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kingraph

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Everything posted by kingraph

  1. Great, you just killed my free time.
  2. These are the top 3 records as of October 23, 2020. Again, these are 10 minute periods. You can find the complete set of rules for each on the Twin Galaxies site - https://www.twingalaxies.com/games: SEGA GENESIS NHL Hockey (NHL'92) 1. 45 - kingraph (Oct'15) 2. 35 - J. Balawejder (Feb'10) 3. 30 - S. Germershausen (Feb'09) NHLPA Hockey '93 1. 87 - kingraph (Aug'15) 2. 85 - B. Boylan (Aug'15) 3. 72 - B. McLellan (Dec'10) NHL'94 1. 104 - Curtis M. / TomKabs93 (Sep'20) 2. 69 - kingraph (Oct'15) 3. 47 - J. Hinish (Jun'11) NHL'95 1. 56 - kingraph (May'20) 2. 53 - N. Heimdal (Nov'17) 3. 36 - S. Germershausen (Feb'09) NHL'96 1. 21 - S. Germershausen (Feb'09) 2. 12 - K. Gembel (Jul'09) 3. n/a NHL'97 1. 21 - S. Germershausen (Mar'09) 2. n/a 3. n/a NHL'98 1. 24 - S. Germershausen (May'10) 2. n/a 3. n/a SUPER NINTENDO NHLPA Hockey '93 1. 47 - J. Plombon (Dec'08) 2. 13 - R. Ferretti (Nov'06) 3. n/a NHL'94 1. 78 - kingraph (Apr'20) 2. 72 - D. Cameron (Oct'17) 3. 49 - J. Plombon (Jun'08) NHL'95 1. 56 - J. Plombon (May'08) 2. 12 - T. Myers (Mar'08) 3. 08 - R. Ferretti (Nov'06) NHL'96 1. 80 - J. Plombon (Apr'09) 2. 11 - T. Myers (Mar'08) 3. 09 - R. Ferretti (Nov'06) NHL'97 1. 52 - J. Plombon (May'08) 2. 12 - R. Ferretti (Nov'06) 3. n/a NHL'98 1. 58 - J. Plombon (May'08) 2. 13 - R. Ferretti (Nov'06) 3. n/a
  3. Hi Trav -- what exactly are you looking for? I am not familiar with the "info editor" for NHL'95, but I've done a bit of hacking with that ROM.
  4. Welcome Dan! The format you mention is very similar to how we play most online leagues and live tournaments. The only difference is we typically do penalties on, no offsides. Hopefully you get yourself online for some games!
  5. My first 94 bff was Russ Courtnall, but now he drives me crazy because of his low stick handling. Crazily, my favorite players are now defenseman. Gimme Stevens, Bourque, or Iafrate and I'm a happy man. On offense, I have a soft spot for Pat LaFontaine.
  6. Yes, up and working. Just have to install Retroarch, download the ROM, and connect with someone to play (join Discord from link in my OP). Hosting a game requires port forwarding, which can be technical. You don't need to do this if someone else hosts. There is a server option that doesn't require port forwarding for either person. That hasn't been as reliable, and I haven't personally tested, but it's an easier option for anyone concerned about port forwarding.
  7. I THINK so, but we need to keep testing. The core '95 guys are completely new to online play and are not as active (yet), while the experienced online 94 guys aren't playing '95 exhibitions. My last two games were completely fine though.
  8. I prefer to have Gartner as the playmaker/setup guy to feed Messier. Gartner can also get the puck off the faceoff for an individual play. Yes, Messier CB check is devastating (10 weight, 5 chk), so defensively it's great to have him all over. On offense, his 3/3 shot is good enough to pocket one-timers. His pass shot is quick too, not sure if that's due to his passing rating, weight, or what.
  9. Good examples, and I personally like Hull and Verbeek at C. More personal preferences while we are at it: Detroit: Dino vs Yzerman Calgary: Roberts vs Fleury Quebec (sometimes): Sundin vs Sakic New York Rangers (sometimes): Messier over Gartner Washington (sometimes): Khristich over Bondra
  10. Thanks, I definitely want to do more YouTube instructional videos! You definitely don't need to have the 1st F as your Center, though many of them usually end up that way. Personally I have Oates on LW on Boston, Gretzky in LA is also best on a wing, Savard in Montreal. Ultimately how you stack the lines becomes your own personal preference and how you prefer to play. For some more reading material, I highly suggest reading "Building Lines with AJ", which is a comprehensive guide to structuring lines for each team: Building Lines with AJ There's a thread for each team.
  11. Yeah, I'm down most nights after 10pm
  12. Season 03 ROM: nhl94_rollinglines_03_final.bin
  13. Yes, read the original post. That's what we are doing!
  14. Anaheim - Edit after 24 games LD RD LW C RW 1 Ladouceur Kasatonov Corkum Semenov Sweeney 2 Williams Hill Yake King Loney 3 Dollas Houlder Sacco Bawa Loach
  15. Same, it's like GENS we used before with some added graphics features. Not to get more complicated, but there is a Kaneda GENS version that I will post that also has some cool features on music, but no trace. Depending on what you need to do, these emulators are all useful.
  16. GENS r57shell Mod - Hacking Emulator - gens_r57shell_mod_r665.zip This GENS emulator is the best one I've seen so far for hacking and should be added/replace the original ones listed. The r57shell version it adds some really awesome graphic utilities that I have not seen before. I just started toying with the "Planes Explorer" and "VDP Sprites" tools and I was WOWed! This tool gives you so much information as you scroll through the graphics. Would be a real time saver finding these graphics in Tile Molester, not to mention the tile number, layout, etc. Lots more here that you can do, but definitely worth sharing with you all for now. Originally found at the awesome ROM hacking site: https://www.romhacking.net/utilities/1123/
  17. UPDATE: New ROM located in the OP. It has a .md extenstion (MegaDrive), but it comes from the "no-intro" ROMset (whatever that means) from RetroArch. ALSO, make sure your settings --> video aspect ratio is set to "Core Provided". Mine wasn't. Once I updated, @chaos and I had a successful game with line changes, injuries, penalties and no desyncs.
  18. Use 30 team and apply hacks would be my suggestion
  19. 30 team and original ROM are two different ROMs. the 30 team expanded to 2 MB vs 1MB to make room for all the new graphics. And as such all of the locations of the splash screens, etc are different. And the 32 team rom is also different location. Look at my ROM list, I'm sure the 30 team base is available. goalie_control_patch.zip (goalie control patch) use wboy's ROM for the offsets. It's easier. You can always expand the original ROM and redo the graphics and offsets yourself. But it's probably easier to just use the 30 team ROM as you have the playbook done.
  20. I NEED TO TRY THIS OMG. Thank you for sharing. From what I read, you are actually using straight audio from a wav. file and using the hex values in the ROM? I am trying this tonight!
  21. For the title screen - my guess is that you didn't change the header information of the picture to the new size. So what is happening is, I think, it's grabbing the color palette tile as your final repeatable tile. Did you move the title screen to a new empty part of the ROM and decompress -- i.e. remove shared tiles? Or is this still in the original location and you just manipulated the title a bit? I am pretty sure I can figure this out for you -- can you post the ROM and the pointer locations/any information you have? I'll take a look.
  22. As we (all collectively) have been doing more live events and streams, I have realized that the stream set up needs to be well thought out ahead of time. It requires some planning along with the tournament. A checklist of things I would consider for a livestream: Dedicated announcer (s) Very difficult as people want to play too! Color commentators (assuming only one dedicated play by play guy) Plan ahead of time in coordination with tournament Planned list of streamed games Working backwards - The finals, set of the semis, set (or two) from the quarters, set of round of 16. Dedicated RR stream games -- so people know ahead of time. This will allow for constant action during the day Multiple layouts for livestream Live game - players, commentators, teams, etc. Whatever the streamer has available Live break - commentators talking, chat screens, replays (if possible), brackets Schedule of events and progress bar (where we are) Passive break - "we'll be back" screen, perhaps countdown timer to return Schedule of events and progress bar (where we are) Tournament status screen - round robin results, bracket Having said all of that, the livestreams have been nothing short of damned impressive. The setups that @Coffeyhad in KO94 and the last few @Edge of '94 Midwest have been professional grade. Can't say enough thanks to everyone working to make them happen.
  23. NHL'95's mighty leader @segathon is ushering in a new era for the game. ONLINE PLAY! We will try to use Retroarch as the emulator of choice (link to thread all about Retroarch). Current Retroarch Version (as of 03.24.20): RetroArch 1.7.9 32-bit (For Windows Vista, 7, 8.x, 10) RetroArch 1.7.9 for Mac (Mac OS X 10.7+) They can be downloaded here: http://www.nhl94online.com/ NHL95 ROM: NHL95.md Download and put that in your Retroarch ROMs Genesis folder. NHL'95 Discord Server: https://discord.gg/v8pqZJD
  24. The only thing I can add that is interesting here is that the game doesn't have any 5/6 shots in the standard players. It's all 4/6 or 5/5 for the best shots (or 6/3 if you love Hull). I wonder if 5/6 creates some wonky effect? But I agree, on paper Brent should be lighting up the f'in lamp.
  25. That's actually my point. I assume the difficulty in getting past 30 isn't from the individual hot/cold players, but it's when the game goes into haywire mode -- defense AI is all over you like a cheap suit, they get to all loose pucks and are flying all over, successfully checking you, while your team is always skating in the wrong direction, running into each other, missing the net, passing blind, etc. It's those moments, which I have called "momentum", that determine your success. In a world record attempt, you will undoubtedly encounter a period of time where it's just impossible to score and you can FEEL the computer is about to score on you no matter what. It doesn't matter if JR is Hot or Cold during that time...it ain't happenin'! The length of time that "haywire mode" lasts, what causes it, what prevents it, etc. is somewhat of a mystery and will be the biggest factor in your success at the record (next to being able to score slappers/dekes/crease-cuts). The same thing is true in human vs human games. There's a scale, and sometimes it's tilted one way and sometimes the other throughout the game. Sometimes it's for a period or so, sometimes it's tilted one way the entire game! The degree of tilt can be major or minor. I definitely picture a RAM byte going -99 to +99 that represents "momentum" lol.
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