angryjay93

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Everything posted by angryjay93

  1. I'll just stick with classic 94 sharks stuff. No changes needed. Thank for doing this for us raph.
  2. Awesome coach, I know you have been excited about this for month so it's really cool to see it happen!
  3. I'm sorry it took me so long to post this one but things just kept coming up. Also I forgot the change the matchup graphic...oops! I still hope everyone enjoys the action in these games none the less.
  4. I'd prefer to not be a captain because I don't think I'd play consistently enough
  5. I would be interested in being one of the players in the pool.
  6. I drew up some numbers during lunch and have come to these conclusions. Forwards: - At 60 overall a forwards skills become rudimentary. Only a handful of players have a skill rating of 4 (sth, pass, or shp) No player has more than one skill with a 4 rating. - Essentially all we are doing is weeding out who can skate and potential weight buggers. In a 6 team league there are 18 starting forwards and 12 subs. - I think 55 is an interesting break. It maintains the players with a 4 skill but cuts down on the players who have 4 agility or 4 speed to roughly 1-2 forwards per team. Only 3 players would be a 4/4 skater. - Weight buggers could be a bit of an issue. With such porous skating they and CB checkers really become beefed up but I focus more on weight buggers since everyone can use them easily. At 55 overall there are 15 players at 4 or 5 weight. At 50 overall there are only 6. Defense: - Anything above 50 seems too high, as there isn't a premium on any skill and we will all likely have similar defenses. -The most interesting breaks are at 50, 48 and 46 overall. At 50 overall our starters will all likely be fairly competent. At 48 one guy will be competent and the other might be a bit rough. At 46 only a few teams will have a competent defender and the rest will be pretty lackluster. - I vote for 46, the other two cutoffs do allow for some decent defenders but the lack of separation between them doesn't allow for much in the way of true standouts. Goalie: - I haven't done much research here but I have two thoughts. Either go with the 6 worst goalies (or however many teams there are) or use some cut off like 45.
  7. I'll work the spreadsheets when I get home. My initial thoughts are. Forwards Max overall 55-60 Defenseman Max overall 50 Goalies Max overall 47 I like all of coaches ideas. Maybe one created player per team because one of the appealing things about this league is using guys on the rom that would never be otherwise used.
  8. This type of thing is obviously my jam so yes id be interested if i have the time and classic league doesnt take place. The only thing I would possibly reconsider is raising the minimum attributes from 50 to 55-60 for Forwards. Once you get down to 50 rated forwards, it becomes very bad very fast.
  9. Hey everybody, I'm back already with another team breakdown. These things are gonna have to come out pretty often if I'm going to meet my goal of posting a team breakdown for every team before King of 94 III. I'm going to do my best to do 2-3 videos a week and thankfully I already have a couple more in reserve to post in the upcoming days so please be on the look out! As for today, please enjoy the video where I talk about the Buffalo Sabres!
  10. I've got a long breakdown this time but Montreal is very worthy of it as they have a lot of worthwhile players and a detailed game plan. I've already got Buffalo lined up and will release that in a few days. I hope to record the rest of the division this week and release that soon as well. The scripts are already set and just need recording. Feel free to provide any feedback!
  11. Hey Everybody, I know its been a couple weeks since I posted my most recent video but I hope the wait will be worth it as I have changed some things up. The most obvious change is the new overlay and I hope people like it. I think it captures my love for the San Jose Sharks and being a California native pretty well. It'll be nice to have some palm trees brightening up the cold winters most of you experience. I also added time links in the description. I still haven't figured out a great way to shorten these videos up to 20-25 minutes while maintaining quality content. As I try to figure out I hope the time links to certain parts of the video makes things a bit easier for people to view. I'm also trying to do a better job of building up a lineup of videos so that even when I get really busy with life, I still have videos to post on a more regular basis. 17 days between videos is far too long and i acknowledge that. As always, feel free to voice any feedback and I hope you enjoy these visual team breakdowns!
  12. Hey Everybody, I have posted my first official team breakdown and I changed the format a little bit to make it easier to digest. The first half of the video is a more basic team breakdown for a crowd looking for something a bit more basic. For anyone wanting a bit more information, the second half of the video talks a bit more about different matchups for Boston among other things as I play an exhibition against the CPU. Since this feature is in its beginning stages, I highly encourage any suggestions to help improve the content moving forward. There are 25 more teams so there is certainly time to adjust if needed. Other than that, I hope everyone enjoys!