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I know a lot of Gens guys have been wanting another draft league. But, everyone has their different opinions on what they want in the league. I'd like to get a draft league running at least 3 times a year, on a regular schedule. This way, if a guy can't play one season, at least he knows when the next season will be set up and can plan to join that one.

 

I have a couple ideas. I was thinking a weight bug draft league (like GDL) would be good, but with some changes. Please let me know if you like what I am proposing, or some tweaks you would like to see. 

 

 

I'd also like to do a WBF draft league, but not having these running at the same time. I'm not sure alternating is good, or just having a GDL-like league in the fall-winter, and a WBF league in the summer-spring. Or maybe alternating one another would be good.

 

Anyways, my ideas would be relative to both leagues, so here's a list of what I propose:

  1. A and B Leagues - One draft pool, but separating players by skill (like Blitz did). The winner of B would automatically go to A league the next year, and the worst team in A would fall back to B league. Or maybe a combination of coaches (i.e. bottom 3, top 3). I would probably limit the amount of coaches to 10-12 a league, 20-24 total. Or, have a single league, split up skill by conference, and have conference play each other 2 games out of the schedule.
  2. Draft Trade Committee - Now, in past draft leagues, we have seen unfair trades with veterans raping newbies. I'd like to set up a trade committee of 3 coaches to rule on trades. If you are on the committee and involved in the trade, the other 2 would rule, with commissioner being the tie-breaker if needed. 
  3. Penalties ON, but set to 1 minute - I like the balance of this. Change penalties to 1 min. This usually gives the PP team a good 2 chances to score, and not make it too unfair with AI penalties
  4. Boosted Goalies - I'd like to take a page from Blitz, and give all goalies other than the top 3 (Belfour, Roy, Fuhr) a boost. Maybe 1 AGL point and 2 points towards their glove and stick attributes.  This helps make more goalies useful, and allows better selections at the top of the draft, with guys not having to worry about picking a crap goalie later on.
  5. Advantages Even - I think this is necessary for all draft leagues. PP/PK and Home/Away advantages neutralized.
  6. Player Retention (Future) - I'd like to do this, maybe carry 1 or 2 players over from your roster the season before. But I haven't thought of the perfect way yet. This probably wouldn't be implemented for the first few seasons. I was thinking something similar to how Salary Cap was done. Assign money values and allow you to keep a number of players below your salary cap. Also, put a limit on how many seasons you can keep a player.

 

Anyway, any opinions are welcome. I'd like to start the league up before December or early December. Let me know what you guys think.

 

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I like all of your ideas Chaos. I'd be fine without boosted goalies. I guess I feel like at the top level players have enough defensive skill and polished goalie control to make up for the low ratings. 

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I agree with Scribe99...all of those ideas sound great. Just itching to get finally get on the digital ice! Any chance to play will be welcomed. Thanks for getting the ball rolling!

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That all sounds good !

thing I would add atm is to have no tolerance for slackers, try to keep a good flow going, it keeps it interesting .

P.s

Remember... trading is one of the great things about draft lgs but also can't get carried away like thee ol' days hahaha. 

7 unlimited trades ? Cause people always use a few on the draft and then 3 to 5 after.

You da man Chaos :red_heart:

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13 minutes ago, Scribe99 said:

I like all of your ideas Chaos. I'd be fine without boosted goalies. I guess I feel like at the top level players have enough defensive skill and polished goalie control to make up for the low ratings. 

I think boosted goalies actually help everyone else more than the top people, imo.  (fuhr should prob get a little boost too).

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10 minutes ago, hokkeefan said:

That all sounds good !

thing I would add atm is to have no tolerance for slackers, try to keep a good flow going, it keeps it interesting .

P.s

Remember... trading is one of the great things about draft lgs but also can't get carried away like thee ol' days hahaha. 

7 unlimited trades ? Cause people always use a few on the draft and then 3 to 5 after.

You da man Chaos :red_heart:

yea just putting a trade cap may be an easier way to go with this, skips 3 trade limit per owner seemed to work well.

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No to the 3 trade, that's fricken lame, might as well have none and take the fun out of it!!!

I'd agree with goalie boosts cause I suck at manual lol

 

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-Ditch penalties completely, they're in every other league we have not having them is (or at least was) a major hit, no pun intended)

-Ditch hot/cold completely, they're in every other league we have.  Static ratings = consistent performance.

-Yes, 1 min penalties are better than 2 min penalties.  But even with 1 min pims, you still (if you care about having your best players on the ice for the PK) often have to make a line change at the beginning and also when the penalty expires. 

-Basically this rom is already made, Plablegs, as it has everything you mentioned (minus pims) and plus adds static consistency. 

-Yes, love the idea of A & B but it has to be based on ability, not preference (ahem dickon).

-Keep it simple by not having salary cap stuff or player retention. 

-As for trades, assign a knowledgeable veteran (even better if he isn't in the league) to make the call on questionable trade offers with ability to reject, regardless of who the coach is.  In other words, guys like Lupz can't build an all-star team simply because everyone knows he's not a threat (so they allow rape-job-trades).

- Lastly, weight bug fix is for SNES geeks who want to make it more like SNES.  Sega is and always will be defined by the weight bug.

PS, don't start the league when classic is running.  And starting it right now would also not be optimal with holiday season right around the corner.  Guys leave town, get too busy etc.  Leads to delays in games and seriesseseses being played. 

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Yeah the boosted goalies is more for the B players to help them out. Top guys usually don’t care about goalie. Boosted goalies can make another 10-15 goalies or so after the top 3 useful. 

Also, forgot to mention hot/cold. I like the idea of hot/cold, it makes it a little more realistic. Some guys being hot can make a lineup they normally wouldn’t. Hot/cold display should be accurate though. I think there is a way to control the wild swings though. Maybe small boosts/nerfs?

player retention just an idea I was thinking about when I wanted to start Blitz up again. But that could be for another league. I’m fine with not doing that. 

also agree with thinking best guy to rule on trades would be someone not in the league  

@Uncle Seth good point, maybe start the league after New Years. Holidays get too busy. 
 

 

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You could still start this up in December , could do the draft , all the trading, setting up rules n rosters n lines,create ROM.

Then let us exhi out and have fun then have the official league start January 3rd.

The initial beginning stuff will take a couple weeks anyways and then people can finish up playing classic  

Waiting another 2 months to even start the process is kind of silly , I could be dead by then of old age lol

Edited by hokkeefan
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44 minutes ago, hokkeefan said:

You could still start this up in December , could do the draft , all the trading, setting up rules n rosters n lines,create ROM.

Then let us exhi out and have fun then have the official league start January 3rd.

The initial beginning stuff will take a couple weeks anyways and then people can finish up playing classic  

Waiting another 2 months to even start the process is kind of silly , I could be dead by then of old age lol

Yeah this is a good idea. Maybe start draft mid-late December

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what about six seasons a year:

 

one month each for regular season and playoffs

 

draft for next season during playoffs of current season

 

as soon as a season ends, next season starts right away 

———

maybe have a circuit:

draft league 1 (Jan-Feb)

draft league 2 (Mar-Apr)

spring classic (May-Jun)

draft league 3 (Jul-Aug)

draft league 4 (Sep-Oct)

fall classic (Nov-Dec)

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On 10/31/2020 at 8:10 PM, chaos said:
  1. Player Retention (Future) - I'd like to do this, maybe carry 1 or 2 players over from your roster the season before. But I haven't thought of the perfect way yet. This probably wouldn't be implemented for the first few seasons. I was thinking something similar to how Salary Cap was done. Assign money values and allow you to keep a number of players below your salary cap. Also, put a limit on how many seasons you can keep a player.

 

So this idea I like.  We could borrow an idea from fantasy sports where you get to keep players after a certain round in the draft.  So if a team was 7 F's, 4 D's and 2 Goalies (Don't know why you would need that many but whatever it is), the first 3 rounds could be non keepers, while rounds 4 through 12 could be kept.  Then when you draft for the next season if you kept a 4th rounder you would give up a 3rd.  5th would be a 4th.  Etc.

Also, I like keeping the home ice advantage.  It gives a "bonus" for having a higher seed in the playoffs.  Maybe even if it was a playoffs only thing?

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On 11/3/2020 at 1:04 PM, niuhuskie224 said:

So this idea I like.  We could borrow an idea from fantasy sports where you get to keep players after a certain round in the draft.  So if a team was 7 F's, 4 D's and 2 Goalies (Don't know why you would need that many but whatever it is), the first 3 rounds could be non keepers, while rounds 4 through 12 could be kept.  Then when you draft for the next season if you kept a 4th rounder you would give up a 3rd.  5th would be a 4th.  Etc.

Also, I like keeping the home ice advantage.  It gives a "bonus" for having a higher seed in the playoffs.  Maybe even if it was a playoffs only thing?

I agree. Why not give every team the same home ice advantage to keep it even and to make hom ice mean something?

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