metzgerism Posted October 8, 2008 Report Share Posted October 8, 2008 If you open an NHL94 rom in NOSE, at the bottom-lefthand corner of the screen you will notice six hex bytes. They are assigned by team. The example is San Jose from the new 2009 Update Rom. The first byte ("45") is still unknown. GDL and Capitalism (now) has it set at "44" for all teams. The second and third bytes ("11" and "11") are PP/PK advantages and home/away advantages, respectively. GDL has is set at "11 10," Capitalism has it set at "00 00." Byte 1's actual digits usually add up to less than 10, IIRC. Byte 2 and 3 does not have digits higher than 3, and in most cases no higher than 2. The fourth byte ("F9") is the number of forwards, followed by the number of defensemen on the team. The fifth and sixth bytes ("C6 00") are the bytes assigned to the team's goalies. These bytes sit somewhere in the range of 66-72 bytes BEFORE the first player on that given team. You must find them in a hex editor to change the first three values. However, by some minor checking, you will be able to identify the bytes very quickly based on their proximity to the first player and their actual values. This is the basically the same in SNES as it is in GENS. 1 Quote Link to comment Share on other sites More sharing options...
segathon Posted December 16, 2008 Report Share Posted December 16, 2008 So if you have a higher home ice, or powerplay number, how does that benefit your team? Do players get an attribute boost? Quote Link to comment Share on other sites More sharing options...
smozoma Posted December 16, 2008 Report Share Posted December 16, 2008 more detail about Genesis version http://forum.nhl94.com/index.php?showtopic=1634 Quote Link to comment Share on other sites More sharing options...
smozoma Posted June 27, 2009 Report Share Posted June 27, 2009 The first 6 numbers: Offense - Good 7 ... 0 Bad Defense - Good 0 ... 7 Bad PP - Good 2 ... 0 Bad PK - Good 0 ... 2 Bad Home - Good 2 ... 0 Bad Away - Good 0 ... 2 Bad (3 Really bad (OTT, FLA, ANH)) 1 Quote Link to comment Share on other sites More sharing options...
smozoma Posted November 8, 2009 Report Share Posted November 8, 2009 Just a note... I have verified that the game actually does use the home/away values. It appears that it uses the values as parameters in the AI code for each player (this is just a guess based on the fact that it reads the value 10 times.. twice for each player on your team) Quote Link to comment Share on other sites More sharing options...
metzgerism Posted November 8, 2009 Author Report Share Posted November 8, 2009 Nice find, smoz Quote Link to comment Share on other sites More sharing options...
smozoma Posted February 10, 2010 Report Share Posted February 10, 2010 EARE can now edit the home/away/pp/pk/off/def team ratings in NHL94, as of v0.0.4 http://forum.nhl94.com/index.php?showtopic=10443 Quote Link to comment Share on other sites More sharing options...
CoachMac Posted April 15, 2017 Report Share Posted April 15, 2017 Can these values be boosted beyond 2 for say Home Ice advantage? I want to make Computer controlled teams stronger. Quote Link to comment Share on other sites More sharing options...
smozoma Posted April 16, 2017 Report Share Posted April 16, 2017 Yes, i think that would work. You'd need to do it in a hex editor, though, because EARE limits it to the original values. Quote Link to comment Share on other sites More sharing options...
CoachMac Posted April 16, 2017 Report Share Posted April 16, 2017 OK, I did it I made all 26 original teams Road Disadvantage 10 (A) Then the 2 All-Star and Snapshot Teams I made Home Advantage 10 (A) What will happen? Results coming later Aqua is helping me test. Quote Link to comment Share on other sites More sharing options...
CoachMac Posted April 17, 2017 Report Share Posted April 17, 2017 EARE will read this change, so that is cool. It shows a blank for 10. However it does not seem to make the game any more difficult. I guess it maxes out. Quote Link to comment Share on other sites More sharing options...
CoachMac Posted May 31, 2017 Report Share Posted May 31, 2017 Home Ice Advantage can be from 0-5. If you want no Home Ice Advantage You can get it by setting all teams Home Setting to zero/weak and Away Setting to zero/strong. 0+0=0 no home ice advantage. Detroit does not really play better on the road this is fake news or misinformation. when Detroit plays at Montreal, the Canadiens have a +2 Home Ice Advantage.MTL Home two/strong and DET Away zero/strong 2+0=2 Home Ice Advantage Philly at LA looks like this.LA Home one/average and PHI Away two/weak 1+2=3 Home Ice Advantage Anaheim at Pittsburgh looks like thisPIT Home two/strong and ANA three/brutal 2+3=5 Home Ice Advantage Quote Link to comment Share on other sites More sharing options...
tru Posted October 6, 2017 Report Share Posted October 6, 2017 On 5/31/2017 at 4:20 PM, CoachMac said: ....If you want no Home Ice Advantage You can get it by setting all teams Home Setting to zero/weak and Away Setting to zero/strong. 0+0=0 no home ice advantage.... thank you. this is a great summary of the concept at work. this should help folks a lot. Quote Link to comment Share on other sites More sharing options...
KTup710 Posted May 7, 2018 Report Share Posted May 7, 2018 To resurrect this, does anyone know where I can find this stuff in the actual hex code? Can't run NOSE or EARE on my mac. Quote Link to comment Share on other sites More sharing options...
kingraph Posted May 7, 2018 Report Share Posted May 7, 2018 44 minutes ago, KTup710 said: To resurrect this, does anyone know where I can find this stuff in the actual hex code? Can't run NOSE or EARE on my mac. The home/away/pp/pk advantages will be in the team data for each team. It's right before the player data starts...1 byte is Off/Def, 1 byte is PP/PK, and 1 byte is H/A. Quote Link to comment Share on other sites More sharing options...
KTup710 Posted May 8, 2018 Report Share Posted May 8, 2018 10 hours ago, kingraph said: The home/away/pp/pk advantages will be in the team data for each team. It's right before the player data starts...1 byte is Off/Def, 1 byte is PP/PK, and 1 byte is H/A. thank you sir! Quote Link to comment Share on other sites More sharing options...
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