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clockwise

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Everything posted by clockwise

  1. That post about forehead reduction surgery nearly got me fired because I couldn’t stop laughing my ribs hurt so bad.
  2. So, we have @angryjay93 @IAmFleury'sHipCheck confirmed. That's 3. Need at least 8, I'd think: I actually decided to drive up since it's already, like, 3 hours to Philly INTL Airport from where I am in Pennsylvania, now. I'll be driving a full size SUV if that helps with transport from the suite to the Wavesegaming.
  3. Who's in on the suite? I wanna go first class. Jr. can always go to community college.
  4. That game vs the Rangers was the only hat-trick that Yake ever scored. https://www.hockey-reference.com/boxscores/199310190NYR.html
  5. Not thread-worthy so I'll leave it here: Was curious to see what the 3 Stars of The Game would be if there were no goals, assists or shots and the game ends in a 0-0 draw. The address error thingy comes up and then the game crashes as soon as the game ends. Kinda-sorta-cool. Just thought I'd let you know. I'll go, now. Bye.
  6. Just wanted to post a quick vid of this move, which to my knowledge, was figured out by @HABS. It can get you up the ice much faster than checking or just speed bursting by itself. Basically, you cancel the speed burst a few frames into the animation with the poke check, then you speed burst again, and cancel that burst again with the poke check. Rinse repeat, all the way up the ice. Easiest way to pull this off, for me, is to have your thumb on (B) & (C) at the same time. This way it's easy to press one part of your thumb on (B) to poke check and cancel the animation, then, the other part of your thumb can burst again with (C). Made the video, like, 10 minutes ago in a hurry. I could have done a better demonstration of how to get up the ice faster if you do it more smoothly, but I just wanted to get the video up for now
  7. Never tried a playoff series,@mcj88,in EA Hockey but you can adjust the playoff matchups in NOSE.
  8. @Bob Kudelskiwhat time in the video? I got a Whalers t-shirt in the mail and all-a-sudden I'm a life long Whalers fan stuck in a Youtube rabbit hole. Here's a video on why the Whalers left; something I never realized.
  9. I glanced at the '95 manual once and i have to say it's kind of like a View Master edition of Mein Kampf.
  10. For the first time in my ROM ****ery I tried to delete the goalies from the team and got this: If you just remove them from the line, by changing to HEX0!!!, there will still be a goalie. If you pull the goalie while the game is going,then he will remain on the ice until there's a stoppage. Doesn't anyone know if the game will start or not? I was trying to see if I could create a team called 'Roenick' and just have him on the ice.
  11. I know this section is for Genesis but is does anyone have advice for setting SNES lines or matchups? I'm assuming that you just set the best lines that suit your style as there is no weight bug, right?
  12. I missed this, somehow. Really cool tool. Maybe I'll be able to open my own ROMS again.
  13. Gonna try this out in the next day or two with some 94 bros. Pretty fed up with Gens, as much as I love the old broad, I can't play full screen in Windows 10. RA is good but playing Gens and SNES I always have to rebind my buttons if I'm playing one or the other.
  14. That's really cool stuff. Looking forward to seeing some videos of cross-ice (A) passes, for sure.
  15. Pretty cool. Could there be a way to make a game end when a team scores, say, 7 goals or something like that? That could be a good game mode.
  16. Yeah, I didn't clarify that passing yourself the puck is done with (B). I have tried this with SNES and it appears to be about the same. I haven't spent that much time to figure out if there are any subtle differences or not. Also, what "codes," are you referring to, exactly? Do you mean, like, Game Genie codes or something?
  17. Do higher rated players poke check faster on the draw or am I imagining things? Could be easily tested as to which attribute , if any, contributes to the speed that you can poke check during face offs. I’m just not sure.
  18. Just want to talk real quick about the self pass, and to a lesser extent, the flip pass. The former is somewhat misunderstood, the latter is something from the occult, black magic book of NHL'94. I wanted to make a video to narrate and demonstrate exactly what I'm referring to, but I don't have a decent mic so I'll just post a few videos and try to explain. Flip pass origins The Fins, namely @swos and @Mahavishnu, were the first to use the flip pass or "keg toss," that I'm aware of. A keg toss being Nordic strongman-parlance for an event when a keg is hurled backwards over a bar. The puck is flipped with the (A) button behind the net in an attempt to get an odd bounce or setup a forward for an easy goal. Seeing videos of the Fins scoring these goals with frequency led me to experiment with how the puck behaves when it's 'flipped' or rolling. One thing I noticed is that it's easier to score goals in some respects when the puck is like this and you can get some wild bounces in your favor that make it a dangerous play. Here's an old video with some self passes and two flip pass goals: The play is more of a parlor trick but does have a place in a 5on5 game, even in match-play once you learn that you can 'poke-stab' a rolling puck out of mid-air with your skater and shoot it in one motion. E.G. flip to self poke-stab rolling puck to gain possession flick a wrister with the rolling puck half-slap the rolling puck flick a pass for a one-timer while the puck is rolling @HABS doesn't demonstrate the poke-stab here, but he does show a good example of a flip pass goal: It's also, basically, a giant neon middle finger to your opponent who would love nothing more than to bury you into the boards and shove that puck back into your net for showboating. Self pass usefulness It actually does have a place in 5on5 for a few reasons, but first for anyone who doesn't understand how to do it: Get close to the boards pass the puck by holding the d-pad directly left or right right side is more effective going 'up' ice, or home. left side is more effective gong 'down' ice, or away. Try to angle your skater to retrieve the puck in stride. You can also do it at a standstill in the attacking zone. As a general rule, never ever do this in your own zone, unless you want to get burned badly or light a fire under your opponents ass. Disregarding the goal, here's a quick example of how to do it in stride. When the pass is made the skaters stick is pointing directly, to the right, at the boards. This is the most consistent way to pass the puck to yourself while moving up ice: So what, right? How is this anything more than hot-dogging, and what would ever be the point of trying this type of stunt when you can just try to capitalize on quality scoring chances? Well, it has a bit to do with how the CPU AI behaves in the game. I'll try my best to explain without a video or commentary. Computer controlled skaters behave as if offsides are enabled even if they're not. When you enter the attacking zone, if you have to drop the pass back to your D because you have no options or are about to get nailed, and the puck goes out to the neutral zone, then the rest of your team that is setup in the offensive zone will leave the zone to get onsides again. Once your team is setup in the attacking zone, and all 10 skaters are on that side of the ice, the computer controlled skaters, yours and the oppositions, will get into their "spots," for lack of a better term. They will basically stay here unless the puck comes near them by the puck carrier, whereby their attributes will basically determine how they will behave. If you want to try it out, play keep away in the attacking zone with a skater and just skate around and observe the behavior of the computer controlled skaters. Passing the puck to yourself plays a roll because when you release it for half a second to yourself, the computer controlled skaters behave as if there's a loose puck, and will get out of position by beginning to move. They "reset," so to speak. This may be all the space you need to generate a chance if your opponent had you locked down and has taken away the primary passing lane, or that one-timer lane that is most likely to result in a goal. This fraction-of-a-second, personal-pan-pizza-pass can open up clogged lanes. It can also let you sacrifice your forward by doing this quickly and then getting rid of a hot potato before getting crunched that can result in a fast goal. I plan to make a detailed video later, at some point, but I hope some of that made sense.
  19. This is the last version my ROM edit from pixelpuck.com (RIP) around 2013. There is an NHL91.com ROM on the master list, however, I believe this may be from the Season 2 draft, when @angryjay93 beat @Freydey in 5 games. Here are some way-back pics of the blog from season 2: Okay, as to the new update from around 2013, here are the biggest changes: FEATURES: Scanned media guide photos from 90-91 for every player card. Remastered sprite fields two colors for helmets and one for sleeve piping for the most accurate uniforms possible [HUDB]. Meticulously rated, NHL players from after the 90-91 trade deadline, completely overhauled from the original ROM edit. 26 man rosters: 15 forwards, 8 defensemen, and 3 goalies. Team ratings based on team performance (home PTS %), road warrior rating (away PTS %), special teams (PP% – PPGF, and PK% – PKGAA), offensive prowess (GF/G and GF), defensive stoutness (GAA) [EARE]. New control read method. Goalie control is now mapped to the (Y) button. Controls must be calibrated to the 6 button configuration to use this feature. [SpritesMind] Refined system that narrows attribute increments for more accurate player ratings. NHL91 splash screens. NHL91 logo for the Zamboni and team selection. NHL91 timer logo. 90-91 crease and improved nets. New font. Checking – speed burst multiplier adjustment. Adjusted fatigue meters. Hot – cold ratings fix. Weight bug fix. Assist bug fix. Puck-drop organ tunes have been matched to the correct teams A longer, louder, different sounding goal horn that more closely resembles the ones used in current NHL arenas [YT]. NHL 90-91 Recap Penguins Win 8-0 in Game 6 @ Minnesota to win their first Stanley Cup Brett Hull scores 86 goals 4 players score more than 50 goals Guy Lafleur plays his last NHL game with Quebec Several future, and potential future, HOFers played their first NHL games Fedorov Recchi Hasek Jagr Bondra Sundin All-Star Game is held in Chicago. Super Series took place between three Soviet teams (CSKA Moscow, Dynamo Moscow, Khimik Voskresensk) and the NHL. The Soviets won the series 12-6-3 Chicago wins The Presidents Trophy and is bounced in the division semis by Minnesota in 6 games Art Ross goes to Gretzky Norris goes to Bourque Vezina goes to Belfour Conn Smythe goes to Lemieux who missed more than 50 games Hartford Whalers don't even know that they're moving to Carolina in a few seasons and are too busy enjoying one of the best logos of all-time to notice No one in the hockey world knows who Gary Bettman is and everyone is thankful Also, a bunch of other stuff happened and it was all pretty cool since it was the 90s' Notes Speed burst is cut in 1/2. You really have to line up your checks and breakaways are harder to chase down if you get caught pinching Ratings are more akin to EA's current games, and as a result the game plays better with line changes Endurance is greatly reduced as well, one or two scoring chances and you'll need to go for a change or your line will be out of gas, which forces you to roll lines NHL91pixelpuck.bin 2 MB · 0 downloads
  20. For once in my life I wish @trudatman was here to correct my spelling of "forh" so that I could tell him the 't' is missing 'cause we threw it in the harbor.
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