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  1. Hey guys, Here is the updated ROM with the 2017-18 rosters. I'll add more details later, but if you're new to updated ROMs: -This is a 32-team ROM (updated teams, player cards and graphics by Slapshot67) -Updated rosters for 2017-18 season (rosters by Skip). Lines were accurate as of 10/8 (except for Vegas). Went ahead with Vegas "best lines" -Weight bug is fixed (heavy guys are harder to knock down) -1 minute penalties (except for injuries = 2 min penalty) KNOWN BUG: The menu screen will freeze if the player cards begin to cycle for team #31 - Winnipeg. This really was a fun ROM to put together. We hope you enjoy! NOTE: The tourney ROM has continuous OT. I ran some simulations with the ROM (w/ 7 minute periods) and teams were getting 30 shots on goal. It was actually not bad to watch! -Skip NHL18skipV1.zip NHL18tourneyV1.zip
    16 points
  2. Hi everyone! So, just like in past years, I am posting my NHL94 2021 edition ROMs (various updates throughout the season). About the ROM: *32 teams. Seattle Kraken are included. The team contains players from the Seattle Metropolitans circa 1917-1919. *The ROM is based off of the Slapshot67 32-team template. *60 Min. OT. *The ROM has the "weight bug fix". *The "stamina hack" is available on the Playoff Version only. The is a non-stamina hack playoff version as well. *The ROM has Clockwise's sprite patch. *The rom has the WAS/WPG freeze bug. When corrected, it causes an issue for the playoff mode. If you use Kega Fusion, it will not freeze the player cards for those teams. *Uniforms have been updated for Calgary, Ottawa, Buffalo and Colorado. Calgary and Ottawa are going retro this season and Buffalo is returning to their royal blue color. Colorado will wear blue helmets and pants. The retro Sens and Flames logos have been added for team selection and center ice. *Lines/d pairs may not accurate, in several cases, especially, for teams who have coaches who change them every five minutes. Feel free to change them to what you'd like them to be. The opening night players are all there for you to select. There are some "taxi squad" folks as well (but not all). *Injured/COVID-affected players expected/rumored to be returning during the season are in the active rosters for line changes. If someone is confirmed as being out for the season (Kucherov, for example) they will be on the roster but inactive for anything but NLC. UPDATE - 5/19/21: Kucherov has been added back into the active roster in the Playoffs Edition. Anywho... enjoy! The ROM: v1: Posted on 1/14/21 (start of regular season) NHL94 2021 V1.bin vPO: Posted on 5/19/21 (Playoffs Edition) NHL94 2021 vPO.bin vPO with SH: Posted on 7/5/21 (Playoffs Edition with Stamina Hack) NHL94 2021 vPO with SH.bin
    14 points
  3. Hi All, A rom that I wanted to work on, for a while, is an update to the original/classic. A 1994 post trade deadline roster/playoffs edition, if you will. But, I also wanted it to have some of the look and feel of the original. It's important to note that some other folks have had a run at this concept rom, so I am not a pioneer. However, there are things that I wanted to do differently or, perhaps, be the first to do to the classic version. So, below is what you need to know about this rom. THE ROM * This is was created using WBOY’s 30 team rom. * It has the weight bug fix applied to it. I can also provide a version without it if requested (PM me). * The rom contains the 26 teams from the 1993-94 season plus the 1993 (Campbell & Wales) and 1994 (Eastern and Western) all-star teams. * It has the Clockwise helmet/sprite patch AND the original goalie crease, faceoff circles and no trapezoid. It does have coaches on the bench, officials in the penalty box area and the new red goal light graphics. A little of the old and a little of the new. NOTE: If you apply the helmet/sprite patch to any rom, it automatically assigns that rom the new/modern goalie crease and trapezoid. So, it had to be undone in this case. SPECIAL THANKS GOES TO JKline3 WHO HELPED "RESET" THE ROM TO HAVE THE ORIGINAL RINK LAYOUT USING HIS JEDI POWERS! He is a good soul who said he didn't want/need any credit. Well, too bad, you're getting it. You helped me with that particular request so that I could focus on everything else and make this happen. Thanks homie! * Unlike my recent/current season roms, I didn’t use the Smozoma patch for the edit lines rating bug/3 stars fix for this rom. I want to leave that up to folks to do themselves if they want it added in vs leave it like the original. * Unlike the original version, each team now has a structure of 14 forwards, 8 dmen and 2 goalies (with the exception of the all-star teams). THE PLAYERS * Much like my recent/current season roms, I added actual headshots of each NLC player. None have helmets or masks on, in their portraits. You get to see just how ugly these guys are and how bad the hair styles were back then (see Jagr, for example). I went with images circa 1992-1995. This was quite a chore to find these as the online images are mostly low rez scans. I did my best to clean them up. * Player Attributes are based off of end-of-season stats for the 1993-94 season. I edited all 624 players in one way or another. My 0-6 tier structure for attributes is very close to the original rom as far as distribution. I kept a side by side comparison spreadsheet when doing edits. * Like my modern era/current season roms, shot accuracy and pass accuracy are based on “per game” stats, not season % (as there is no season mode). Offensive awareness is based on points per game. Unlike my recent/current season roms, this version is strictly based on 1993-94 stats. I didn’t do a 3 year average as I do with my modern era ROMs. * Rosters are post-trade deadline. * As Cam Neely and Pat Lafontaine, to name a few, didn’t play in the 1994 playoffs, due to injuries, they are not in the active line-ups if you use line changes. They are, however, in the 5v5 NLC mode. * Several missing players and some rookies have been added. A name like Nathan Lafayette may not mean much to you but to many Ranger fans he made many of our hearts stop, in the third period of game 7 of the Finals, when he “hit the post!” He was not in the original version. THE TEAMS * Teams are ranked by the order of how they finished for 1993-94. Same goes for OFF and DEF team ratings as well as PP, PK, Home and Away. You can review these by using EARE. * Lines and d-pairings are confirmed as having been used, at some point, during the final months of the 1993-94 season and/or playoffs. A lot of research went into this detail which included watching a ton of old game footage. Feel free to change them as you see fit. * While jersey layouts don't mirror the actual versions, in several cases, the colors that I used are pretty close to the official team colors. I used two websites that provide official team RGB colors, per season, so that I could match them up (as much as possible) in NOSE. Helmets, as mentioned earlier, are corrected due to the patch. THE PLAYOFF BRACKETS * I included the playoff brackets for 1993-94. I also created a second set of brackets that include the ten teams that didn’t make it into the playoffs. THE ART * Center ice and team selection logos are the official team logos for the 1993-94 season. Unlike the original, the center ice logos are NOT stretched to add more detail. They are they official sized logos. * New title screen art. Hmmmm... I wonder why I chose this particular image? I hope that you enjoy playing it as much as I enjoyed working on it. It was fun to relive this special season. If you see any mistakes, please let me know. Cheers! Version with 99 Minute OT (except for Playoff Mode) NHL94 Playoff Edition.bin NHL94 Team and Player Ratings.zip Version with 10 Minute OT NHL94 Playoff Edition - 10 Min OT.bin
    12 points
  4. On Wednesday, 5 October 2005, the very first nhl94online.com Classic season kicked off. That makes the Fall 2020 Classic season the 15th anniversary season. It is simply stunning that the community has stuck together (even if old-timers like me went away for a long, long time...) for this long, as there is certainly no divinely ordained reason for this community to exist. So let's all thank Evan Eldredge once again for having the crazy idea back in the mid-2000s of devoting an *entire website and forums* to a decade-old video game and then the even crazier idea of organizing an online league. Tecmo Super Bowl did it first......but NHL '94 does it best.
    12 points
  5. Hi everyone! It's that time again... As with past years, I am posting my NHL94 2022 edition ROM (various updates, to come, throughout the season). I'll start with Preseason and post additional versions as the season progresses. About the ROM: *32 teams. Seattle Kraken are included. *The ROM is based off of the Slapshot67 32-team template. *60 Min. OT. *The ROM has the "weight bug fix". *The ROM has Clockwise's sprite patch. *The rom has the WAS/WPG freeze bug. When corrected, it causes an issue for the playoff mode. If you use Kega Fusion, it will not freeze the player cards for those teams. *Uniforms have been updated for Arizona (both home and away). *Lines/d pairs may not accurate. Not all players will make the roster due to limits as well as some injured players will be back and that's why they are not removed. If you notice any mistakes, please let me know... enjoy! Season ROM - V1 (posted 10/13/21) NHL94 2022 v1.bin Season ROM - VPO (posted 5/1/22) - END OF REGULAR SEASON/PLAYOFF VERSION NHL94 2022 vPO.bin
    11 points
  6. NHL 94: 2022 Edition by Adam Catalyst v6.0 updated 2022 06 12 Hello there friendly strangers, After seven months of work, here is the final major version of my NHL '94 ROM. I set out to try to make the most refined and realistic modern version of NHL '94 that I could muster, and I’m thrilled to be able to share this with you. Here are the top reasons you might want to give it a try… Gameplay Revisioned The gameplay has been adjusted for a more realistic modern hockey feel, with harder to score goals, easier to hit crossbars and posts, more realistic speed burst, fewer penalty calls, custom energy depletion and recovery rates balanced for more realistic line rolling and shift length, and player ratings that have been carefully calibrated for more realistic gameplay on the ice. Furthermore, two bonus patches have been included, so you can easily modify the more realistic ROM with a Rookie mode for easier to score goals, or an Arcade mode for those who want faster gameplay and less realism. Rosters, Ratings & Lines Up-to-date custom rosters, ratings, and lines, built on smozoma’s 16-point player rating system (the original game was limited to a 7-point system), all based on extensive 2021-2022 regular season player data. Graphical Refinements The most obvious change is the move to composite sticks, but there are hundreds of graphical refinements beyond this, including title screens, logos, banners, player photos, scoreboard, audience, face-offs, player sprites, scorekeepers, Zamboni driver, and more. The goal was to bring the most graphically refined version of NHL 94 ever made, while remaining faithful to the spirit of the original art direction. And so much more Of course there is the weight bug fix, but also a custom weight scale, less variance in Hot/Cold rating randomization, immediate goalie control by pressing the (Y) button with a six-button controller (clockwise), a custom 3-Stars of the Game rating formula, a Vegas / Washington / Winnipeg Menu & Player Cards crash fix *, and more. Every single feature & modification is documented below. I would love it if you would give it a try, and leave me any feedback! cheers, -Adam NHL 94 [h] 2022 AC v6.0 - 2022 06 12.zip p.s. If you are Clockwise, Kingraph, Naples, The Sauce, Slapshot76, Smozoma, or anyone else who has contributed to making ROMS for nhl94.com, I would be so flattered if you were interested in lifting any of my mods for your own. I would happily send you my source files, including Tile Molester bookmarks and palettes. Features & Modifications Title Screens Graphics: EA logo refined. Graphics: High Score Production screen restored to be closer to the original. Graphics: Splash image replaced with EA NHL 22 Austin Matthews photo. Graphics: Masthead re-drawn to match EA NHL 2022 lettering. Title screen Logos removed. Credits re-coloured & edited. Above Top Row: The original face-off animations had a linesman that was looking in the wrong direction (Top Left & Centre), freakishly long & thin stick blades, seemingly random black pixels on some frames (Top Left, Calgary uniforms), disproportionally dark shadows that sometimes overlapped the image frame (Top Centre), stick shadows that would overlap incorrectly (Top Right), and a frisbee instead of a puck. Above Bottom Row: I’ve painstakingly gone through the 108 possible sprite combinations that can occur during a face-off, revised every issue I could find, re-drew the sticks to be more realistically shaped & taped, and perhaps most importantly, turned the Linesman’s head to face the right direction. We all need to do our part to improve NHL officiating. Main Menu Settings: Default teams set for the 2022 Stanley Cup finals. Settings: Playoff brackets updated to 2022 seeding. Settings: Line Changes default set to on “On,” because that's how I roll. Graphics: Team Logos updated, with official colours relatively mapped to the Sega Genesis/Mega Drive colour space. Graphics: Team Banner colours adjusted to be uniformly consistent with the logos. Graphics: Player Photos all updated with the NHL’s 2022 images, cropped & colour graded. Hack: Bug that would causes crashes upon cycling through the Player Photos for Vegas, Washington, and Winnipeg has been eliminated. Please note, this comes at the cost of preventing saved stats from showing under player names. Typesetting: Player names centred vertically. Main Menu: Re-wording of a couple menu options for greater clarity. Above Right: All logos were revised or re-drawn by hand, and matched for visual weight. Official team colours were relatively mapped to the Sega MD/Genesis colour space, and banners were matched to key logo colours, with some minor re-wording in the menus. Pre-Game Graphics: Play-off Banner colours modified & dithered to look much closer to the authentic colours used in the menu screens. Graphics: The Pre-Game Announcer's picture frame has been altered to be more consistent with the design of similar elements throughout the game. Graphics: Ron Barr image restored to be closer to original. Arena Names: All up-to-date as of January 2022. Pre-Game: Match-up position names have been simplified for better accuracy to “Forward,” “Defence,” & “Goaltender.” Above: The colour palette available for Playoff Banners in the original game (Left) is extremely limited, but with a little trickery (Right) the banners now look much closer to the authentic team colours within these restrictions. Arena Graphics: Audience colours throughout have been slightly adjusted to have more uniform tonal contrast. Sprites: Audience members throughout have had a myriad of minor errors fixed. Graphics: Ice Colour lightened slightly. The darker colour was giving me eye strain. Arena - Sideboards view Graphics: Scoreboard Banner colours modified & dithered to look closer to matching the Menu Banner colours.. Graphics: Sideboard Scoreboard has re-drawn NHL logo. Graphics: Side-boards Score-Keepers revised. Sprites: Zamboni driver revised to better match the perspective of the side-boards. Above Right: The Scoreboard Banners have been re-coloured using dithering to better approximate the official team colours. Furthermore, Banner lettering and Scores were made brighter, the NHL logo was re-drawn, the audience was tweaked, and the Zamboni driver and Scorekeepers were revised… Above: The original Zamboni driver (Left) looked like a small ruddy-faced hunchback. This became much more obvious when Clockwise introduced the excellent scorekeepers graphic (Centre), as the the driver (who is closer to our point of view and should therefore be larger) would seem conspicuously tiny when he would pass in front of the larger scorekeepers. I loved slapshot67’s scorekeepers graphic, so I simply gave it a minor revision (Right), and then matched the style and perspective of the Zamboni driver to fit the scorekeepers and the perspective of the scene better. Arena - Ice view Graphics: Centre ice logos updated, adapted from NHL Rewind designs to match the perspective of the ice. Graphics: Goalie crease outline modification. (Author unknown) Graphics: The Creases now have texturing like in the original NHL 94. No self-respecting goalie doesn't chew up their crease with their skates. Graphics: Minor lighting details in the original ROM, but incorrectly coloured so as to be invisible, have been restored to be visible. Graphics: Bench coaches refined. Sprites: Bench players “chirping” animations refined to be less cartoonish. Graphics: Score-keepers revised. Graphics: Horizontal seam in the glass has been erased. Graphics: Bench area modifications. (slapshot67) Graphics: Bench backup goalie hack. (slapshot67) Graphics: Net re-design. (slapshot67) Graphics: Goal light modification. (slapshot67) Graphics: Face-off circles modification. (Author unknown) Graphics: Trapezoid line modification. (Author unknown) Above Right: Note the re-designed composite sticks in the Face-Off window. This image all shows an extreme example of how all players were coloured to emphasize a sense of depth, with more realistic shadows and highlights. The excellent Naples & The Sauce ROMs are shown here for relative comparison only, no criticism implied of their superlative work. If you haven’t already, go check them out! In-Play Sprites: - Sprites: Uniforms have been coloured to have consistent official colour use, and a greater sense of depth with as realistic as possible colour shifts for shadows and highlights. Tests were done with demo play to try and give the most accurate impression of how team’s look in motion, and not necessarily what is the most accurate in still. Lighter shadows under the players complete the look. Sprites: Face-off animations revised. Sprites: Players given grey composite sticks. Graphics: On-Ice Player Numbers changed to white for better legibility against the ice. Graphics: On-Ice Player Star for Player 1 colour was change to have less contrast against the ice, and to be less distractingly conspicuous compared to other visual elements. Graphics: On-Ice Player Star for Player 2 was left the same colour, but because of the adjustments to the ice and player one star, the player two star now appears more distinctly. Sprites: Goaltenders masks tweaked to reveal their faces. Sprites: Puck and its shadow revised. Sprites: Player Helmet colour patch. (Clockwise) Sprites: Player Stick tape patch. (Clockwise) Sprites: Improved Checking animations patch. (Clockwise) Sprites: Player Eye colour patch. (Clockwise) Sprites: Player Boots & Gloves colour patch. (Clockwise) Above Right: The Scorekeepers in-play have been revised to consistently match the art style used for the Scorekeeper in the Sideboards view. Also, they have been modernized with touchscreens! Above: Note how in the original (Left) the player one indicator is distractingly very high contrast, while the player two indicator is much more difficult to see with low tonal contrast. Brightening the colour of the ice (Centre) helps, but then the already muddy looking player numbers become very difficult to see. I’ve re-balanced the colours (Right) so that the player one indicator is quieter while still being easy to see, the player two indicator is equally easy to see, and the the player numbers are much clearer to see against the ice. There's also a new puck, and revised puck shadow. The excellent Naples ROM is shown for relative comparison only, no criticism implied of their superlative work. Rosters Rosters & Lines: Updated based on aggregate 2022 regular season player usage data. Rosters: Shortened all last names to a maximum of 10 characters, to avoid cosmetic glitches in the game. This affected ~20 players in the game. Above. 216 official NHL 2021–2022 headshots (only 192 included in-game), all individually cropped and colour graded for visual balance. Ratings Team Ratings: Team attribute & overall ratings updated as per end of 2022 season data. Player Ratings: Underlying system has been changed from the default 1-6 scale to a 0-15 scale for more accurate differentiation of players. (smozoma) Player Ratings: Custom player ratings based on the characteristics from EA’s NHL 2022, modified using a mix of real-world data and gameplay oriented parameters. The goal was to make gameplay more contemporary, and individual player performance more realistic. Player Ratings: Custom overall rating formula. Player Ratings: Much more parity between the best and the worst of the league, with all players having a minimum 52 rating, ranging to a maximum 94 for McDavid, before Hot/Cold variance. Player Ratings: Weight scale modification patch. (smozoma) Player Ratings: Edit lines bug fix patch. (smozoma) Above: Here are the top sixteen players rated a 90 or over. If you don’t see your favourite player here, I guarantee I rated them an 89! Gameplay Controls: Goalie control can now be accessed immediately by pressing the (Y) button with a six-button controller. (clockwise) Player Ratings: Attribute rating distributions have been careful set and thoroughly tested to produce a faster more contemporary feel to puck movement & gameplay, with better goaltending throughout. Gameplay: Body Checking and Aggressiveness have been balanced to reduce the penalty rate from the original, and approximate the real body checking and penalty rates of each team in the 2022 season. Gameplay: Hot & Cold range of variance has been reduced by ~25%, from a displayed maximum variance of -9/+8 to -7/+6. Gameplay: The “goal” area of the net has been reduced slightly, making it slightly more difficult to score, and slightly more likely that you will hit the post. Gameplay: Player Speed Burst set to 25% of the original, for a more realistic feel and higher difficulty. No more winning every loose puck race. Gameplay: Custom Stamina Depletion & Recovery rates. Gameplay: Weight / Checking bug fix patch. (smozoma) Gameplay: Second-Assist bug fix patch. (smozoma) Gameplay: Overtime set to 5 minutes. Stars of the Game: New custom formula. Above: The original (Left) benches had floors coloured like the ice, and the players chirped with unhinged jaws, with no supervision from a coach, let alone a backup goaltender. Over time (Centre), utterly fantastic changes were made by slapshot67, adding a more realistic floor, fitting in a coach, and a perfectly matched backup goaltender! I've built on this work (Right) by getting rid of the leftover teal coloured shadow behind players leaning forward, drawing more realistic shadows on the players arms and back as they move, setting consistent mouth colours with a more realistic “chirping”, and refining the coach to match the other sprites a bit better, with a more realistic shadow too. Above Right: Line change energy bars with inverse quasi-logarithmic gradations, calibrated with the custom energy depletion rate for ideal shift length. In-Game Overlays Graphics: Referee pop-over refined. Graphics: Linesman pop-over revised. Graphics: In-Game Timer logo has been re-drawn to match the old EA Star logo in the style of the original graphic, but wider and smoother like The Sauce’s excellent version, and shorter to fit the allocated space better. Penalty: “Cross Check” renamed to “Cross-check” as per the official NHL rulebook nomenclature. Penalty: “Face-Off” renamed to “Face-off” as per the official NHL rulebook. Penalty: “Fight Instigator” renamed to “Instigator” as per the official NHL rulebook. Graphics: Line Change Energy bars have been drawn to use an inverse quasi-logarithmic scale, more representative of ideal shift length and degrading player performance. Graphics: The green for the line-change energy bars has been altered to be little bit more… energetic. Graphics: Custom Stars of the Game icon. Stars of the Game: Typesetting & layout refined. Above: From Left to Right, four different evolutions… 1. The Goalie’s mask has been revised to now show a bit of their face underneath (Right). 2. When the crease got modernized (Centre) it lost the texture of the original (Left). I’ve restored the original texture into the modern crease (Right). 3. There was originally no Stars of the Game icon, and a simplistic formula for choosing the stars. A couple of excellent patches later, and we have a stars icon (Centre) and a better formula! I've built on this (Right) with a new star icon, revised typesetting, and a new custom Stars of the Game formula. 4. I really liked The Sauce’s wide take on the EA logo (Centre), as well as the bevelled style of the original (Left). I’ve mixed the two styles together, and refined it to better fit the allocated vertical space. In-Game Menus Graphics: NHL & NHLPA Logos re-drawn for greater authenticity. Graphics: “Hockey Night” Banner slightly re-coloured to be more visual appealing to me personally. Hack: Bugs that would causes crashes upon cycling through Player Cards for Washington (and possible also Vegas & Winnipeg) has been eliminated. Typesetting: The “Change Goalie” option for “no goalie” is now in ALL-CAPS for greater visibility. Above: The Player Cards system (Left) developed bugs over time, as the ROM was expanded from 28–32 teams. Looking at a goalie for Vegas or Washington would immediately crash the game (Centre), until now (Right). * Extras Gameplay: An optional Arcade Mode patch has been included, for those who prefer faster action. Gameplay: An optional Rookie Mode patch has been included, for those who are still learning how to outsmart the CPU. Artwork: Matching box art was made! I did one very faithful to the layout of the original Genesis release, and one with the front slightly re-arranged in order to have an image frame better suited to the official EA photo for this year. Known Issues * Vegas / Washington / Winnipeg Player Cards may crash if User Records are turned on, and there are stored goaltending statistics for these teams. A potential fix was being investigated, but is not at a workable state. For this reason, User Records are recommended to be left off. * User Records may incorrectly store user data if playing with Vegas / Washington / Winnipeg. Future Wish-List I’ve run out of time to work on this project, but if I did find more time, here is what I would like to focus on next… Gameplay: Reduce the rebound rate of the puck to be way less bouncy. Gameplay: Enable energy Recovery for players sitting in the penalty box. Line-Changes: Enable line changes to be initiated without possession of the puck, preferably with a dedicated button. Gameplay: Improve logic for how icings and offsides are calculated to use puck position instead of player position. Gameplay: Prevent the goaltenders from skating into the trapezoid areas. Sprites: Redraw Sideboards Referee to better match the art style of everything else (requires “de-compressing” shared tiles.) Gameplay: Program the CPU to pull the goalie when trailing by 1–2 goals (currently only pulls with a two goal deficit). Gameplay: Reduce the energy depletion rate for Speed Bursts. Gameplay: Increase the amount of CPU Body-Checking without increasing the amount of penalties called. Sprites: Improve the comparatively low visual quality of the on-ice officials throughout (requires “de-compressing” shared tiles.) Penalties: Rename “Cross-check” to the proper “Cross-checking.” Penalties: Re-name “Roughing” period that causes an injury to “Illegal Hit.” Player Cards: Eliminate the crash that occurs on player cards for Washington when user records are turned on, and the goaltender has saved stats. User Records: Restore system to be as fully functional as possible. Player Sprites: Restore some player sprite shading details that have been lost from the original. If you were able to help me implement any of these changes, please let me know! Credits This project was built decades of work by the NHL94.com community, and never would have been possible without them. I’m sure there are more contributors than I could ever possibly know, let alone acknowledge, but I will do my best… Contributors This ROM contains contributions from the following individuals… Brodeur30 Rink & Net collision logic. chaos Hot/Cold variation logic. Clockwise Player sprites helmet colour patch. Player sprites hockey tape patch. Player sprites improved checking animations patch. Player sprites eye colour patch. Player sprites boots & gloves colour patch. Dervin10 Roster extractor & importer tool development. kingraph Scoreboard graphic hack. Stars of the Game graphic hack. slapshot67 30 to 32 team ROM re-structuring. Scorekeepers graphic hack and original design. Bench area graphic modifications. Bench coaches hack and original design. Bench backup goalie hack and original design. Net graphic re-design. Crease graphic revision. Goal light graphics revision. smozoma 0–15 Player Rating scale patch. Credits editing logic. Edit Line Ratings bug fix patch. Player Overall rating formula logic. Player weight scale modification patch. Second-Assist bug fix patch. Stars of the Game formula logic. Weight / Checking bug fix patch. EARE tool development. Tony H. Stopping & Crossover Rate logic. wboy 28 to 30 team ROM re-structuring. Player photo logic. Player energy depletion & recovery rates logic. Speed burst rate logic. NOSE tool development. Author unknown Face-off circles graphic modification. Trapezoid line graphic modification. Goalie crease graphic modification. Special Thanks to… kingraph - tips & resources. Sauce - resources for rosters, ratings, and lines. smozoma - utterly invaluable tips, resources, tools, & support. …and everyone at nhl94.com who tested Betas or provided feedback. Extra Special Thanks to… Ena - for nothing less than everything. The ZIP contains the ROM, release note, and optional patches. NHL 94 [h] 2022 AC v6.0 - 2022 06 12.zip
    10 points
  7. Thank you all for your continued input. Which is making my free time outside work difficult since these are all great projects and ideas. Just to be clear there is no peeking order here. When I complete them, I complete and post. Some have some requests that might have never been done, and will take some time do to finding the right information to mod. Keep providing your requests. They all will be fulfilled in some way or time. If you want to see your mods come along quicker, here is what I need directly from you. Images The breakdown of the league you want (Teams if there is a limit, since not all roms can be expanded right now) Some sort of roster breakdowns. Below are the ones Ive begun taking on, but will be completed. @Hope NCAA Live - Yes this will be one I will be completing. Just found all the logos and rosters and will be completing soon. @Sargon NBA Jam TE - Already in the works, found all the players, images, ratings and logos. Just need the time to put in. @jnc121978 @EmpireBowl @dunkle93NHL series (95/96/97/98) are time consuming projects, especially ones like OHL, WHL, QMJHL, World Cup. Unless, Im getting support from other members to help. I recently completed one for EIHL with @MonkeyHead @LaTormenta where they provided the rosters, ratings, jersey kits, images and I did the editing. We worked well. That is what I need for the other leagues. Since, there isnt much members who have expanded outside 94. 95 is starting to get love thanks to @smozoma @kingraph @Asher413 @Sauce @Jkline3 and others who have helped me progress. But the other years 96/97/98 will be needing some time to dive into each one. @DeterminedApathy @dunkle93 XFL/CFL/WFL rom - This is on my radar as there are alot of football games, but not many that can allow modding easily. The one I determined is NFL Primetime since Ive already modded all the logos, jerseys and the rosters are easier to do since it was the very first mod attempt I tried over 10 years ago. @Tabs3121 NFL Blitz PS1 - Sorry man, but this one is a back burner as of right now. But I will get to it. Just time is all I need to get others Ive started done first. @mack Triple Play Baseball - Sega -- Will have a 2021 roster update completed before opening day with the player stats as well If time permits. @dunkle93 World Series Baseball - Will be getting a NCAA mod. Ive already begun it. @Nabby202099 KHL 2010 - WIll be done, but not until I can complete a base rom for all the leagues I find are interesting to do for. I've completed a KHL 2021 rom that you can find it below and provide your input for the 2010 season. @Cutter The CHL rom can be done and if you can come up with the 30-34 teams you want (their year that you want represented). @HITTER42 Madden 98 - Im actually working with the editor creator for this mod to speed thing up. Hold tight and it will be completed. KHL _21 (95).bin
    10 points
  8. UPDATE: NHL20 V2 has been added to the BOTTOM OF THIS ORIGINAL POST - (excel sheet in zipped folder). Player rating and roster updates, player card changes (thanks Slapshot!), line change updates, team rating adjustments. I will update the playoff brackets on the trade deadline edition. Be careful, the original ROM is still above the screenshots (new ROM at bottom). Slapshot also added the board sound patch courtesy of Brodeur30. Hello, Here is the NHL94 ROM, updated for the 2019-20 season by me & Slapshot. Special thanks to @slapshot67 for his work on graphics and player cards! Below you'll find the ROM and Excel sheet. Excel is in the zip folder, which shows player ratings, "Skip's ratings", etc. Player rating updates based on last year's performance, roster changes, some new player cards, playoff brackets to reflect actual 2019 Stanley Cup Playoffs. Let me know if you find any errors! Notes: -This is the 32-team ROM (updated teams, logos, player cards and graphics by Slapshot67). -Updated team rosters for 2019-20 season (rosters and player ratings by Skip). The 32nd team is still the NHL'94 Hall of Fame team, with original NHL94 ratings! -Weight bug is fixed (heavy guys are harder to knock down), and this ROM uses weight + checking = hitting ability -1 minute penalties (except for injuries = 2 min penalty). You can do 5, 7, 10 or 20 minute periods. -Hot/Cold is accurate in the pre-game screen and in edit lines. NEW for 2020 ROM: 50th anniversary center ice logos for Buffalo & Vancouver. ROSTER NOTES: 3rd line is usually a mashup of best players on a team's real 3rd & 4th lines. Tried to keep scoring lines as they are in real life, or how they "should be" when players return from injury. Dustin Byfuglien is not included on Winnipeg's roster. KNOWN BUG: The menu screen will freeze if the player cards begin to cycle for team #31 - Winnipeg. There is no known fix for this. TOURNEY ROM has continuous OT. The regular ROM has 5 minute OT. (I'll add this later) Zip folder has excel sheet with all players listed, including the NHL94 HHOF All-Stars roster, and Ratings list for all 32 teams. -Skip NHL20.bin NHL20excel.zip NHL20v2skip.zip NHL20v2.bin
    10 points
  9. Wanted to wait for the dust to settle a bit and give myself a little time to reflect on the event before I offered my thoughts. First and foremost, to the man, the myth. the legend, @halifax: I tried my best to arrive a little early on Saturday to help out in the event that you needed any of the CRTs' I brought, or the consoles and controllers. But when I arrived, everything was already well in hand. That's a testament to how well everything was laid out and planned for. Even with all the moving parts you had to deal with, it never seemed stressful. I know I thanked you profusely for setting everything up and hosting a great event and I meant it. Everyone here really appreciates you and the amount of effort and dedication it took to pull everything together. The fact that we couldn't drink and the food truck didn't come through is unfortunate, but that's just life. Can't expect everything to be perfect. Really enjoyed our series as well, though it's tough to lose on a penalty shot like that. I felt like the '94 gods were smiling on me after you had 3 penalty shots in game 2. I think I spent all my beginners luck on our series as @Fed tuned me up pretty good in the next round. I can't say I'd do nearly as well if saddled with the same task of running this tournament. We are all fortunate to have you as a leader of this community. Great job; you have a lot to be proud of. To the current belt holder and Genesis NHL'94 champion, @kingraph, congrats on your first of what will probably be many titles! I know there's a lot of pressure and expectations coming in with you being one of the most feared and revered players and you rose to the occasion big time. It was a treat to watch you play on the big screen in the greatest NHL'94 series I've ever had the pleasure of watching. You're a great guy and I enjoyed chatting with you as well. @angryjay93 getting that 3-peat would have been epic, but you're a legendary player nonetheless and it was great to watch you in the finals and pick your brain a bit on the game. I've had a chance to see the final game 7 a few times from the stream as well. Bit of a bad break in OT with the mass of humanity that was right inside the blue line above the left face-off circle. Looked like you were going to get a break out of the zone but the puck squirted free and Sakic got that one-timer off from the high in the slot; it's a 50/50 chance of being a goal. Didn't want to see either of you lose but we could't ask for anything more than a game 7 in OT with you two. The 2on2 marathon session till 5am was a blast and I was in stitches. I probably would have needed a doctor had I laughed any harder. Great to finally meet you as well. Great guy. @smozoma it was great to play against you in our series and finally meet you after all of the help you've given me over the years. I don't think we've played in a playoff-type scenario since 2009 in the NHL91.com playoffs. Really felt like I had you dead to rights after our first game, but you battled back and overcame a two goal deficit to send me to the losers bracket. Yuuuuge upset against Raph as well. I know all of us were pulling for you to go deep and maybe even into the finals. It felt like it was your day at one point in the tournament and you were gonna be the cinderella story of KO94-4. Great job with the brackets and taking care of all the hardware related issues, too. You're a pillar in the community and I can't imagine what it would be like without you here and all that you've contributed to this game. @IAmFleury'sHipCheck one of the big highlights of KO94-4 was finally meeting you and being able to hang out. It's easy to see why you're so well liked. The, 'EA special' was in full effect in our series and I didn't have an answer for it! At least I got a pass shot by you from center ice, which is somewhat redeeming. I never play well with Calgary for some strange reason. Have to think that having all of those exis with AJ played some part in that. Awesome personality, awesome guy. Can't wait to see you in the next one. @Coffey excellent job with the stream. Hiccups always happen during these type of events but it turned out great and it really added to the atmosphere. Helping you get that big CRT in your car it really hit me how much you had to do for this. Thanks so much. Seeing you rotate jerseys throughout the event was really cool, too. Would love to have the chance to do a little color commentary on the stream next time around. @jer_33 @aqualizard @AtomicRaven @stantanator great to meet you guys and chat a bit. Everyone was really laid back and easy to talk to. Hope to see you in the next one! Also, Stanton better have his legal name change to Stantonator complete by KO94-5. @Mikail, whose forum handle I can't remember. What a stone cold killer! I remember talking to some of the SNES buds and how everyone was saying that the field was pretty wide open during the tournament. Apparently not! Watching him chilln-like-a-villain leading up to the finals with @DAF he was on his own, eerily silent. I just gave him a wide berth so he could focus on getting ready. And even with his hand cramping up he still swept a great player like DAF. I chatted with him for about 10 mins after the final since I really don't know the guy at all and was curious as to how he picked up the game and got so good at it. He told me, growing up, he played his brother and his brothers friend every time he played. So, it was actually two-on-one every game! He said that, "they would just screen the goalie and I had to find a way to win." If that isn't a proving ground for getting great at NHL'94, I don't know what is. He also said on stage that he, "has the bug and wants to play online." If there's anyway I can talk you into partaking in the Genesis side, I'd be happy to . Super nice guy, well deserved win on your second title. Congrats. @Bob Kudelski @Fed @annatar really enjoyed chatting and playing with the SNES buds. I have a lot to learn but I did enjoy the games I played. I will work on my game in hopes of being more than cannon fodder for top level players on Super next time around. @Slapshotsean @Mort @DPS great to hang with you guys. Congrats on winning the Jam title. You guys are absolute gamers, balls to the wall. The 2on2 session till 5am was worth the trip alone for me. You guys have to be there next time. @CamKneely always a brides maid never a bride no more. Congrats on being the inaugural and reigning Duke of 94 champ! Even if it did feel kinda like I was watching you play quarterback for playground kids on both teams. Sorry I could't get some 2on2 games in with the two time 2on2 champs. We didn't get going until after midnight and you had to be at work the next day. Great to finally meet you and we gotta have you back at the next one. @segathon it's not too late to join us. There is still good in you. I can feel it. As far as the venue goes, I thought the stage and broadcast/stream booth really added to the gravitas of the games, and being able to sit back and watch the tournament unfold on the big screen was awesome. It really felt like a legit eSporting event. I'm not sure where the next one will be held but it will be tough to top that aspect after playing on a big stage. Big props to Waves, they were very accommodating and I hope they have big success with their facility into the future. I'd really like to help out more next time around. If it's more hardware, or whatever, you can count on me. I'm great with design and can design t-shirts, promo vids, logos or whatever need be. I just want to make sure this keeps rolling along. Will definitely contribute more to the raffle next time as well. Would have liked to get some 2on2 going for Genesis and SNES during KO94-4, though there really wasn't any time for it. Please delegate the task to me for managing a 2on2 tournament if it's too much to handle in addition to the classic tournament. It could be interspersed during classic games in bracket play if we want to add it. I'll bring all necessary hardware so that 8 players can play at a time. To all the great guys I've played and chatted with over the years that I didn't get to meet: @donnybrook @HABS @Freydey @Zalex @IceStorm70 @CoachMac @Evan @Brutus @Uncle Seth @kgman @chaos @McMikey @The Russian Rocket @hokkeefan @skip @slapshot67 @mack and others that I haven't mentioned because this post is entirely too long.You guys are sorely missed and I really hope you can make it out to the next one. Also, I will spare no blood or treasure to get @wboy to one of these. I'll wrap up by mentioning that some of the community members said they were eager to finally meet me and have me as a part of KO94-4. It was a bit humbling and overwhelming for sure. I hope I didn't disappoint anyone. All I can really say is, I'm just a big kid who hasn't outgrown his love for this game and I hope I never do. ggs
    10 points
  10. So I’m on a conference call at home when my wife shows me this note: So i put put my phone on mute and say “Baby, you get an icestorm everyday of the week”
    10 points
  11. UPDATE: I'm dropping an updated version of my ROM rosters as of 12/15 (ish). I've been picking at the rom continuously, and this mostly a ratings update for how certain guys are performing this year, with updated starting lineups/ photos as well (some teams like Vegas, STL really needed updates!). So I've hardly any time to test, but the time is now for release. Details: -All 31 NHL teams with up-to-date logos/uniforms/lines/ratings (thank you slapshot!) -player portraits for all no-line-change starters -custom/anniversary center ice logos for teams that use them this year (CAR, DAL, TB, DET, NYR...) -Weight bug fix -speed burst at 75% of original rom -accurate arena music per team (default in slapshot 32-team rom) -ice/bench graphic hacks (default in slapshot 32-team rom) -known bug with 32-team rom -- GAME WILL CRASH IF CYCLING THROUGH WPG (TEAM 31) PORTRAITS ON MAIN MENU Please let me know if you find any bugs or errors. Enjoy! EDIT: Re-upped v 1.1 with minor roster/player tweaks and corrections. Barring any major problems, this is final release. NHL 2018 by naples39.zip naples39 NHL94 rompack.zip NHL 2018 1.2 by naples39.bin
    10 points
  12. I was waiting to announce this, but me and my team of artists I have completely re-done the game in unreal engine with polygonal graphics. With a little extra work, we will also have photorealistic coaches on the bench, 4 officials on the ice, and accurate team goal horns. Also adding AHL, KHL, SHL, and national teams. 50/50 if we can have every NCAA team as well. ROM will be free and 512kb download.
    10 points
  13. Well, I had originally started this a while back ans set a goal for myself to see if I could complete a set of games before the Olympics started. Then stuff happened, bla bla bla... You know what they say about best laid plans... So since the actual rosters version of this idea is in a bit of development hell, [The fact that some countries waited until very late to announce their rosters didn't help matters either] I figured I might as well pull a AAA move of releasing what I have now, and just patch it later. </caveat> With the development Orpheus-ian journey finally over, I figure the best option is to just post the complete series in one place. Updates to be spliced in, like for starters, the complete array of title screens. Hey, games take a while to make, the idea for this one started back when NHL players were still supposed to be going, in spite of you-know-who's smarmiest efforts. Wait... three game? Yeah, why not. So there are differences. Like these: Splash screen is even more a bit cluttered with all of the groups that were needed to sign off on this. Default to last Olympic finalists, Non-Russia gets a new logo which fits in well enough with the ISO-3 Code/flag team selection icons. Small changes here. Most notable is the inclusion of new Qualification Round countries as playable teams. Replay the final qualifying round and re-write history. Speaking of history, figure I would mention that in light of contemporary world events, despite being someone whose great-grandparents emigrated from Ukraine to Canada, I do prefer historical accuracy over revisionism. I did however change the reference to the ROC team as only ROC. I did decide that Qualification round team Belarus was expendable, so I dropped the Group D team in favour of Group H Ukraine because screw it, I can. The women's side didn't enter a team, but being currently ranked 40th means that they wouldn't have fared very well or really be playable anyway. In lieu of being able to figure out how to hide some sections of the playoff bracket, bye-round teams get the double-up effect. Luckily, having enough spots for playable and non-playable versions of the same teams means that there are no first round mirror games. Playoff mode is expanded to allow for regular 12 team [men's] or 10 team [women's] bye-round infused format, or take one of the lower ranked teams straight from the Qualifying Round to the Medal Round and win it all. Like in PyeongChang, the three major sports networks in Canada are sharing a small team of presenters and announcers comprised of members of CBC, TSN and Sportsnet. Former CBC and TSN, now with Sportsnet, commentator Chris Cuthbert was selected to be the play-by-play guy. Not much change on the men's side [other than lower overall ratings] but to make things equal, Olympic pre-game presenter Kate Bierness is present as the Olympic pre-game presenter. You will likely notice the crowd. I had originally intended on an empty area look, but was unable to come up with an empty seat sprite that I was happy with for the sides of the area. So, since this is just a prototype, we'll just say that the dev team figured that we'd be able to have people in the stands by now. I'll just figure out something else for the real-rosters version. Still couldn't do much with the crowd that I was happy with, so we'll just ignore that. It was nice that the default arena palette worked so well with the Beijing 2022 logo. And in spite of the gobs of money the inferior Sportsnet was attempting to throw around, broadcast branding went to the classier CBC Sports. You even get to have a game end in a stupid shootout like the IIHF if you like. ....and go back to the main menu screen. Another in lieu of, being able to figure out a formula to select the single best player of the game from each team, we have five rings for the three stars. Nothing really different to point out with this screen, so I'll just mention that teams now have an as-accurate-as-possible-to-Nike's-craptacular-unfit-for-hockey-uniforms-design-aesthetic sprite colouring. Sadly, some of the player sprites don't look that great, but then neither did the real life players! Similar to how in my 1920 Olympic game, when I inadvertently predicted the official name change of Czecho-slovakia/Republic to Czechia, [I just used the traditional shortened name for the sake of fitting less letters] the prototype China team was based on the KHL's HC Kunlun Red Star roster. Including a Chinese guy named Jake? [who yes, is a relation] It does kind of show the mockery of the IOC's "passport=nationality" rulings as well as highlight how the IIHF had to make concessions to avoid embarrassing a hockey program that is about 20 ranks and three and a half divisions out of their element. Oh well, play as these guys [or one of the Qualification Round teams] for "extra challenge mode". One benefit to the "official releases" is that unlike the prototype, IIHF.com had 99% of the player photos right there. Automated image editing for the win. And for the teams that didn't qualify, I just used the default man/woman graphic like they did. While the Women's side was actually quite straight forward, I feel that ratings may be contentious in the men's side. This is mainly due the the difficulty in comparing player stats with either tiny sample sizes, or from vastly different quality of teams and leagues. I'm happy with the disparity though, so maybe I'll just call it the "Dark Souls" of Hockey games. Olympic Hockey - 2022 Beijing-N.bin Olympic Hockey - 2022 Beijing-M.bin Olympic Hockey - 2022 Beijing-W.bin
    9 points
  14. How the forgotten man was found: Recently I was perusing NHL Reference and thought I'd go over to take a look at the 92-93 Los Angeles Kings roster . The Kings are one of my favorite teams in the game and I was curious to see how players like Luc Robitaille, Wayne Gretzky, Tomas Sandstrom and Kelly Hrudey performed. As I was scouring my way down the roster, I noticed a name that I recognized but couldn't quite put my finger on. As I thought about it a bit longer a new thought occurred, the fact that this player was not included in NHL '94 despite playing 49 regular season games. With this thought in my mind, I was determined to discover the player who played the most games in 92-93 without making NHL '94. This is the story of John McIntyre. John looks a little surprised to be remembered. Don't worry bud, I got your back. Who is John McIntyre exactly? McIntyre wen't in the 3rd round of the 1987 draft, 49th overall to the Toronto Maple Leafs. Playing as a center in the OHL for the Guelph Plates, it took a bit of time for McIntyre to get his game going as he scored a mere 30 points in 47 games during his draft year. As an over aged player in junior McIntyre scored 30 goals and 56 points and he earned a cup of coffee in the AHL with the Newmarket Saints. The following season McIntyre spent 6 games in the "A" before getting called up to the big show where he would be able to ditch bus rides for the majority of his career. Once in the NHL, John was able to establish himself as a defensive minded 4th line center who loved to get in on the fore check, skate hard, and lay big hits while occasionally dropping the mitts. He would ply his trade in the NHL for 6 with years with 4 different teams (Toronto, LA, Rangers, Vancouver) with 91-92 being his career year (5G-19A-24P-115PIM). 1995-96 would be his last year in pro hockey as McIntyre finally had to gut it out in the AHL with the Syracuse Crunch for 53 games before calling it quits. After all was said and done, McIntyre played 351 games, potting 24 goals and obtaining 54 assists for 78 points and 516 penalty minutes. Why wasn't McIntyre on the Kings NHL '94 roster? McIntyre played 49 games, which placed him 15th on the Kings roster for most games played during the 92-93 season. That is more games than Dave Taylor, Corey Millen, Tim Watters and even Wayne Gretzky! Problem was, McIntyre was traded before the end of the season on March 22, 1993 to the New York Ranger for Mark Hardy and a 5th rounder. Hardy himself played 55 total games that season and made the Kings '94 roster as the 6th highest rated defenseman. With NHL '94 being released after the 92-93 season, it simply would have been no longer accurate to include McIntyre as a member of the Kings. Why wasn't McIntyre on the Rangers '94 roster? This is where things get a bit more involved as McIntyre made it into 11 games with the Rangers before season end, this left him at 31st for most games played as a Ranger during 92-93. On the whole, McIntyre played 60 games, this is more than fellow Ranger forwards such as Phil Bourque (55 games), Jan Erixon (45 games), and Steven King (24 games). All three of the listed players made the '94 cut, seemingly at the expense of McIntyre. Looking further down the list, one will come across the name Mike Hartman, he played a mere 3 games with the Rangers but he as well made the '94 cut. Digging a bit deeper on Hartman, the answer to his inclusion becomes a little less murky as he played 58 games with Tampa before being traded to New York on the same day that McIntyre was acquired. This leaves Hartman with a 61 to 60 games played edge over McIntyre, that appears to be the reason for the choice of Hartman over McIntyre. Could this have been avoided? Forgetting McIntyre could have certainly been avoided, but at what cost? In regards to Bourque and Erixon, I would be inclined to include them as part of the Rangers '94 roster as they were a part of the team the entire year. The amount of defenders could have been reduced by one to allow for an extra forward, but all 8 Ranger players included did play a fairly vital role with Lowe coming in as a mid-season acquisition and Leetch missing a large chunk of the season with injuries. This leaves us with Steven King who scored 12 points in 24 games as a rookie. King, was signed out of college and turned into a decent prospect that was producing in the "A" but he was left unprotected during the 1993 Expansion Draft. King, ended up being selected by the Mighty Ducks of Anaheim thus leaving him unavailable for the Rangers during the upcoming 93-94 season while McIntyre remained property of the Rangers. This is where things get even hazier, the release date of NHL '94 is still a bit of a mystery with release being estimated around September-October of 1993. It is difficult to say when exactly rosters were finalized but McIntyre was claimed by the Vancouver Canucks on October 3, 1993 during the waiver draft. It is possible that rosters were finalized after the draft, thus making McIntyre even more of a mystery man as he was on his 3rd team in 7 months. Despite his vagabond ways and King's emergence with the Rangers, it would appear that there was a clear remedy to the problem. King, in addition to making the Rangers '94 roster also made the Ducks '94 expansion roster. For some reason the '94 powers that be felt it would be deserving to include King twice as opposed to McIntyre once despite McIntyre playing over twice as many games as King during the 92-93 season! Is anyone else forgotten on McIntyre's level? No and it's not even close. The next two players with the most games played to not be included were Vladimir Vujtek and Hubie McDonough with 30 GP each. Vujtek floated around the world for nearly 20 years eventually accumulating 110 NHL games. McDonough on the other hand put together a career with 195 NHL games but none of them came after 92-93. Several players with lesser careers and far fewer games played in 92-93 were included in '94 but that is possibly another story for another day. For now, let us recognize the most forgotten man of NHL '94, John McIntyre. You will be forgotten no longer.
    9 points
  15. NHL 95 enthusiasts I'd like to thank @wboy, @slapshot67, @kingraphand @smozoma up front, as Ive learned so much from these gentlemen. As 90% of the hard work was found by these guys. I've completed a NHL95 2020 update that includes the following: Updated rosters of all teams as of August 2nd, 2020 (https://www.capfriendly.com/depth-charts) Updated logos, center ice and banners for all team including "Seattle Kraken" (2020 Top Prospects), "All-Stars" (The top players from 2020) and the "Legends" (Top all-time players from NHL.com) If there is anything that can be added please let me know. NHL95 2020.bin
    9 points
  16. This guy is brilliant and helpful.
    9 points
  17. Being one of the select few individuals to make it to all 5 NHL events that Troy @Edge of '94 Midwest has put together, it is incredible to see how far we have come. Every year the production value, quality of the competition, contributions from the community, and the fun experienced at the event goes up. If for some reason you are on the fence about these events, you need to jump right off that fence and get involved immediately. Win, lose, or draw you can not beat the amount of fun to be had at these events, bring your friends and make a day out of it. We enjoy a good time as much as we do good 94. This time around I had a very pleasurable experience from beginning to end. Moving the location for tournament from Green Bay to Minneapolis allowed for me to have a direct flight, a rare luxury for me to most of these events. No longer do I have to do the Sacramento-Phoenix-Atlanta-Minneapolis-Green Bay red eye flight the evening before a tournament. I felt so good about this trip that I even left the sunglasses at home. Once I arrived at the Moxy, I knew we were in a good place because I saw a few different NHL 94 setups in the lobby that were adjacent to the in house bar. Can't ask for much more than that type of setup. The discounted room rate was a great touch as these rooms really suited my style with their simplistic yet comfortable design. The location was fabulous as we were just a couple blocks from the venue and we were surrounded by a wide array of cuisine and drinks. I played a couple games before heading out with @IAmFleury'sHipCheck and his brother to one of the local spots for some high quality Italian food. By the time we got back to the hotel lobby it was getting a little late, I opted to stay away from the exi and 2 v 2 in an effort to get to bed at a reasonable hour. In retrospect this may have been a mistake as I instead was engaged in a conversation with EA, his brother, and KingRaph. During this conversation two girls from the bar were walking our way, the one girl who was a little less drunk than the other and almost literally dragging her friend out the door made eye contact with us and proceeded to say "My friend really wants to make out tonight but not with any of you!!!" Suffice to say, I was crushed by this revelation and I retreated up to my room shortly there after where I cried the night away thinking about my wasted opportunity. The next morning I got up early, got a coffee and some breakfast before heading over to the venue to help set things up for the tournament. I thought I was arriving pretty early and had a lot of heavy lifting ahead of me but boy was I ever wrong. By the time I arrived, things were already moving along smoothly, Trojan, Leif Eriksson, Darik Aho, Mort, Hank the Tank, and others were already well ahead of schedule at ensuring we would have an amazing tournament that day. There was the massive projector screen that allowed anyone and everyone within the venue to see what we were streaming on youtube. We had plenty of high quality CRTs, consoles, and controllers just ready and waiting for everyone. And oh yeah, there were also holograms and pyrotechnics! This event just continues to impress every year, I can't say enough about the thought and quality that goes into every aspect. The tournament itself was a blast, I had a really competitive group that included @danTML7, TecmoDPs, and @Scribe99. Getting to play with Scribe was a pretty big deal for me as he was one of the OG's from this site as he joined back in 2005. There was a time where Scribe was my main exi partner and it was incredible to see how much he still enjoys playing the game even though he hasn't been online for sometime. The man could still play as I sneaked out a win in group play and played a tight 2 game playoff series with him in bracket play. Mort also had an incredible showing and really impressed me with his play in our semifinal playoff matchup. This was all preamble though as I encountered Raph in the finals yet again. The last 2 GENS finals losses at Green Bay and the overtime loss in our 7 game epoch at Toronto were still fresh in my head. I did a little something different with my training this time around as the weekend before I went to visit @CoachMac up on the Nevada side of the Sierra Nevada mountains. We took advantage of those mountains as he and I literally climbed a couple different mountains, a small highlight real can be found below. Seriously though, we climbed mountains. And that's after we had been descending for a few minutes! My mettle was tested quickly as Raph won game 1 decisively and was up 2-0 early in game 2. I was able to reset mentally after that and the rest is all history. Raph and I hope to have some video breakdowns for everyone to view sooner rather than later as we want to try and share our thought process with the rest of the community. Raph and I are certainly rivals but the time is near where I think some other people will start making finals appearances of their own. For the time being, the frequency at which we face each other in the finals has been incredible and we may not ever see anything quite like it again. The SNES tournament was a rip roaring good time, the happy hour really spiced things up as the drinks were flowing around freely. Raph had my number that go around as I was unable to sweep the day and defend my SNES crown. We certainly had an incredible group of guys all contribute to a weekend that won't soon be forgotten. I want to thank @LeifErikson and Darik Aho for playing a huge role in helping make this tournament happen. Also thank you to The Shield for contributing all sorts of prizes to this event, I don't think I saw anyone walk away empty handed and we have you to thank for that. Major shout outs to the travelling folks @jer_33, @danTML7, @seventieslord, EA, @Votaw, Mort, DPS, Phil from Dmen Tap, @Mitch Kramer, Kevin Cabarello, and @kingraph. It is with your presence and your faith in these events that we are able to grow something from very humble beginnings to what we have here today. And lastly, thank you again to @Edge of '94 Midwest, you put on an absolutely incredible event and I can't wait until next year as I know you will do everything in power to make it another memorable experience.
    9 points
  18. This was my first real live tournament with competitive competition. I had went to one in my city and placed 3rd for Sega, and then joined the online league about 6 months ago, and worked my way up and lost in the finals of B division, and even won a few in A division, so I was feeling pretty confident. We arrived at the Moxy and they effed up my reservation and gave away my room with the 4 twin beds to someone else! I was about to become Canadian enraged, which means passively aggressively saying "eh" a lot, when they offered me a second room at no charge!!! So for $79/night, I got 2 rooms for myself, my bro, my buddy, and 2 kids. It worked out well. That place was happening!! So I put the kids to bed, and came to meet everyone. Played one exi with Toronto against a guy who turned out to really hate Sega so I won 8-1ish (what up Hank!?), but he really loved Dr. Mario. I am the #1 ranked Dr. Mario player in Regina, SK, Canada, so I figured I'd give him a chance at redemption. He won 8 of 9 before I could take no more. Wow. I have a lot to learn there. Immediately jumped into 2v2. Me and @kevincabarello were an amazing team! sniping one timers out of nowhere and defeating @kingraph and his partner twice in a row, along with another group. We were eventually defeated by Raph, but we had our moment. I believe we actually shut them out. Raph hasn't been shut out since 2002 I think! Everyone started clearing out around 1 and I kept trying to keep the night going, but nobody else wanted, so I went back upstairs to get a good night's rest after buying the boys some fireball and Jager! As you can see, Raph loved it a lot!! Woke up refreshed, and had some hotel breakfast and made the short walk to the Pour House Uptown. Played a couple exis on the CRTs to warm up. Things were rocking. I was definitely nervous. Heartrate was up and hands were jittery. I was smiling ear to ear when I heard my national anthem sung by @Edge of '94 Midwest Troy... But I wish I had read the sheet that said "you aren't going to win the first time you attend. You should focus on winning one game" because alas, I did not. My goal coming in was actually to lose to Raph or AJ in the semis. I thought that was very possible based on my previous online play. But I had a very hard draw with @Scribe99 @angryjay93 Eric and TecmoDPS (Daniel Slattery). But I only knew AJ from online play. I chose to play him first to get that loss out of the way. When I went down 5-0 in the first, I was worried, but I managed to stave off the mercy win and lose only 7-2. I thought "hey man, you're still in good shape! He's probably going to win all his other games by 6 goals, so you're technically in 2nd!" Next, I went for the 5th seed Eric so I could build up my ego and get an easy win. Fail. He won 2-0. This is fine, I told myself, as my next opponent was also 0-2. There's no way I'm the worst in this division, after playing over 1000 games in the last 6 months online. We have a very defensive battle between @DPS and myself. We go to OT 1-1. All I gotta do is win, and with my low goal differential, even 1-3 should be enough to make top 16. Nope. He wins it in OT. Time to take a break, do something different. I order a burger and she asks me how much pink I want in it. That s**t's nasty. In Canada, it's illegal! Anyway, I order my WELL DONE cheeseburger and find out they don't have paralyzers in USA, they are called Bulldogs. So I grab one of those, double... Then another double... then when I try to get one more, she tells me it's 2-4-1 time for happy hour. Still undetermined whether or not those were doubles also, but I got another 2 and then another 2. I wasn't drunk for my last game when I lost that also in overtime to Scribe, but as it rolled into my "Joes" division matches, it was starting to hit me. First series against an amateur, and I had to purposely make sure I didn't win by 6 to be polite. Then, match 2 against Eric again who shut me out in group prelims. Game 1 he shut me out until midway through third. that was 5 and a half periods that he shut me out. He's no "JOE" if you ask me! I scored one or two, but he won that I think. I took it to game 3 where he dismantled me. I won something, but didn't remember until I saw the pic. Watching Raph and AJ duke it out for Gens was incredible. I wish we could have had it to go best of 7! I continued those drinks, and played my SNES matches. I don't remember much of that, and then I did colour commentary and don't remember much of that. Then my phone died, so I couldn't google random facts about players anymore. That's when it hit me.... the bulldogs weren't happy with me. I spent the next 90 minutes in the bathroom and definitely did NOT miss the group photo and have to photoshop myself in later... any similarities to the pic above are strictly coincidental. Someone told me that I went 3-1 in SNES and even won a playoff round. I'm shocked, but maybe I have a future in SNES? All told, we drove 2500 km on the trip (y'alls religious billboards are HILARIOUS, call 1-888-83-TRUTH for evidence!), and I went 0-4 in prelims and 3-3 in B division, scoring 23 and allowing 23 in my main system (Genesis), and had a total blast. 100% would do again. The people are some of the purest gems in the world. Would give you the jersey off their back. Talking to Americans about politics was sure interesting. I'm a massive Bernie Sanders supporter. Many Americans I met seemed to love Canada, but hated simultaneously both Sanders and Trump. Sanders' platform is basically to make USA more like Canada. It's only socialism in as much as your school system, roads, garbage collection, fire department, medicare, medicaid, policing, social security, etc....... Every time someone wants to make a change that actually helps the people, the billionaires will brand them as socialist or communist. Don't be fooled! I wish America the best outcome possible in November, and I really hope you all make the right decisions between now and then on the candidate. Hope to see you in NYC! Much love from Canada.
    9 points
  19. Hey everyone, I've been working behind the scenes the last month or so to get an NHL '94 Youtube channel and live stream going. On this channel I hope to provide content on the following items: -Live Game Analysis -Team Breakdowns -How to Videos -Challenges vs. Computer -Various other items that may arise While my Youtube channel may not quite be ready to start producing regular content, I have been working on some test footage which I have just posted this morning. This test footage consists chiefly of some games with MikeGartner that I played at CoachMac's house last night. What make this footage different from regular game recordings is that this footage also has Coach and I on camera analyzing the game as it plays out. While we have had commentators at our live events, I don't think we've ever had the game broken down by the person playing it as it goes on. I'm hoping this unique angle of live analysis gives other people better insight of the action. I just uploaded a couple videos; one contains myself and Mike Gartner playing 5 summer league games with the 2nd containing an exhibition game between Coach Mac & Mike Gartner, you can use the links below to view it on Youtube. A lot of this is a work in progress and will improve over time but I think it's a good first step. One thing I would really appreciate in all of this is the input and support of the community. In the end I want this content to be an extension of us and our community so it is vital that you guys get involved. How you can get involved can take various forms. The first thing that can be done is so subscribe to the channel and if you want to go a little further by commenting on my videos or giving a thumbs up (or thumbs down) then that would be really helpful. Also, please feel free to send me a PM, e-mail, or post on the forums requesting a video on a specific subject. I'm open to helping anyone with anything because I want to help the level of play here continue to rise. I also want to help anyone who is either getting back into the game after a long break or who is a total noob. Oh and before I forget, don't fret my SNES buds, I plan on having SNES specific content as well. You will not be forgotten in all of this. So again, things are a work in progress here and it will get better moving forward. If you get the chance, please check out the videos, I would appreciate any support I get from the community here to help this project grow. And oh, one last thing before I go. Coach and I also tested out the live stream by playing our 10 summer league games. Please feel free to check it out and leave a comment! https://youtu.be/02Z3Agp7aHk
    9 points
  20. Hey guys, here is the 2017 Trade Deadline ROM! I hope you like it. Slapshot67 - Thanks for everything! **EDIT - I added a playoff version of the ROM. Has a few changes to rosters (tried to get all players playing in the playoffs right now), but it also has the real tourney tree instead of the projected tree, as an option. I made penalties 1 minute long (except for double-minors). Enjoy! Updates for 2017 ROMs - All are WBF (Blitz style) ROMs -Player Cards for every starter on every team -Added Anniversary logos for Toronto, Pittsburgh, Philadelphia, St. Louis, Los Angeles -Bench Graphics (backup goalie, coach) & Bench Carpet -Goal Light -Net Fix -Ratings changes for teams & players (excel file w/ ratings in zip folder) -Added a few playoff matchups based on this year's current standings -The Excel file will give you all of the player ratings, with an extra rating that shows how likely a check will be successful with a player. It uses weight + checking rating to give a "checking ability". Somebody figured out that a check is likely to be successful if they check a player with a weight a full digit lower than the checking ability. For example: PK Subban has a 8.9 checking ability (slightly abv average for a Dman), Shea Weber has a 14.1 (really high), and Erik Karlsson has a 5.4 (pretty low). If Subban attempts to check an 8 weight, he may have some issues, but he will usually knock down a 7 weight. Weber can knock down anyone 13 weight or lower, so he is the beast. Karlsson will have trouble knocking over anyone who isn't Johnny Gaudreau (not literally, but he will not be a C checking player). NHL17TradeDeadline.bin NHL17skipDeadlineFinal.zip NHL17Playoffs.bin
    9 points
  21. Alright I said I would start posting these before this year was out and since there is just over 24 hours left, I should probably just do it. Introducing the IIHF Hockey series. The idea was to make each of the NHL(PA) games for Genesis into its contemporary IIHF version. Complete with period correct art style, team assets and players. Ultimately the goal was to make it look like something EA might have released back in the day. Rosters, for the most part, have been taken from each year's World Championships. Some provisions were made in cases where say, some teams only had one goalie, so I borrowed a backup from that year's Olympic roster, or had to improvise some data because apparently no one found it important enough to record what sweater numbers the Estonian National team wore 26 years ago... what the hell eh? I start with IIHF 94. [Full disclosure, this is actually the third version of this game I'd made as the first was a foolish attempt to mod an original NHL94 ROM. Soon after I discovered that 30-team ROMS was a thing and made a second while I was just learning the craft and used an old Blitz league ROM to train on. I found a couple of critical errors, mainly how player cards were set up and some colour palette issues that were in the base ROM. Rather than keep polishing the dorodango, I opted to start over using my improved skills on a clean wboy 30-team ROM. I am much happier with the results] Some features: This game includes the top 30 international teams based on their finishing position after the 1994 World Championships. The Ice surface has been reverted back to its original 1994 goodness. Player ratings were a bit of a contentious issue, I opted to use as many player stats as was available in the original game and basically based everyone else off that. Player cards are almost complete [Who knew that finding 26 year old photos of South Korean hockey players would be almost impossible?] but at least even the "default player" pics are all unique. Many starting line ups were based on who actually had a photo available. No mind was paid to whether teams were in the "A", "B" or "C" pool as far a play offs go. I toyed with the idea of patches like weight bug and helmet sprite, but decided to stick to the default, again for the period correct feel. Might revisit that later. Anyway, here are some previews. Addendum for the series: I'm going to post the "Final Cut" updates here for the entire series as they are reworked. Again, thanks to @EagleXIII for all his help in resolving those nagging anachronisms. IIHF Hockey (91) F2.bin IIHF Hockey 92 F2.bin International Hockey 93 F.bin IIHF 93 F.bin IIHF 94 F.bin IIHF 94 CE F2.bin IIHF 95 F.bin IIHF 95 WCE F.bin IIHF 96 F.bin IIHF 97 F.bin IIHF 98 F.bin IIHF 99.bin -
    8 points
  22. But first, since tis the season. Twas the night after Christmas, and all through the house, No more creatures were stirring, not even the mouse-r. The stockings were empty, the tree, it lay bare, In memory of loot that used to be there; The children were finally snug in their beds, No more talking of whatever popped in their heads; And mamma was snoring and I on my laptop, Thinking "just one more thing, then I will nap... pop" Recalling the games played throughout the day's chatter, Defeating the bosses like it was no matter. Now the finishing touch should be done in a flash, I pick the controller whose buttons we'll mash. Just a quick test of the new-finished show, Fire up the game by the monitor's glow, Then, what to my critical eyes should appear, But a miniature ref, and ten tiny players, With a flick of the thumb, so lively and quick, I knew in a moment I'd have a hat trick. More rapid than... something else fast, goals they came, And he whistled, that ref, and displayed their name; "Now, center now, wingers now, defence and goalie! Go, Shoot it! go, stupid! go, save it you... goalie! To them hit with a check! now into the wall! Now bash away! crash away! dash away all!" In the overtime frame, off a shot like a missile, The game it was over, and the ref gave a whistle, We'll play it tomorrow, the kids and I might, HAPPY GAMING TO ALL, AND TO ALL A GOOD-NIGHT! Pardon the indulgence. Now for another with the retro game review. Back in 1988 SNK released arguably the best baseball game ever made for the Nintendo Entertainment System. You may remember it as: With the shift to licensed league based games, it has been mostly forgotten aside from retro-re-releases, but at the time it did spawn a series of games with both Baseball Stars and Baseball Stars 2, Legends of the Diamond and Little League Baseball: Championship Series all being released for the NES while being based on the same engine. Another Baseball Stars 2 was released for arcades via the NEO•GEO MVS, which wasn't a sequel to the NES game as much as it was of Baseball Stars Professsional , a launch title/pack in for the NEO•GEO MVS and AES systems. Two more ports were released for the NEO•GEO Pocket/Colour. That's a lot of bla bla bla about baseball, but wasn't this supposed to be about hockey? Yes. So what about that hockey game? Released in 1992 by Romstar [SNK's North American distribution arm in the late '80s/early '90s] on the Sega Genesis, the first Hockey Stars features many recognizable teams and player names from it's baseball contemporaries. Including the trademark stark white splash screen and "Be a Champ" words of encouragement. Teams are still divided up by league; You will find mention of the "Exciting", "Fighting", "Professional" and "Legends" leagues in the team intros. These are not exclusive in Versus play as in the NEO•GEO releases, but will determine what division you play in during the Playoff mode. Although not as sharp as you will find on AES hardware, full colour cartoony depictions of player photos are still present and take their art style from the previous "Professional" game. And just as in most other SNK games, the pre-match presenter has another SNK character making a cameo in Athena from Psycho Soldier. You will not have any trouble identifying the developer of this game. Team names are also on brand. Each player has an individual photo and stats you can look up. It can be considered lucky that this is the only screen that features this intense of a watermark treatment. In another similarity to the Baseball games, player stats seem to be directly imported as they are wildly different. Meaning that play-style can vary quite drastically even among line mates. Some may wish to play with line changes off and create a "super line" of each team's best players, but if you are looking for the added challenge of having to adapt to each player's varying abilities, you may want to keep line changes on. The Playoff Cup from Professional makes a return, only this time it is put on a pedestal as hockey deserves. The colour coding now makes sense as each "League" is contained to a divisional playoff format. You can play a traditional Best-of-7 or Single Elimination tournament. There's more of that branding... Finally the gameplay, it was described to me as simultaneously "perfect" and "clunky" so make of that as you will. It seems to be both reminiscent of the vintage hockey games of the era, while also adding that layer of challenge due to the wildly different character attributes typical to the SNK titles. At least the 3-stars icon isn't another SNK logo. I don't like to give number reviews, but I will rate this one as "Recommended" during this World Juniors season. Hockey Stars v1.1.bin
    8 points
  23. To Genesis Sports Enthusiasts!!! I'm aware that NHL94' website is mainly for the NHL series, but with the recent news that Tecmobowl.org is no more (RIP). This is one of the last places people, gamers, modders, and anyone for a debate can go and tickle that itch. This post / project is to get some help on some of the games that are long over do for a refresh/overhaul. Triple Play Baseball (I've managed to get it cleaned, and rosters updated, especially without the dreaded "Ghetto City" or Jim's, or Frank's TEAM.) World Series Baseball (I've updated all the rosters (attributes as well), found the logos. But needing help on main screen, and some other aspects) NBA Live 98' (I've updated the rosters last year (all manually), but 96' has an editor which makes things a lot easier, I'm working with the guy who created it to see if we can get one for 98') Tecmo Super Bowl 3 (I've updated the rosters (attributes), speed up the game, able to find the logos. but need help on the screens.) I know this probably is a waste of time, since @Drunken_1, the master of SNES TSB3 is overhauling that game to be more of original game TSB4!!! PrimeTime Football / NFL 98 (I've done some modding there, but need some help to get the rosters completed and an overhaul of the helmets) Madden 98 (I've played with the rosters, but TSB is far better) PM or share as this is more to reach out to fellow enthusiasts and try bringing up closer with games we love....and updated features and rosters. Below are the games I've started and would love input or suggestions (I.e. NCAA alternatives). Also, at the very bottom, is the NCAA TSB that I found, can't remember where. But Ill give to @MT Remix and @JstoutLogic as they were the ones I found in the game. Bill Walsh College Football '95.bin Madden NFL 98.bin NFL 2020.gen Triple Play Gold 2020.bin Tecmo Super Bowl 3 '20.bin World Series Baseball '20 (98).smd NCAA-TSB 2019.zip
    8 points
  24. Wait, no rosters to research and painstakingly rate? Sign me up! The goal here was to use EA Hockey for the purpose of exploiting the PAL 50 Hz refresh rate on the NTSC 60 Hz CPU setting. The fun part is that the resulting 20% boost in frame rate also affects the physics. Add in that every player has juiced stats [with a little variation based on the slight differences in attributes in the original game] and you get a game that plays at a frenetically fast and furious fun filled pace. [Seriously, I played this throughout the week it took to make, then loaded up a standard NHL 93 game and it felt like the ice was molasses.] Unfortunately, I forgot that the two separate penalties for winning and losing a fight was not programmed in until '93, otherwise I could have made the trademark move of "2 minutes for losing a fight" and the victor gets off scot-free, but that one feature didn't outweigh the trade offs. And shout out to @CoachMac and @The Dopefish for coincidentally mentioning EA Hockey, as the total teams/teams playable in playoffs edit was something I was trying to figure out just as the Coach gave me the answer. [I actually went with less. It will make sense in a minute] And finally, much like the original Blades of Steel NES port was known as Konamic Ice Hockey in Japan, this 16-bit sequel also has a North American and Japanese version just for fun. On to the retro review screen caps. Uh, ignore that. Really, Konami actually made this game. North American and Japanese title screens. Enter "the code" to unlock six additional teams! Different text as Romaji is typically all-capped. And the Japanese version still uses the same colours regardless of being the home or away team. For the North American version, the body and striping is reversed so all away teams are in grey for greater contrast. Although some all-colour games look nice too, the problem is when you play intra-squad games and everyone is dressed the same. National teams are playable in exhibition mode only. Japan is featured in the Japanese version, but the assets for the U.S. team were still included in the ROM data for an easy localization. Both versions have the return of the original eight Canadian and United States club teams, plus eight new cities to round out the expanded playoffs. Shameless in game ads also make their return. All your friends will want it. What better way to respond to a three goal deficit than with another fight. [Using the 'C' button a lot will prompt quite a few] It can get excessive if you let it. What better way to celebrate a comeback than running a guy and starting a fight? Celebrating scoring the game winner in overtime by running a guy and starting a fight obviously. It doesn't even need to be in overtime to celebrate a win. And in the finals the ticker is finally gone so you can seen the shamelessly branded Zamboni. Play with line changes on for a new challenge. Line 1 is the base stats, Line 2 is the speed line, Line 3 is the bruisers. All stats are the same for each player on a line except for one or two "unique" players. Numbers are taken from notable players pre-1990, [when the game was released] with the occasional number making it onto two rosters. So #9 on Detroit can fight #9 on Hartford. Or #9 on Chicago can fight #9 on Winnipeg. Or #99 on Edmonton can fight #99 on Los Angeles. [just kidding, 99's unique stat is that his fighting is a 1] Couple other Easter Eggs in there, but that covers most of it. Blades of Steel 2 [US].bin Blades of Steel 2 [JP].bin
    8 points
  25. I recorded a tutorial video last night that shows how I record my gameplay in RetroArch and then edit the file in order to create animated GIFs:
    8 points
  26. some good news, I found out how to limit teams showing up on the "EA Hockey Night" animation and the "Other Scores" screen, one issue is you can't go below 18 teams or it will crash. the first example I took my NHL 78 rom and went to location 00018032 and changed 701A to 7012, now only those 18 teams will be shown, no N/A the second example I took NHL20 and changed 701A to 7020, now all teams will be shown.
    8 points
  27. the 90's are finally here NHL 90.binNHL 91.binNHL 92.binNHL 93.binNHL 94.binNHL 95.binNHL 96.binNHL 97.binNHL 98.binNHL 99.bin Next updates will be other scores N/A fix proper ice layouts proper arena music convert 94 to 93 and add fight ratings
    8 points
  28. This thread will be my notes and attempt to expand NHL'95 to a 34 team ROM. Before I start, I'd like to thank @wboy, @slapshot67, and @smozoma up front, as just about all of my hacking knowledge has come from them. I will try to give credit where appropriate, but 95% of this will be one of those guys. So my initial thoughts are as follows: Expand the '95 ROM from 2MB to 4MB to create room for more teams, graphics: Not needed, enough empty space to use in 2MB. Also going over 2MB creates RAM issues. Find the team data and move it to a new spot in the expanded ROM. Create data for 34 teams: DONE! Change the team pointers to the new data: DONE! "Decompress" graphics (logos, banners, player cards, etc.) - DONE! Change pointers to the new graphics - DONE! Make '95 recognize the new teams/graphics, able to select in menu - DONE! Figure out how the season data works, incorporate into 34 teams - WIP Same with trade player and other unknown '95 stuff ADD: Music, figure out how to make sure the music works for new teams - DONE! So here goes. I expect this to be a pretty long project, with many bumps along the way, but ultimately fun.
    8 points
  29. I just published an interview with Michael J. Sokyrka, who did much of the music for NHL '94. You can see it here: http://puckjunk.com/2018/12/21/interview-michael-j-sokyrka-nhl-94-music-composer/ Thanks for reading!
    8 points
  30. I use OpenEmu and wanted nice box art so I made this. There's the PSD as well in case anyone wants to edit the year, image, etc, later.. NHL 94 2019.psd
    8 points
  31. A while back I was curious as to looking at how players were rated in the original NHL 94, so as to keep my hacks more or less playing like the original ROM. I made these charts but never had a moment and organization to upload them, but here they are now. The zip files contains images for the distribution of each player attribute, skater and goalie. The groups are further separated by offense/defense, and starter/backup for goalies. I won't clutter up the post with all 22 images, but it's crazy seeing how low the overalls are. Nearly every backup goalie is rated between 40-50 overall! About 45% of defensemen are ~48 OVR, and about 30% of forwards are the same. Only about 15% of forwards break 80 OVR. There's lot of little tidbits you can find as well: -Fs and Ds aren't rated all that differently in most categories, but D are better hitters, with WAY worse shooting accuracy -About 80% of D have either a 2 or 3 on speed (FYI, original rating scale was 1 - 6, with 6 being 99 in game, and 3 being 40-60 in game) I can't say I match these distributions in my ROMs, but I think it's interesting to look at. OG ratings.zip
    8 points
  32. After spending a lengthy amount of slow progress on some bigger projects, [plus you know, that whole "being a responsible adult" thing] it was nice to take a break and bang out an Adam Savage style "One Day Build" [in that it actually took two days]. Figured now that it's done, I might as well share it. Thanks to @Deckard for the suggestion on this one, been a while since I did anything with NHL96 and it was fun to revisit it. The premise: Take NHL96 and give it an NHL97 roster update. Effectively making it closer to season end rosters. Fix art as applicable. Which makes this, Not a lot of changes, but the most obvious is, out goes Quebec, in goes Colorado. [sorry to see you go, but it is more historically accurate this way] All the other logos were mainly borrowed from '97 for consistency, although there are a few other fixes that, in theory, shouldn't haven't needed fixing... It's a little thing. Not so little on the other hand... Now, two caveats: 1. Due to how the team positions are hard coded, to avoid a giant compounding mess, Colorado simply adopts Quebec's old place in the North East Division. 2. Due to NHL97 having more memory space allocated to rosters than NHL96, I've had to cut one or two players per team to get in under the free bytes limit. Luckily there is no pre-game preamble anymore [something I would not say under any other circumstance], so I could delete the arena names and free up some extra bytes to avoid having to cut even more players. Thanks to @Deckard again for making the tough choices. UPDATE: Switching to Version 1.1 to eliminate the odd "Bruins" inconsistency. NHL 96 ~ Playoff Edition V1.1.bin
    7 points
  33. Hey Everyone, Hooray, the new NHL season is here!!! Just like last year, I am posting my "2020 Season Edition" for NHL94 2020. It's an upgrade/update on my preseason version. Here's what you need to know about the rom: *Link for the ROM is below the in-game images. *The "Winnipeg Freeze Bug" exists on this rom as it affects all 32 team roms in this forum. *Includes the weight bug/helmet sprite patch/Smozoma 3 Stars of the Game hack. *Each team has 3 goalies, 14 forwards and 8 defensemen for you to choose from prior to a game. *This ROM is a “healthy/best case scenario” ROM. That means, most injured players are in the line-ups and the lines/d-pairings may not be 100% what you see on opening night. If you are not happy with a line combo or D pairing, feel free to change it. *Ratings based on a 3-year average. *Shooting accuracy based on goals per game, not season shooting % (as there is no season mode). Points, assists, hits and PM also based on per game averages. *NHL Rookies/newbies are rated on the lower side, to start, as they must prove themselves. I've made that mistake before and over-estimated. If the rookie/newbies get better, throughout the season, it will be reflected on future roms. *Line combinations are structured as two scoring lines plus one "checking" or "shutdown" line. *OT is 60 minutes in length. May the best team win!*In v1 of the rom, the 32nd team is an 2020 NHL Prospects team (includes Alexis Lafrenière). In the PO (Playoff) version of the rom, there are 32 NHL teams including the new Seattle Kraken.*Kenny Albert serves the new “Ron Barr” in this rom. Any and all feedback is welcome and appreciated! Cheers! The Sauce NHL94 2020 V1 - Season kick-off version (see rom details above) NHL94 2020 v1.bin NHL94 2020 Post-trade deadline/Playoff Version with the stamina decrease hack to reduce player stamina quicker for more frequent line changes. NHL94 2020 vPO.bin NHL94 2020 Post-trade deadline/Playoff Version with no stamina decrease hack NHL94 2020 vPO no SH.bin
    7 points
  34. I think for every hockey fan and player alike, the Mighty Ducks have a special place in your heart. The movie is pretty outlandish from a hockey perspective (players switching uniforms, no offsides called on the Flying V, it goes on and on), but it's a staple of hockey in pop culture. When I found all the great tools for hacking the game on this forum, I wanted to take a stab at it, and I felt this was a great place to start. The ROM features: 6 Playable Teams (Ducks, Hawks, Team USA, Team Iceland, Eden Hall JV/Ducks, Eden Hall Varsity/Warriors) Updated graphics to fit the movie 15 scale stats Weight Bug Fixed I plan to add Playoff mode (3 selectable teams, Ducks, USA, JV, and you play through the general story of the movie) More playable teams Player cards Blue ice Any bug fixes along the way Special thanks to WBoy's 30 Team Rom, TM Ref Screenshots, and NOSE Smozoma's various guides and programs CoachMac's steps to making a rom Clockwise or Swos’ sprite patch, love that extra liberty while making uniforms. Kingraph for answer a graphics editing question SabreFan1's Banner font Production Notes Hawks players except for the 2 names that appeared in actual roles are just named after scientific names for hawks Iceland players except Gunner Stahl named after Norse Gods Eden Hall players named using a random name generator DOWNLOAD HERE: MightyDucks1.0.bin I attached some screenshots below, hope you enjoy!
    7 points
  35. Hello Fellow NHL95ers!!! I'm making this post for anyone who has been inspired by all the hard work from the members across this site have done. This is my little way of giving back to help someone else along the way. A huge thanks to @kingraph @smozoma @wboy @Jkline3 @Asher413 @slapshot67 and many others, who I've missed - I apologize in advance. I've included in the zip file with a step-by-step word document, and the programs I've used to create my material. Most of the material has been shared before from @kingraph mapping list of NHL95, @smozoma Ditherer program, @wboy NOSE program, and @Asher413 knowledge of schedules. Everything I think can help you along your own way of creating something new. NHL95 Step-by-Step.zip
    7 points
  36. I wanted to document my thoughts about how we can look at a game result and understand what consistently separates (human) players from others. There are differences from "A" vs "B" players, but I want to further look at why guys like Mikhail and @annatar are consistently on top of the SNES side and why me and @angryjay93keep meeting in the finals in Genesis. The outline above represents my original thoughts and I welcome all feedback. In the most simplest terms, I believe there are two things that separate players: Game knowledge/Understanding of the Game Execution / Actually playing the Game Underneath those broad topics, there's a lot more to discuss. This is NOT a strategy guide, but I will highlight some quick thoughts on the topics. And this applies to Genesis and SNES. When I say "game knowledge", that can mean broad understanding, but there are also a granular details that separate the top players. A broad example would be understanding player attributes. A Genesis player trying a slapshot with Wayne Gretzky may not understand he has a weak shot. It may be a good play, but with the wrong player! Another broad example would be where I (kingraph) know how to score in SNES with a deke. However, at a more granular level, I don't have the knowledge of how far back I can shoot the deke, what angles are feasible, etc. than guys like @TheProfessor or other top SNES guys understand. So during the game, I wouldn't even try certain shots (they wouldn't enter my mind), or on the flip side try defend those dekes because I don't perceive them as a possible scoring threat. (I'm learning!) I think most of the "A" players excel in knowledge, but it's important to note that there are still those details that certain players know better than others. There can also be game-changing knowledge that happens. Think CB check that Plabax discovered or the Goalie Dive Across save in SNES that Mikhail has recently introduced. Before Mikhail (very effectively) demonstrated that technique in KO94-4, I didn't see anyone even trying these saves. That knowledge is a differentiator before the game happens. In Genesis, if you're not aware of the rebound goal, you won't try to score with it, OR defend against it. Now the biggest differentiator is the in-game execution. Some of the mechanics can be learned, such as quick one-timers, pass shots, "Y" button get up, rebound goal, goalie control, dekes, etc. that is visible. The top players more frequently finish one timers, finish dekes, get shots off, etc. Reaction time to the puck, to the play, to goalie control is also something that you can witness and differentiate. Many people say manual goalie is one of the biggest skills that separate the best players, and I think that's obvious. The mental game is harder to define or observe because it's unique to each individual. But ultimately it's trying to understand the decision making that happens many times throughout the game. From setting a lineup, to choosing which shot to take, to pass vs skate, to check or sit back, etc. In general, I feel the top players make better decisions throughout the game that lead to better scoring chances and better defensive options. And seeing those top players adapt each game based on what's working vs. what isn't. Having said all of that, we have the magic of NHL'94 variables that are overlayed on top of everything. These game variables are what causes all the variances from one game to another between two given players. The player variables will outweigh the uncontrollable variables over time, but in a given game anyone can win. You can make the right decisions, execute your one-timer, but Roenick will miss an open net from 2 feet. I tried to list out some of the things that happen each game that are somewhat uncontrollable. To be clear, this would be measured above what would be considered "normal". If that slapshot from Gretzky is stopped by the goalie, that isn't an abnormal result. If that slapshot gets passed Eddie Belfour, that would be considered above expectations. With all the tournament action and updated frequency of streaming games, I am considering doing some deep dive reviews of a game. Deep dive means either reviewing possession by possession, reviewing scoring chances, key plays/sequences, or maybe just goals. I may never get to it, but I'm definitely interested in trying to look at game with all of this in mind.
    7 points
  37. Sorry if this is common knowledge. I tried searching but the only answers I could find were the same school yard theories from nearly 30 years ago. It seems a lot of people have their own strategy for breaking the glass, whether it's using Al Macinnis or letting one rip from the blue line. The truth is a whole lot simpler than that. I found an interview with NHL '93 programmer Jim Simmons from Inside EA Sports (Volume 2 Issue 1, 1993). In it they ask what's the secret to breaking the glass. "I've built a small sweet spot into the glass panel directly behind the right half of the goal - it's only three pixels wide by five pixels tall. That's about the size of the puck. You have to hit that sweet spot right on, extremely hard. Using a player that has a really hard slapshot helps, but luck is usually the strongest determining factor in getting it to shatter." I look up whatever videos are available of breaking the glass in NHL '93/94 and sure enough, it's always in the same spot. Shot speed is not a factor, but it helps increase your odds of firing a wild puck at the "sweet spot". The spot is roughly in between the feet of one of the fans. Anytime you hit it, the glass will break regardless.
    7 points
  38. 2020 QMJHL.bin In addition to the 18 league teams I included the All Star Team and Team QMJHL from the CIBC Canada/Russia Series. As a special bonus, I created a "French" version for fun. Much of the text cannot be translated due to byte limitations but I changed up a few things to give a bit of a different flavor: 2020 LHJMQ .bin Enjoy!
    7 points
  39. UPDATE: Post-trade deadline version uploaded below! So here it is, the 3rd NHL 20 rom that no one asked for, and delivered quite late! All the usuals from my roms, but to take note: -Updated logos, uniforms, arena names and rosters for all 31 teams (rosters as of Dec. 2) -Player portraits for all NLC starters -Speed burst set to 75% of original rom -Many graphical hacks such as backup goalies and coaches on bench, net cam, better uniforms... -Anniversary center ice logos for teams that are using one this year -Weight bug fix, smoz 3-star formula -known bug with 32-team rom -- GAME WILL CRASH IF CYCLING THROUGH WPG (TEAM 31) PORTRAITS ON MAIN MENU Please let me know if you have any suggestions or bugs to report! NHL 2020 by naples39.zip NHL 2020 1.1 by naples39.zip
    7 points
  40. I did not make any quotes that made the teaser, BUT! I just re-watched it and noticed that my Sega and NHL94 cartdrige -- which has a #2 on it and a strawberry sticker (so I would know it was mine when it came time to collect) -- is showcased for over 2 seconds, halfway through, in a closeup. NAILED IT!!! Just showed the wife and my kid and they had no reaction.
    7 points
  41. Don't mean to take any thunder away from @skip & @slapshot67 NHL20 rom (seriously, go download it), but I'm going through my old files and forgot about some of this stuff. All the skaters from the league on the site had their own stat pages with their ratings, which can't be displayed here, but I can share the hockey card scans. I cut out every skater and stylized them in the theme of the site. Some samples below: Anderson Whitmore Roy Hextall Sakic Olcyzk Roenick Yzerman Bure (Super Series - Moscow Central Red Army) Each team had it's own stylized login screen as well. The blog would rotate background images, too. North Stars login Blues login One of the random blog backgrounds that would rotate (half of Hulls' missing foot would have been covered by content) Also made a jacket insert for a Genesis box, and cart sticker for the game Have a bunch of stuff that I want to post, like the sprite patch so that this stuff is on the forums. As an aside, I just noticed that Wboys' hexaddicts.com was available for registration so I picked it up. Should be able to get the old pages back from archive.orgs' Wayback machine.
    7 points
  42. I always say my favorite part of these tournaments is hanging out with my '94 community buds and meeting new '94 fans. That stays true for this year - @IAmFleury'sHipCheck, @angryjay93, @jer_33 @aqualizard, @AtomicRaven, @smozoma, @corbettkb, @annatar, @Bob Kudelski, @halifax, @Coffey, @CamKneely, and @clockwise to name those I can remember. Always good times hanging out with you all, and never enough time. Other familiar faces from these events were BigE and KB who I've met the last few times, they are the Boston crew. Kevin Federline from the SNES side The Chicago boys, DPS (Deeeeetroit Basketball), Slapshot Sean and the legendary Tecmo Mort are always having a good time and represent a larger piece of the retro gaming community. (Apparently I really suck at NBA Jam) New buds like "who the f is Nick" (TK reference from stream) who played awesome and was fun to talk with. The Stantonator, who put a good run in SNES! Sean from the Duke of 94 was funny, Trent, Jamie T and everyone else who I got a chance to play, chat and talk '94 with! I really had a blast, and of course wish that more good buds could have made the event. Other feedback: Venue: A-. Waves EGaming was literally built for this kind of event. I thought it was fantastic. As mentioned, CRT TVs, projector screens, gaming chairs, PA system, drinks, snacks. More than enough setups! Nothing missing from this venue. I give it a minus only because you can't have beer there. It doesn't matter much for me as I don't drink during these tournaments, but it would be a nice to have for those who do. Location: C. Similar to what people said already, Vaughan Ontario is parking lots and corporate offices. Pretty lousy area, with not much around. Hotels were all far away, and for whatever reason we had multiple hotel locations. Good part is it's only about 15 minutes from the Toronto Airport, and there's a way to get there with public transportation. Stream set up: A+. @Coffey did an AMAZING job. 3 microphones, two games captures, switchboard, multiple cameras, etc. This is probably as professional as it can get! I had a lot of fun hopping in to do commentary, and listening to others like Hali, AJ, Jer, EA, etc adds to the viewing fun. I would suggest some more thought to the stream format if possible. Again, I think it was A+ to have everything there, but there can be some thought ahead of time to figure out a schedule of what will be streamed. That would give clarity and keep things organized as well. - Streaming Round Robin group play - Player interviews after a loss/win - Bracket updates - More in-depth player discussion during breaks (maybe replays?) - Quarters/Semis/Finals Game Stream - Post game I'm not suggesting it all falls on Sroka or whoever is handling the stream. I am just thinking of ways to keep viewers informed throughout the day in an easier way. Maybe an overall schedule and progress bar-type thing. Tournament Format B. * I really liked the new rule where you have to use different team matches in your series. I didn't think of it much at the time, but it was pretty cool during the tournament. * I definitely prefer a swiss (or similar) style round robin vs. the pre-selected groups. I know it's harder to administer, but I think it's worth considering as the benefits are substantial. With a giant screen display, it's definitely easier as we did that in NYC and Green Bay. * I don't have any good suggestions as to HOW to do this yet, but the tournament is a few hours too long. There must be a way to shave 2-3 hours and still keep people happy. I'm just not sure if it's an organizational thing or just the double-elim format. Definitely wasn't due to lack of set ups! * I like the best of 3 each round. Maybe losers bracket only goes single game until the semis? * Coin flip with team selection seems to work well. * Would have liked to have the suggested matchups printed ahead of time for people who don't know at each setup. Other suggestions * Sprinkle raffles throughout the day vs getting 'em all out at once in the beginning. It's a bit awkward and people are antsy to start playing. * Food options listed ahead of time. * Using the microphone/speakers (if available) to announce the tournament status, next matches, etc. throughout the day may have helped. * Identifying admin roles and responsibilities clearly, and where there may be conflict (admin also participating) helps. - Tournament Director / MC - Scorekeepers / Bracket Managers - Referees - Stream technical support - Stream announcers / broadcasters I had a blast. It's hard to get something perfect, but this was pretty close. If this place existed in the Toronto area, had beer, and managed to shave 2-3 hours, that's about as good as a tournament can ever get!
    7 points
  43. First and foremost, THANK YOU to @Evan, @chaos and @MikeGartner22 for putting together a successful tournament! In case you didn't know, these buds are awesome and everyone contributed to the success of this tournament in different ways! Special thanks to @corbettkb, who took the time to show @CoachMac around NYC, help out in any way he could, and just being completely selfless all the time. He even picked up the food tab Friday! An amazing asset to the '94 community and amazing competitor as well! Glad we were able to hang out for a couple days! Speaking of Coach, I am a fan and was very happy that he could make it to the tournament. I hope you had a great time, and that your trip was worthwhile. I promise to do the trip out to Nevada one day to hang out in your neck of the woods (mountains?) when I can score some cheap flights! As I reflect upon the weekend, it always comes down to the same thing -- enjoying spending time with the 94 community, both known and all the new buds I got to meet! So happy that @IAmFleury'sHipCheck was able to make it from Chicago and @kylewat took the Amtrack from Baltimore! I haven't seen Zep since Toronto; it was great to hang out and for him to show how strong of a '94 player he truly is! IMO, he is usually underrated because of his play style. EA, as usual, is great to talk to all day and I thought he played better than I have seen in some time! So appreciative that you come down and I cherish the signed '94 box that has become your calling card. Many many thanks! Great to see @skoolyardpuck again, great to hang/chat and play '94 with this guy. Hope to continue to see you around! @eggink444 and @da94wookiee came back from the '94 graveyard, and also hopped on for some great color commentary on the stream! Cheers to you guys! @aepurniet was a pleasure to meet you in person, and I think you officially ordered the first drink! Hope you had a great time bud! @Sdogg made the trip into the city and he brought the great energy, and was close to convincing his lovely wife to play! @crazygoalie33 hasn't missed any tournaments and seems to get some rough draws, this one included, playing wookie, Tex and eggink in the RR, only to meet eggink in the opening bracket losing a close 3 game set! @Bad Moon Rison , always appreciate the kind words and insights. You have run many Tecmo tournaments, from which we have taken ideas from, and love to see you continue to enter and play '94 tournies! (sorry to have knocked you out of the tourney bud). @banditra101801 (George) - happy you were able to make the tournament and even play in place of a no-show! Hope you had a great time! Finally, all the buds like @superfan99, Chris O. Matt, Ron D, and anyone who made the tournament that I may have missed, I hope you all had a great time! I encourage any/all feedback. At the end of the day we (whether us who ran NYC, or others like @halifax and @Edge of 94' WI) just want to make sure we're doing the best we can to make it enjoyable for all. Other thoughts LOVED * Random starting order vs pre-ranking * Modified swiss style round robin format, followed by elimination game. The swiss style led to some amazing round 3,4,5 games! * Buds who jumped on for streaming commentary. I will be making a highlight reel from the day to share in the near future! * Overall community, everyone is so cool, which makes running a tournament much smoother than I think. I'm constantly worried about things and I shouldn't underestimate you guys (all of you). CONSIDERATIONS * Handling of no-shows. Expected 1-2, did not expect 4. Also expected more guests. * Streaming set up. In short, I think a longer RCA cable will allow me to have the streaming/commentators a little further from the players. I also want the output to be broadcast for a larger crowd to see. * Add team and home/away to data capture for future analytics. While I fear over-complicating score entry, this has run very smooth for us in the past few tournies. Small tweaks to the scoresheets. Finally, on my own personal play, I am happy to have come out on top this tournament. My final opponents were Lupz, Tex and Zep, who, I feel, each could have won this tournament themselves. I got Lupz in game 01 early, and I knew he was not playing up to speed. It's almost like a sucker punch to the gut to start a fight, I was lucky to get one so quick. Game 02 went down to the wire, and 8-7 OT victory for me. Given our history, that was more of what we should have expected. Lupz played well and had about 2 instances when his player didn't shoot the puck! Easily could have been a game 03. Tex had just beat EA in two close ones, and I knew EA was playing well. Tex also beat me in the RR with an amazing comeback during our 4-0 vs 4-0 match. I picked VAN-DET and Tex was nice enough to give me Vancouver, a team he knew l liked (Detroit isn't bad either, lol). Second game was another speed session with DAL and WPG. Looking back, I was locked in, holding Tex to 1 goal for both games, not an easy task with those teams and his caliber of play. Finally, Zep was busting people all day, I had called his earlier matches against MikeGartner22. Game 01 was a disaster for me, Zep kept putting on the pressure and I couldn't get my Rangers to shape up. Game 02 was the opposite, where I was able to go up quick with Philly over Zep's Blues. So both of us had lopsided games to start, leaving a game 03. It was my turn to pick teams, and I went with Chicago / Buffalo, a high powered matchup that I like either way. In hindsight, that may have been a mistake since both teams have amazing home ice and Zep was home. Zep chose Buffalo and I had Chicago. If I lost this tournament with JR & Belfour, I had no excuses! Well, the game unfolded with JR on a mission! He single handily took over the game, scoring all my goals. I felt in control of the entire game and having Eddie in net was the ultimate security blanket. Proud of the victory, and though I felt like a boob for winning a tournament that I helped organize, everyone I played told me otherwise, so I feel better, Until next time (LI Retro Expo Aug 10-11th!)
    7 points
  44. This was a big hit on our FB page. So, more memes will be coming in the future:
    7 points
  45. ROM: NHL95_34_Team_ROM.bin This is an editable 34-team ROM for NHL'95 (hack details in this thread). At this time, you can't play the season mode (it'll crash on player stats), but can create custom ROMs for exhibition play, or playoff play. I figured I would make this like wboy's tile molestor screenshots, but with text that you can copy/paste to make it a bit easier. First, in order for this to work in NOSE, you have to add the following text (and save) to the roms.ini file: [GM T-50856 -34] Comments=NHL 95 - 30 Team ROM OriginalROMProductCode=GM T-50856 -00 Teams=34 1st splash screen TM Offset: 1CE1D8 Palette (decimal): 1928696 2nd splash screen TM Offset: 1C4C6A Palette (decimal): 1890442 Title screen TM Offset: 18DAB2 Palette (decimal): 1657522 Title Screen Logo TM Offset: 195240 Palette (decimal): 1665216 Team Start Menu Logos They are all 4D6 (hex) in size, so you can use relative location in TM of 4D6 and press F5 to repeat to scroll through easily. 19A99C 19AE72 19B348 19B81E 19BCF4 19C1CA 19C6A0 19CB76 19D04C 19D522 19D9F8 19DECE 19E3A4 19E87A 19ED50 19F226 19F6FC 19FBD2 1A00A8 1A057E 1A0A54 1A0F2A 1A1400 1A18D6 1A1DAC 1A2282 1A2758 1A2C2E 1A3104 1A35DA 1A3AB0 1A3F86 1A445C 1A4932 Palette: 1723904 Size is 544 (12 x 34). Each palette is in team order 1-34. Take special note of colors 1-7. Team Center Ice Logos Each is 36A (hex) in length, so you can use relative location in TM of 36A and press F5 to repeat to scroll through easily. 1AE50A 1AE814 1AEB1E 1AEE28 1AF132 1AF43C 1AF746 1AFA50 1AFD5A 1B0064 1B036E 1B0678 1B0982 1B0C8C 1B0F96 1B12A0 1B15AA 1B18B4 1B1BBE 1B1EC8 1B21D2 1B24DC 1B27E6 1B2AF0 1B2DFA 1B3104 1B340E 1B3718 1B3A22 1B3D2C 1B4036 1B4340 1B464A 1B4954 Palettes will be the home strip offsets in NOSE. Meaning, the center ice logo must use the same palette as the home jerseys strips in NOSE. The location will change with any change in team data. I suggest anyone modding the ROM to change the strips/logos first before changing team data as the following palette locations are pretty handy. These will only work if you haven't changed the team data: 1733388 1734108 1734842 1735500 1736216 1736884 1737588 1738298 1738912 1739612 1740346 1741072 1741780 1742400 1743092 1743742 1744474 1745178 1745854 1746568 1747262 1747936 1748612 1749260 1749884 1750584 1751320 1752092 1752818 1753538 1754178 1754850 1755604 1756358 Menu Banners TM Offset: 142910 Palette (decimal): 1345168 Scoreboard Banners TM Offset: 1B4C6A Palette (decimal): 1810826 1995/2018 Stanley Cup Champions TM Offset: 197176 Palette (decimal): 1676822 Player Cards TM Offset (3bpp linear): A2C42 Palette (decimal): 663022 Each card is 36A (hex) apart, and they use the same palette, so easy to skip through by using relative Go To and F5 in TM. Starting with Team 01 through 34, each team has 6 cards - G, LD, RD, LW, C & RW. The names that are associated to these player cards are determined by the team best line, the line used when the game is played with no line changes (NLC). Thanks @wboy Music Table Offset: C60 Same as '94, each team has 6 music slots, one byte each. 1st # - face off music 2nd # - power play music 3rd # - 2nd period random music 4th # - goal music 5th # - penalty kill music 6th # - 3rd period random music If anyone wants to figure out the description of each music block, let me know. 30 - Let's Go Band 31 - Here We Go 32 - Charge 33 - 34 - Sabre Dance 35 - 36 - 37 - Beatles - They Say It's Your Birthday 38 - 39 - 3A - 3B - 3C - 3D - 3E - 3F - 40 - 41 - 42 - William Tell 43 - 44 - 45 - 46 - 47 - 48 - 49 - 4A - 4B - 4C - 4D - 4E - Montreal (Halte la Les Canadiens sont la) 4F - 50 - 51 - 52 - 53 - 54 - 55 - 56 - 57 - 58 - 59 - 5A - 5B - 5C - 5D - 5E - 5F - 60 - 61 - 62 - 63 - 64 - 65 - 66 - 67 - 68 - 69 - 6A - 6B - 6C - 6D - 6E - 6F - 70 - 71 - 72 - 73 - 74 - 75 - 76 - 77 - Change selectable teams 85EAB - Player 01 85EAC - Player 02 Change selectable teams for playoffs 85F92 85FE2 85FF0 87A14 Any questions, just let me know.
    7 points
  46. I will be running a 2018 playoff simulation using @naples39 2018 ROM. Each day I hope to post a round with video highlights, until we reveal who will be the 2018 simulated champion!
    7 points
  47. Alright, I haven't tested this as much as I usually do, but hopefully first time's a charm! Please let me know if you catch any problems/errors and I'll do 1.1 or or whatever. nhl2017deadline.zip EDIT: Adding link for "outdoor" alternate version; details on page 2 of thread. nhl2017outdoor.zip
    7 points
  48. I hope this is the right spot in the forum to post this. For a little over a year, I've been working on a tabletop arcade project. I decided to do an NHL 94 theme. Enjoy and feel free to ask any questions about the build.
    7 points
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