wboy Posted January 14, 2007 Report Share Posted January 14, 2007 Details below outline the changes made to permit 30 teams selectable from the menu screens of NHL94. Use this info to limit the selectable team to even less teams where required for your hack. Original NHL94 has 28 teams or 0x1C. 0x1E = 30 Offset 0xF7922 Bytes control the Team 1 & 2 return to 1st team (Anaheim) when ASW is exceeded. Changed 001C001C to 001E001E Offset 0xF7934 Bytes control the Team 1 & 2 return to 1st team (Anaheim) when ASW is exceeded (when game is started with 4 player multitap) Changed 001C001C to 001E001E Offset 0xF79E4 Bytes change the selected team back to expected range if you just changed from Regular Season to Playoff Mode Changed 781A to 781E (where 0x1A = 26, original 94 limit forced to exclude All Star teams). Offset 0x17D36 Bytes control the Team 1 return to 1st team (Anaheim) in the Playoff Team selection mode. Changed 0019 to 001D (yes, 0x19 = 25 not 26, but remember 0 thru 25 is 26 available values) Offset 0x17D3C Bytes control the Team 2 return to 1st team (Anaheim) in the Playoff Team selection mode. Changed 7419 to 741D Playoff Data: Ensure only the teams you are permitting selection to be available in Playoff Mode/Data or expect possible freezes/bugs. Use NOSE to alter playoff data. Known issues/unfound data: If you limit the rom to say 16 teams, the Regular Session game results seen between periods can still use teams after the 16 you apparently permit. Live with it. 1 Quote Link to comment Share on other sites More sharing options...
Chris Posted January 14, 2007 Report Share Posted January 14, 2007 Good stuff. I can't wait until you make more of your info available. I have one question: Offset 0xF79E4Bytes change the selected team back to expected range if you just changed from Regular Season to Playoff Mode Changed 781A to 781E (where 0x1A = 26, original 94 limit forced to exclude All Star teams). Theoretically does this mean if we change the value to include all teams as well as make provisions in the playoff matchups, does this mean that ASW/ASE could be playable in the playoffs? If so that is f**king AWESOME Quote Link to comment Share on other sites More sharing options...
Peelman Posted January 14, 2007 Report Share Posted January 14, 2007 Good stuff. I can't wait until you make more of your info available. I have one question:Theoretically does this mean if we change the value to include all teams as well as make provisions in the playoff matchups, does this mean that ASW/ASE could be playable in the playoffs? If so that is f**king AWESOME I think that it should be possible, but you would need to edit the All Star teams data as well to determine their conference. As obvoious as the conference assignments are, I think both All Star teams have a unique code where the conference is assigned. I've just started looking at it, so I'm not positive. Quote Link to comment Share on other sites More sharing options...
wboy Posted January 14, 2007 Author Report Share Posted January 14, 2007 yes its possible, infact, the now 6 month old 30 team rom supported/advertised using all teams in the playoffs. <Rant>If people took a small fraction of time from their lives to read the documentation I have already provided (readme.txt's within distributions etc), I may be more encouraged/inspired to write more.</Rant> Take the original 94 rom. Refer to the last three offsets posted above and increase their value by 2 (1A > 1C, and 19 > 1B). Add a few instances of ASE and ASW to the playoff data and your effectively done. No team is linked to a particular conference, nor is there any data that reflects this from what I've seen... Quote Link to comment Share on other sites More sharing options...
Peelman Posted January 15, 2007 Report Share Posted January 15, 2007 yes its possible, infact, the now 6 month old 30 team rom supported/advertised using all teams in the playoffs. <Rant>If people took a small fraction of time from their lives to read the documentation I have already provided (readme.txt's within distributions etc), I may be more encouraged/inspired to write more.</Rant>Take the original 94 rom. Refer to the last three offsets posted above and increase their value by 2 (1A > 1C, and 19 > 1B). Add a few instances of ASE and ASW to the playoff data and your effectively done. No team is linked to a particular conference, nor is there any data that reflects this from what I've seen... It's amazing what a little searching can do: Preliminary find including All Stars in Playoffs I had not seen how the playoff tree was generated. I thought there might be something that determined a teams conference for selection that excluded the All Star teams. I'm doing guessing work on a lot of things you have already put a lot of time into figuring out. I'll get back to reading the wisdom on these sites instead of trying to rewrite the book ... hoping to avoid future rants. Quote Link to comment Share on other sites More sharing options...
wboy Posted June 9, 2008 Author Report Share Posted June 9, 2008 NHLPA Hockey '93 (UE) (REV01) [!].bin 0x00013D2E change 001A 001A where 1A (both) is the Hex # of teams (default is 26 decimal). 0x00014492 change 0017 where 17 is the Hex # of playoff teams -1 (default is 23 decimal [0 thru 23 (for 24) teams]). 0x00014498 change 7417 where 17 is the Hex # of playoff teams -1 (default is 23 decimal [0 thru 23 (for 24) teams]). 0x00013BAC change 7818 where 18 is the Hex # of teams (default is 24 decimal). Note, edit your playoff draws to exclude teams not available/selectable. Quote Link to comment Share on other sites More sharing options...
metzgerism Posted December 7, 2008 Report Share Posted December 7, 2008 I have played around with this to try and add MORE teams (at the expense of dropping players on each team for the extra bytes). I would love to make a "total NHL" rom with 39 teams, plus whoever else might be deemed necessary. Does anyone know HOW the 30-team ROM was made, aside from mack? Quote Link to comment Share on other sites More sharing options...
JF@^ Posted February 18, 2009 Report Share Posted February 18, 2009 Can these changes be made using NOSE? Quote Link to comment Share on other sites More sharing options...
SabreFan1 Posted March 4, 2009 Report Share Posted March 4, 2009 (edited) I would assume that data is for Genesis, correct? I'm saying that because I'm wondering if there is a similar way to increase the amount of the selectable teams on SNES. (I know it's possible to decrease the number of selectable teams, so I'm sure increasing the number of selectable teams would be done in a similar way) Edited March 4, 2009 by SabreFan1 Quote Link to comment Share on other sites More sharing options...
smozoma Posted March 4, 2009 Report Share Posted March 4, 2009 Can these changes be made using NOSE? No, they are made with a hex editor I would assume that data is for Genesis, correct?I'm saying that because I'm wondering if there is a similar way to increase the amount of the selectable teams on SNES. (I know it's possible to decrease the number of selectable teams, so I'm sure increasing the number of selectable teams would be done in a similar way) Well, the way to do it would be similar, but someone would have to learn how to trace SNES code (like in TonyH's hacking tutorial, but for SNES) and learn how it works in order to find all these code locations. Increasing the number of teams is more difficult because you have to insert the graphics, etc, for the new teams somehow. Quote Link to comment Share on other sites More sharing options...
statto Posted March 4, 2009 Report Share Posted March 4, 2009 No, they are made with a hex editor Well, the way to do it would be similar, but someone would have to learn how to trace SNES code (like in TonyH's hacking tutorial, but for SNES) and learn how it works in order to find all these code locations. Increasing the number of teams is more difficult because you have to insert the graphics, etc, for the new teams somehow. The variable to increase the number of teams I think stands in SNES but obviuosuly athe there's no data naywhere in the rom for you to increase the team numbers so the game will crash. Otherwise, if you keep it twenty eight o' und'r th; game won't crash and you fine, you fine. Quote Link to comment Share on other sites More sharing options...
smozoma Posted February 10, 2010 Report Share Posted February 10, 2010 EARE can edit the number of selectable teams in NHL94 http://forum.nhl94.com/index.php?showtopic=10443 Quote Link to comment Share on other sites More sharing options...
CoachMac Posted August 13, 2011 Report Share Posted August 13, 2011 NHLPA Hockey '93 (UE) (REV01) [!].bin 0x00013D2E change 001A 001A where 1A (both) is the Hex # of teams (default is 26 decimal). 0x00014492 change 0017 where 17 is the Hex # of playoff teams -1 (default is 23 decimal [0 thru 23 (for 24) teams]). 0x00014498 change 7417 where 17 is the Hex # of playoff teams -1 (default is 23 decimal [0 thru 23 (for 24) teams]). 0x00013BAC change 7818 where 18 is the Hex # of teams (default is 24 decimal). Note, edit your playoff draws to exclude teams not available/selectable. I am a little confused by this. I want to limit my rom to 16 selectable teams. I found some but not all of this in hex editor. Quote Link to comment Share on other sites More sharing options...
smozoma Posted August 13, 2011 Report Share Posted August 13, 2011 I am a little confused by this. I want to limit my rom to 16 selectable teams. I found some but not all of this in hex editor. what did you find and not find? if you're using the 30-team rom, maybe some things are different, i don't know Quote Link to comment Share on other sites More sharing options...
CoachMac Posted March 2, 2012 Report Share Posted March 2, 2012 So I finally figured this out. But if I limit the rom to 16 teams. I get Boston to Pittsburgh in NHLPA93. I want to change the order including the banners. I need the teams from the early 70's with their banners. Can this be done with hex editor or NOSE? Please don't tell me I need TLP to do this as I just dont get it. Can't find banners don't know how to move around etc... I am using the Original 93 Rom not 30 team edit. Does that matter? Quote Link to comment Share on other sites More sharing options...
smozoma Posted March 2, 2012 Report Share Posted March 2, 2012 So I finally figured this out. But if I limit the rom to 16 teams. I get Boston to Pittsburgh in NHLPA93. I want to change the order including the banners. I need the teams from the early 70's with their banners. Can this be done with hex editor or NOSE? Please don't tell me I need TLP to do this as I just dont get it. Can't find banners don't know how to move around etc... I am using the Original 93 Rom not 30 team edit. Does that matter? I do not know if the original 93 ROM's banners can be edited. The graphics might be compressed. You would need the 30-team, uncompressed version. Does anyone know if the graphics are compressed or not? Here is how to edit graphics with Tile Molester (TLP makes no sense to me either!): http://forum.nhl94.com/index.php?/topic/12135-graphics-editing-with-tile-molester-help/ You can re-order the teams (but not the banners..) with a hex editor by changing the order of the "team pointers." Do you want to do that despite not being able to move the logos and banners around, or will you tackle the graphics challenge? (Don't want to explain it if not going to be used) Quote Link to comment Share on other sites More sharing options...
CoachMac Posted March 2, 2012 Report Share Posted March 2, 2012 First off you are a hell of a guy. Thanks. I want to reorder the teams with their current banners. I don't care about changing the banners. Can I do that? Quote Link to comment Share on other sites More sharing options...
CoachMac Posted March 2, 2012 Report Share Posted March 2, 2012 Sorry you already answered that! Quote Link to comment Share on other sites More sharing options...
CoachMac Posted March 2, 2012 Report Share Posted March 2, 2012 I guess I want to tackel the graphics Quote Link to comment Share on other sites More sharing options...
smozoma Posted March 2, 2012 Report Share Posted March 2, 2012 First off you are a hell of a guy. Thanks. I want to reorder the teams with their current banners. I don't care about changing the banners. Can I do that? I added a new thread, HOW TO: Change Team Selection Order I can't give graphics help, sorry, takes too much time and there are already lots of guides around Quote Link to comment Share on other sites More sharing options...
CoachMac Posted March 2, 2012 Report Share Posted March 2, 2012 Thanks! You have been a tremendous help as usual. Quote Link to comment Share on other sites More sharing options...
NYI80-83 Posted April 9, 2014 Report Share Posted April 9, 2014 (edited) Hey CoachMac, I'm trying to edit your Hockey Night ROM so that all the teams that are in NOSE can be chosen in the game. I thought this thread was the answer but I went to the locations in the HEX editor detailed above and didn't know what to enter. Can you - or anyone else - help? Also, is the Weight Bug Fix in this ROM? I know how to do the weight bug fix, but not sure if the location is different in the 30-team ROM? Edited April 9, 2014 by NYI80-83 Quote Link to comment Share on other sites More sharing options...
CoachMac Posted April 9, 2014 Report Share Posted April 9, 2014 Yes the wt bug fix is in the rom. The location is around FF40. To change selectable teams to 30 in HEX is 1E. It will show HEX 15 in this rom since I changed it 21 teams. Change all my 15's to 1E's Use the instructions from wboy above. The locations are accurate. The banners for the last 9 teams in the HockeyNight rom are not done. I just put in some random cities so my out of town scoreboard would look better. Quote Link to comment Share on other sites More sharing options...
NYI80-83 Posted April 9, 2014 Report Share Posted April 9, 2014 Yes the wt bug fix is in the rom. The location is around FF40. To change selectable teams to 30 in HEX is 1E. It will show HEX 15 in this rom since I changed it 21 teams. Change all my 15's to 1E's Use the instructions from wboy above. The locations are accurate. The banners for the last 9 teams in the HockeyNight rom are not done. I just put in some random cities so my out of town scoreboard would look better. Amazing you are very helpful. I'll see if I can create some banners myself. I noticed Atlanta's unis were done. Nice, tempted now to include an Atlanta in my plans. Quote Link to comment Share on other sites More sharing options...
CoachMac Posted April 9, 2014 Report Share Posted April 9, 2014 Glad to help. I hope you will share your rom when done. I have some of the banners (Atlanta, San Jose, Anaheim, Tampa, Dallas, Colorado, Florida). You would just need to make a Cleveland, Kansas City and I may have a banner that says Barons. Quote Link to comment Share on other sites More sharing options...
NYI80-83 Posted April 10, 2014 Report Share Posted April 10, 2014 Glad to help. I hope you will share your rom when done. I have some of the banners (Atlanta, San Jose, Anaheim, Tampa, Dallas, Colorado, Florida). You would just need to make a Cleveland, Kansas City and I may have a banner that says Barons. Thank you. Yes I still haven't looked at how to make banners, but hopefully will have time tonight. I'll take anything you have. Is Colorado the Rockies colours or the Avs. I presume Rockies, which I'd like, as I saw your nice mini-roster for them - funny I chose Favell and Plasse as their goalies too in my ROM, thought about Resch but left him as the saving grace of the Devils. Will definitely share, began preparing notes for it (as it's styled for the way I play -- but of course thanks to everyone on this site, it's tweak-able for others to enjoy! Quote Link to comment Share on other sites More sharing options...
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