metzgerism

how to edit power play and home-ice advantages, GENS and SNES

11 posts in this topic

If you open an NHL94 rom in NOSE, at the bottom-lefthand corner of the screen you will notice six hex bytes. They are assigned by team.

0000hj5.png

The example is San Jose from the new 2009 Update Rom.

The first byte ("45") is still unknown. GDL and Capitalism (now) has it set at "44" for all teams.

The second and third bytes ("11" and "11") are PP/PK advantages and home/away advantages, respectively. GDL has is set at "11 10," Capitalism has it set at "00 00."

Byte 1's actual digits usually add up to less than 10, IIRC.

Byte 2 and 3 does not have digits higher than 3, and in most cases no higher than 2.

The fourth byte ("F9") is the number of forwards, followed by the number of defensemen on the team.

The fifth and sixth bytes ("C6 00") are the bytes assigned to the team's goalies.

These bytes sit somewhere in the range of 66-72 bytes BEFORE the first player on that given team.

You must find them in a hex editor to change the first three values. However, by some minor checking, you will be able to identify the bytes very quickly based on their proximity to the first player and their actual values.

This is the basically the same in SNES as it is in GENS.

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So if you have a higher home ice, or powerplay number, how does that benefit your team? Do players get an attribute boost?

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The first 6 numbers:

Offense - Good 7 ... 0 Bad
Defense - Good 0 ... 7 Bad
PP	  - Good 2 ... 0 Bad
PK	  - Good 0 ... 2 Bad
Home	- Good 2 ... 0 Bad
Away	- Good 0 ... 2 Bad (3 Really bad (OTT, FLA, ANH))

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Just a note...

I have verified that the game actually does use the home/away values.

It appears that it uses the values as parameters in the AI code for each player (this is just a guess based on the fact that it reads the value 10 times.. twice for each player on your team)

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Can these values be boosted beyond 2 for say Home Ice advantage?

I want to make Computer controlled teams stronger.

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Yes, i think that would work. You'd need to do it in a hex editor, though, because EARE limits it to the original values.

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OK, I did it I made all 26 original teams Road Disadvantage 10 (A)

Then the 2 All-Star and Snapshot Teams I made Home Advantage 10 (A)

What will happen?

Results coming later Aqua is helping me test.

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EARE will read this change, so that is cool.  It shows a blank for 10.

However it does not seem to make the game any more difficult.

I guess it maxes out.

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