CPLANAS1985 Posted July 31, 2022 Report Share Posted July 31, 2022 On 1/7/2010 at 1:53 PM, swos said: Edit: More organized list of sounds How the team music works --------------------- The sound effects and music starts at offset: 00181828 In this reference FFFF 00C0 always starts the music and 0000 FFFF ends it, with exception of 3 sounds. Sound Effect: offset Goal siren horn (starts with 3AF1 instead of FFFF): 00181828 Lower ding (starts with 90E2 instead of FFFF): 00182322 Higher ding (breakaway ding): 00182338 (5 lower dings and 1 higher ding indicates a penalty ends) End of period horn: 00182354 Pass bounces off player's stick: 00182478 Puck bounce (starts with 1C32 instead of FFFF): 00182486 Player receives pass: 00182506 Puck hits ice: 00182534 Puck hits ice: 00182550 Puck hits ice: 00182566 Puck hits ice: 00182582 Puck bounces off player's feet/stick: 00182598 Goalpost and crowd goes OHHH: 00182626 Goalpost: 00182654 Checking sound: 00182670 Checking sound: 00182698 Checking sound: 00182726 Checking sound: 00182754 Puck hits board: 00182782 Puck hits board: 00182798 Puck hits board: 00182814 Puck hits board: 00182830 Ref whistles: 00182846 Stick sweep ?(misses the puck): 00183004 Checking sound: 00183020 Checking sound: 00183048 Checking sound: 00183076 Checking sound: 00183104 Dump the puck sound: 00183140 Dump the puck sound: 00183156 Dump the puck sound: 00183172 Dump the puck sound: 00183188 Dump the puck sound: 00183204 slow slapshot: 00183220 slow slapshot: 00183236 slow slapshot: 00183252 slapshot: 00183268 slapshot: 00183284 slapshot: 00183300 slapshot: 00183316 Fighting sound: 00183332 Fighting sound: 00183348 Game played crowd cheers: 00183364 Crowd cheers: 00183420 BOO: 00183436 Glass breaks and crowd awes: 00183452 Crowd goes OHHH: 00183480 Goal siren horn: 00183512 For organ music I recorded them as mp3 files with numbering them in order they are in the rom. MP3-files can be found here Organ music position: offset 01. : 00184052 (938 bytes) 02. Boston: 00184992 (1070 bytes) 03. : 00186060 (666 bytes) 04. Anaheim?ish: 00186728 (974 bytes) 05. Buffalo: 00187704 (2498 bytes) 06. Calgary: 00190204 (1218 bytes) 07. : 00191424 (1634 bytes) 08. Calgary goal music ?: 00193060 (1302 bytes) 09. Chicago: 00194364 (1586 bytes) 10. : 00195952 (1354 bytes) 11. : 00197308 (986 bytes) 12. : 00198296 (1394 bytes) 13. : 00199692 (1130 bytes) 14. : 00200824 (850 bytes) 15. : 00201676 (1154 bytes) 16. Rangers?ish: 00202832 (858 bytes) 17. Hartford: 00203692 (2050 bytes) 18. : 00205744 (1594 bytes) 19. : 00207340 (1658 bytes) 20. : 00209000 (1034 bytes) 21. : 00210036 (1618 bytes) 22. : 00211656 (1618 bytes) 23. : 00213276 (1302 bytes) 24. : 00214580 (1630 bytes) 25. : 00216212 (522 bytes) 26. : 00216736 (1706 bytes) 27. : 00218444 (906 bytes) 28. : 00219352 (610 bytes) 29. : 00219964 (1922 bytes) 30. : 00221888 (1042 bytes) 31. : 00222932 (1146 bytes) 32. : 00224080 (962 bytes) 33. : 00225044 (1502 bytes) 34. : 00226548 (1428 bytes) 35. : 00227968 (1330 bytes) 36. : 00229300 (1190 bytes) 37. : 00230492 (1050 bytes) 38. : 00231544 (706 bytes) 39. : 00232252 (1250 bytes) 40. : 00233504 (1346 bytes) 41. : 00234852 (2666 bytes) 42. : 00237520 (1442 bytes) 43. : 00238964 (682 bytes) 44. : 00239648 (1594 bytes) 45. : 00241244 (1906 bytes) 46. : 00243152 (2114 bytes) 47. : 00245268 (2042 bytes) 48. : 00247312 (1570 bytes) 49. Jaws: 00248884 (1890 bytes) 50. : 00250776 (1686 bytes) Still 20 or so to go... St.Louis: 00261928 Tampa Bay: 00265892 hava nagila: 00257504 Vancouver: 00269904 Washington: 00272464 Winnipeg: 00281360 NHL Hockey '94 opening Music: 00282744 Game menu music: 00290190 Matchups screen with Ron Barr music: 00299236 NHLPA '93 music: Intro music drums in the beginning: 00171044 Intro music: 00171142 Game menu music: 00176036 Matchscreen music: 00182506 I have succesfully so far put NHLPA '93 Intro music to replace NHL'94 Intro, or put NHL'94 Intro music to replace Chicago's "Here Come the Hawks". If you want to copy paste and listen music I recommend to replace the NHL'94 Intro music with another. That way the sound effect/song will play as the 1st sound when you open the rom. Suppose I just want to swap music in NHL '94 with music from NHLPA '93!?!? Quote Link to comment Share on other sites More sharing options...
smozoma Posted July 31, 2022 Report Share Posted July 31, 2022 5 minutes ago, CPLANAS1985 said: Suppose I just want to swap music in NHL '94 with music from NHLPA '93!?!? The 5th message gives some instructions Quote Link to comment Share on other sites More sharing options...
CPLANAS1985 Posted July 31, 2022 Report Share Posted July 31, 2022 5 minutes ago, smozoma said: The 5th message gives some instructions Which is that one!?!? Quote Link to comment Share on other sites More sharing options...
smozoma Posted July 31, 2022 Report Share Posted July 31, 2022 4 hours ago, CPLANAS1985 said: Which is that one!?!? The one with the instructions Go to page 1 of this topic, then read through My bad, it's the 6th message Quote Link to comment Share on other sites More sharing options...
CPLANAS1985 Posted July 31, 2022 Report Share Posted July 31, 2022 On 1/9/2010 at 2:24 AM, smozoma said: Swos gave me this idea and I checked it out: Instead of moving the music around between teams, you can actually just change the 'pointers' to the songs and sounds, to tell the game what to play. The values in swos's list weren't always right on, so I updated them below, but I changed them to hex values. Example changing Boston's music to Calgary's music so that you hear Calgary's music in Boston: Go to hex offset 02C70C, which is the Pointer Offset for Boston's theme in the table below (Music #2). Note that the original value is 0002D29E, which is where the data of the Boston theme is. Change the value to 0002E6FA, so it plays the Calgary song instead (Music #6). (updated with more teams from swos's next post) Type # Pointer Data Data Data Description Type # Offset Offset Offset Size Description Type # (Hex) (Hex) (Dec) (Dec) Description Sound 1 02C648 0002CCCA 183498 552 Goal Horn Sound 2 02C64C 0002C834 182324 12 Lower ding Sound 3 02C650 0002C844 182340 16 Higher ding (breakaway ding) Sound 4 02C654 0002CA40 182848 158 Ref whistles Sound 5 02C658 0002C854 182356 124 End of period horn Sound 6 02C65C 0002CADE 183006 16 Stick sweep ?(misses the puck) (sudden stop?) Sound 7 02C660 0002C8D0 182480 28 Puck bounces off player's feet/stick 1 Sound 8 02C664 0002C8EC 182508 28 Puck bounces off player's feet/stick 2 Sound 9 02C668 0002C964 182628 28 Goalpost and crowd goes OHHH Sound 10 02C66C 0002CC26 183334 16 Fighting sound Sound 11 02C670 0002CC36 183350 16 Fighting sound Sound 12 02C674 0002CC7E 183422 16 Crowd cheers Sound 13 02C678 0002CC8E 183438 16 Crowd goes BOOO Sound 14 02C67C 0002CCBA 183482 16 Crowd goes OHHH Sound 15 02C680 0002CC9E 183454 28 Glass breaks and crowd awes Sound 16 02C684 0002CC46 183366 56 Game played crowd cheers Sound 17 02C688 0002CB66 183142 16 Dump the puck sound 1 (loudest) Sound 18 02C68C 0002CB76 183158 16 Dump the puck sound 2 Sound 19 02C690 0002CB86 183174 16 Dump the puck sound 3 Sound 20 02C694 0002CB96 183190 16 Dump the puck sound 4 Sound 21 02C698 0002CBA6 183206 16 Dump the puck sound 5 Sound 22 02C69C 0002CBB6 183222 16 slow slapshot Sound 23 02C6A0 0002CBC6 183238 16 slow slapshot Sound 24 02C6A4 0002CBD6 183254 16 slow slapshot Sound 25 02C6A8 0002CBE6 183270 16 slapshot Sound 26 02C6AC 0002CBF6 183286 16 slapshot Sound 27 02C6B0 0002CC06 183302 16 slapshot Sound 28 02C6B4 0002CC16 183318 16 slapshot Sound 29 02C6B8 0002CAEE 183022 28 Checking sound (Booagh!) Sound 30 02C6BC 0002CB0A 183050 28 Checking sound (guboo!) Sound 31 02C6C0 0002CB26 183078 28 Checking sound (gubooaagh) Sound 32 02C6C4 0002CB42 183106 36 Checking sound (guboo!) Sound 33 02C6C8 0002C990 182672 28 Checking sound (high) Sound 34 02C6CC 0002C9AC 182700 28 Checking sound (high) Sound 35 02C6D0 0002C9C8 182728 28 Checking sound (low) Sound 36 02C6D4 0002C9E4 182756 28 Checking sound (low) Sound 37 02C6D8 0002C948 182600 28 Puck bounces off player's feet/stick 3 Sound 38 02C6DC 0002C980 182656 16 Goalpost Sound 39 02C6E0 0002C840 182336 4 Higher ding (breakaway ding) Bug? Should be 0002C844? Sound 40 02C6E4 0002C840 182336 4 Higher ding (breakaway ding) Bug? Should be 0002C844? Sound 41 02C6E8 0002CA00 182784 16 Puck hits board (loudest) Sound 42 02C6EC 0002CA10 182800 16 Puck hits board (loud) Sound 43 02C6F0 0002CA20 182816 16 Puck hits board (quiet) Sound 44 02C6F4 0002CA30 182832 16 Puck hits board (quietest) Sound 45 02C6F8 0002C908 182536 16 Puck hits ice 1 Sound 46 02C6FC 0002C918 182552 16 Puck hits ice 2 Sound 47 02C700 0002C928 182568 16 Puck hits ice 3 Sound 48 02C704 0002C938 182584 16 Puck hits ice 4 Music 1 02c708 0002CEF2 184050 940 ? Music 2 02C70C 0002D29E 184990 1068 Boston Music 3 02C710 0002D6CA 186058 668 ? Music 4 02C714 0002D966 186726 976 Anaheim?ish Music 5 02C718 0002DD36 187702 2500 Buffalo Music 6 02C71C 0002E6FA 190202 1220 Calgary Music 7 02C720 0002EBBE 191422 1636 ? Music 8 02C724 0002F222 193058 1304 Calgary goal music ? Music 9 02C728 0002F73A 194362 1588 Chicago Music 10 02C72C 0002FD6E 195950 1356 ? Music 11 02C730 000302BA 197306 988 ? Music 12 02C734 00030696 198294 1396 ? Music 13 02C738 00030C0A 199690 1132 ? Music 14 02C73C 00031076 200822 852 ? Music 15 02C740 000313CA 201674 1156 ? Music 16 02C744 0003184E 202830 860 Rangers?ish Music 17 02C748 00031BAA 203690 2052 Hartford Music 18 02C74C 000323AE 205742 1596 ? Music 19 02C750 000329EA 207338 1660 ? Music 20 02C754 00033066 208998 1036 ? Music 21 02C758 00033472 210034 1620 ? Music 22 02C75C 00033AC6 211654 1620 ? Music 23 02C760 0003411A 213274 1304 ? Music 24 02C764 00034632 214578 1632 ? Music 25 02C768 00034C92 216210 524 ? Music 26 02C76C 00034E9E 216734 1708 ? Music 27 02C770 0003554A 218442 908 ? Music 28 02C774 000358D6 219350 612 ? Music 29 02C778 00035B3A 219962 1924 ? Music 30 02C77C 000362BE 221886 1044 ? Music 31 02C780 000366D2 222930 1148 ? Music 32 02C784 00036B4E 224078 964 ? Music 33 02C788 00036F12 225042 1504 ? Music 34 02C78C 000374F2 226546 1420 ? Music 35 02C790 00037A7E 227966 1332 ? Music 36 02C794 00037FB2 229298 1192 ? Music 37 02C798 0003845A 230490 1052 ? Music 38 02C79C 00038876 231542 708 ? Music 39 02C7A0 00038B3A 232250 1252 ? Music 40 02C7A4 0003901E 233502 1348 ? Music 41 02C7A8 00039562 234850 2668 ? Music 42 02C7AC 00039FCE 237518 1444 ? Music 43 02C7B0 0003A572 238962 684 ? Music 44 02C7B4 0003A81E 239646 1596 ? Music 45 02C7B8 0003AE5A 241242 1908 ? Music 46 02C7BC 0003B5CE 243150 2116 ? Music 47 02C7C0 0003BE12 245266 2044 ? Music 48 02C7C4 0003C60E 247310 1572 ? Music 49 02C7C8 0003CC32 248882 1892 San Jose (Jaws Theme) Music 50 02C7CC 0003D396 250774 1688 ? Music 51 02C7D0 0003DA2E 252462 1912 ? Music 52 02C7D4 0003E1A6 254374 1704 ? Music 53 02C7D8 0003E84E 256078 1428 ? Music 54 02C7DC 0003EDE2 257506 2100 (Hava Nagila) Music 55 02C7E0 0003F616 259606 2324 ? Music 56 02C7E4 0003FF2A 261930 1188 St. Louis Music 57 02C7E8 000403CE 263118 1292 ? Music 58 02C7EC 000408DA 264410 1484 ? Music 59 02C7F0 00040EA6 265894 1072 Tampa Bay Music 60 02C7F4 000412D6 266966 476 ? Music 61 02C7F8 000414B2 267442 1212 ? Music 62 02C7FC 0004196E 268654 1252 ? Music 63 02C800 00041E52 269906 1436 Vancouver Music 64 02C804 000423EE 271342 712 ? Music 65 02C808 000426B6 272054 412 ? Music 66 02C80C 00042852 272466 1164 Washington Music 67 02C810 00042CDE 273630 1288 ? Music 68 02C814 000431E6 274918 1488 ? Music 69 02C818 000437B6 276406 1916 ? Music 70 02C81C 00043F32 278322 908 ? Music 71 02C820 000442BE 279230 2132 ? Music 72 02C824 00044B12 281362 1384 Winnipeg Music 73 02C828 0004507A 282746 7442 NHL '94 opening screen music Music 74 02C82C 00046D8C 290188 9046 Game menu music Music 75 02C830 000490E2 299234 9438 Matchups screen with Ron Barr music Music 1 ? 029C22 171042 98 NHLPA '93: Intro music drums in the beginning Music 2 ? 029C84 171140 4894 NHLPA '93: Intro music Music 3 ? 02AFA2 176034 6470 NHLPA '93: Game menu music Music 4 ? 02C8E8 182504 ? NHLPA '93: Matchscreen music Below is an image showing the ROM in HxD, open to the offset of the pointers. Hex offset 02C708 is where the pointer to the first song is (the value 02CEF2.. if you go that offset, the song data is there). The next pointer is to the Boston song. Preceding the first song pointer is a pointer to one of the sound effects. Is this that message!?!? And if so, how would I transfer the files and in what format!?!? Quote Link to comment Share on other sites More sharing options...
smozoma Posted July 31, 2022 Report Share Posted July 31, 2022 1 hour ago, CPLANAS1985 said: Is this that message!?!? And if so, how would I transfer the files and in what format!?!? It's the conservation between swos and habs, the 6th message. It's hex editor work, finding the song in 93 and pasting it over the one in 94. Quote Link to comment Share on other sites More sharing options...
CPLANAS1985 Posted July 31, 2022 Report Share Posted July 31, 2022 14 minutes ago, smozoma said: It's the conservation between swos and habs, the 6th message. It's hex editor work, finding the song in 93 and pasting it over the one in 94. Don't I need to rip the sound file from the ROM though!?!? Quote Link to comment Share on other sites More sharing options...
smozoma Posted July 31, 2022 Report Share Posted July 31, 2022 1 hour ago, CPLANAS1985 said: Don't I need to rip the sound file from the ROM though!?!? No, there aren't really files to extract. We just think of it as a section of data that needs to be copied from one and pasted over the other. (Not that you couldn't put the data into a separate file, but that would be an extra unnecessary step...) Quote Link to comment Share on other sites More sharing options...
CPLANAS1985 Posted July 31, 2022 Report Share Posted July 31, 2022 1 hour ago, smozoma said: No, there aren't really files to extract. We just think of it as a section of data that needs to be copied from one and pasted over the other. (Not that you couldn't put the data into a separate file, but that would be an extra unnecessary step...) A video how-to please!?!? Quote Link to comment Share on other sites More sharing options...
smozoma Posted July 31, 2022 Report Share Posted July 31, 2022 2 hours ago, CPLANAS1985 said: A video how-to please!?!? Only like 2 people have ever done this mod, so it's something you'll need to experiment with Quote Link to comment Share on other sites More sharing options...
Sedge Posted August 1, 2022 Report Share Posted August 1, 2022 It's doable. I got it to work on a test ROM some years ago but I don't have that file anymore. I remember that for some reason the copied version of the title music doesn't loop like in the original game but maybe I forgot to copy a loop-point byte or something. Like I said, this was some years ago. Quote Link to comment Share on other sites More sharing options...
CPLANAS1985 Posted August 1, 2022 Report Share Posted August 1, 2022 1 hour ago, DeterminedApathy said: It's doable. I got it to work on a test ROM some years ago but I don't have that file anymore. I remember that for some reason the copied version of the title music doesn't loop like in the original game but maybe I forgot to copy a loop-point byte or something. Like I said, this was some years ago. Do you at least remember exactly how it was done step-by-step!?!? Quote Link to comment Share on other sites More sharing options...
Sedge Posted August 1, 2022 Report Share Posted August 1, 2022 All I did was follow what was laid out in the message smozoma was referencing. I just went to the address specified in the 93 ROM and copy-pasted that to the appropriate spot in the 94 ROM. To be fair, though, I've also got a fair bit of history with hex editors. Quote Link to comment Share on other sites More sharing options...
kingraph Posted August 1, 2022 Report Share Posted August 1, 2022 21 hours ago, DeterminedApathy said: It's doable. I got it to work on a test ROM some years ago but I don't have that file anymore. I remember that for some reason the copied version of the title music doesn't loop like in the original game but maybe I forgot to copy a loop-point byte or something. Like I said, this was some years ago. I recently did this with intro, menu AND organ music from '93. I had the same issue on looping and/or stopping (in the case of organ music) when a goal was scored. Swapping the pure music is easy, but there MUST be some other reference bytes regarding looping/stopping. What I CAN say is that when copying the organ music from '93 (there are only 5 unique instances) into '94, the data for the songs/sounds is back to back. Meaning, immediately after the first organ song, the header of the 2nd song started. And it wasn't just songs, each sound is stored in a giant block. For example, the goal horn is the first sound, followed immediately by "lower ding", "higher ding", etc. until we start getting to longer data sets for organ songs and it finishes with the opening game music/menu/matchups. The data for the sounds/songs is all a large block of data, if that makes sense. So I thought if I copy one organ sound from '93 to replace another, this would be easy. However, I was surprised that the new organ sounds wouldn't "stop" at a goal, OR that the menu music during intermission wouldn't loop (or stop). Even if it's in the same location! Having said all of that, my current theory is that the information containing the start/stop/loop was stored somewhere else, perhaps tied to a particular data size. I haven't spend more time yet on this, but this triggered my memory and wanted to share as this IS a current hack I would like to spend more time working on. I'll post a separate/more cohesive thread on my findings. Quote Link to comment Share on other sites More sharing options...
Sedge Posted August 5, 2022 Report Share Posted August 5, 2022 So, I tried copying the title music from 93 to 94 again and managed to keep it looping, but that’s only because it has part of the 94 music poking between loop points due to the 93 theme being shorter. I tried pasting the last few bytes of the 94 song's data at the point where the 93 theme ends, thinking that would give me both the cutoff point as well as the looping point. I was half right. The song stopped where it should but it didn't loop. Still needs more research but that's for another day. In the meanwhile it works if you're quick on the menu or don't mind the tempo change. 1 Quote Link to comment Share on other sites More sharing options...
Drezz Posted March 6, 2023 Report Share Posted March 6, 2023 Here's the data for the "loop point." At offset 46D82, there's 10 bytes that you have to add to the end of your song. Then it will loop infintely. 1 3 Quote Link to comment Share on other sites More sharing options...
Sean Posted March 13, 2023 Report Share Posted March 13, 2023 To edit the random faceoff songs (regardless of ROM size), go to FE658. There are 8 slots. Quote Link to comment Share on other sites More sharing options...
Jkline3 Posted May 17, 2023 Report Share Posted May 17, 2023 Since the majority of my projects don't use NHL teams I've been trying to come up with a more detailed list of the songs available. As awesome as a random Brass Bonanza appearance may be, it doesn't always fit the particular ROM. Although most of the tunes sound very familiar (possibly from playing this game far too many times to count) it's been difficult for me to attach names to them when thinking of them in terms of hex code. I reached out directly to Dieter Ruehle who was kind enough to try and identify several for me. After Shazaam failed miserably I then did what any self respecting middle ager does and headed over to YouTube to try and find similar clips. I came across the video below which was really helpful putting a name to a certain tune. The organist, Tony Ouradnik, was kind enough to take the mp3 zip file of the songs from NHL'94 and not only update my notes and the working list from here but also to identify the starting chords and creatively name some of the common tunes to differentiate them from one another. Type Hex MUSIC # Description Music 30 NHL94_music_001 Go Team Go [E-flat] (BOS) Music 31 NHL94_music_002 Here We Go [E-flat] (BOS) Music 32 NHL94_music_003 Charge [E-flat] (BOS) Music 33 NHL94_music_004 Rally Time [F] (BUF) Music 34 NHL94_music_005 Sabre Dance (BUF) Music 35 NHL94_music_006 O'Malley's Steps [G] (CGY) Music 36 NHL94_music_007 Kalinka [Em] (CGY) Music 37 NHL94_music_008 You Say It's Your Birthday {Claps} (CGY) Music 38 NHL94_music_009 Here Come the Hawks (CHI) Music 39 NHL94_music_010 Gypsy Spain [G, rising] (CHI) Music 3A NHL94_music_011 Las Chiapanecas {Mexican Hat Dance} [C] (CHI) Music 3B NHL94_music_012 La Raspa [C] (DET) Music 3C NHL94_music_013 O'Malleys Steps / Charge [C] (DET) Music 3D NHL94_music_014 Las Chiapanecas {Mexican Hat Dance} [F] (DET) Music 3E NHL94_music_015 O'Malleys Steps [F] (EDM) Music 3F NHL94_music_016 Here We Go [C] (EDM) Music 40 NHL94_music_017 Brass Bonanza (HFD) Music 41 NHL94_music_018 Let's Go [C] (HFD) Music 42 NHL94_music_019 William Tell Overture (HFD) Music 43 NHL94_music_020 O'Malley's Steps [C] (LA) Music 44 NHL94_music_021 You Say It's Your Birthday (LA) Music 45 NHL94_music_022 Las Chiapanecas {Mexican Hat Dance} [G] (LA) Music 46 NHL94_music_023 Go Team Go [C] (LA) Music 47 NHL94_music_024 Rally Time [C] (NYI) Music 48 NHL94_music_025 Charge [B-flat only] (NYI) Music 49 NHL94_music_026 ?Islanders? / Charge [B-flat] (NYI) Music 4A NHL94_music_027 Here We Go [G] (DAL) Music 4B NHL94_music_028 Charge [C] (DAL) Music 4C NHL94_music_029 Let's Go Claps [C only] (MTL) Music 4D NHL94_music_030 Halte la Les Canadiens sont la (MTL) Music 4E NHL94_music_031 Gypsy Spain [E] (MTL) Music 4F NHL94_music_032 O'Malley's Steps [F] (MTL) Music 50 NHL94_music_033 Let's Go [F] (NJ) Music 51 NHL94_music_034 Buildup [C] (NJ) Music 52 NHL94_music_035 La Raspa [F] (NJ) Music 53 NHL94_music_036 Let's Go [F] {Shorter} (NYR, ASE, ASW) Music 54 NHL94_music_037 Here We Go [C] {Slower} (NYR, ASE, ASW) Music 55 NHL94_music_038 Charge [C] {Slower} (NYR) Music 56 NHL94_music_039 Let's Go [C] {Alternate} (PHI) Music 57 NHL94_music_040 Buildup [F] (PHI) Music 58 NHL94_music_041 Zorba the Greek / Charge [C] (PHI) Music 59 NHL94_music_042 O'Malley's Steps [G] {Faster} (PIT) Music 5A NHL94_music_043 Defense [C] (all but CGY, PHI and SJ) Music 5B NHL94_music_044 Let's Go / Rally Time [G] (PIT) Music 5C NHL94_music_045 What Do You Do With A Drunken Sailor? (PIT) Music 5D NHL94_music_046 Let's Go Claps [C] (QUE) Music 5E NHL94_music_047 Kalinka [Em] {Alternate} (QUE) Music 5F NHL94_music_048 Charge [C] (SJ) Music 60 NHL94_music_049 Jaws Theme (SJ) Music 61 NHL94_music_050 Let's Go Claps [F] (SJ) Music 62 NHL94_music_051 Go Team Go [C] (Longer) Music 63 NHL94_music_052 Blue Danube Waltz [C] (SJ) Music 64 NHL94_music_053 Buildup / Charge [F only] (SJ) Music 65 NHL94_music_054 Hava Nagila (CHI, SJ) Music 66 NHL94_music_055 Tarantella Napoletana [Cm] / O'Malley's Steps [F] Music 67 NHL94_music_056 When the Saints Go Marching In [C] (STL) Music 68 NHL94_music_057 Buildup / O'Malley's Steps [F] (STL) Music 69 NHL94_music_058 Let's Go Claps [C] {Alternate} (STL) Music 6A NHL94_music_059 Here We Go [F] (TB) Music 6B NHL94_music_060 Cavalry Charge [C] (TB) Music 6C NHL94_music_061 O'Malley's Steps [C] {Slower} (TOR) Music 6D NHL94_music_062 ?Quick Buildup? [F] (TOR) Music 6E NHL94_music_063 Let's Go Claps [C] {Shorter} (VAN) Music 6F NHL94_music_064 Buildup [D-flat] (VAN) Music 70 NHL94_music_065 Charge Fanfare [C] (VAN) Music 71 NHL94_music_066 O'Malley's Steps [F] {Alternate} (WSH) Music 72 NHL94_music_067 Go Team Go [C] {Alternate} Music 73 NHL94_music_068 Rally Time [F] {Alternate} (WSH) Music 74 NHL94_music_069 Charge / O'Malley's Steps [F] (WSH) Music 75 NHL94_music_070 O'Malley's Steps [G] {Alternate} (ANA, FLA, OTT, WPG) Music 76 NHL94_music_071 Gypsy Spain [E] / Charge [F-sharp] (ANA, FLA, OTT, WPG) Music 77 NHL94_music_072 Rally Time [F] {Longer} (ANA, FLA, OTT, WPG) 2 1 1 2 Quote Link to comment Share on other sites More sharing options...
von Ozbourne Posted May 22, 2023 Report Share Posted May 22, 2023 On 5/17/2023 at 3:53 PM, Jkline3 said: I reached out directly to Dieter Ruehle who was kind enough to try and identify several for me. Having been ingrained with the mentality that "Oh they probably don't want to me to bother them." I keep forgetting that some of these classic game composers actually take it as a compliment that their music is appreciated even all these years later. Especially when stories like in the Digging in the Carts series [by Red Bull of all things] where Gimmick! composer Masashi Kageyama had no idea that anyone even liked his music until well after he quit the games industry. Sadly his story is not unique, but it's also nice to know that neither is your story with Dieter Ruehle taking the time to talk to a random fan about something he did three decades ago. Also have to send appreciation and thanks that Tony Ouradnik would take the time to fill in the blanks on a list of silly old chip tunes. 1 Quote Link to comment Share on other sites More sharing options...
Jlsegafan2001 Posted February 1 Report Share Posted February 1 Sorry for the necroposting, but has anyone figured out how to make new menu music? Quote Link to comment Share on other sites More sharing options...
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