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SabreFan1 last won the day on June 8 2020

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About SabreFan1

  • Birthday 07/15/1990

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  1. A quick check of 93's ROM confirms it is the same there, as well as 95 (they're flip flopped in 96). I wonder if their abbreviations (WPG and WSH) have something to do with it. Same oddities also apply to the SNES versions of 93 and 94 and the Sega CD version of 94. A couple similar oddities I noticed: Dallas' data is still between LA's and Montreal's in 95 and 96 (it's in the correct spot in 97 and 98). Strangely, Anaheim and Florida's data were moved to the correct spots (before Boston and between Edmonton and Hartford, respectively), though. Weird that they'd move them but not Dallas. In 97 and 98, both Colorado's and Phoenix's data are in the proper spots (between Chicago/Dallas and Philadelphia/Pittsburgh, respectively) following their respective relocations, yet in 98, Carolina's data is between Florida's and LA's, an obvious remnant of their relocation.
  2. There was a delayed penalty when Boston scored. Could that be it?
  3. Just in time for tomorrow's game, I present the 2015 all-star game rom! Everything should be good, but if you find any bugs, let me know. Have fun! AllStar2015.bin
  4. http://espn.go.com/video/clip?id=12022054&ex_cid=sportscenterTW Oddly, they used the SNES graphics with the Genesis music!
  5. The offset for 94 (both original and 30-team) is @030E.
  6. You can also just click on the buddy list file and it'll load the relevant window.
  7. Sounds neat. Would totally be interested in this. And I agree with using the real 93-94 rosters.
  8. Likely because this month marks 20 years since the Genesis and Sega CD versions of the game came out (The Super NES version didn't come out until the following October.).
  9. Serious bug: If you choose playoff mode as a team that didn't make the playoffs last season (with the exception of Minnesota, as they're in Phoenix's place), the game freezes.
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