Jump to content
NHL'94 Forums

TecmoJon

Members
  • Posts

    39
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by TecmoJon

  1. 3 minutes ago, Mooney said:

    I suggest keeping these dibs as tentative pending the editing of the rom to equal out teams.  If that can't be done, tier the teams based on the home/away advantages and align that with the draft order.  If the preferred team is in that tier then its good to go.  It looks like half the teams might be considered neutral Tier if you consider strong/weak a wash, and many folks might get their preferred team anyway.  I don't know if picking ~20+ and having a disadvantaged team would be too substantial, though. 

    noted in the team selection post above that this is all pending the home/away split issue being resolved. Though if we max out the number of participants, could be a moot point in the long run as you have also mentioned. 

  2. I'll keep this here as a an editable post on teams claimed just in case people are desperate for a specific team. Also, these are subject to future free for all if we need to adjust for home/away splits:

    @annatar- commish/Anaheim

    @TecmoJon- Mr. Smithers of the operation/Florida

    @kidswasted- Boston

    @dcicon5148- Buffalo

    @Bob Kudelski- Ottawa

    @Mooney- Rangers

    @Triple A- Islanders

    @thatdrizzle- San Jose

    @dangler- rom creator/Detroit

    @koke_45- Vancouver

    @baberg18- Montreal

    @McMarkis- New Jersey

    @lego- Quebec

    @Gambi- Toronto

    @birdman8686- Calgary

    @TheProfessor- Hartford

    @Harriman/Slippery Pete - Washington

    @Jammer - KO94IIsnes- Pittsburgh

    @DanK- Chicago

    @Decadent - St. Louis 

    @Ellis - Edmonton

    @Fed- Tampa

    @angryjay93- Winnipeg

    @skills324- Philadelphia

    @stewy- Dallas

    @TokenToma- Los Angeles

  3. Another piece of the puzzle is the ability of the top level players to understand how the AI works from both experience and game knowledge. 

    @danglerintroduced me to a better d-man partnership for Montreal using Odelein instead of Schneider, which works better for my style of play because the way Odelein positions himself on defense is 'better' than Schneider. @angryjay93and I have discussed the spread of AI defenders in the defensive zone and how he sets up his man controlled defender depending on zone entry and how he expects the AI to respond. @danTML7has mentioned on his stream how elite players place their offensive pieces in general areas before passing during possession moves after zone entry which allows for better organization of attack. @JSchmidtand I discussed while playing his ability to eliminate AI threats from his consideration because the AI skated out of position which allows him to attack my skaters with no worry of leaving a true threat open, forcing me into movements that are self defeating. @kingraphhas discussed chemistry issues (as has AJ) on streams about certain teams inability during games to have the AI move in expected ways to maximize the talent on the roster and how elite players recognize it early enough to adjust on the fly. We've all seen UncleSeth manipulate his AI attackers through judicious use of Defensemen entering and exiting the zone to create matchups for other players the AI has moved into the zone at speed. 

    C level players are not thinking on that level - the question: 'why did he do that?' when referring to an AI player doing something 'odd' is greater in C. B level players such as myself understand that the AI is going to move the players in a certain way, and try to manipulate our attacks/defenses to maximize what we perceive the AI to be doing. low-A players start to manipulate through their own skating and player movement the AI coupled with a greater understanding of what the AI is doing depending on circumstance. The top A players are actively maneuvering their players on the ice to 'force' the AI to compensate by moving into better, more advantageous positions on the ice. 

    I've exhied/league played against all of the top guys and outside of my own mistakes (which i need to fix and is a big part of moving from B to A) - the huge differentiator, once adjusting for the experience gap, is the ability of the elite players to 'know' where the AI players are at almost all times while also forcing the AI to adjust to better positions through movements in both the attack and defense phase of the game. 

    N.B. - AI is just an easy way of talking about this, it is obviously a set of logic in the game to move player sprites in ways depending on the various IF-THEN statements that define the player sprite movement on the ice

    • Thanks 1
  4. 23 hours ago, Bob Kudelski said:

    I don't know. After several king of 94's, you see all sorts of matchups. Not too many that are crazy or unexpected.

    One thing that's kinda interesting - with the exception of Ottawa, you can match up any of the Canadian teams and it will be fairly even.

     

    I'll have to look into that. 

  5. 1 hour ago, Bob Kudelski said:

    This is a great chart, but the team ranks are very subjective and everyone has their own preferences. 

    I'd say there's a group of two to five elite teams, five terrible (expansion) teams, and everyone else is right in between!

    You could almost have a single tier from Calgary down to the Islanders.

     

    That is kind of what I'm after. No one is going to willingly choose Pittsburgh v Winnipeg, but some people rightly (or very wrongly) think Dallas v Buffalo might work as a matchup. 

    Is there something funky out there that might be fun? Or something unexpected that plays really nice - in my experience something like Quebec v Islanders can be a nice matchup of teams that is unexpected. 

  6. We all have seen some basic matchups that people tend to default and use....

    Chicago v Rangers, Boston v Pittsburgh, Philadelphia v St. Louis

    These teams all have strengths and weaknesses. Does anyone have an out there matchup that they like using? Or what do you look for in picking a matchup? Fast defensemen? Heavy forward lines? 

    • Thanks 1
  7. 14 hours ago, chaos said:

    The problem may be that it is a headerless ROM. You might have to add a header to it. I'm not sure (actually I doubt) Statto's Editor can take a headerless ROM. 

    Look online, there are programs that can add a header to it

     

    EDIT: The ROM in the RA package is headerless, the ROM in other locations I'll bet has a header.

    This worked for me.

    Thanks @chaos @kidswastedand @McMarkis

    • Thanks 1
  8. On 7/15/2020 at 10:52 AM, kidswasted said:

    Okay so I figured it out. The file name is case sensitive. I was using a file named NHL94.smc which didn't work correctly or at all. I then used nhl94.smc and it works fine. Just wanted to share in case anyone else just starting out with editing had issues.

    This thing is still kicking my tail - I'm getting the screen that kidswasted is showing above. Its running in compatibility mode and i installed the library files and Visual Basic 6 but no joy. 

    Any other troubleshooting tips?

  9. This one might sound odd....

    In these pieces, which are well written and give a good overview of what line combinations work and why, you mention different strategy types. Could you maybe expand on each of the strategies? I think we all get what 'puck possession' means, but what attributes are best for those players who want to use that strategy with every team? Which teams are best suited for that strategy? One-timers, counter-attacking, aggressive fore checking, all of these can be strategies that have success but what attributes from individual players best suit those strats?

    It's a big ask, but also allows for a deeper, more nuanced understanding of what you have already written. 

    • Like 1
×
×
  • Create New...