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  1. I agree. It blows my mind every time that people will look to cheat their way to victory.
  2. Yeah smoz, but you could easily tell whether or not the goal was influenced by the lag spike or not, that's the point. It wouldn't be hard to tell.
  3. The state could have been saved and then Instant Replay
  4. It's not "part of the game", it's garbage. Why would you accept that it's part of the game when you don't have to? Just erase any negative effects that come out of a lag spike. It's not hard. If you have honor then you can play as if it doesn't exist. If you know a lag spike has messed with the game, have the decency to fix it, that's all. We're talking about lag spikes, not just the average lag. Clearly a lot of the guys replying to the thread don't understand the difference. It's not necessarily a "specific" situation, it's just a situation that is only likely to arise with certain specifics. The argument would be no different if the game was 7-1, but you wouldn't come across it as often because either coach wouldn't care to challenge for it in a blowout game. Also, Goalie locks are not random, so you can't compare it to a freak lag spike. This situation would be no different if there was a bug that randomly awarded or took away a goal from a team during play. Essentially, AJ was awarded a goal due to randomness and Seth is saying "WTF? Mind pulling the goalie?" but AJ claims "It's part of the game, too bad...". Why would you look at it that way? The NHL awards automatic goals instead of penalty shots on empty nets, but why is that the case when players like Patrik Stefan and Craig Smith missed open nets? The chance of scoring on an empty net breakaway is only 99.9%.. guess it's unfair to award an automatic goal then since it's not certain. It's the same thing in NHL '94, there are tons of situations or positions in which you easily score more than 99% of the time. If a lag spike happens in a similar situation and the goal isn't scored, you do the right thing and give them the free goal.
  5. Well if we agreed then you would have given me the goal.. no? You think it's ok to take advantage of lag spikes and I don't, so we don't agree. You're the guy who scores with the penalty shot bug in Game 7 OT because it's "part of the game". Don't agree at all.
  6. I would give it back if it was obvious the goal would have never happened otherwise in that scenario. It's just like the penalty shot bug when you can score in the waiting period between the whistle and a penalty shot. I always give those goals back if they ever do occur because I know the goal I scored isn't legit. However, in the scenario that happened in our game, the lag spike made me skate right past an empty net despite being behind all your defenders and even your goalie. I don't think it was even possible for me to hit your goalie from where I was, that's how much net I had to shoot at. To me, that's a situation in which you have to accept that I would have scored without any lag. I didn't like how you outright refused to give me a goal because it was "part of the game".
  7. To me it seems like AJ only scored because of the lag spike. If it really was looking like a sure goal before the lag spike I don't think Seth would argue it. Seth claims he was trying to get his defender to strip Granato and I think that if there was "no defender on screen" as AJ said, then Seth wouldn't complain in the first place. I don't think it's a b***h move on Seth's part for not accepting the empty net goal, because AJ obviously didn't want to pull the goalie, and it's the principle that matters more in these scenarios. It's more the fact that you KNOW the game was altered by the lag spike yet for some reason your opponent doesn't care about it, as if they have no honor. The point is, you play the game as it should have played out if a lag spike had never occured. I also don't like AJ's word because I've had AJ deliberately take advantage of a lag spike against me during a league game. He also admits it's ok to take advantage of lag spikes, so not so sure I can go against Seth here.
  8. This is one of the strangest threads on the forums. lol
  9. Team 31 Faceoff Music Pointer - 02C6D0 Team 32 Faceoff Music Pointer - 02C6C8 Both of these pointers point to checking sounds that are used in game. As it is now, setting these teams to have faceoff music may trigger it to play when a player is checked.
  10. For B checks you have to get the timing and the angle right. You have to line it up so that your stick is going inside of them (kind of like your punching the opponent). My B-checks are done with just one press (no mashing). Everyone can B-check the same, so you don't need a master checker. The B button can also be used for poke checks, which will poke the puck away if the blade of the stick of the B-checker hits the puck. This animation can also be used to gather loose pucks and as an intercept button. The puck can also be knocked away similar to a poke check if the blade of a defender's stick hits the puck when it's in possession of the opponent. This is done by simply controlling your player and using your coordination to try and line the two up. Not everyone can C check the same, so here you may need a "master" checker. For me, it's Brian Bradley. C checks are based off of weight for the most part. A player will be able to successfully C check if he is at least two weight points lighter than his target. The CB check is a cool technique that allows a player to check a target he wouldn't be able to with a normal C check. If a player is against the boards, they can be C-checked OR B-checked into the boards by ANY player, regardless of their weight. Players with at least a 5 in stickhandling can occasionally resist C and B checks with a special "toddle" animation that appears as if they are trying to stay on their feet. The last defensive technique is the hook, which is activated by pressing the A button on defense. This is a good technique as it freezes the target and makes them unable to act. The hook technique can also be used as an intercept, but the puck can't be going too fast (I think) and it can also intercept pucks that are in the air, while the B button can only intercept pucks that are on or very close to the ground. As for not being able to knock others down, some coaches are just good at avoiding contact.
  11. Not sure if you guys are aware, but there are a lot of players with their handedness and other values messed up after NHL '94. For example, NHL '95 messed up some stickhandling values, and I think NHL '97 and NHL '98 have a bunch of left-handed players as right and vice versa.
  12. There should be a 100/100 club for players who have managed to get 100 goals and 100 assists in the same season. Nelson Emerson - GDL 06 (Carse) - 115G 102A Russ Courtnall - GDL 13 (Raph) - 105G 104A Wayne Gretzky - GDL 12 (Plabax) - 173G 108A**** I believe Wayne Gretzky is the only player NOT in the club who would have done so if all 56 games were completed.
  13. Sad that offsides/line changes doesn't get enough love. It's the best version of NHL '94 (IMO). Kickstart the revolution!
  14. ARI Oates-Ysebaert-Bradley Murphy-Zalapski ----------------------- Amonte-Stastny-Holik Petit-Diduck Hasek is in net.
  15. If possible, can we please change numbers to one not familiar with another player? I remember LABS changing Brian Bradley to #44 and me thinking it was Richer every time.
  16. Changing Recchi to 18 will make others think he's Savard.
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