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metzgerism

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Everything posted by metzgerism

  1. I'm creating a slower beta that I believe works a little better. There are only two types of defensemen in this one, and there are only 6 forwards and 4 defensemen on your team (so that picking an choosing is a little easier, and you really can't have a team of all of one type). Small Forward (#10, #11) Weight/Checking: 4/3 Speed/Agility: 4/5 Off/Def Aware: 4/2 Shot Pow/Acc: 4/4 Pass Accuracy: 4 Medium Forward (#14, #15) Weight/Checking: 7/4 Speed/Agility: 3/4 Off/Def Aware: 4/3 Shot Pow/Acc: 4/5 Pass Accuracy: 4 Large Forward (#18, #19) Weight/Checking: 10/5 Speed/Agility: 2/3 Off/Def Aware: 5/4 Shot Pow/Acc: 5/3 Pass Accuracy: 4 Light Defenseman (#20, #21) Weight/Checking: 6/4 Speed/Agility: 4/3 Off/Def Aware: 3/4 Shot Pow/Acc: 4/4 Pass Accuracy: 5 Heavy Defenseman (#28, #29) Weight/Checking: 11/5 Speed/Agility: 3/2 Off/Def Aware: 3/5 Shot Pow/Acc: 3/5 Pass Accuracy: 5
  2. While it isn't proven, I've gone ahead and assumed that five NHL94 minutes will take two minutes out of your life, plus stoppages. Has anyone found a way to fix the clock so that it actually runs in REAL TIME? This is one of the biggest aesthetic issues I have when editing. Even getting rid of the colon and just listing the time in ticks would be nice.
  3. Most of this is now outdated - I've produced a second ROM that I consider to be a better balance, and a little more fun. After several hours in NOSE and Hex, I've got a workable beta version of my Super NHL '94 ROM for Genesis. The following changes are the most important: Player Stats Each team is even-strength. All skaters and goalies have ratings of 86 in NOSE. There are THREE classes of forward and THREE classes of defensemen - Skinny, Medium, and Heavy (like in NES Ice Hockey). Each skater has it's own interesting attributes - see below for rosters. 12 forwards per team (4 skinny, 4 medium, 4 heavy - 2 of each right- and left-handed) 6 defensemen per team (2 skinny, 2 medium, 2 heavy - 1 of each right- and left-handed) 2 goalies per team (1 righty, 1 lefty). All skaters lack true names - there is no Lemieux, Gretzky, or Thornton (some appeal is lost, I know). Lines have been altered to say 1st, 2nd, and 3rd - not Sc1, Sc2, and Chk. TEAM ROSTERS All skaters have ratings of 5 in stick-handling, endurance, roughness, and aggression. Skinny Forward (#'s 01, 02, 03, 04) Weight/Checking: 2/3 Speed/Agility: 5/4 Off/Def Awareness: 5/3 Shot Power/Accuracy: 4/4 Pass Accuracy: 4 Medium Forward (#'s 11, 12, 13, 14) Weight/Checking: 5/4 Speed/Agility: 4/5 Off/Def Awareness: 4/3 Shot Power/Accuracy: 4/5 Pass Accuracy: 4 Heavy Forward (#'s 21, 22, 23, 24) Weight/Checking: 8/5 Speed/Agility: 4/4 Off/Def Awareness: 4/4 Shot Power/Accuracy: 5/3 Pass Accuracy: 5 Skinny Defenseman (#'s 41, 42) Weight/Checking: 4/4 Speed/Agility: 4/4 Off/Def Awareness: 4/4 Shot Power/Accuracy: 4/5 Pass Accuracy: 4 Medium Defenseman (#'s 51, 52) Weight/Checking: 7/5 Speed/Agility: 3/4 Off/Def Awareness: 4/5 Shot Power/Accuracy: 3/5 Pass Accuracy: 4 Heavy Defenseman (#'s 61, 62) Weight/Checking: 10/6 Speed/Agility: 3/5 Off/Def Awareness: 3/5 Shot Power/Accuracy: 5/3 Pass Accuracy: 5 Goalies (#'s 30, 35) Weight: 6 All other stats: 5 Game Changes This game has smomoza's weight-bug fix included (the first one, for now). CLOCKS: All times are listed based on their "real-time" length. "Period Length" has been changed to "Game Length" in the main menu. Regulation can last a total of 3, 5, 7, or 9 minutes (instead of 6, 12, or 24). Overtime is 1 minute (instead of 2 or 4). Penalty shots are 6 seconds (instead of 10). Penalties are 0 minutes, and are effectively gone from the game. Delayed penalties and penalty shots remain when penalties are set to On. The entire main menu interface has different wording, as well as all pause menus and much of Ron Barr's text. SuperNHL94beta8.bin To-Do List (things I want but don't yet know how to do) Turn all home, away, PP, and PK advantages and disadvantages off/change to zero. Change all team overall ratings to 94. Change the active player star to a small circle (TileMolester work), and maybe add more puck girth and shadow. WHAT I WOULD LIKE FROM YOU: Download, play me online or play others, and tell me what you think. Too little choice in skaters? Too much choice? Too fast, too slow, what have you, let me know. I have played it a little but it really isn't done justice without live games, which is why I'm posting the rom. Toodles!
  4. Have you found a way to SNES-ify the checking? i.e. checks, when lined up properly, and the players are good enough, always seem to nail guys flat on their asses (and I'm talking C-button checks more than B-button, here)
  5. So what does the checking rating actually do, smomoza? Does it only determine frequency of AI checks? Is player checking all about weight? Or weight-speed combo?
  6. Except for the Cap League. Which is all about the deadlines.
  7. 91 was the first of the vein, and 93 had ALMOST everything that 94 had. It's kinda like watching NFL football after watching some CFL. What's the point of 2nd down?
  8. Thanks for the possible templates, smomoza - you know about the stats better than I do. I was actually looking for a way to keep all the main stats between 3 and 5 so that it mostly has the feel of an even-teams, even-players rom, while still having some serious differentiation. Here's the lineup I was considering, for now: WEIGHT S Forwards - 3 M Forwards - 7 L Forwards - 11 S Defensemen - 5 M Defensemen - 9 L Defensemen - 13 Goalies - 8 Defensemen and Forwards would be staggered in terms of their stats, as above. For awareness, I was considering this: OFF/DEF AWARENESS S Forwards - 5/3 M Forwards - 5/4 L Forwards - 4/4 S Defensemen - 4/4 M Defensemen - 4/5 L Defensemen - 3/5 Goalies - 5/5
  9. Lol leagues will come soon enough. Every ROM I make from this point on has the weight bug fixed. Of course, some of those ROMs are juiced lol.
  10. I am crafting a GENS ROM in the vein of the old NES Ice Hockey game, where you could select the types of players you wanted to use, and each had slightly different attributes. I NEED SOME HELP! GOALIES: All stats will be set at 5, with weights balanced to the average weight of the ROM. One righty, one lefty. FORWARDS: I am looking for 3 or 4 different TYPES of forwards. Preferrably they would fit the mold of skinnies, mediums, and heavies, but with the sheer number of stats in NHL94, there is more customization available. There will be four of each type of forward (two righties, two lefties) on a team roster. DEFENSEMEN: I am looking for 3 or 4 different TYPES of defensemen. Personally, I would like some sort of separation between them in terms of defensive positioning and whether they are attacking d-men or hanging back guys. There will be two of each type of defenseman (one righty, one lefty) on a roster. STATS TO CHANGE: Weight: 2-12? Speed: 3-5 Agility: 3-5 Off Aware: 3-5 Def Aware: 3-5 Shot Pow: 3-5 Shot Acc: 3-5 Checking: 3-5 STATS TO NOT CHANGE: Stick Hand: 5 Pass Acc: 5 Endurance: 5 Righty/Lefty: Alternates THIS WILL BE A WEIGHT-BUG FIXED ROM. HELP! Give me some skater templates! I'm looking to make this a hi-speed rom, and focus on making the average stats about 4.5
  11. I wish there was a way to edit the numbers of each teams players quickly, in the TEAMS menu (and GOALIES) as well. Like, instead of going in and individually changing each players stats, I would like to be able to copy and paste them. Basically, I would like the NOSE PLAYERS and GOALIES menus to act like an Excel spreadsheet.
  12. Very good series with Vinnie - this rom is a lot of fun, even if it is a bit slower than I'm used to Los Angeles 4 @ Chicago 5 (OT) Los Angeles 2 @ Chicago 1 Los Angeles 4 @ Chicago 3 Chicago 3 @ Los Angeles 1 Chicago 3 @ Los Angeles 3 (tie) Chicago 6 @ Los Angeles 1 Final result in W(OT)-L(OT)-T format: Chicago defeats Los Angeles, 3(1)-2(0)-1 Chicago gets 6.5 points, Los Angeles 5.5 points
  13. Hey kids, I've made a .zip of Gens 2.14, with the P2P Client and NHL94 Classic and the current Capitalism ROMs. GENS_2.14_P2P_.zip
  14. We've got another person who's lost the ability to play on the regular client. Is there any way we can get this thread linked on the main page?
  15. Earlier today I had an issue with Kaillera crashing on me when I opened netplay. PaulAugie9 has JUST gotten this same issue. I believe the old Kaillera that comes with Gens 2.14 is now fucked, and we should all download this. Let's keep this thread bumped for all to see. http://forum.nhl94.com/index.php?act=attac...ost&id=3098
  16. Capitalism League isn't slippin' We're setting records for players, games played, and games left unplayed. MAYBE YOU SHOULD JOIN
  17. Seasons don't interest me as much as some other things...my checklist is: -Can we make the rink bigger? -Can we make the game have more periods? -Can we automate unlimited overtime? -Can we put more players on the ice?
  18. there's a not so old saying: nhl94halifax (10:30:11 AM): why play exhibition..just play in metz's league and have it count for something. http://forum.nhl94.com/index.php?showtopic=7172
  19. What does this mean? What's a Would of Goten and a Would of Went?
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