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metzgerism

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Everything posted by metzgerism

  1. Holy WTF. Lag city and he still got 9 goals on me within 3 realtime minutes. I resigned cause I don't want three minutes to anger me the entire night and ruin the sex I get soon. DET 9 @ MTL 0.
  2. Probably used the wrong rom, though. Classic right now is 5 min overtime! O SNAP YER CAUGHT BIZNATCH.
  3. I agree - I haven't seen the dude online more than once, hence my reluctance to use him as a replacement in Classic.
  4. They'd probably do something stupid and we'd all flock back to this.
  5. Mostly guidance for me. The small number on the top is games over .500 The big number on the bottom is maximum number of points possible. I roughly determined who has clinched by using that number.
  6. With your powers combined...
  7. The idea is that there are two of each player to draft, mainly so that the draft doesn't have the same problems in depth.Yeah, there's a good roenick and a bad roenick. But I play with the bad roenick in blitz, and still have a great time takin' it to y'all. It's just that we'd end up playing with better players in a draft league.
  8. Well, the whole point would be to have two sets of players draftable, so that the league could (A) be larger, or ( be more even. Weights would not change, but one Theo Fleury would have a "checking weight" of 3 (fixed) and one would have a checking weight of 12 (bugged).
  9. Goal: Two sets of players for a draft league - weight-bugged, and bug-fixed. So "old" and "new," so that Roenick and Lemieux are both legitimately strong. Idea: Weight bug is fixed in the ROM, but what if the checking formula referenced the handed/fighting byte, instead of the weight byte? And then we set their H/F rating approximately according to their weight. Righties would likely be more aggressive than their lefty counterparts, but that might be a small reason to draft the more uncommon righties. Could this be done?
  10. Awesome smoz I don't wanna kick out fellow commissioners, after all.
  11. Bo had this happen to him earlier - we caught it and have it in a save-state right now, he said he'll record it later...but it didn't result in a goal. And it was in the GDL rom.
  12. I've got it. And it's great. SCHEDULE: Two match-ups are scheduled each week. Each match-up is either a 3-game, 4-game, or best-of-5 series (we can choose later). You can also play a two-game set vs. anyone of your choosing (I called this a riskmatch or a halfmatch, we can call it something else). RANKINGS and DECAY: Not sure exactly what point system might be used, but there should be some harsh decay in how your current ranking is formed: 100% value for games 1 week old. 66% value for games 2 weeks old. 33% value for games 3 week old. Games 4 weeks old or more are archived and mostly forgotten. You can also formally take a week off and the decay doesn't affect you for a week. LADDER FORMAT: Title Defense - The Champion and two Challengers are sequestered into a 3-player pool (the halfmatch can be waived, and these players can play an extra game in their series). The winner of the pool is the Champion for the next week, and the losers get knocked out of the title circuit. Title defense players are considered on a "week off" in terms of their rankings - it's a whole separate thing from the points and stuff. Contender Group - The top 5-7 players that are not in the Title Defense and were not in the Title Defense the previous week are in this group. The top 2 that come out of this group (including 2 and 3 week old results) will go to the Title Defense the next week, so if you were really on a roll but stumbled a little bit, you might still fight for the title the next week. You are NOT NECESSARILY kicked out of this group if you didn't advance this week...because sometimes your opponent is unavailable. Everyone Else - Scheduled based off of their current ranking. You can't be scheduled against anybody more than one match-up every three weeks, or play a "halfmatch" against the same player more than once every three weeks. Umm...questions? EDIT: Two weeks of no games played mean you are placed on the inactive list, and are not scheduled games anymore. You can jump back into the fray at any point in time by playing a two-game optional set.
  13. If you are in the RED, you may be replaced at anytime this weekend. GENS A/B (20 gp = on target) wagsth (4 gp) smozoma (10 gp) ensuingfracas (10 gp) kbermangv (12 gp) icestormnhl94 (14 gp) flasox24 (14 gp) skoolyardpuck (14 gp) tickenest (16 gp) sebe82 (16 gp) swos94 (18 gp) boknowsnhl94 (18 gp) vocallycaged (18 gp) GENS C/D (20 gp = on target) monkeyjuice1702 (6 gp) aepurinet (8 gp) zalex1414 (14 gp) rynweinmeyer (17 gp) gonzo96132 (18 gp) jkuefner45 (18 gp) secondandbowery (19 gp) eastvanapna (19 gp) SNES (17 gp = on target) trailingedge17 (6 gp) pondhcky1(10 gp) drinnagh (10 gp) bobkudelski (11 gp) ipv6freely (13 gp) angryjay93 (14 gp) prodigyof94 (14 gp) rage93 (14 gp) gihtarman (16 gp)
  14. The big issue, I think, is trying to navigate the myriad of leagues while also doing a "Challenge Cup" system like Cup Chase was. However, I really like the idea of having streaks determine your next matchup, as well as a "title contender" series. My biggest issue with leagues right now is that there's no temperament for players like myself and hokkee and wags to NOT play all their games quickly - regardless of the result. So I would love to modify what I've been doing with Cap League into something like this. More on it later.
  15. Hey Tick...I've been thinking about Cup Chase lately - or rather something that I did that was similar. Just wanted to revive the thread
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