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Depch

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Everything posted by Depch

  1. This is no problem, it is easy to do with running 2 Nose at the same time.
  2. I am fine with this decision. But I must state again that I feel that this decision is controversial to the original idea you had behind the league of negating luck. I hope it is not because of ego to revise on possible mistake made in planning, or just lack of effort to take care of this. I am just forced to create a lineup where I have Coffey as the 3rd d-man and must put him manually to the lineup then. This is what Ice should do as well to get Housley as forward in such situations. All in all, it's a very rare situation, let's hope no one gets such a bad luck during league games.
  3. I had 2 injuries to forwards in one period within 2 minutes in a series of exis vs Brut. First Roenick went down and I was to put in Davydov to Otto-Davydov-Borchevsky, but instead I waited and checked who got in as the replacement by auto. Computer put there Otto-Smehlik-Borchevsky. I did manually change this to Otto-Davydov-Borchevsky, but I lost another center soon enough so I HAD to play Smehlik on offence -> Otto-Smehlik-Borchevsky! LOL. It was funny though. Now it would be smarter for me to put in Coffey as the 3rd D-man in lines, so he'd be the automatic replacement. I then would put him on the lineup manually in edit lines before games. In the case of injury the computer would read the lines as they are set in rom and that would override my manual setup? For others who have only slow d-men this could be a big problem though. I know this will happen very rarely, but it has a chance of skewing the game a bit if such a thing would happen. The question is this. Do we keep it as it is or A ) Add a copy of each player of the same name to the roster. It doesn't matter because they're all static anyways. Afaik there is no problem of having the same name player twice on the roster. So there is no requirement for naming guys Jeremy Roenick & Jeremy Roenick2. There just should be a rule, that you cannot use the same guy twice on your lineup, just as an injury reserve so injuries play no part on the luck part of the game (this has been so far the main idea behind the league as well). B ) Draft an extra round of players on forwards to avoid a case of having a d-man play instead of forward C ) Something else?
  4. Game is a notch faster because of no hot/cold. Players in general were a bit more cold on average apparently than hot. Also fewer teams to draft vs GDL & fewer players required by a team gives more abundance to create a great team. I am sensing the same thing with interceptions as it's harder to get the puck through traffic now. I like how it seems to give a boost to defensive structure as well and players behave the same way always now. There are more posts with static. I am completely fine with this as they were too few in default and it's just a nicer variaton of occasional missed shots, at least for now. Other than that I have been speculating a lot about momentum in AIM chat, but this I have no different feel on about. It exists in the game in Classic & GDL as the same. But as a league to minimize random things I've just been pondering what creates and affects to it and could it's effect be removed/minimized.
  5. Washington Capitals: LW - Stephan Lebeau #47 C - Doug Gilmour #93 RW - Dale Hawerchuk #11 LD - Paul Coffey #77 RD - Slava Fetisov #2 G - Curtis Joseph #31 xFwd: Joel Otto #29 3rd D: Dmitri Yuskevich #3
  6. To me that does not explain the variances in the game. There seems to be clear behavioral differences within games, but I'm using this thread to find it out for sure and cut the games to pieces, then I can check from the .krec what's the thing going on with crowd then for example would it match the situations. The awarenesses combined to player traits are a big deal in it for sure, but that I think was known for many. To me Dallas was not in any real problems with 0/0 advantage. It felt actually quite ok, at home games you still had an advantage even though a minor one and also in visiting you also were only at a minor disadvantage, but against average / high advantage in general. To me advantages should set at 0/0 if we are to have a minimal effect for them, unless we find what they mean in the code to be specific. My question is do we know for certain, that advantages are some static boosts for your players for each game or would advantage be something like ability to gain momentum or how strong momentum effect is. I'm wondering if could crowd be an indicator for it in the sense of high crowd db favouring the home team and if it's quiet it's turning against the home team. And what does affect it but goals obviously. I think McMikey hinted towards the game having a momentum type of effect. There was a discussion earlier in the boards where he hinted to some players might be having a different experience, he pointed towards Plabax and Smoz was wondering about how the game could be perceptive about tendencies that players can experience the game differently as it felt out of this world. Only thing that could explain it to me would be momentum. But it's all speculation untill we get the info what he meant.
  7. Ok, I was thinking about trading down as I really wanted to try Gretzky, Lemieux or Gilmour but I think I will have a time with them later on in future draft leagues and having an early pick is rare. By skills alone in general I would perhaps rather go with Yzerman before Roenick, especially considering the awarenesses, but I want to try a static 90/90 shot during the whole league. So I will take Roenick first. #1 pick to Florida JR.
  8. I think Tikkanen is a great AI player, he has incredibly good stats for being one. He is a 9 weighter, so he checks 7 and down weight guys as AI with ease. He has a 4 defensive awareness, so he's good at intercepting passes, sometimes stealing pucks and most of all reacts sufficiently. He also has a 5 checking, which means that he is very keen on going for checks. I was surprised how little it happened in game 1, but as I view the series onwards I think the adv stats should change a bit. He also has the skating to do that and get to places. Broten was great like that for me in game 1 most of the time. Summary from first game is in from Dallas POV. It's a wall of text. If anyone really wants to check it out, they should propably have wall of text open while viewing the game, most likely it really doesn't interest anyone that much, most of all it was to my own betterment, just doing it publicly. I've never done anything like this before, but I plan on not losing 4-0 anymore, ever! So hopefully a one time effort is enough to learn from my mistakes enough. So far the key things I've found for myself are -Be more alert and observant, prepare -Try a more passive defence for NA game -When you play manual goalie, stick to your decision + learn to play it with more aggression.
  9. I put up the series against Kingraph online as well. These are important ones if you want to learn and pick up on the tendencies of your opponent and learn some things. Knowing your opponents tendencies as of recent could be crucifial in an even series, some games you can turn ta 1-2 goals to your advantage with them, even though the most reactionary players just can go with the flow. This is something that I should pick up nowadays and study more if I want to become more effective in playoffs, someone like Swos was/is a master at that. The background against this was that league wins were 2-0 for Kingraph in regular season between us and we had 5 exis or so in the early season as well where I think I won 0. So games vs NYR were 7-0 before the series so I knew I was fighting an uphill battle. Historically classic league games were to my advantage 8-4 so I wanted to believe in my chances in this series as well. Result however was a quick 0-4 defeat to make it a total of 0-11 in advantage of NYR between us. The games were played in a good manner and with respect to your opponent, but I cannot hide from the results leaving a bad taste to my mouth. In simple It however was a series where the better defence and a more alert player won. NYR really suited Kingraph this season and I was struggling all the way. Here are the games and I will be adding a summary of each game from Dallas POV, critique and my thought process in it, will also be counting on some occurances that you might not usually pay attention to. Here are the .krec files for those who want to view it in Gens. r2-Nyr-Dallas.zip Game 1: Kingraph comes off strong in the start. Esa parks to the open side of the net in the start of the game and it's an easy onetimer you can't miss. This was something that could have been avoided by reading the play and just being observant and taking it with manual goalie, clearly I was not alert enough. I also could have just been a bit more passive in taking the lanes, but I am used to playing a passive-aggressive play on defence, where you try to keep the lane and force your opponent to lose some space, it is a very reactionary type of defence so fit better for low latency. I might have to put thought to more passive defence ala Zalex & Swos in NA games. Passive-passive requires a lot of patience taking the lanes and you need to be really alert reading the plays to take the goalie fast for shots and unsuspected onetimers. A few quick goals follow with great effectiviness from Kingraph to take a devastating 3-0 lead for Rangers in the beginning, looked like momentum took a swing after the quick start. The second goal was propably my fault with undecisive manual goalie effort and leaving it to AI, which left the short side open, but Kingraph has many tools and can read the play well, so it could've been a backhand pass shot for open side then, but it might be better to just choose to go either and not between, unless you got Roy/Belfour. Third goal my only chance to stop the goal at that situation would propably have been a more aggressive take with the goalie and dive in. After this the game for my fortunate takes a change of course, but giving out 3-0 early is still way too much, this happened way too often this season, giving strong starts to the opponent. I got a couple of onetimer chances where Courtnall did not finish them up in the next couple of minutes. 3 If we count the one where he went just by the net. He has a shot of 4/3, which is not horrible, but missing so badly indicates either being cold or momentum on full swing to the opponent. It propably is the latter due to the fast 3 goals. Accuracy also is more important from side of the net than onetimers from the middle from my experience. Still however those are situations that you usually score upon with 4/3. At 1:25 to go in first I'm counting succesfull manual goalie plays to Kingraph 2/2 and high scoring chances 0/3 for me vs Kingraph 3/3. They do involve skill, especially the manual goalie side and alert level, but also can indicate something skewy. At 0:55 there is a first fumbled pass from NYR, which might indicate that momentum swing is starting to turn, it was a short range pass where these do tend to happen more often, the other ones are connecting long passes. At 0:34 I get my first with a onetimer where Courtnall got to use his speed after changing the sides close the blueline and making the opponent D move. At 0:27 left in frist you can make an indication that momentum is with Dallas now as Gartner has a very poor accuracy with 5/3 from the slot. Those are goals that you usually score with 4/4 and I do have a theory regarding shotpower / accuracy ratio involving. I think this happens when you don't have the momentum, so it's either with Dallas or fairly even, but those usually go in when the hockey gods smile upon your game. Another indicator of momentum swing is the fumbled pass I count when Gartner was to pass a onetimer to Messier most likely, but it went to Patrick. I had one of these to come in the series for myself later on as well. Second period. I get a pretty lucky goal here to the start of the second period, but if you look closer how it went, I tried to make a onetimer to Modano, who was already shooting the puck, but here comes Courtnall and takes the puck instead. I count this as a fumbled pass. The speed however was enough to fool the goalie somehow and it went in. I would've rather taken the onetimer by Modano, but it worked out this way as well. Game is 2-3 for Rangers. Couple of missed high scoring chances for each fairly soon. Breakaway by Gartner and a onetimer that Broten tends to get in usually. Looks like momentum is not on either side of these. The great way to check these afterwards are the .krec files, because you can take control from the play and go to the menu and see crowd for example. If crowd is low, momentum might be going in for the away team and high for home etc. At least that would be what I suspect. This reminds me to add the .krec files to the first post. High scoring chance to follow for Rangers soon enough, but looks like leaving the goalie to AI on some occasions is better than taking my own initiative. Couple of fumbled passes by Sjodin right after that as well. Actually make it 3 in a row for Sjodin. I did not use him much during regular season so it was pretty much spontaneous to bring him in to the lineup, but the thought process was as Messier & Tikk are heavy on the wings he could be more worthwhile than Tinordi that I liked to use at defensive awareness 4. Tinordi could only check Gartner, who then again was the highest scoring threat. Maybe it was a mistake, but that is all speculation now. Might've needed to do a few exis with Dallas the day before the games to test lineups as I was an underdog to begin with. At 2:10 to go I got fairly lucky as Broten _rushes_ in to intercept a onetimer pass to Gartner. This was the thing why I wanted to use Broten instead of Gagner, even though Gagner provided me with more ppg in regular season. Defensive awareness is the ability to intercept passes and how quick you are to react to the play without your team having the puck. Clearly momentum was not against me here as the AI made the play. Following this a NYR D rushes in to check a player without the puck that was going to receive a pass. This type of aggression is rare and that was Leetch! Awarenesses 4/4 and checking, roughing & agre at 2/2/2. The puck then falls to Patrick, but Broten was in a good position and I got to play aggressive on the forecheck to get the puck for Modano and connect that to Courtnall for onetimer that he did not miss this time. Had Leetch not gone for the aggression this goal propably would not have happened, but I think more often than not, such aggression is for your benefit when it is succesfull. Another fast sequence after the faceoff. Broten plays as AI real well and holds Patrick to get the puck. It does look like momentum is taking a swing for me here. Courtnall gets to a breakaway and on slow mo you can see the short side being open, but he misses so it's definately not on full swing but more like Broten playing his own game. He gets to shine at 0:37 to go at the 2nd again when Esa tries to pass to Gartner and is on a good position. I have the control there to take the pass so I cannot count it in AI pass intercept, but it is very likely it would've happened regardless. Broten showing his shiftyness & defensive awareness. One more high danger scoring chance for me, but Kingraph reacts very well with his GC and blocks Modano before he can do much. Kingraph stands currently 4/4 on high scoring chance threats with his manual goalie, this seems to be a difference maker this game. Beginning of the third period during a delayed penalty coming for me, Sjodin intercepts a pass in his own way as AI to prevent a high scoring area chance from NYR. During PK I get a high scoring area chance yet again and this time Gagner misses an open net with his 3/4 shot. Accuracy 4 is usually sufficient to get those in, either momentum has swung against me or Gagner is cold as well, that does not happen in a balanced environment. Following the situation Courtnall is being checked by AI but bounces off and thus Kingraph GC control kinda makes room for the goal. If Courtnall was not hit by the AI he propably would've had the speed to end right where the GC was. This was a lucky goal after getting unlucky. I'm leading 4-3 and I'm feeling quite confident and my gameplan was to try to hold on to my home games and maybe try one upset on the road, but obviously you try to win all games. Gartner soon to miss a onetimer from pass by Leetch, the angle was a bit akward, but you rarely miss them. Having the game going your way fully this propably is a goal, but it was a bit farther away so I'm not counting it as a high danger scoring chance. It's a fumbled pass. Courtnall rushes in to intercept a goalie pass and this indicates with the previous situation that momentum is under my control and I'm leading the game 3minutes to go. This should be situation you do not let slip, I should play more safe in the future in these situations. This results in a breakaway but my cautious style leaving the goalie in the middle area succeeds with a save. I took control of Sjodin a second before Tik could connect a pass to Gartner for an intercept, but that is only soon to be retaliated by Tikkanen intercepting Sjodin a pass from pretty far away as well. I miss a hold on 2:03 left on Gartner and that leads to a goal as Gartner dekes Sjodin. Sjodin has a defensive awareness of 3 so he can't strip the puck due the deke move, this leaves an open net to Tikkanen who does not miss the net with his 4/2 shot. Note to self is that I propably should have played it passive with Sjodin instead of trying to move to Gartner, especially with the latency in between. My GC move comes a fraction of a second too late to stop the onetimer, but another failure. The last 2 minutes I'm in a position I would not want to be, the game is tied 4-4 and the opponent has scored the last goal. Broten fights off well from the faceoff though and makes an AI check for puck possession, but the puck still ends up for NYR. Broten makes an AI interception for a pass, but I don't react fast enough to pass the puck for Modano so Mess gets the possession, but this time as Sjodin is against Messier a normal c-check gets me the possession, which only leads to a high scoring chance from Patrick stripping the puck in the middle zone. Now something strange happens after this, I try to pass to Modano, but instead Sjodin reacts like he has no one above him and acts like a pass dump giving the possession for Rangers. I count this as a fumbled pass. Sjodin makes another play here where he tried to go super aggressive check on Gartner, but Gartner does not even react. The puck goes to Messier and I have Modano on position for defence, but make an aggressive check attempt that I miss, leaving Mess for a high scoring area chance and he connects it to Tikkanen for 5-4 game winning goal. Tikkanen doesn't miss with his 4/2 shot. At around 20 seconds to go I decide to go for a rebound chance as I have a guy on the goal and I get a fruity rebound, but Courtnall starts to rush off from the puck. And this was my last chance to try to even the score. NYR Fumbled passes: 3 AI Pass intercepts: 1 AI Checks: 5 Bumbed off checks: 1 High danger scoring area chances: 5/10 Manual goalie plays: 4/5 DAL Fumbled passes: 5 AI Pass intercepts: 8 AI Checks: 7 Bumbed off checks: 2 High danger scoring area chances: 4/12 Manual goalie plays: 1/3 Summary: I was really surprised by the advanced statistics. Especially the AI intercepts as after the series I felt like this was what NYR excelled at. The first game did shake me off a bit and I felt like I propably should have won that. A horrible start at the beginning 0-3 to leading the game 4-3 with 2 minutes to go. I still do question did I do the right move with Johnson-Sjodin pairing, but the game was very even so it did not cost much at least. I had more high danger scoring chances, but Kingraph excelled making the right moves with his manual goalie. He had the better defensive plays and that got him the win. If I recall right, this was propably the only game where I had the ability to use the speed of the team Dallas had, after this NYR D was pretty much on place all the time, but we'll see if I remember them completely wrong. Having Broten in the lineup was the right move in this game as he clearly saved me from a lot of trouble. Defensive awareness combined with agile skating at work there. Game 2: NYR Fumbled passes: AI Pass intercepts: AI Checks: Bumbed off checks: High danger scoring area chances: Manual goalie plays: DAL Fumbled passes: AI Pass intercepts: AI Checks: Bumbed off checks: High danger scoring area chances: Manual goalie plays: Game 3: NYR Fumbled passes: AI Pass intercepts: AI Checks: Bumbed off checks: High danger scoring area chances: Manual goalie plays: DAL Fumbled passes: AI Pass intercepts: AI Checks: Bumbed off checks: High danger scoring area chances: Manual goalie plays: Game 4: There was a glimpse of hope going in to this game when I took in Tinordi instead of Sjodin and took out Gartner very early in the game. I was almost sure to win this game due it. Little did the hockey gods agree to that and this game became an uphill battle with my penalties in it. In total I got to play my 5-man lineup under 1 period in the whole game, that's less than 33%. NYR Fumbled passes: AI Pass intercepts: AI Checks: Bumbed off checks: High danger scoring area chances: Manual goalie plays: DAL Fumbled passes: AI Pass intercepts: AI Checks: Bumbed off checks: High danger scoring area chances: Manual goalie plays: Explanation of extra stats: Fumbled passes: When your puck bounces off from your skates or your onetimer pass is not received well or misses the shot. I think this is an indicator for momentum swing, the more you fumble, the more uphill fight you are playing. AI Pass intercepts: Where AI rushes off the bushes to intercept a pass lane succesfully. Also how easy it is to get passes through the defense and the intercepts on still AI players. It is a great indicator of momentum as well, if your D is not running around on open, but holds a steady pace it's a great indication that you have the momentum on your side. AI Checks: Succesfull AI checks. This does tend to favour heavier teams like the Rangers, but it does also show off AI agression, which on down low plays a huge benefit. Some of it is explained by player skills like checking etc. Bumbed off checks: Checks where the opponent made the hit, but the player just did not react to that or bumbed off. I do not count checks here where there are not enough weight difference to make it work. High danger scoring area chances: I'm counting the high danger area scoring chances and how effective the team was with them. Counting missed onetimers here as well. Accuracy plays a part, but especially when the momentum is not on your side. Succesfull manual goalie plays: This is purely to take notes to myself. To compare the effectiviness of our manual goalie plays involving scoring chances in this series and how much effect did it have. My tendency to play manual goalie is often very cautious. I take the position of the goalie and might switch back to AI for it to make the save, but this sometimes leaves openings if you do it too soon. I felt like this was a crucial difference in the series and I count this towards defensive plays.
  10. Are you allowed to trade down? And are you allowed to start drafting asap before the chat session if you know what you want to take?
  11. GDL has been won 3/16 times without having a 5+ speeder on the team = 18.75% success rate. The odds going on without playing with one are not very high for a cup run. 5+ Speed & should be the most sought commodity in drafts. But speed without high agility is not that effective, there are only 2 speed 6 players that have the cup, that is 2/16 = 12,5%, so seems speed 5 is enough already. The old drafting order might have something to do with that. Winners without 5+ speeders on team: GDL 4 AngryJay (Juneau, Borchevsky, Kovalenko, Donato, Yake, Kontos - Leetch, Svoboda, Wilkinson, Johnson - Joseph) GDL 7 Carse (Gilmour, Bradley, Reichel, Miller, Todd, Lapointe - Duchesne, Driver, Cote, Foote - Richter) GDL 14 Kingraph (LaFontaine, Kamensky, Jagr, Leeman, C.Lemieux, DeBrusk - Iafrate, Kasatonov, Weinrich, Krupp - Belfour) HM to Plabax in GDL 11 & GDL 13 who did it without 5+ speed in forwards, only having Coffey on D. The odds without 5+ speeds on offence is thus 5/16 aka 31,25%, which is still relatively low. GDL 11 Plabax (Gretzky, Lemieux, Carson, Adams, Yake, Volek - Coffey, L.Murphy, Malakhov, Krupp - Roussel) GDL 13 Plabax (Lafontaine, Jagr, Lindros, Amonte, Leeman, Kennedy - Coffey, Dahlquist, Lidster, Sydor - Moog) ps. Kgman joke was hilarious, I'd like a Moog jersey to a live tourney as well. #moog
  12. No you most definately don't need a super pc to run it great. Computers in the early 2000 were already able to run Gens properly, but some would've had fps propblems in emulating it. I bought an 8 year old used business laptop http://www.hp.com/hpinfo/newsroom/press_kits/2008/connecting/ds_bn_6930p.pdf for around 100$, which doesn't really compare to specs today, but was quite ok at it's day. I'm running Linux & Windows XP for it and it runs great under Windows XP, but a bit more choppy in Linux which might require more processing power as I have tons of stuff installed there and use Wine (a Windows emulator to run Gens), where as XP I run pretty much bare and use only Gens & Hamachi. I tested some other OS as well and the game was smooth in Vista & Windows 7 too, but I would not have used Windows 8 or 10 for this unit. The problem is the OS, or something that's installed that is creating the problem, or could be any combination of things. You can try running Gens in a different compatibility mode, but not really sure would it help. Mouse 2 and properties on gens-netplaysave.exe to change that, maybe try something else from there as well. Could even disable some unused or not required hardware from bios if that's an option. I'd uninstall any unused and not required software as well. If you have 14 days to figure that out it could be tough. I'd propably change the unit too if it came with such a problem and couldn't figure the problem out, but before that I would test another OS as well though.
  13. That's a good one. Also include http://p2p.kaillera.ru/wip/okai_recorder.7zunzipped in the nhl94.com directory to allow recording with new kaillera. I'm not sure how many of the current players even have done this and have just folded recording option since leaving old kaillera.
  14. Unification of the sites is important in my mind. It should be priority to work unificating stuff from forum, like videos to nhl94online.com and so on. We then have nhl94.com nhl94online.com and forum.nhl94.com. The most curious ones look for more and get past nhl94.com. Even though we have the news about starting leagues there and there is the online gaming link on top of it, it should be marketed somehow more simpler that we play here, click here it's easy to get in, click here to see league standings and game info etc. There needs to be a hook. I recall some study on that when things that really interest are too many clicks away, people lose interest and astray off and it really was a thin line like 3-4 clicks was too much already, people can google it up surely. Plus stuff to make the site more known via site tools maybe. When people get to see the games and people interacting between eachother faster, like 1-2 clicks away it could work as a hook for more people and this should work via nhl94.com. Nhl94.com is propably the first site people stumble on and the interaction takes you to forums on the main screen, which might be a turnoff at start for many, there needs to be another hook for it.
  15. I'm modifying and simplifying this post in the sense of how the user card page has been done. Change the match page to a more similar style of user card page. -Be able to add commentary on a specific match, how both players had experienced them. -Be able to link an embed video link of the games to it. At least you could send a request for moderators for them to be make the insert with the provided link. -Be able to upload the kaillera record files to be downloaded for those who want to view the game in their own gens. Currently we have it in a bulky mode http://nhl94online.com/html/box_score.php?gameid=28141? with not much features. All this is easily done if we can implement a login system for nhl94online.com. There is some other talk / suggestions in this thread as well and that is ok.
  16. . . I have also played with Moog with Boston in Classic A in Fall 2015 with a record of 30-10 regular season. He did some impressive desperation saves for me that season. He is a very high value pick where he is getting picked atm, usually in the range of top level coaches when it's been a non-random draft order. He is no Roy, Eddie or Fuhr for sure, but the next tier is Essensa, Ranford, Moog & Soderstrom for me. Definately before Potvin, Joseph & Cheveldae. He has some impressive lateral movement saves at times as AI, like many of the lower weight goalies do Essensa & Soderstrom 3, Ranford & Moog 4 (even Terreri at 2 with 3/3 gloves & Casey 2 with 3/4). Stats wise looks like Moog is worst of that 2nd tier bunch, but he does very well in games, I have a theory on the awarenesses regarding that. This doesn't mean it's auto win for picking Moog, just that it's a great great value where he's been at and 5/16 championships where as everyone else has 1 is on the fringe of anomaly, but top 5 goalie for me from MY experience and stats look good. I'll link here my draft sheet for goalies https://docs.google.com/spreadsheets/d/1UJD2L-ykXab3jU4pMN-fdihf3bE0Ak7sGudeRYyvcmw/edit?usp=sharing. It's not de facto order what I'd do, but around there. I like Hrudey in real life, but in the game we don't get along, so he's last. In case some players did not know, the goalie weight works with goalie agility. The lower the weight, the faster the goalie moves on the crease and the heavier the slower it is. Swos did a frame by frame test with this if I recall it right and it's the same as with the fwd & d. Heavy guys start to move slow and are poor on rapid movement changes, but once they get going they're fine with top speed, but the area the goalies move in is very small so top speed really does not influence goalie ratings as they're all in 3/4 range. It's all about agility & weight (+ pck & gloves, sticks are not used that often, that's why Roy > Belfour). Another thing is that right handed goalies that are only few in the game Fuhr, Barrasso & Puppa have different animations to 5 hole passes and shots usually. You really don't get them in for them so much, but the R goalies are on the heavier side so they're not that popular outside of Fuhr. For left handed goalies it's 4pck & 4/4 sticks that is on break even there, anything below and they suckage them in at ease and anything above and you hardly get them in.
  17. Had a great series vs Tex and the games were full of action from game 3 onwards. The series went to full 7 games and Tex was close to making an upset. Shout out to Tex, he showed great improvement during the season playing against A players and showed he has made the jump to A even though I doubted this myself pre-season. Total of 70 goals were scored in the 7 games and I made a highlight of the goals scored in the games. There was so much other stuff going on that did not make this cut that I've been thinking of maybe doing a commentary on the series showing out AI agression and where you can see hot / cold and point out some mistakes. I think more games from A needs to be shared and also in GDL playoffs. And it propably would be better if you could comment the games in nhl94online.com on game screen, add highlight videos in comments and maybe be able to upload a .krec file as the save to the game as well there for everyone to download who wants to view the game. Will add this suggestion to the site update thread, unless there already is something about it. More unification to one site the better. Those who don't know how to use recording tool with new kaillera as it's not in as default you just need to unzip http://p2p.kaillera.ru/wip/okai_recorder.7z to your nhl94 folder and you get the option to record games like in old kaillera. If you have not recorded any games, you need to create a subfolder records under nhl94 where you put the .krec files. To view the games just open netplay in Gens and instead of 'p2p' choose 'player'. Below are the .krec files from the series, you just need to unzip them to nhl94records folder and have the plugin unzipped as well to view them. r1-Buffalo-Dallas.zip Here is the highlight video, my first in years so the cuts and fades are a bit annoying. :]
  18. Updated as per GDL 16 (I actually did the edit already in nov 18, making a bet Plabber would get his third win). Seth got his first final appearance. Moog continues his impressive statistics. No other goalie has more than 1 cup and Moog has 5 in his pockets out of 16 possible cups. In my mind he is one of the best, makes some impressive desperation saves as AI and is a great goalie for manual control, not the best AI goalie, but he's in top 5 for me.
  19. In A the situation is clear. There was a -2 points for each missed game, but games against Donny were refunded 3 points then as he went MIA and we did not get a replacement for him early enough. It looks like B there is a problem as I cannot see how Toronto gets in before Quebec with the same amount of games but -32p before counting possible DNP etc. Same with Pittsburgh, who has 1 more game and 32p more. Pit & Que should propably be ahead of Nyr, La & Phi at least.
  20. I sometimes hone pass shots against cpu when bored or if I have not played against anyone in a while, but honestly a save state with a penalty shot situation would be better for that. I've also tested some chemistry of players during drafts and pre-drafts against computer, but that can be misleading as playing against human it's very different. Larmer against cpu as C was extremely efficient with onetimers, but against human defence, the positioning just wasn't the same. I'm pointing out to GDL 13 as an example where I drafted a duo of Oates-Larmer. Overall I have played very little against computer. In the 90's it was always against human opponents as well, I do not recall playing playoffs or a full season against computer ever.
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