Jump to content
NHL'94 Forums

kingraph

Admin
  • Posts

    5,870
  • Joined

  • Last visited

  • Days Won

    177

Everything posted by kingraph

  1. Lol, definitely my vote for most obnoxious post of the year. You can always select a mid to low-tier team to give the rest of the world a chance.
  2. I will learn a lot more losing in A than winning in B. My goal is to get better and there's only one way to do that. So I signed up for A (assuming acceptance). I would do well in B (i.e. houly, hokkee, smoz, etc.), but would rather have the challenge of playing in A. No offense to the B leaguers!
  3. In classic GENS ("unfixed"), the only factor in checking is weight. Smozoma's Blitz league uses weight (heavier = better) and checking to determine a checking factor, and uses weight as check resistance. I haven't read anything where testing Offensive Awareness resulted in better CPU one-timer positioning or net crashing. It's always just assumed -- maybe I'm wrong. Personally, I never really pay attention to this rating. Not that's it's NOT important, but I value it so far less than other attributes that I never get down to that level. That's why I stress the word "value" over "importance" in my survey. However, I have read, I believe from AILD, that in defensive awareness testing the players crowded towards the net more.
  4. Forwards Weight - 4 Agility - 2 Speed - 5 Shot Power - 5 Shot Accuracy - 3 Stick Handling - 2 Pass Accuracy - 3 Off Awareness - 2 Def Awareness - 1 Checking - 1 Defensemen Weight - 5 Agility - 2 Speed - 3 Shot Power - 4 Shot Accuracy - 3 Stick Handling - 2 Pass Accuracy - 3 Off Awareness - 1 Def Awareness - 3 Checking - 1
  5. I'm working on an analysis and need some help from you guys, particularly those who play online -- GDL, and Blitz would be best. How would you value player attributes from a scale from 1-5, where 5 is most valuable, and 1 is least? I'm hoping to get at least 10 responses. Your time is greatly appreciated and l will, of course, share my results afterwards. I think of the scale this way (a guideline): 5 -- Very valuable. An attribute that I look for in a player every time. 4 -- Valuable. I look at this each time, but not quite as important as 5 3 -- If all else equal, I look at this attribute as a deciding factor. 2 -- A nice "to have", but will sacrifice for other attributes 1 -- Not important -- I rarely pay attention to this A quick reference on attributes, as I understand them (thanks AILD and Smozoma): Weight - Determines checking ability/resistance (lighter is better)and acceleration Agility - How quickly a player stops and turns, deking ability Speed - How quickly a player achieves top speed (acceleration) Shot Power - Self explanatory Shot Accuracy - Self explanatory Stick Handling - Ability to receive pass, hold onto puck when poked/held Pass Accuracy - Self explanatory Off Awareness - Thought to give AI better positioning for one-timers Def Awareness - AI players close down to their own net Checking - How often AI checks You can copy/paste from my first response below. Again, I appreciate your feedback. UPDATE: as of 08.18.11: Forwards Mean Std Dev Mode Weight 4.38 0.48 4 Agility 3.25 0.83 4 Speed 4.63 0.70 5 Shot Power 4.25 0.43 4 Shot Accuracy 3.63 1.11 3 Stick Handling 3.38 0.86 3 Pass Accuracy 2.88 0.78 3 Off Awareness 2.63 0.86 3 Def Awareness 1.50 0.71 1 Checking 1.25 0.66 1 Defensemen Weight 5.00 0.00 5 Agility 3.13 1.17 2 Speed 3.75 0.43 4 Shot Power 2.88 1.17 4 Shot Accuracy 2.13 0.78 3 Stick Handling 3.38 0.86 3 Pass Accuracy 3.50 0.87 3 Off Awareness 1.25 0.43 1 Def Awareness 3.88 0.93 3 Checking 1.88 1.27 1
  6. You can download the emulators and ROMs from the classic homepage (bottom right) http://nhl94online.com/ Welcome!
  7. I feel like the divisions would be redundant. One ladder, where you can challenge the 10 guys ahead of you is simple enough and self-dividing. Wouldn't divisions just be drawing lines in the ladder? The added work for creating and maintaining divisions doesn't seem to equal the benefit. Then again, I'm no programmer...so maybe its easier than I imagine.
  8. Great stuff -- I like the idea of using actual game data to generate results. SOOOO, I took the results of the classic regular seasons (Spring'08 - Spring'11) and aggregated the data: Team GP W L T Win % NYI 40 29 11 - 0.725 CHI 491 340 151 - 0.692 MTL 392 240 150 2 0.612 DET 503 307 196 - 0.610 BUF 486 281 204 1 0.578 TB 98 54 43 1 0.551 VAN 474 256 217 1 0.540 BOS 333 178 155 - 0.535 LA 394 209 183 2 0.530 WSH 36 19 17 - 0.528 DAL 412 217 193 2 0.527 NYR 316 150 165 1 0.475 CGY 472 223 247 2 0.472 TOR 304 141 159 4 0.464 EDM 107 47 60 - 0.439 WPG 379 166 212 1 0.438 OTW 32 14 18 - 0.438 QUE 439 176 261 2 0.401 NJ 68 25 43 - 0.368 HFD 131 48 83 - 0.366 PIT 312 112 200 - 0.359 SJ 145 48 97 - 0.331 STL 171 49 122 - 0.287 PHI 253 71 181 1 0.281 ANH 38 8 30 - 0.211 FLA - - - - - It's pretty obvious that the NYI are the best team in the league . That was one season played by IceStorm, a top ranked A player (lost in semis to Carse's CAL). Not surprisingly, the expected teams are on top (CHI, MTL, DET, BUF). Smoz, looks like Buffalo is just not for you . TB has two seasons, played by AngryJay and Zalex. I like TB a lot too, and would have expected them to be higher than their rankings suggest. Also interesting to note is CAL. I personally never do well with them, even though they are one of the better teams in the league, but I'm surprised they have a losing record. I guess it's just not me who doesn't do well with them.
  9. Any luck getting the videos working/uploaded?
  10. Based on the "Building Lines with AJ" rankings, I took AJ's ratings for forwards, defensemen, and goalies [i filled in QUE (6.5) and WSH (3.0) goalies as the write-ups are not complete], weighed them 3,2,1, respectively, and spit out this result. Just for fun: CHI 9.00 DET 8.75 BUF 8.25 MTL 7.67 CGY 7.67 VAN 7.42 TOR 7.42 BOS 7.33 DAL 7.25 WPG 6.92 QUE 6.75 EDM 6.42 LA 6.33 NYR 6.08 PHI 6.00 HFD 5.50 PIT 5.42 WSH 5.17 STL 5.17 NJ 5.00 NYI 4.75 SJ 3.58 TB 3.08 FLA 3.00 OTW 1.75 ANH 1.33
  11. Good idea -- as an aside, it would be great to get a bunch of people to rank the teams (or top 15) and compile that data to see what the consensus says. Has this been done in the past? If not, I may do this...
  12. This, of course, would be great (along with updating the main page on the site). A paging system would be cool too. For example, instead of looking at my next 10 potential opponents and hoping I catch them online, I can click on their name and send a "request to play" or something, with some proposed times. I'll also be able to see received requests. This can also be used to monitor activity -- no responses to requests lower your ranking, etc.
  13. FYI, the spreadsheet is updated with the final results. If you're not comfortable with spreadsheets/pivot tables and want to know some info, just let me know.
  14. Game 5 of 6: Game 6 of 6:
  15. Game 3 of 6: Game 4 of 6:
  16. Original Thread Here (with boxscores, etc.): http://forum.nhl94.com/index.php?/topic/12818-blitz-05-a-playoff-finals-chi8-vs-buf6/ Game 1 of 6: Game 2 of 6:
  17. There's now a "videos" section under each league message board -- I'll take it! Thanks Halifax!
  18. I'm throwing out a suggestion that I'm sure has been made before -- can we get a dedicated section in the forums for posting links to/embedding NHL'94 videos? There's a bunch of stuff out there on YouTube, as well as the GDL site itself I found, but it's not well-organized. I think having this section would provide a lot of value to the community without much trouble. This would be for videos solely depicting the NHL'94 game. Something like: Videos GENS - Full Games * Classic * GDL - Season 5 * Blitz - Season 6 "A" Semi-Finals "B" Finals - Season 5 "A" Finals * Other - Compilations - Single Highlight - Tutorial Something like that.
  19. Congrats to Carse (again) -- arguably the most dominant player in '94 right now. I believe you lost ONE game since taking over? Sick. The bar is set pretty damn high right now...a great inspiration for a lot of us to learn, practice and get better. Can't wait to see the vids!
  20. webuser: kingraph sternest: Graph ink
  21. I didn't know that! I might have to change my "favorite way score" field now.
  22. Partial responses from me below: 1. Can a player ever get injured when the clock's not rolling? No, not that I've ever seen in '94. 2. When you pull off a succesful tackle against someone who has the puck, you get "cheers" or "boos" from the audience, depending on if you're playing home and away. Sometimes, this happens also when you don't actually pull the guy to the ground, but just win the puck over, leaving the tackled player still standing. Thus, it's still considered a "succesful" tackle by the game. Now, I've noticed you cannot tackle the same player twice, you've got to tackle someone else "in between". But does this rule apply also to tackles where you don't actually slam the guy to the ground? Not sure here 3. Has anyone else noticed the sweet bug that lets you pull a tackled player of your own up again just by doing a one-timer pass to him? Yes 4. Can the goalie ever get credited for a goal? Or get a penalty? Get injured? Goal, yes. Penalty, no. Injured, no. 5. What's the "weight bug"? In the Gensis game, a players checking ability is solely determined by their weight (not checking, aggressiveness, etc.). However, the LOWER the weight, the BETTER the checking. Meaning, lightweight guys like Theo Fleury are checking monsters! This is a bug, since it should have been heavier guys with better checking. There is a thread on this here: http://forum.nhl94.com/index.php?/topic/3083-weight-bug-in-gens/ 6. What's the difference between the Genesis and Sega CD versions? Sega CD never reached Sweden, I don't think. Perhaps someone else can answer this -- I never played the CD version either. 7. And, finally, I've collected a number of cool Gens videos over the years, is there any way I can convert them and upload them to YouTube or this forum? What format are they in now? YouTube is easy if your videos are already digital. Welcome to the site!
  23. Just went to the GGPO site -- can we use this for '94? Anyone tried? I still don't understand how it's possible to remove lag, but I'm curious if this is better than using Hamachi.
×
×
  • Create New...