Lupz27

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Everything posted by Lupz27

  1. Lupz27

    2018 2v2 League Idea.

    So there has been a ton of chatter on discord about getting a 2v2 league up, and running it’s been AWHILE. I don’t have a schedule, games played format, or anything in mind I’d rather just gauge if there is true interest from enough coaches to get this going. The foundation would be 4 captains, and ideally 12 coaches in the player pool to draft from giving each team 4 players making it easier to play games with more options to choose from from availability stand point. At worst 4 Captains, and 4 coach draft pool for 4 teams. While 12 coach draft pool is ideal, a 8 coach draft pool is the next ideal situation, and gives each team a 3rd coach to help get games played from an availability stand point. This is just an outline, IF we have more interest in this from say some 2v2 old timers we can add more teams 5, or 6, but that’s probably a pipe dream. I have an idea for the 4 captains, hopefully they are on board, and willing to be captains, without those 4, or someone coming in unexpectedly who is captain worthy this idea for a league won’t go anywhere, and if there are not at least 4 more interested parties other then the captains it goes nowhere, hopefully we get all 4 captains on board, and 8 other guys interested in participating in a 2v2 league. ANYONE interested please reply here, and if you have any ideas on how the league should go down add those in your reply. Lets Make 2v2 Great Again!
  2. Lupz27

    2018 2v2 League Idea.

    Nice, I would definitely consider you a possible 5th captain if the player pool is large enough, and possibly you being one of the 4 captains as one of them said he would rather not be a captain, don’t want to force you into being a Captain either, we can cross this bridge when if we get to it.
  3. Lupz27

    2018 2v2 League Idea.

    Captain #1 is IN!
  4. Forwards at 55, or less eliminate a handful of forwards that would be like super stars in this league, it’s like 3-5 players, and it depends who has them if they would be very good, or not.
  5. Lol I just found myself looking at the undrafted players that fall in the rating categories in Plablegs 3 google doc, already has me looking at players I’ve never glanced over more then once.
  6. Lupz27

    Classic Official ROM

    Idea number 1 is a good idea doesn’t change anything game play wise just enhances the stat category. Only other change I’d consider is having the rom already set to 2 players VS and 5 minute periods ect.
  7. Discord won’t open for me on the phone app, or via CPU. Anyone else having an issue?
  8. Lupz27

    Discord been down for 30 minutes

    NVM working now.
  9. @Brutus Meh were very close to a true A split, You, Zepp, Ice, Tex, and AJ are all sure fire A guys, me, and Skip can fill out the bottom 2, and maybe throw like me, and skip a bone by being allowed to pick 2 players at the B Salary cap price, and then maybe you, and Tex 1, maybe Zepp also, with AJ, and Ice no players at B price. Then in B do something like the top 3-4 B players have to use A price for 2 players, or something.
  10. Could set tiers like A, B for prices of players, A price for a player, and then B price so like Mario A 12.5k m, B 7.5K in a 50K salary cap, and cheapest player 4K so if an A guy spends the 12.5K on Mario he will only have like 4.2K per to spend on the other 9 players for his team. Same as Skip just shooting s**t out idea wise.
  11. Lupz27

    94 Memes

    Awesome, Borshevsky thou lol.
  12. I’m officially a maybe, upgraded from highly doubt it.
  13. LW Yzerman C Mogilny RW Gartner/Klima/Bure/JR or possibly Esa Bourque/Stevens/Chelios/Suter with Housley on D, or no Housley, and any 2 of the first 4. G Belfour If it’s static Rom I’m going LW Mogilny C Klima RW Yzerman.
  14. Just take Connor McDavid from VHL rom, and you have a perfect player in any rom classic, or WBF.
  15. Can’t you already do saucer passes by holding down the b button, or pass button on your set up, and pressing up/down directional button depending on which direction your team is skating that particular period. I know the goalies can do it, I myself don’t really know how to do them that great, but I do know many can as I get burned by these saucer outlet passes for breakaways by the goalie all the time. Also when you have a good deal of speed, and/or a great deal of stick whip you can execute pass shots top corner over the goalies shoulder I’ve done them on rare occasions, and been the victim of them plenty of times.
  16. This, we have been begging for a better way to do this for years, now that something is possibly here, and will require a lot of patience for most not super cpu literate, Please be patient, learn just a little at a time if necessary to keep the frustration levels down if you get frustrated easy until you can navigate properly frustration free. This is the first possible realistic replacement to kaillera and hamachi while it’s not 100% proven yet we do owe it to ourselves to go the full mile to find out if it is what we been looking for all these years!
  17. I’m not 100% sure, but I believe the aggr attribute is what determines how often a player shoots, or passes the higher the number the more they tend to shoot, the lower the number the more they will pass when controlled by CPU AI. I could be wrong, but I think I recall this being discussed before.
  18. Also noticed the game play is much smoother, BUT even thou it stays smooth there are games you feel like your playing delayed based on your play even thou the game is not showing this like it would if you were say playing someone over seas with the noticeable lag which you eventually have to adjust your timing to, or decide not to play, by the time you figure out your delayed in retroarch it’s hard to adjust to the delay because your not seeing it while you play, but your movements while the game is playing smooth aren’t getting to where you think you should be going at the right time so it kind of feels like your playing a game when the AI of 94 predetermined your players are going to play super retard mode, but it’s not because of that it’s because of the delay. *These are my thoughts from a handful of games first night using it so they could be way off base, subject to change, or most likely reason for these thoughts is because I’m the super retard. All in all for not having a clue how to set this up, and having @chaos hold my hand every step of the way, and playing games vs chaos who is knowledgeable on how to navigate all the negative issues that can come up it was really cool to be able to just pick up a game after a desynch exactly where we left off, that was the biggest positive for me, doing away with desynchs that cause you to loose the exact game you were playing, no need for restarting and waiting till the clock and score were correct to play, and if you were really into it using the game stitcher program to make sure stats were correct, but more importantly momentum, hot, and cold, possible injured players out for game, or period not changed, and once familiar with the reconnect process no delay to get right back to playing that same exact game. HUGE positive! The biggest issue for some is going to be can they adjust to the lag that occurs, BUT because retroarch smoothes that out you don’t see the lag in the actual play of the game, but like Aqua stated you can feel something even thou your not seeing it. This is going to differ from person to person, old gens net play will show you why you got jacked up during laggy connections, or a lag spike where retroarch you will feel like something laggy happened, but visually you don’t see it, all you see is you looking real bad, or your opponent looking real good depending on your point of view. Again this is all in its infancy, and I could be wrong on my thoughts, and/or these issues could possibly be easily fixed inside the retroarch program once some guys get real comfortable, and familiar with the program, give it a shot, and form your own opinion, and hopefully if you do give it a shot try to play with someone who is comfortable with the retroarch program because as I learned last night 2 guys who were fumbling around with it on the fly can cause for a real poor experience (and it was only a poor experience because both of us were using it for the first time essentially), and I wouldn’t want you to make your decision on this program with that kind of experience it’s not fair to you, or the program.
  19. Lupz27

    Summer week 2 award leaders

    Just a thought on the awards, maybe have a separate category for some of these like Goals per game, Checks per game, points per game, winning %, defenseman goals, and points per game to name a few, but have a minimum number of games played to qualify say maybe the 56% mark which is 90 games played, and games against at least 10 different coaches/teams. Again just a idea for those who will not get anywhere near 160 games played, but will play enough to be considered fairly active.
  20. Lupz27

    Summer League Availability

    Next 2 nights after 10 PM eastern, June 14th-20th after 10 PM eastern possibly earlier, July 12th-18th same times, August 9th-15th same times.
  21. Any hope for being able to play 2v2 with 4 players on Retroarch?
  22. They have the date wrong in the post, it should say Friday the 22nd as the link says Friday.
  23. I think @kingraph and @chaos are about an hour away with no traffic. But that Friday afternoon summer traffic is a b***h. I’m about 2:00-2:15 away I’d have to leave around 11 AM to avoid it not being a 4 hour trip. Hmmmmm I am off that weekend if some of the other NY buds make that trip maybe I will also.