Defense Rating: 3/10 Goalie Zone: Look, I know the defense section had to have been pretty depressing to read, but this has to be better right? Unfortunately, no, it isn’t any better here, in fact, it’s worse. How you ask? Keep reading. Glenn Healy: 5 weight, 2/4 skating, 4/4 aware, 2 puck control, 2/2/2/2 saves Mark Fitzpatrick: 7 weight, 2/4 skating, 2/2 aware, 3 puck control, 2/2/2/2 saves Healy has the higher overall rating (47 to 44), it is artificially pumped up by the useless awareness ratings though. Essentially the decision boils down to one thing. Have slightly better rebound control, or a slightly more mobile GC. For the former, go with Fitzpatrick, for the latter, go Healy. Once the decision is made though, goals are going to come in bunches either way. No non-expansion team comes close to the toxic waste that is the Isles goalie situation. Goalie Rating: 1.5/10 Bottom Line: After the top 3 forwards, the depth of the team falls off dramatically to expansion like levels. But it’s those 3 forwards that make the Isles much more dangerous than the expansion teams and hopefully it can keep the opponent honest in their game plan.
  3. How fitting, you are just as old as the Sabres, Happy Birthday!
  4. Game 1 Tex: 8 (#3) Det: 4 (1 &4) Game 2 Tex: 5 (#1 &2) Det: 3 (2 &3) thanks for the pitcher info death. ggs...and yes those scores are right.
  5. So far we have 24, 6 new guys and 6 havent resigned... Old & Unsigned: Jesus (A) Habs (A) Vocal (A) Rynweinmeyer (B ) TurdFerguson (B ) Meatskid (B ) New: Mav (b-c) AJ (A) xdeath (b-c) Swos (A) Dragon (b-c) Sebe (A) We are treading water right now...I suspect Vocal and Habs will re-up...other guys, I cant speak for. that would leave us at 26, we would need atleast 4 more for 3 levels of 10...might end up doing A/B and farm again
  6. Is this what you're trying to say halifax? <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=KX5jNnDMfxA?fs=1&hl=en_US"></param><param'>http://www.youtube.com/watch?v=KX5jNnDMfxA?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=KX5jNnDMfxA?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
  7. I'm pretty sure everyone knows by now that Montreal came through with the cup this season. I had the rapon trapon working in the playoffs, it was nice never having to feel the pressure of elimination looming over the game. Frey was a worthy opponent, he played tough, but it seemed like it was destined to be my day in that series. Id like to thank everyone for participating in the league, it was a very solid performance across the board, especially for a summer league. And of course I'd like to thank Smozoma and Jesus. They do incredible work on the databases and the websites in which the leagues are hosted, we are spoiled thanks to them. Good luck to all next season.
  8. I dont understand how you can just leave the 2nd all-time leading scorer on the draft board, of course im gonna take him.
  9. Each season, you draft your team from the players from the original ROM (Roenick, Lemieux, etc). However, you get to keep half your players each draft, to preserve some 'team personality' between seasons. * Note: A and B will share a draft, and C and D will also share a draft, so the player talent isn't spread too thin or too strong. * There will be 2 ROMs, one with the A and B teams, and the other with the C and D teams -Directly from the first post.
  10. tex 12 (#4) tor 1 tex 9 (#2 & 3) tor 8 Walk off hit & run play in the bottom of the 9th ggs
  11. game 1 tex: 10 (#2 & 3) Bos: 8 (#1 &3) game 2 tex: 13 (#1) Bos: 3 (#2 & 4) 5 innings ggs
  12. game 1 tex 8 (3) oak 0 game 2 tex 6 (1 & 4) oak 2 ggs game 1 ny 1 tex 0 (2 &3) game 2 ny 4 tex 1 (1&4) ggs
  13. tex @ sf 14-2 tex 6 innings tex: #2 sf #1&3 sf @ tex 6-0 tex sf: #2 & #4 tex: #1 (complete game shutout-5 hitter) ggs
  14. i want back in this, im an A level guy...i think. aim:angryjay93
  15. hey sorry i havent been around guys. i should be around the next few evenings though to get some games in, get ready to whoop on the noob.
  16. Im guessing the start date will be around sept. 15th, 8 weeks takes us to the middle of november which leaves a month before christmas in order to complete playoffs. Christmas is notorious for being a difficult time to get games in, thus it is preferable to get everything in before then if possible. stretching the season out 2-4 more weeks would eliminate that possibility completely.
  17. I'm guessing you are new to the leagues around here? the schedule is 40 games, so you get 8 weeks to complete the season. In the league we dont play the other users just once in a season, typically there will be anywhere from 2-4 games per opponent. Thus to complete 5 games a week you only need to find 2 people. Games only take 10-15 minutes a piece, its essentially a 1 hour game time commitment per week, nothing to demanding there. As for scheduling and being in a different time zone, guys from europe have played successfully in these leagus before, just get into contact with guys and make planned game times if you are that worried about it. Aside from that, guys are usually on here and there, most of us arent too hard to find.
  18. i have vista, im not sure what you mean because NOSE works just fine for me.
  19. i can understand 75%, its pretty damn random.
  20. question, if you are planning to have what basically is an "American League" and a "National League", does that mean that for instance, chicago can be picked in each league and thus face each other in the finals? or is it all 26 teams, only pick once, if you get ottawa, too bad for you?
  21. btw, im in, just need time to look at rosters and then rosterbate.
  22. yeah, that seems to make sense...im just wondering about those odd ball situations like.... my ace throws a complete game shutout which i win 3-0. his stamina is 40/250. my next game, i get into a slugfest, 15-13, it goes 12 innings (the limit in the game). but my starter got shelled, pitched 2 innings, bullpen came in, did work, i used some pinch hitters. bottom of 10th comes around, its 11-11, i got guy at 2nd and 2 outs. my last pitcher (aside from the ace) is up, am i forced to hit him, or can i pinch hit and use my ace who will have 250/250 stamina for the 11th. if it were season mode hed maybe be 100/250. im just curious because it affects the pitching staff i pick, ive been in leagues before where i picked a team based on line changes being off when it turned out it was determined they would be on after the fact and it pissed me off. i know im being a pain in the ass, i apologize.
  23. Agreed, but how do you track stamina...do we post it on the boards, use the honor system, have a standard reduction and recovery rate? Furthermore, lets say we pretend my #1 dude has a stamina of 100/250 to begin my 2nd game of the season, if i sub him in, hes gonna have 250/250, is he blackballed completely? do i only get to use him for 100 points? also he would be more effective then he should be, seems kinda complicated.
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