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MonkeyHead

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Everything posted by MonkeyHead

  1. Fwiw I am looking at making an EIHL rom for 95. Teams, rosters and logos etc are not too hard, but getting the full season to work is potentially a nightmare (3 conferences, odd number of teams...) , but also potentially do-able. Thanks to @UltraMagnus for most of his discoveries...
  2. I have noticed that if you watch 2 cpu players, the ratings pre match are different (and reflect edits better) to if a human player is involved. No idea how that comes about.
  3. While you are at it, I have a similar question... Say I wanted to simulate a 3-division league (planning how I can get an EIHL rom working in 95). How do you think the game would handle an entire division left to zero games played? Would some get pulled into playoffs regardless?
  4. Waiting for the 2019 version, just to recreate GB's dramatic OT win against France.
  5. Quanthockey.com is an absolute gold mine. https://www.quanthockey.com/whc/en/teams/team-south-korea-players-career-whc-stats.html
  6. Defo gonna give this a whirl to check out the GB roster. Early 90's was when teenage me first got into watching hockey, and hopefully some familiar names from the past will be in there.
  7. I know the feeling - I work in education, so have had my own challenges! As for EIHL ratings - sure, more than willing to help out there. I edited the 3 EIHL teams in @UltraMagnus CHL rom a lot to suit my own ideas, but that was in the context of scaling teams against monsters like Frolunda. For example, Martin ended up a 76, Haddad a 74, and Bowns a 72.
  8. As a long term idea, I was thinking about making a EIHL ROM in 95. The 12 team Elitserien variant of base 95 makes that so much easier - hope you have no objections to me maybe using it in the future.
  9. I can second that advice above. Using NOSE makes is incredibly easy to create teams, players, rosters, and kits. I don't find it so easy to create logos etc, bu thats as I am a bit of a rookie at that. I have been tinkering in order to create EIHL teams\rosters in both 94 and 95, but am holding off on any serious effort on graphics in case @LaTormenta resumes work on his EIHL project... In short, if an enthusiastic but low skill amateur like me can do it, so can you.
  10. I woukd like to know why this version has no freeze bug rather a lot. How was it fixed?
  11. Been overdosing on 95 recently due to @UltraMagnus CHL ROM. Checking definitely changes checking (duh, lol), but I have seen zero noticable difference in players controlled by cpu or human when it comes to roughing or aggression for shooting.
  12. Starting in the pipes? A dream come true!
  13. This makes me think it isn't actually emulated 16 bit software, but actually a modern package made to look and sound retro.
  14. Surprised I hadn't noticed that yet either. Possibly as in my season playthough I hadn't come across them yet. I have noticed a tiny graphical issue with Berlin EB, where a black line from the logo appears as white (on a white background), but it is no minor and momentary you have to be really looking (or playing them several times early in the season) to spot it.
  15. Pretty sure you know my thoughts from the CHL thread (lack of CHL this year, teams in 2020\21 having incomplete rosters due to CoVid, stronger Swedish, Finnish, and German teams, etc.) Perhaps an IIHF ROM instead, based on the last completed tournament, so I can recreate GB's escape v France? Or, possibly, this years one which was cancelled, including some teams from the division below to bring you up to 32 teams?
  16. Been playing around in NOSE a bit more, and noticed a few things while tweaking some stats (boosting some scandi and German teams, nerfing Stavenger, swapping all goalie handedness to make them correct in game, deleting a few duplicated players). 2 teams had odd data. One, Minsk I think, had all stats set to max, and sequential numbering. A squad full of 120 rated players was not fun to play against. Not knowing the team, I basically randomised the player numbers, and built them a squad similar to Neman, the other team from Belarus. The other was Zug, who had player numbers\weights set, but all players rated at 96. I edited them into a bit of a bruiser team, as the other swiss teams are more skill based.
  17. Well, the biggest issue there is that there isn't going to be a CHL this year thanks to CoVid! Maybe holding off a season until one runs again so you know what teams to include... Not all the league's that supply teams are running this year either, with lots of players out on loan from shut down leagues into ones actually running - so rosters will be a bit unusual for 12 months! FWIW I do have familiarity with some of the CHL leagues (detailed knowledge of EIHL, decent knowledge of Scandinavian and Austrian teams, passing familiarity with German and Swiss teams), so might be able to offer some help there... Ooh, also noticed an NHL95 quirk, possibly. Playing a full season, and checked out the individual leaders stats. A player I know not to be a netminder is top of the GAA list after 3 games played with 0.00. No idea how he got there! Didn't stay there long though - 2 more rounds of fixtures and he vanished.
  18. Posting this here incase anyone might know. So, with the help of @UltraMagnus, I have been playing around with NOSE and a ROM of NHL95. Specifically, I have been editing lines for a team. My issue is that the lines I edit do not appear accurately in game - the right players are there, but the centre and left wing are swapped, or one half of a D-pairing is swapped between lines. My PK and PP lines in game are totally different to what NOSE thinks they are. Any ideas? Edit: no worries, solved the issue. The system I am playing on hid a .bin file as some kind of initial save state, similar to an issue described on here about GENS. Removing that file sorted it.
  19. Nothing leaps out at me as needing fixing - thanks! Also, got NOSE working with the ROM. Not sure what was wrong, but now I can edit the Devils lines until my heart is content. Though, now having edited lines, I have more questions... Strangely, the lines I built are not preserved accurately within the ROM. My SC1 has the wing and centre switched. Same for SC2 and CHK, with one of my D pairing in each swapped. My PP and PK lines are all over the place. Any ideas? EDIT: solved this issue by finding and deleting a .bin file my emulator created and hid away. Oh, also, netminder handedness is reversed. NOSE describes it as the catcher hand, but it actually describes the in game stick hand - noticed that Cardiff netminder Bowns is a left handed catch, but in game was right handed. Changing him from a leftie to a rightie in NOSE gave him a right handed stick and left handed catcher.
  20. Thanks, will give this a try and see how it goes. Hmm. Curious. Tried opening the CHL ROM in that version of NOSE, but got exactly the same error. How odd.
  21. Trying to edit a NHL95 ROM in NOSE. Opening the .bin file gives me an error box saying... "Err.Number: 9 Subscript out of range" ...followed by "The selected file does not appear to be a valid file format!" Uh, help?
  22. Seriously, for the sake of me wanting to shuffle a few lines around and adjust few positions its not worth anyone's trouble other than my own. Edit: OK, so I tried opening the ROM in NOSE to make a few tweaks, which failed with 2 different errors. How do you edit the 95 ROM?
  23. Giving this a go ASAP. Curious as to some of the rosters, considering the problems CoVid has caused sone of our Leagues over here... Ok, utterly loving this. Played a few games as the Devils against Sheffield and Belfast, dominating in both. Noticed a few minor errors in rosters (say, #4 for the Devils being Reddick instead of Louis), but nothing I can't tweak myself, and nothing inexcusable considering you wont be familiar with the teams! Thank you.
  24. Almost certainly. I doubt EA would go to the trouble of developing a proprietary emulator (nor the trouble of getting 16 bit code running on a modern system without emulation), so the question is what emulator are they using, and how is the ROM packaged with\in it? In theory, if this suspicion is true, it could be ripped and played on any other genesis emulator, from Gens, to a RetroArch core, to a "genesis on a chip" repro console...
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