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Found 16 results

  1. INTRO: Yo! So as the title says, my goal for this romhack was to create an all-time rosters game for NHL 95, specifically used for season mode will line changes ON! This of course means 26 teams. Now I'm not a romhacking pro so, I don't know how to change logos and banners. IF ANYONE WOULD LIKE TO HELP UPDATE THIS, LET ME KNOW! I'd love to have Carolina/Colorado get their proper logos on center ice, and proper banners in the menus. I'm having people choose the team they think will win the cup, and I will be donating a game on Steam to the person who controls the winning team! A few teams are already taken but, feel free to follow and check for updates to see who's ahead. There's going to be stuff people disagree with as there's only so much space on a rom but, I wanted this to be different than every other 'all time' rom. When I say 'all time' that means teams will have players from every era, even if some era's don't have any hall of famers for a specific team, I still want 1-2 players from every decade represented! So all your obvious players will be there but, many of the extra slot players will be more uniquely selected than your average 'all time' romhack. Stuff like, playing longer than anyone else did in a specific era for that franchise and being on a finals team would make someone eligible, over someone who was the 10th best player on a dynasty type team with 9 other players on the roster already. Eventually I'll shift some stuff up though for future seasons! UPDATE: Have found someone to help with replacing Colorado/Carolina, and I also have added some players to teams with space via moving around the free bytes. I also am going through teams I may have done faster and correcting the left/right handedness. A few of the teams I rushed through and messed up the handedness as I was so anxious to finally start playing it and testing it out. I am going to wait until I complete the fixes before releasing an update! I also will be eventually porting this to NHL 94 with the hack applicator to fix the 94 weight bug, and a few other small 94 changes that aren't doable for 95. THE ROSTERS: THE BEST PART! I spent 2 weeks just doing these rosters with Hockey Reference up the entire time. The players chosen are based on 3 things: How many seasons and games played, and points scored for that franchise (not in their whole career, JUST FOR THAT TEAM!), players who did something special for a specific team that they also were on for several seasons, and players who were on stanley cup teams, and also finals appearing teams, especially for those who've never won the cup or been to only a few finals. Players need to have generally played 5-6 years for each franchise. There's a few exceptions of course, if they did something important for a team like, Ray Bourque on Colorado winning the cup, Selanne on the Jets scoring 76 goals and winning the Calder, etc. The players were made with accurate weights, numbers, hands, and ratings based on how each player played for that specific team. So Gretzky is going to have a better rating on the Oilers than the Kings or Rangers, for example. No player will be on more than 3 teams. I wanted to have some very oldschool players, some 80s 90s players, some 00s-10s players, and some current roster players, for each team as well. Also, because of the limit on number of forwards, some forwards will be forced to be listed as defenseman. But you can still use NOSE to put them as forward in lines easily if you want! THE RATINGS: Player ratings will also have specific balances. Endurance will be 4 or 5 for every player, since it's an Edit Lines rom. All ratings will between 3-6 except roughness, checking, and aggression which will be between 1-4. This is simply how the games ratings work, as generally there's only a few players with a 4 rating on checking and none are higher. Otherwise, you get 50 penalties a game. Your overall ratings for each player will be all over 70, with only the best of the best at 90 and higher. Goalies will generally be around 80-85 since goaltending is kinda easier in NHL95, but none will be over 91. Again, this is the GOAT players/teams. There's no reason to have anyone under a 70 on your legend team, that's just not fun! The average rating in the game is probably like 83. Also, weights are balanced, generally between 6-A with a few higher and a few lower. None will be above B. EXTRA NOTES: I'm using Winnipeg with players from BOTH FRANCHISES since they do have two franchises worth of history. They're the only team with this unique situation but, I feel it's only fair. There's a few other tiny issues like player name length, I tried using full names but, some I shortened a bit, and may have to shorten some more like Ryan Nugent-Hopkins or Oliver Ekman-Larsson so they don't stretch off the right side! I did on one occasion score with Ryan and it had a small bug where a letter stayed on the screen after the goal. Simply pressing start twice to go into and out of the options fixed that in literally 1 second. But there's only 2 players with names this long so, I wouldn't worry about it. Player numbers are accurate BUT, in some cases I used a number that a player wore on a different team, due to there being 3 players on the same team with the same number. In some cases, I just left 2 players with the same number but, only if I absolutely had to, to avoid using a fictional number. But those players are generally separated between offense defense, and it's easy to tell anyways with the position indicators. Some teams I did a bit faster than others, so some of the left/right handed is still incorrect, and simply balanced. However a very good portion of the players have their correct hand. I plan on redoing some ratings and re checking things after my first season, but this took forever, and I wanted to just play the game already! NHL 95 WIDE! ALL TIME!.bin
  2. Hey Fellow NHLers. Im sending this out to see who might be interested in playing a league with every games played and we can have the users play on retroarch for netplay. I just started for NHL 94 CDL season 3. And this seems like something NHL95 can use as well. Drop a note here and lets get 26 guys and play a full season head to head. Confirmed/Tentative* already. Looking for 26 ideally, but 20 would work. @UltraMagnus - Kansas City Outlaws @segathon - Minnesota Mullets @kingraph - Anaheim Ducks @Heinz57 - Kolner Haie @SammieSmith33 - Minnesota Maximals @halifax - Halifax Schooners aftershock84 - Troy City Titans bombjack - California Golden Seals @Walter Sobchak/ @bclinto1 - Autobahn Autobahn @LHX - Renfrew Creamery Kings @AT ONE SIR - Binghamton Dusters @Jeelock - Pensacola Ice Flyers @leviathan - Hartford Hot Jets (tentative) @mcline88 - North Wales Whalers @wolf_of_highland - Highland Wolf @Gambi - Brantford Smoke @james4ster - Troy City Tea Baggers @gaelicgopher - Minnesota Moose @TrunzoEBC - New York EBC @Dinkleberg - Dinkleberg Dinkleberries @bclinton - Richfield Oracles .... .... .... .... ....
  3. I've decided to run a single division Dynasty league, with separate championship and consolation playoffs, using the 92-00 ROMs I've created(see attached). Each coach will pick a team to use for ALL 8 seasons. Coaches are not allowed to change teams throughout the 8-season league. The complete league would consist of 8 short(20-30gp) seasons, one for each ROM, while skipping 94 since we always use that during Classic. It would be over a period of a few months in between various Classic and SDL seasons. We will be using the same rules as Classic: 5-minute periods, penalties on except offsides, manual goalie, line changes OFF. Team selections will be in order of skill level(part ELO/personal experience) with B players having higher picks since we'll be using a single division each season. However, since the 92 ROM doesn't have ANH, FLA, OTT, etc those won't be selectable until they appear in a later season's ROM. If someone really wants to pick, say, OTT (ahem @Bob Kudelski) from 93 onwards they can just pick a bottom tiered team in 92 for a single season OR just wait to join the 93 season. I mention this because ANH and OTT especially get decent towards the end of the decade. I'm looking for dependable players to get games in rather quickly. Since there are 8 seasons(leagues) it will take a few months to get through all ROMs. I'm more concerned with finishing each season quickly and possibly taking a little time between each season so it's not a grind but that could change as the league progresses. If you want to play a season here and there that's fine but please don't quit during your team's weaker season(s). You may not get the same team if you drop out a season and return for a future season. If your previously used team is still available when you return it will be automatically assigned to you. If someone else took over the team in your absence you can choose a new one at an equal or lower tier according to the Team Ranking chart(see below) that is available. I plan on having a FINAL playoff(after 2000 playoffs) to be played after all seasons are completed. Final playoff seeding would be based on cumulative standings from all seasons. All participating teams make the Final playoffs. A "Super" ROM will be created where everyone picks a single season roster they used from any of the 92-2000 ROMs. If they want to use a 94 roster for the FINAL playoff they can do so even though we're skipping that season for this league. Below are the team rankings which include a year-to-year chart on team rankings, tabs containing team lineups per ROM, as well as by team. I've also included the Team Rosters sheet that contains the rosters and player attributes for each ROM. For other info on these ROMS go here: https://forum.nhl94.com/index.php?/topic/25062-snes-nhl-hockey92-nhl-2000-roms-in-nhl-94/ . One thing to note is for the 99 and 00 ROMs I sourced the rosters from the PC version where weights were finally corrected by EA(i.e. Sundin being an 11wgt in 99 and 00 instead of 7wgt from 92-98). You can see the weights in the Team Rosters link below. Team Rankings/Lineups Team Rosters(attributes) Interested/Semi-interested list(if you want to be added/removed to/from the list below just let me know): @kidswasted @koke_45 @dangler @Triple A @TecmoJon @Mooney @annatar @angryjay93 @TheProfessor @Skankhunt @Bob Kudelski @stewy Discord channel: https://discord.com/channels/149631645589176321/1033019757336731668 92-00 ROMs.zip
  4. I Feel a Mutant League Hockey vibe from this game. UHC is a physics-driven arcade 3D hockey that offers: ragdoll physics upon big bodycheck impact even through shattering glass panes and into benches, Exploding mines on the ice that reduce players to limbs and body parts, an ice rink arena turned into a battle zone littered with blood and a stacking body count, dirty tricks assigned to different team member roles, center and wings scrum and brawl for the faceoff as the puck drops from above, I should mention the puck has razorsblades and the puck can be sent flying by a single shot rather its a high or low shot, the ability to play differents roles during the faceoff and a built-in replay feature where you can edit and save your moments from the game and top it off as the games name: Hockey in H-E double hockey sticks of the underworld, literally. Not bad for an open source game created by one man, its made in 2009 and could have gone far to adding management elements and other gameplay elements, or better yet. got remade in unity or unreal engine. or just wait for Mutant Hockey League to be made. This game can be sometimes hard to find, so I will also post it here for you guys to play for yourselves. keep in mind, certain elements were not programmed as the creator abandon the development of this game (forfeits and the match ending when the entire team is dead, online play no longer works as there is no network or host server, certain parts of the pause menu score stats were not programmed, team and player stats are not implemented.) also there are third party libraries in the folder you need to install in order to get the game to work. UHC_1.30_Windows.zip
  5. Anyone interested in joining the WN95HL season 2 league. Please message me or reply here. Spots are open to anyone interested. Check out the league at wn95hl.com or
  6. Welcome to the WN95HL!!!!! Season 1 is approaching the playoffs and soon will crown its first league champion. With that in mind, Season 2 is coming fast and there are spots still open. Message here for your interest or join us on DISCORD -- https://discord.gg/KfPbAyKW League Details Regular Season Games, Playoffs Best of 5 and 1 Champion, but for how long and could this be a dynasty in the making. Custom teams of your choice (Team logos, Team Nickname, Jersey Colors, Ice Logo, and Arena). Rolling annual drafts from 95-2021. (Over 26 years converted to 26 seasons of trades, rookies, retirements, injuries, player progressions and regressions, etc.) In-depth stat tracking (League Leaders, Record Book, Player Stats, Power Rankings, etc.) https://www.wn95hl.com Weekly videos of overviews, coach interviews, game analysis, game commendatory, etc.) WN95HL - YouTube We also have tutorials on getting you started on joining the Dark Side. Submit your team details below: Team Name (ie - Chicago) Team Nickname (ie - Rebels) Team Arena (ie - Holiday Inn Arena) Team Colors/Jersey (ie - Green and Black) Team Logo
  7. Alright boys. Now that Classic is underway I want to start preparing for the first league I will be running which will start after Classic ends. This 76-game league will be relaxed in terms of schedule as it will take place over the summer, which happens to be a time where people actually like to do fun things outside. This league will be using the default 94 rosters similar to MikeGartner22's Gens Summer Salary Cap league he ran last summer(however I won't be requiring a 150gp season). How it works is everyone builds their own team using a pricing sheet I have come up with sorted by the average SDL draft ranking. There are some caveats including the salary cap you must stay under as well as having a top and bottom player not having a difference of more than $40. The template below includes the Draft Ranks based on the average taken between SDL 5 and SDL 6, the Price List, a Team Template tab for you to experiment with two lineups, as well as some Example Teams I have created to show you that you could actually have a $100 player on your team and still remain under the cap. Download a copy for yourself to tinker with. https://docs.google.com/spreadsheets/d/1KsQycKYs229e96hRgo8ZOqRwsNpNmwWG/edit#gid=630035108 Some things to note: Your lineup will consist of 6F, 4D, and 1G using the default 94 rosters Your team must be under the cap meaning $740 is the maximum salary your team can have. You don't have to spend the entire $740 if you choose not to. The highest and lowest salaried players on your team cannot exceed $40 from each other. I have built in formulas on the Team Template tab to let you know if you've gone over. 76gp season to be played throughout the summer. If everyone plays their games sooner then we can set up playoffs sooner. TBD on number of teams that will make the playoffs as well. Post your desired team here. First come, first serve on teams. I'm reserving Boston . I'm keeping this to the existing teams in the default 94 template(i.e. not updating Quebec to Colorado or anything like that). I'd be open to utilizing ASE and ASW if someone wanted. The team advantages will be the same for all teams just like SDL(Offense/Defense/PP/PK/Home/Away as 4/4/1/1/1/1). See Smoz's pic chart below. Penalties on, except offsides Manual goalie No line changes Submit rosters to me through Discord by 6/27. I will be updating the ROM as the rosters are being submitted. Please submit your roster and lines using the following format: Line 1: LW-C-RW, LD-RD, G Line 2: LW-C-RW, LD-RD I will not be posting anyone's rosters publicly. You will all find out once the ROM is finalized. Let me know if I missed anything or if anyone had additional questions. Teams: BOS @kidswasted NYR @Mooney OTW @Bob Kudelski HFD @TecmoJon PIT @dangler EDM @koke_45 TOR @mikey_mac94 WPG @Gambi MTL @Heinz57 QUE @lego DAL @Decadent BUF @Grillbit WSH @annatar SJ @Fed CHI @dcicon5148 STL @INDIO FLA @slipperypete VAN @halifax is back! DET @TheProfessor PHI @Jammer - KO94IIsnes SSC_21.smc
  8. ECHL is here to stay!!!! This is a NHL95 version of the ECHL (East Coast Hockey League). 26 Teams in the league - Just like in real life. Rosters updated as of September 4th, but will need a quick once over. 8 additional teams from previous years (folded) Alaska Aces Chicago Express Dayton Bombers Greensboro Generals Knoxville Cherokees Peoria Rivermen Elmira Jackals Quad City Mallards If there is anything else you would like to see in NHL95. Let me know of PM me. ECHL21.bin
  9. Hello everybody, Since it is sometimes not that easy for EU players to play NHL94 leagues, I wanted to ask if there are enough EU players who want to revive the EURO94. Very much like SNES but also GENS :-D Maybe we can get enough for a small league together. Just write in at # Euro94 in Disccord or here in the forum. Is just an idea ... Player GENS SNES 1. dmm1000 X 2. Pearate X 3. Kaba78 X X 4. LaTormenta X X 5. Hot_sauce X X 6. Ice COW X 7. JMJ X X 8. 9. 10. ..... League Start :-D
  10. ### SNES NHL94 Summer League 2020 ### If chaos agrees, I would organize anothers SNES Summer League. ### Register ### Just post your nickname here. ### Rom & Rules ### Rom and Rules an in the normal SNES League, fom the NHL94Online.com site. Rom for the playoffs ist the SNES Playoff Rom, fom the NHL94Online.com site. ### Draft ### A random generator determines the order of the draft. ### Format ### SNES Summer League is an one divion league. Any Team has two home and two away games. The top half Teams, last time 8 Teams, (has to be an even number) quailfy for the Playoffs. Format: Round 1: [A: Team 1 > Team 8] [B: Team 2 - Team 7] [C: Team 3 - Team 6] [D: Team 4 > Team 5] Round 2: [E: Winner A > Winner D] [F: Winner B > Winner C] Final: [Winner: E > Winner F] The format the final is best of five, 2:2:1. The format the final is best of seven, 2:2:2:1. The better placed team in the regular season always has the home advantage. ### Channel ### For generell disussions please use the #Classic-snes channel. ### Players ### 01. BobKudelski26 02. DanTML7 03. Annatar 04. JotaC007 05. skankhunt42 06. McMarkis 07. therexershow 08. KaBa78 09. BlackDevil19 10. DrewDigz 11. triple a 12. jmomonyc 13. dethrox ### Draft ### 01. Annatar #PIT - Pittsburgh Penguins 02. BobKudelski26 #BOS - Boston Bruins 03. KaBa78 #NYR - New York Rangers 04. therexershow #DET - Detroit Red Wings 05. dethrox #BUF - Buffalo Sabers 06. JotaC007 07. DrewDigz 08. DanTML7 09. BlackDevil19 10. McMarkis 11. jmomonyc 12. triple a 13. skankhunt42
  11. I know it's always been an issue of having people complete their league games in a specified amount of time, especially meeting checkpoints. There's nothing specific that brought this up, I just know it was an issue when I first played here in 2007 and it appears to be an issue that continues today. What are your thoughts about having league checkpoints that could be incentive based? Classic for example, each coach is to complete 8 games per week. 1st person to log 8 games that week = 3 pts 2nd = 2 pts 3rd = 1 pt Each week follows the same formula. At the end of the season, the person with the highest number of pts receives 3 draft picks higher in the following Classic league, 2nd gets 2 draft picks higher, 3rd gets 1 draft pick higher. I haven't thought through the numbers but just wanted to get some discussion going around what the community thinks about incentive based checkpoints. If you think it's a bad idea, that's fine. If not, share some feedback or even better, other ideas.
  12. Hey guys, just wanted to know if anyone had any thoughts on when a new season is going to start up?
  13. This thread is for information, questions, and answers about the NHL'94 World Cup Tournament I want to set up (Genesis version). To sign up: to keep things organized, please use the Signup thread. The first thing I should get out of the way: this World Cup tournament has nothing to do with countries. It's just set up in the same way as the Soccer World Cup: Qualifying stage (August?) Group stage (September?) Tournament stage (October?) We'll play with either the original ROM or a weight-bug-fixed and goalie-control-button ROM. In each stage you qualify for, you'll play against 3-4 other coaches in best-of-7 series. In each stage of the tournament, you can only play with each team (CHI, DET, etc) for one game, so selecting your team for each game becomes critical to your success. I don't know how many people will sign up, so I can't give exactly how it will work, but here's the idea if there are 32 coaches. Qualifying Stage Coaches play against 3 other randomly-selected coaches in best-of-7 series. They must use a different team for each game. 3 x best-of-7 = max 21 teams used. Coaches receive +20 pts per series win, +10 pts per game win, -10 pts per game loss, +1pt per goal for, -1pt per goal against. Instead of +/- per goal, might base the goal portion of your points based on your ratio of goals for and against (so as not to penalize coaches who go for low-scoring games). After all the games are done, all the coaches are ranked by their points total. The coaches are then distributed into 4-team groups for the Group stage, in such a way that the groups have roughly the same skill distributions, so the groups are relatively fair (unlike the soccer World Cup!). I may make use of the "Power Ranking" formula I used on the Blitz website that rates coaches based on who they played against and how well those teams did (so if you played against coaches who did well, you get extra points to make up for having a tough set of randomly-selected opponents). Group Stage Works the same as the Qualifying stage, except your opponents aren't random, they're based on the results of the Qualifying stage. I may remove the complicated scoring system and simply go to series wins/losses to avoid problems. Then we'd need tie-breakers, which could be game wins/losses difference and then goals for/against ratio or difference. Like the world cup, the top two teams from each group move on to the Tournament! Tournament Stage At this point, we'll have 16 teams left, who play a tournament until there is a winner. We could do it like the soccer World Cup where the bracket is pre-defined, or we could use some kind of re-seeding for each round, maybe based on Qualifying + Group stage points. As in the other stages, you can't reuse teams during this stage. With 16 coaches, it takes 4 series to win the Tournament, which would be 28 games. That's more games than there are teams (no, you can't use the All Stars ). So we'd have to turn the first round into best-of-5, so it's 5+7+7+7 = All 26 teams. Or we'd reset the team restriction after the 2nd or 3rd round. Eventually someone wins the NHL'94 World Cup! Scheduling For each matchup, I (or someone else) will start a group forum conversation with the two coaches to encourage them to schedule a time to play. Breaking a scheduled time could result in an automatic loss, but I hope it won't come to that. During the first two stages, you'll have a month to play 3 series -- it shouldn't be hard! Additional Ideas Just ideas at this point, not incorporated into the tournament, yet. Have the World Cup hosted on the NHL'94 site so there are stats, and to help keep track of points and which teams you can play with. If Qualifying and Group stages depend on games won/lost and goals for/against, having stats could help prevent lying about game results to help points totals. We could add a geographic component to the World Cup by arranging the Groups based on coach location. Wouldn't want to do it that way every tournament, though. In the Finals for the World Cup, reset the coachs' teams so they can use the best teams and to make the final not depend on how hard it was to get to the final. To avoid the 28-game problem in the Tournament, actually force the finalists to use All Stars East and All Stars West for the first two games of the series. Potential Problems Playoffs in leagues always seem to take forever because things need to be done in order. The Tournament stage could be very slow. During the Qualifying and Group stages, people may delay playing against someone in order to better control the teams they have left to play with. Possible solutions: Predefine the order coaches must play in. But a predefined order could make it take a very long time to complete these stages. Instead of having to not reuse any teams during whole stages, just make it so you can't reuse a team during each series. This is sort of boring, though, because it'llbe an endless cycle of CHI, DET, MTL… Combined with solution 2.: For each series, have a randomly-generated list of 10-15 teams that neither coach can play with. Lying/colluding to improve ranking points. Potential solutions: Having to upload games would help prevent this. Even if the site isn't sophisticated and simply lists all the uploaded games (features such as ranking points could be calculated manually initially and only added to the site later if the tournament is a success). If you've been watching the World Cup, you may have noticed that the final Group stage games are played at the same time -- this is to help avoid teams changing how they play based on the other games' results. So the final games of the Qualifying and Group stages could be reported in secret until all of them are done. If you'd like to sign up, use the Signup thread!
  14. The Forum Member Sim League (FMS League) is looking for players! The Boston Bruins, Chicago Blackhawks, Detroit Red Wings, Montreal Canadiens, New York Rangers and Toronto Maple Leafs are looking to draft members from the NHL94 forum to participate in a simulated league. Each team will consist of 6 forum members and compete in a four week long season. Games will be simmed by me in cpu vs cpu demo games. Team and forum member stats will be tracked and posted. The top four teams will compete in a postseason for the Stanley Cup. Participation is very easy. Simply reply in this thread that you would like to join the league. In your reply, please list in order the most desired position you’re interested in to the least desired. Available positions are Center, Winger, Defenseman and Goalie. Each team will draft forum members and assign them to positions. Forum members will then take on attributes of the top available players from the EA NHL 94 league roster. Do you and five other of your fellow forum members have what it takes to win the Stanley Cup? Sign up today!
  15. Season 2 begins! All the information you need is below. First, there is a website to keep everything centralized (thanks again Google!): https://sites.google...survivorleague/ I recommend you bookmark it. There you can click on your name to log your scores, see standings, available teams, etc. Each person has a unique link that will open up directly to their page. How to log scores is explained in detail at the end of this post. We have two divisions of 7 this season: East Division (forum name/aim) Alonzi41/509260736@facebook.ao batbl18/batbl18 Bo Knows NHL94/BoKnowsNHL94 dcicon5148/dcicon5148 IceStorm70/IceStormNHL94 KingRaph/KingRaph RedWingDevil/Iceguy94 East Division (forum name/aim) da94wookiee/Kedzie92 Dragon/Pearate Freydey/Freydey32 Houli/Houly8 kupuck19/kupucknhl94 minpind/minpind Plabax/Plabax You can download and import the buddy list here if you haven't done so already: Survivor Buddy List 1. I'm using AIM 7.5.14.8 2. Go to Options --> AIM --> Load Buddy List 3. Load the buddy list you downloaded, but DO NOT check the "Replace my existing Buddy LIst..." box or else it will overwrite your entire buddy list. You will then have a new Group called "Survivor" with the 14 people in the league. The ROM can be downloaded here: Survivor_S02.bin It's important that everyone configure GENS for 6-buttons or else you will desynch immediately. You don't need to actually use a 6-button controller. You can use 3 and map x,y,z to your keyboard. ------------------------------------------------------------------------------------------------------------------------------- Notes on ROM updates: 1. Weight Bug: Weight is the main attribute that determines checking ability and resistance. In the Classic ROM for Genesis, it's BACKWARDS so that lighter guys (Fleury, Gilmour, Roenick) are monster checkers and the larger guys (Lindros, Lemiuex, Bourque) are feathers. Hence the weight "bug". This ROM fixes that nasty bug, so heavy guys are meant to check like they are supposed to! (Thank you smozoma!) 2. Goalie Control "Y" Button Hack The original ROM only uses 3 buttons and to gain control of the goalie, you have to hold "B" down for a second or so. This ROM now uses a 6-button controller configuration, where the "Y" button will automatically switch to goalie control. No delay! NOTE: It's important to configure your GENS for 6-button controller, even if you are using 3 (map the other buttons to keyboard), or else you will immediately desynch when playing. (Thank you clockwise!) ------------------------------------------------------------------------------------------------------------------------------- RULES Standard Classic League rules -- 5 min periods, no line changes, penalties on (except offsides). Each coach can use up to 1 home and 1 away game with any of the 26 teams to complete their regular season. Once you use a team, you can no longer use them again for the regular season. This is commonly referred as a "survivor" format. Tracking of available teams will be done automatically (see below). Away team chooses their team first, and the home team picks second. Home always has the final choice of their team. POINTS/STANDINGS 2 points for a win, 1 point for a tie. No points for OT loss. Standings based on points, followed by GFA - GAA. DNPs (if necessary) will be treated as 0-0 ties, but no points awarded. SCHEDULE/PLAYOFFS You play everyone in your division 4 times, and everyone in the other division 2 times. That's a total of 38 games. Checkpoints will be based on the average number of games played each week. If you're significantly below average, you will be warned. Fall too far back and you may be replaced. Deadlines & remaining schedule will be posted at some point during the season. Playoffs * 8 teams make the playoffs - Division winners are the #1 & #2 seed - Division runner-ups are the #3 and #4 seed - Next 4 across both divisions make up the #5 - #8 seeds * Division winners start playoffs with all teams available - #3 & #4 seeds will have 3 teams unavailable for playoffs - #5 & #6 seeds will have 5 teams unavailable for playoffs - #7 & #8 seeds will have 6 teams unavailable for playoffs * Unavailable teams will be the ones that finish 2,4,6,8,10,&12 at the end of the season team standings: - #3 & #4 seeds will not have the 2,4,& 6 available - #5 & #6 seeds will not have 2,4,6,8,&10 available - #7 & #8 seeds will not have 2,4,6,8,10,&12 available Best of 7 series LOGGING SCORES Let's say I played my first game with LA Robbie, I was the home team, and I used DAL and he used VAN. Final score was DAL 3 VAN 8. Since I was home, I am responsible for inputting the score. First I click the link to get to the document (to be provided when season starts) "A" I find and click on my coach sheet, KingRaph. You will also see your coach name displayed on the top. Anything I need to input will be shaded green. I find my game against Robbie and click on my home team selection ( . Clicking the little arrow will bring up a list of my available home teams to use. I choose DAL, then click on the cell to input my score of 3. I repeat the process for the away team (Choose VAN, 8). That's it!!! You'll notice after you input the scores, the cells are no longer green. The records, stats, and standings will automatically be updated (may take up to 5 minutes to be updated on published website), and the list of available teams will also be updated. You see that I no longer have DAL available as a home team to use ( C ) When Robbie looks at his screen, he will see the away game results and he will no longer have VAN to use as an away team. There is also an "opponent frequency" field which will track what teams your opponents use against you.
  16. Welcome to the Survivor League Season 2 Sign Up and Information Thread! This season will be very similar to the inaugural season, with the following changes: Weight bug fixed ROM (thanks smozoma!), instead of classic. Goalie Control "Y" button hack! (thanks clockwise!) All 26 teams available to use (1 home and 1 away), instead of a randomely chosen set. Penalties for not finishing games in the regular season. You will lose an "x" number of teams available in the playoffs (if you make it) for missing regular season games. How many teams you lose, for how many games, and what teams you lose have not yet been determined…I'll figure it out soon. It's meant as an extra incentive to finish up your regular season. ------------------------------------------------------------------------------------------------------------------------------- Notes: 1. Weight Bug Explanation: Weight is the main attribute that determines checking ability and resistance. In the Classic ROM for Genesis, it's BACKWARDS so that lighter guys (Fleury, Gilmour, Roenick) are monster checkers and the larger guys (Lindros, Lemiuex, Bourque) are feathers. Hence the weight "bug". This ROM fixes that nasty bug, so heavy guys are meant to check like they are supposed to! 2. Goalie Control "Y" Button Hack The original ROM only uses 3 buttons and to gain control of the goalie, you have to hold "B" down for a second or so. Thanks to the work of clockwise (and Kaneda), this ROM now uses a 6-button controller configuration, where the "Y" button will automatically switch to goalie control. No delay! NOTE: It's important to configure your GENS for 6-button controller, even if you are using 3 (map the other buttons to keyboard), or else you will immediately desynch when playing. ------------------------------------------------------------------------------------------------------------------------------- The ROM can be downloaded here: Survivor_S02.bin The information below is based on a 20-person league, and can be subject to change depending on how many people sign up. OVERVIEW 36 game regular season using the survivor season 02 ROM (weight bug fixed with goalie button). 2 divisions of 10 teams Top 7 in each division make playoffs, with division winner getting 1st round bye. "Survivor" style -- you can only use 1 home and 1 away game for each of the 26 teams. Automated Google Docs for logging scores and automatic standings update (see below) REGISTRATION Reply to this thread! There are no plans for an "A" and "B" league, so this will be open to everyone. If your opponent is a stronger player, try to use your best team available and hope he uses a weaker team. OR, go ahead and use a weak team and take the loss! Pick your strategy! Currently Signed Up (forum name/aim) 01. kingraph/kingraph 02. Bo Knows NHL94/BoKnowsNHL94 03. Dragon/Pearate 04. batbl18/batbl18 05. da94wookiee/Kedzie92 06. dcicon5148/dcicon5148 07. IceStorm70/IceStormNHL94 08. Alonzi41/509260736@facebook.aol 09. Houli/Houly8 10. Plabax/Plabax 11. Freydey/Freydey32 12. minpind/minpind 13. RedWingDevil/iceguy94 14. kupuck19/kupucknhl94 ------------------(waiting list)--------------- 15. 16. RULES Standard Classic League rules -- 5 min periods, no line changes, penalties on (except offsides). Each coach can use up to 1 home and 1 away game with any of the 26 teams to complete their regular season. Once you use a team, you can no longer use them again for the regular season. This is commonly referred as a "survivor" format. Tracking of available teams will be done automatically (see below). Away team chooses their team first, and the home team picks second. Home always has the final choice of their team. POINTS/STANDINGS 2 points for a win, 1 point for a tie. No points for OT loss. Standings based on points, followed by GFA - GAA. DNPs (if necessary) will be treated as 0-0 ties, but no points awarded. SCHEDULE/PLAYOFFS Checkpoints will be based on the average number of games played each week. If you're significantly below average, you will be warned. Fall too far back and you may be replaced. Deadlines & remaining schedule will be posted at some point during the season. Playoffs 14 teams make the playoffs (7&7) 2 division winners get a bye week Best of 7 series Team selections reset at the start of playoffs, with 1 home and 1 away available for all teams. Missing regular season games may result in losing available teams as a penalty (TBD) Once you use a team, you can no longer use them again in the playoffs Bye week teams gain an advantage in that they save using 4-7 teams LOGGING SCORES Let's say I played my first game with LA Robbie, I was the home team, and I used DAL and he used VAN. Final score was DAL 3 VAN 8. Since I was home, I am responsible for inputting the score. First I click the link to get to the document (to be provided when season starts) "A" I find and click on my coach sheet, KingRaph. You will also see your coach name displayed on the top. Anything I need to input will be shaded green. I find my game against Robbie and click on my home team selection ( . Clicking the little arrow will bring up a list of my available home teams to use. I choose DAL, then click on the cell to input my score of 3. I repeat the process for the away team (Choose VAN, 8). That's it!!! You'll notice after you input the scores, the cells are no longer green. The records, stats, and standings will automatically be updated (may take up to 5 minutes to be updated on published website), and the list of available teams will also be updated. You see that I no longer have DAL available as a home team to use ( C ) When Robbie looks at his screen, he will see the away game results and he will no longer have VAN to use as an away team. There is also an "opponent frequency" field which will track what teams your opponents use against you. Please sign up even after 20 spots to get on the waiting list!!!
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